Seival wrote...
I think that mentioned non-DEM ways are too standard-holywoodish and boring. Somehow, I believe that the same players, who now hate Crucible, would be enraged by any of those non-DEM ways even more after the very first playthrough... And then start blaming BioWare in making "standard games".
Hahah WOW.
HOLY CHRIST.
IT HAS ACTUALLY HAPPENED.
Ok, you do realise that DEMs are THE OLDEST and THE MOST CLICHED and a lot of the time THE MOST STANDARD-HOLYWOODISH AND BORING endings to exist right?
And no, most people wouldn't hate the non-DEM endings. They would love them if they were done well, and the story were done well. Bioware is already being criticised for making a standard game by many I know due to the massive increase in shooter content, massive reduction in all other content and massive focus on set pieces and explosions. Remove the focus from that, add it back to Dialogue, sidequests and conseqences for choices, re-balance Thanix and Geth/Turian/W.E numbers, and you can have a non standard game.
I'm going to ask you: What is not standard about the current ending? Everything in it has been done before numerous times and better.
DEM are the oldest mechanic in the book, dating back to ancient Greek times when an actor playing a god would actually be lowered down by a machine to save the hero somehow.
Synthetics vs Organics has been the focus of about half the movies made in the last 20 years or so.
The Protagonist dying has been the key of every tragedy since Romeo and Juliet, or probably even earlier.
Where's the originality?
If we're being honest, there is none. The ME3 ending is like a hipster, trying to be different and edgy - not mainstream - but doing so in such a standard and boring way that they become as mainstream as everyone else, but on the other side of the scale.