So you want the game to hold your hand and make sure nothing bad happens. Personally I'd rather have a game where it's possible to **** up. I don't like hand holding. I like consequences for poor decisions.
I won't answer about post traumatic syndrom. You seem to know far more than I do !
What i'm trying to say about the endings... it's not like there is a good or bad ending. It's a roleplaying game and your character is shapped by your choices and the way you want it to be.
I like the Indoctrination Theory because you see things from a different perspective but it doesn't mean it will be the case for every character created. You guys found some amazing stuff, and if you believe in this Theory then you have to go very deep into the rabbit hole and the material is here. The Arrival isn't there for nothing. Remember what Joker said about EDI in ME2 ? : "
That doesn't change anything, It's still watching. Like some creepy kid staring at the back of your head in comp sci. You just want to... punch him. But he is "special
" and sets fire or somethin'." ME2 is full of things like that.
But again, the ending is built around what you believe in, not around what's the best for the game. If you listen to the podcast, I believe that's what Hudson and Walters are trying to say when they say : "We can't change the ending because that would be a story we couldn't write."
1. because it has always been designed like that.
2. because they know that if people keep taliking about, the product will stay alive. They wanted "a Blade Runner" and they have it.
Modifié par Epök, 23 juin 2012 - 01:28 .