UrgentArchengel wrote...
Yeah, my dad's a war vet. Your correct.
Yeah, mine's a vet too. Well, you know, ice cream salesman in the Navy. Same difference, right? <sheepish look>
Anyway, people pointing to PTSD seem to think its only symptom is "nightmares". Nightmares that are chock full of indoctrination symptoms too. But diagnosing PTSD based on one symptom is like diagnosing ebola after only hearing the patient has a fever. The real problem is that everyone thinks they're a psychologist nowadays. See my sig. Perfect example. People who know the first thing about psychology tend to be the ones to realize how much they don't know and not make ****** assumptions like "durrr, des guys tink shepherd indoctornated, dey mus bee in deenile."
Raistlin Majare 1992 wrote...
Also conerning the scientists on the dead Reaper they were probably subjected to the fast form of Indoctrination since they were all Husks by the time we get there. Shepard Indoctrination is the slow, subtle kind meant to create a lasting undercover agent or ally.
There's a bunch of other issues with it too. Like the fact we have no evidence that "dead" Reaper was... whatever the equivalent of braindead is for a Reaper. Its body being unable to escape that dwarf's gravity does
not mean its mind was no longer functional. The fact it put up kinetic barriers to trap Shepard indicates the opposite in fact. And if putting up kinetic barriers was an automated response, why wasn't there any mention of it from the scientists' logs? No, those barriers were a conscious decision to trap Shepard.
Epök wrote...
Like you can't release the Extended Cut and say : "People, that was nice. But if you picked up Synthesis or Control, then you're stupid. What you believed in, the choices you made over the last 3 games and how the galaxy is supposed to be according to your choice at the end... All of this is irrelevant. /spitintheface"
So you want the game to hold your hand and make sure nothing bad happens. Personally I'd rather have a game where it's possible to **** up. I don't like hand holding. I like consequences for poor decisions.