Was the Ending a Hallucination? - Indoctrination Theory Mark II!
#25851
Posté 23 juin 2012 - 02:59
#25852
Posté 23 juin 2012 - 03:01
Do you hear that hum? And that incessant whispering! The walls just keep laughing and they wont stop! I think I better stay off of deck three for a while. Maybe I'll go look for my Prothean orb. My coffee table is just too empty. Sigh.
#25853
Posté 23 juin 2012 - 03:01
MaximizedAction wrote...
llbountyhunter wrote...
I'm just curious how their going to bring clarity to the current endings in a non definative way without leaning heavily towards IT...
Use that deleted scene where you see your squadmates get shot during the beamrun, but maybe still be able to get back to a shuttle, fly to the Normandy, and head to the next relay. Basically all that stuff literalists have been complaining about, that it was missing.
I was thinking more along the lines of TIMs magical powers, synthesis working, switching of colors, Shepard getting Anderson's wound.... shepard survivng a explosion then falling to earth...
#25854
Posté 23 juin 2012 - 03:03
byne wrote...
Well, the Legend of Korra season finale is starting. See you guys in an hour!
I haven't been following but I know who the main villain is. I'm not going to be surprised.
#25855
Posté 23 juin 2012 - 03:04
#25856
Posté 23 juin 2012 - 03:05
EpyonX3 wrote...
So guess who won't be playing EC? Me! My Motherboard decided to die a day before they announced the release day. It's going to cost me a pretty penny to replace it. So it looks like I'm youtubing EC.
Don't worry, by the sounds of it it'll be completely worthless anyway.
#25857
Guest_Unbreakable Shepard_*
Posté 23 juin 2012 - 03:05
Guest_Unbreakable Shepard_*
llbountyhunter wrote...
MaximizedAction wrote...
llbountyhunter wrote...
I'm just curious how their going to bring clarity to the current endings in a non definative way without leaning heavily towards IT...
Use that deleted scene where you see your squadmates get shot during the beamrun, but maybe still be able to get back to a shuttle, fly to the Normandy, and head to the next relay. Basically all that stuff literalists have been complaining about, that it was missing.
I was thinking more along the lines of TIMs magical powers, synthesis working, switching of colors, Shepard getting Anderson's wound.... shepard survivng a explosion then falling to earth...
yep, definitely would have a hard time trying to explain all that without IT or at least leaning towards IT
#25858
Posté 23 juin 2012 - 03:08
EpyonX3 wrote...
byne wrote...
Well, the Legend of Korra season finale is starting. See you guys in an hour!
I haven't been following but I know who the main villain is. I'm not going to be surprised.
Then oh please do tell who the main villain is please.
#25859
Posté 23 juin 2012 - 03:08
#25860
Posté 23 juin 2012 - 03:09
EpyonX3 wrote...
byne wrote...
Well, the Legend of Korra season finale is starting. See you guys in an hour!
I haven't been following but I know who the main villain is. I'm not going to be surprised.
You mean you know who Amon is? Like, for certain or you just have a hunch?
Dont tell me who it is either way.
Also, Amon's second in command is voiced by Hackett's VA, which is neat. Amon himself is voiced by Grunt's VA. So it's like Hackett and Grunt teaming up to do evil stuff.
#25861
Posté 23 juin 2012 - 03:09
llbountyhunter wrote...
MaximizedAction wrote...
llbountyhunter wrote...
I'm just curious how their going to bring clarity to the current endings in a non definative way without leaning heavily towards IT...
Use that deleted scene where you see your squadmates get shot during the beamrun, but maybe still be able to get back to a shuttle, fly to the Normandy, and head to the next relay. Basically all that stuff literalists have been complaining about, that it was missing.
I was thinking more along the lines of TIMs magical powers, synthesis working, switching of colors, Shepard getting Anderson's wound.... shepard survivng a explosion then falling to earth...
I don't think they will tackle something like Shepard getting Anderson's wound. Just like they will probably not explain those train sounds in Control.
