Jamie9 wrote...
Mass Effect 3 has been a huge event in BioWare's history. Arguably one of their most anticipated games since their inception, nobody could have foreseen what ended up happening.
I'll get to the point: What is your opinion on BioWare as of now?
How do you feel about:
- Day 1 DLC: From Ashes
- Multiplayer
- Single player campaign
- ...the ending
- The unreleased Extended Cut
Day 1 DLC: Big deal. Others have covered it, but Day 1 DLC actually has some benefit to consumers. People have all these concerns about their games being "cut up" in to pieces, but really this is just an iteration of Valve's prediction that gaming would become more "episodic". It makes sense and, in the long run, will benefit consumers. What if you split a game into six sequential parts that were each about 5 hours of game play, plus an optional 7th part which is multi-player access. What if each part was $15 ($5 for multiplayer access) OR you could buy the whole thing at once for $70. Now, if you don't know if you want to throw $70 at the game you can buy it in chunks and not feel like you wasted $70 on a game you didn't like if you only end up buying 1 or 2 parts of it. They're going to have to experiment to find an "ideal" model for how DLC should be structured and, frankly, it does not offend me that they are trying to figure out what "works" and what "doesn't" with pricing structures for games. If I don't think what they're offering is worth it, I won't pay for it. End of story.
Multi-player: I thought they did a great job with multi-player in of itself. It is a lot of fun and mostly well designed to encourage team play. That said, the "war assets" element does not integrate well in to the main game. Even if you could not get the "best" ending without playing the previous games, having a higher EMS should not be tied to multi-player. The thought of integrating those two elements of the game was interesting, but ultimately a poor decision. People play single player and multi player for entirely different reasons and different goals in mind.
Single Player Campaign: Amazing. Stunning. Almost a perfect 10 for me, with the sticking points being mostly made up of bugs and minor issues. It would have been nice for the ME2 squadies to get some more face time. I understand the desire to bring new characters on board, but I think most of us would have sacrificed a few extra faces to get more time with character arcs and on-board time with the left-out ME2 characters. I think it does them injustice to deny them any more room to grow and develop after ME2. Again, some great new characters, but I could have done without to see a little more depth on the ME2 squadie side. All of that, though, is a bit nit-picky. I still think the game was stunning either way, but if the ME2 characters could be given some more face time in DLC I might jump for joy.
...the ending: A huge let-down. The story had been so engaging until that moment of...weirdness...at the end. Now, the ending is not a betrayal of any promises, despite many peoples' claims to the contrary. If you conceptualize the game the way the creators intended, it is clear that they meant there are endings spread throughout the game. They did a terrible job communicating that they meant that leading up to release, but they were not trying to mislead.
Now, that does not mean the ending was good. The ending of the game was confusing, abstract, self-indulgent, and incoherent with the rest of the narrative. Anybody can write a terrible ending. Anyone can have a flop. Sure, Spielberg directed Jaws and ET, but he also did Kingdom of the Crystal Skull. So, I don't think anyone hating on Bioware or EA because of this is justified. The ending deserves the criticism, but the people behind it don't deserve the personal attacks and nor do they deserve to be called "liars". All this shows is that not everything Bioware touches is gold, but that's an unreasonable standard to hold to any company or person.
Extended Cut: Once you accept that (a) Neither Bioware nor EA is or was out to get you, make you mad, or lie to you (they want to make money and none of those things help them do that) and (

anyone and any company can write/create a sub-par work (or part of a work, in this case), the Extended Cut makes Bioware seem like a great company. Spielberg never offered to recut any part of Kingdom of the Crystal Skull (even though it really is only a handful of scenes that really mar the rest of it) and George Lucas won't STOP altering Star Wars even though we keep begging him to quit it. I don't really care about the argument of they "should" or "shouldn't" change it - you know what? We're fans, we have a right to ASK for anything we want. They're the creator, they have the right to CHOOSE to say either yes OR no to that request. The fact that they said yes, to me, says a lot about their values as a company and encourages me to support them. I hope the Extended Cut is awesome, but I know it probably won't be every single thing I want it to be. That's okay. It reflects well on Bioware that they are taking this step.
TL;DR:
Day 1 DLC is fine, get over it. Multi-player is good but should be divorced from single-player. Campaign was amazing and truly moving. Ending was bad, but everyone screws up sometimes. Extended cut is a great gesture and makes me like Bioware a lot.
Modifié par Sc2mashimaro, 14 mai 2012 - 09:27 .