I mean really, mages are supremely overpowered, and what do they get? Yup, the robe of Venca. Clerics get the amulet of power until you manage to assemble the iMoD, then it gets taken away and given to someone else for the level drain protection. Except fighters & thieves can't wear it, so it ends up on your mage. Score: Cleric 0, Mage +4, or perhaps +3/+1 if you have a bard or a second mage.
Now let's look at divine spells. Heal? Harm? Bless? Chant? Doom? Animate dead? Call lightning? Creeping doom? Insect plague? Summon insects? Summon fire/earth elemental? Elemental swarm? Death ward? Earthquake? Fire storm? Ironskin? Raise dead/ressurection? Riteous magic? Symbol death/fear/stun? All 1 round. False dawn? Bolt of glory? Blade barrier? Globe of blades? Fire protection? Archon Shield? 9 casting time.
All in all, cleric / druids got shafted, and mages got boosted even more. Hell, compare stoneskin to ironskin. One casts instantly, and one takes a round to cast. Guess which is which.
Personally I plan to edit the ring of holiness so it boosts spellcasting by 3, and cheat it into my inventory





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