Maybe a dialog wheel in the Catalyst scene...
Funny, I don't know why, but I have finished the game only once yet, and for some reason my momories of that scene tell me that I had a dialog wheel. Dunno why. Damn mindmessing at 4am.
#25862
Posté 23 juin 2012 - 03:11
Rifneno wrote...
EpyonX3 wrote...
So guess who won't be playing EC? Me! My Motherboard decided to die a day before they announced the release day. It's going to cost me a pretty penny to replace it. So it looks like I'm youtubing EC.
Don't worry, by the sounds of it it'll be completely worthless anyway.
Who knows maybe you will get a new one before tuesday.
#25863
Posté 23 juin 2012 - 03:12
MaximizedAction wrote...
llbountyhunter wrote...
MaximizedAction wrote...
llbountyhunter wrote...
I'm just curious how their going to bring clarity to the current endings in a non definative way without leaning heavily towards IT...
Use that deleted scene where you see your squadmates get shot during the beamrun, but maybe still be able to get back to a shuttle, fly to the Normandy, and head to the next relay. Basically all that stuff literalists have been complaining about, that it was missing.
I was thinking more along the lines of TIMs magical powers, synthesis working, switching of colors, Shepard getting Anderson's wound.... shepard survivng a explosion then falling to earth...
I don't think they will tackle something like Shepard getting Anderson's wound. Just like they will probably not explain those train sounds in Control.
Maybe a dialog wheel in the Catalyst scene...
Funny, I don't know why, but I have finished the game only once yet, and for some reason my momories of that scene tell me that I had a dialog wheel. Dunno why. Damn mindmessing at 4am.
The catalyst scene DID have a dialoge wheel.....didn't it?
Modifié par llbountyhunter, 23 juin 2012 - 03:13 .
#25864
Posté 23 juin 2012 - 03:13
byne wrote...
EpyonX3 wrote...
byne wrote...
Well, the Legend of Korra season finale is starting. See you guys in an hour!
I haven't been following but I know who the main villain is. I'm not going to be surprised.
You mean you know who Amon is? Like, for certain or you just have a hunch?
Dont tell me who it is either way.
Also, Amon's second in command is voiced by Hackett's VA, which is neat. Amon himself is voiced by Grunt's VA. So it's like Hackett and Grunt teaming up to do evil stuff.
Nice. It's a hunch and I'll stay quiet at the risk of sounding stupid since I don't watch it often. But I wouldn't be surprised if it really is who I think it is.
#25865
Posté 23 juin 2012 - 03:15
llbountyhunter wrote...
MaximizedAction wrote...
llbountyhunter wrote...
MaximizedAction wrote...
llbountyhunter wrote...
I'm just curious how their going to bring clarity to the current endings in a non definative way without leaning heavily towards IT...
Use that deleted scene where you see your squadmates get shot during the beamrun, but maybe still be able to get back to a shuttle, fly to the Normandy, and head to the next relay. Basically all that stuff literalists have been complaining about, that it was missing.
I was thinking more along the lines of TIMs magical powers, synthesis working, switching of colors, Shepard getting Anderson's wound.... shepard survivng a explosion then falling to earth...
I don't think they will tackle something like Shepard getting Anderson's wound. Just like they will probably not explain those train sounds in Control.
Maybe a dialog wheel in the Catalyst scene...
Funny, I don't know why, but I have finished the game only once yet, and for some reason my momories of that scene tell me that I had a dialog wheel. Dunno why. Damn mindmessing at 4am.
The catalyst scene DID have a dialoge wheel.....didn't it?
You'd never know it based on what Shepard can say to Star-Brat. <_<
#25866
Guest_ll PAYASO323 ll_*
Posté 23 juin 2012 - 03:18
Guest_ll PAYASO323 ll_*
If you can call it thatllbountyhunter wrote...
MaximizedAction wrote...
llbountyhunter wrote...
MaximizedAction wrote...
llbountyhunter wrote...
