stribies wrote...
Moonphos87 wrote...
Dorje Sylas wrote...
Moonphos87 wrote...
Honestly, while I'll be playing D3, I feel quite disappointed how much the game has changed. Completely reduced to an ultra linear game with not much replay value (Higher difficulty and different class, that's all to replay, from open beta impression).
Gonna be playing a little bit of both sides - Buddies in D3 offline? ME3 time.
Change? How is that different? What you discribe is exactly the same as a Diablo 1 and 2. Both are ultra linear with very little replay value. The only difference was back in D1 and D2 days most of your multiplayer experice would have been at LAN parties with friedns in the same room all screaming and yelling at each other during speed runs through Hell mode. That or someone with a hacked monster spawn file to create mashpits of mobs and much better item drops (which didn't matter because there were so many monsters).
Talent system, the necessary need to ultilise bag space, customisation of hotbars (or hotkeying everything right).
Its mostly the Talent System. D3 lacks it, and the "Runes" are just a poor excuse.
D2, I can build a dozen Paladins, and they are all different.
In D3, all i need is ONE monk, and I can play every spec.
What are these dozens of paladin builds you speak of? Because as far as I know, there were very few. Maybe 2 or 3 correct builds that were viable. And keep in mind, with the ability to respec in d2, you could play that ONE paladin many different ways.
I mean honestly, I can't consider it a bad thing to not go through the grind all over again just to check out a new skill. If it weren't for the power leveling in d2, I would've pulled my hair out. Thank god you were able to cheese your levels way back in the day.
Zealadin, Hammerdin, Elemental Paladin (Or was it Aura? I forgot the exact name), Zeus (Lv30 Combat skill), and a couple of my own that makes no sense, like Maxed Freeze Aura, or Fire Aura, Lightning Aura etc.
I apologise =) I overexaggerated (sp?) with the "Dozens". Its mainly my experiment toons without using hack to reset. Officially, not that many.
- Edit - Best leveling cheese, starting up a local game, type "/players 8", and get 8 players worth of exp per mob. I remember hitting level 6 by the time 1st quest is done, and level 25 after act 2...
Modifié par Moonphos87, 14 mai 2012 - 05:11 .