MaximizedAction wrote...
MegumiAzusa wrote...
MaximizedAction wrote...
MegumiAzusa wrote...
MaximizedAction wrote...
DJBare wrote...
MegumiAzusa wrote...
The whole game is the ending. All character arcs get closure, the genophage cured if you want to, the quarian geth conflict ends one way or another.
This is what people don't get and confirmed by BW employees.
Accept that we do not have the whole game literally speaking, there are other story arcs to this game in the form of DLC, taking back Omega for example, anyone who did not get "From ashes" did not have the full game, they admit in the Final hours app it was pulled from the main game, TIM was supposed to kidnap Javik on Thessia to obtain the information he wanted.
Whether we like it or not, we did not get the "whole" game.
That was my initial thought when I re-read all interviews with Bioware after having finished the game. Didn't consider it as a serious possibility, though.
They cut Javik in the main game because he didn't fit the rest of the game, so what? They used the VI in his place. I can't see why this makes the game incomplete.
Also even if IT is true, the decisions you did until the point you start to loose touch with reality give closure so they do matter. They said not every end is a good ending. Yes, vaporizing everyone on Earth or having Shep indoctrinated is certainly not a good ending, but what leads to these endings are your choices. If your choices wouldn't matter there would be only one outcome. If it's your choice to skip ftl to the ending and loose it's still your choice.
I didn't mean that Javik with my comment. I was surprised how well he fitted to the Thessia mission, besides Liara. It almost seemed as if you HAD to take Javik with you on that mission. But the From Ashed situation was never a problem to me.
And, indeed, after a more in depth analysis of the game, your end choices do matter, there are more than just one ending, even more than 3 endings. But that is only after you start looking very sharply into the details. It's not something you notice right away, it's not intuitive. It's not like in ME2 where you DO notice when a character died. You DO notice that you rescued your crew from the Collectors. You also know, when you sacrificed the council in ME1.
All these endings are clearly different and don't need very much indepth analysis to tell them apart.
This is not the case with ME3. And the motivation for me to doubt the completeness of the game, are the interviews because for some reason, Casey, Mac, Mike, etc. chose words that on a first look just seem to contradict what I experienced in my endings.
Why would Casey say that it's more than just A, B, C endings, when at first sight it is? It only makes sense, if you take that as a hint to look more closely into the endings. And that some did.
And while doing so, funny things like the Indoctrination Theory popped up, and once you've seen it, it cannot be unseen.
So you don't notice when Geth or Quarians get extinct? You don't notice that you just cured the genophage or killed Mordin? These two alone are singular examples of choices bigger than anything you've got in ME2.
Of course I did, what i meant was everything after your RGB choice. But ok, you want to define all of ME3 as an ending.
Ok, fine with me, did the same at some point.
In that case, there are way more endings than fit into a normal spreadsheet, and Casey's statements about the endings having much more sophistication to it or Mike's, how the endings are such, that they can't even be counted in the classical sense.
Correct. What ME3 specifically does different is that it doesn't wait to wrap up everything in the last x minutes, and people aren't accustomed to that. Let's say maybe with enough EMS you have indeed enough firepower to beat the Reapers once and for all, you don't see that immediately but it is implied by how the endings themselves differ. Add to that that killing off Quarians for example is final, you can't get them back regardless of what you do later. Lets say you make two playthroughs that are completely the same but one time you side with Quarians and one time you side with Geth. Everything up to that point is the same, everything after that point might seem the same on first glance, but it is in fact completely different.
Compare that to ME2 when you arrive at Tuchanka. Either you see Wrex as a well renowned leader, working towards a brighter future for all Krogans with a huge amount of supporter or you see Wreav, struggling to stay in control, blind for anything new and only aim to get more power. It may seem to be a small different at the time, but in the long run it's huge.
Compared to that the decision to either let Ash or Kaidan die is completely irrelevant.
Modifié par MegumiAzusa, 19 mai 2012 - 08:04 .