I'm just curious how their going to bring clarity to the current endings in a non definative way without leaning heavily towards IT...
Use that deleted scene where you see your squadmates get shot during the beamrun, but maybe still be able to get back to a shuttle, fly to the Normandy, and head to the next relay. Basically all that stuff literalists have been complaining about, that it was missing.
I was thinking more along the lines of TIMs magical powers, synthesis working, switching of colors, Shepard getting Anderson's wound.... shepard survivng a explosion then falling to earth...
I don't think they will tackle something like Shepard getting Anderson's wound. Just like they will probably not explain those train sounds in Control.
Maybe a dialog wheel in the Catalyst scene...
Funny, I don't know why, but I have finished the game only once yet, and for some reason my momories of that scene tell me that I had a dialog wheel. Dunno why. Damn mindmessing at 4am.
The catalyst scene DID have a dialoge wheel.....didn't it?
#25867
Posté 23 juin 2012 - 03:19
Dwailing wrote...
llbountyhunter wrote...
MaximizedAction wrote...
llbountyhunter wrote...
MaximizedAction wrote...
llbountyhunter wrote...
I'm just curious how their going to bring clarity to the current endings in a non definative way without leaning heavily towards IT...
Use that deleted scene where you see your squadmates get shot during the beamrun, but maybe still be able to get back to a shuttle, fly to the Normandy, and head to the next relay. Basically all that stuff literalists have been complaining about, that it was missing.
I was thinking more along the lines of TIMs magical powers, synthesis working, switching of colors, Shepard getting Anderson's wound.... shepard survivng a explosion then falling to earth...
I don't think they will tackle something like Shepard getting Anderson's wound. Just like they will probably not explain those train sounds in Control.
Maybe a dialog wheel in the Catalyst scene...
Funny, I don't know why, but I have finished the game only once yet, and for some reason my momories of that scene tell me that I had a dialog wheel. Dunno why. Damn mindmessing at 4am.
The catalyst scene DID have a dialoge wheel.....didn't it?
You'd never know it based on what Shepard can say to Star-Brat. <_<
Yeah, just rewatched it, it's one dialog wheel which doesn't even deserve it's name. But in my memory it seemed like I was really having a normal dialog with him...as if I really had choice. <_<
Imagine how crushed I was when I later read on the interwebs how that scene only had 16 lines and we were basically not really in control of Shepard (except the decision making, that is).
Sneaky Bioware, get out of my head!
Modifié par MaximizedAction, 23 juin 2012 - 03:20 .
#25868
Posté 23 juin 2012 - 03:19
EpyonX3 wrote...
byne wrote...
EpyonX3 wrote...
byne wrote...
Well, the Legend of Korra season finale is starting. See you guys in an hour!
I haven't been following but I know who the main villain is. I'm not going to be surprised.
You mean you know who Amon is? Like, for certain or you just have a hunch?
Dont tell me who it is either way.
Also, Amon's second in command is voiced by Hackett's VA, which is neat. Amon himself is voiced by Grunt's VA. So it's like Hackett and Grunt teaming up to do evil stuff.
Nice. It's a hunch and I'll stay quiet at the risk of sounding stupid since I don't watch it often. But I wouldn't be surprised if it really is who I think it is.
I dont know how this fits into whoever you think it is, but right before it went to break, it was revealed
SPOILER
Amon is Tarrlok's brother.
Modifié par byne, 23 juin 2012 - 03:20 .
#25869
Posté 23 juin 2012 - 03:22
LazyTechGuy wrote...
Has everyone seen the video where someone flycam'ed the ending and might've found the room Anderson could have been in on the Citadel?
Is there any point making that room?
#25870
Posté 23 juin 2012 - 03:23
Humakt83 wrote...
LazyTechGuy wrote...
Has everyone seen the video where someone flycam'ed the ending and might've found the room Anderson could have been in on the Citadel?
Is there any point making that room?
Shepard's hallway and that other one are visually connected, the video even shows a flycam through the small corridor at the end. So, it's ok that it's there and the detail, too.
Once again, a sign of Bioware's 'lazyness'. <_<
Modifié par MaximizedAction, 23 juin 2012 - 03:24 .
#25871
Guest_ll PAYASO323 ll_*
Posté 23 juin 2012 - 03:24
Guest_ll PAYASO323 ll_*
How come i haven't seen that before? that's crazyHumakt83 wrote...
LazyTechGuy wrote...
Has everyone seen the video where someone flycam'ed the ending and might've found the room Anderson could have been in on the Citadel?
Is there any point making that room?
#25872
Posté 23 juin 2012 - 03:24
MaximizedAction wrote...
Dwailing wrote...
llbountyhunter wrote...
MaximizedAction wrote...
llbountyhunter wrote...
MaximizedAction wrote...
llbountyhunter wrote...
I'm just curious how their going to bring clarity to the current endings in a non definative way without leaning heavily towards IT...
Use that deleted scene where you see your squadmates get shot during the beamrun, but maybe still be able to get back to a shuttle, fly to the Normandy, and head to the next relay. Basically all that stuff literalists have been complaining about, that it was missing.
I was thinking more along the lines of TIMs magical powers, synthesis working, switching of colors, Shepard getting Anderson's wound.... shepard survivng a explosion then falling to earth...
I don't think they will tackle something like Shepard getting Anderson's wound. Just like they will probably not explain those train sounds in Control.
Maybe a dialog wheel in the Catalyst scene...
Funny, I don't know why, but I have finished the game only once yet, and for some reason my momories of that scene tell me that I had a dialog wheel. Dunno why. Damn mindmessing at 4am.
The catalyst scene DID have a dialoge wheel.....didn't it?
You'd never know it based on what Shepard can say to Star-Brat. <_<
Yeah, just rewatched it, it's one dialog wheel which doesn't even deserve it's name. But in my memory it seemed like I was really having a normal dialog with him...as if I really had choice. <_<
Imagine how crushed I was when I later read on the interwebs how that scene only had 16 lines and we were basically not really in control of Shepard (except the decision making, that is).
Sneaky Bioware, get out of my head!
Maybe that whole scene layout was supposed to be the dialoge wheel...
Still speculating.....
#25873
Posté 23 juin 2012 - 03:26
Humakt83 wrote...
LazyTechGuy wrote...
Has everyone seen the video where someone flycam'ed the ending and might've found the room Anderson could have been in on the Citadel?
Is there any point making that room?
It seems to me that if they were in a room right next to each other and there was open space between where they could hear each other's voices, they wouldn't have needed a radio until he went through that door.
#25874
Posté 23 juin 2012 - 03:27
llbountyhunter wrote...
MaximizedAction wrote...
Yeah, just rewatched it, it's one dialog wheel which doesn't even deserve it's name. But in my memory it seemed like I was really having a normal dialog with him...as if I really had choice. <_<
Imagine how crushed I was when I later read on the interwebs how that scene only had 16 lines and we were basically not really in control of Shepard (except the decision making, that is).
Sneaky Bioware, get out of my head!
Maybe that whole scene layout was supposed to be the dialoge wheel...
Still speculating.....
Don't forget that this scene was confusing for some players. Enough folks here reported how clear thinking during this scene was difficult. Not for all, but for some. I for example was not the only one who played it late in the night.
There is some mindf*ck present during the Catalyst scene...
Modifié par MaximizedAction, 23 juin 2012 - 03:28 .
#25875
Posté 23 juin 2012 - 03:28
BatmanTurian wrote...
Humakt83 wrote...
LazyTechGuy wrote...
Has everyone seen the video where someone flycam'ed the ending and might've found the room Anderson could have been in on the Citadel?
Is there any point making that room?
It seems to me that if they were in a room right next to each other and there was open space between where they could hear each other's voices, they wouldn't have needed a radio until he went through that door.
So.... is there another room for TIM?




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