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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#30851
byne

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So, after beating Dawnguard, I am disappointed in two things:


Also, Skyrim: Dawnguard spoilers, I guess.



First, for some reason having Serana as your follower extremely weakens one of your major attacks in Vampire Lord form, so if you want to use that form, you'd best leave her behind, which sucks since she's pretty awesome.

Second, despite Skyrim having the ability to get married to NPCs, and pretty heavily hinting at a building romance between you and Serana, you cannot marry her. That makes me a sad panda, since, as mentioned earlier, she's pretty awesome.

Aside from that, Dawnguard is fun.

Modifié par byne, 27 juin 2012 - 06:37 .


#30852
Starbuck8

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FellishBeast wrote...

invetro wrote...

Does Harbinger say "Join us" before the beam hits? Or am I ridiculously in need of sleep?


I heard "save us."


We need some audio analysis. Where is TSA? ^_^

#30853
Big Bad

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Ok, I've been avoiding this thread all day, but I just now finished the EC. Unless I missed something really big, as far as I can tell the ending is still 90% as ass-tastic as the original version. I've only played through the destroy and the "rejection" ending, but there still appears to be no chance for reunion with squadmates and LI and no explanation of the breath scene at all is even hinted at. And Starbinger's theme-destroying logic still wins the day.

Did I miss something or does it really suck as bad as I think it does?

#30854
FellishBeast

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Also, watch this and tell me this doesn't contradict everything the Starchild "explains."

I'm sorry for being a downer earlier, but I really don't see how IT can continue after they've made it blatantly obvious they're standing by the literal endings, blah blah blah, you've heard it. But I'm sticking around ;p

Modifié par FellishBeast, 27 juin 2012 - 06:38 .


#30855
DJBare

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I think my game is defintely buggy, just told Hackett again we'd wait, as I was heading out I got the message from Traynor Hackett was available on vidcom, I thought that's weird, but it got more weird, this is what confronted my Shepard when she went back to check
Posted Image
I swear this game is trying to do my head in!

#30856
byne

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DJBare wrote...

I think my game is defintely buggy, just told Hackett again we'd wait, as I was heading out I got the message from Traynor Hackett was available on vidcom, I thought that's weird, but it got more weird, this is what confronted my Shepard when she went back to check
Posted Image
I swear this game is trying to do my head in!


Hackett stole our squadmates' teleportation powers!

#30857
Overload_C14

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Big Bad wrote...

Ok, I've been avoiding this thread all day, but I just now finished the EC. Unless I missed something really big, as far as I can tell the ending is still 90% as ass-tastic as the original version. I've only played through the destroy and the "rejection" ending, but there still appears to be no chance for reunion with squadmates and LI and no explanation of the breath scene at all is even hinted at. And Starbinger's theme-destroying logic still wins the day.

Did I miss something or does it really suck as bad as I think it does?

Nope, thats pretty much it

#30858
Turbo_J

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1.9 gig... damn. Has anyone looked for locked content?

#30859
Starbuck8

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Big Bad wrote...

Ok, I've been avoiding this thread all day, but I just now finished the EC. Unless I missed something really big, as far as I can tell the ending is still 90% as ass-tastic as the original version. I've only played through the destroy and the "rejection" ending, but there still appears to be no chance for reunion with squadmates and LI and no explanation of the breath scene at all is even hinted at. And Starbinger's theme-destroying logic still wins the day.

Did I miss something or does it really suck as bad as I think it does?


Well first of all, good timing, you missed all the trolls and annoying literalists trying to argue in here all damn day.
Second of all, that just about sums it up. As literal endings, I think they're a lot better than the originals at least.

#30860
DerekGar

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Hello! Long time lurker and just wanted to give some of my thoughts. After EC, I still believe in IDT. I don't think they will ever address it though. Maybe years from now where it won't matter.

Anyway, I really wanted to give my thoughts on the Normandy 'crash' scene. I feel like pre-EC it was big evidence towards IDT as Shepard is dreaming his friends made it on some paradise planet and are alright. After EC, the scenes makes me think that Indoctrination WAS intended because now in EC this scene feels SO off. If we are going the literalist route, what is even the point of making the ship crash? They fix ship and get off the planet right away. It just really seems like a pointless thing to do if we are taking the endings literally.

#30861
Starbuck8

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Turbo_J wrote...


1.9 gig... damn. Has anyone looked for locked content?


Here. Spoilers? I haven't read it myself social.bioware.com/forums/forum/1/topic/355/index/12777408/10

#30862
Taco Del Marr

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When I was at the end rejecting starbinger's choices I loved Shepard's freedom speech and it got me excited I thought that was going to lead to an awesome ending, and then everyone died? And when he says "so be it" I realized how can he not be a reaper. I hope they give answers because now I have more questions then I did yesterday.

#30863
HellishFiend

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DJBare wrote...

I think my game is defintely buggy, just told Hackett again we'd wait, as I was heading out I got the message from Traynor Hackett was available on vidcom, I thought that's weird, but it got more weird, this is what confronted my Shepard when she went back to check
Posted Image
I swear this game is trying to do my head in!


It's because he neglected to say "Hackett out" when you told him to wait.  :whistle:

#30864
plfranke

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So guys just wondering. Whether you're IT or literalist I don't see how the extended cut did anything helpful. I see the same things that annoyed me to begin with yet I see quite a few people talking about how it was a stroke of genius and they couldn't have asked for anything better. thoughts on this?

#30865
Humakt83

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Anyone notice how Reaper voices were added to the last Mako section?

#30866
Starbuck8

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plfranke wrote...

So guys just wondering. Whether you're IT or literalist I don't see how the extended cut did anything helpful. I see the same things that annoyed me to begin with yet I see quite a few people talking about how it was a stroke of genius and they couldn't have asked for anything better. thoughts on this?


-Some people liked/loved the literal endings. They and some people where were ambivalent love the EC.
-Haters gonna hate.
-As for the rest of us, we're just kinda stuck in limbo.

#30867
Big Bad

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Starbuck8 wrote...

Big Bad wrote...

Ok, I've been avoiding this thread all day, but I just now finished the EC. Unless I missed something really big, as far as I can tell the ending is still 90% as ass-tastic as the original version. I've only played through the destroy and the "rejection" ending, but there still appears to be no chance for reunion with squadmates and LI and no explanation of the breath scene at all is even hinted at. And Starbinger's theme-destroying logic still wins the day.

Did I miss something or does it really suck as bad as I think it does?


Well first of all, good timing, you missed all the trolls and annoying literalists trying to argue in here all damn day.
Second of all, that just about sums it up. As literal endings, I think they're a lot better than the originals at least.


Well I'm glad I missed most of the ****storm!

Yes, I definitely agree that from a literal point of view the endings are better, but that's saying very little in my view.

It feels like Bioware honestly doesn't understand what so many of us hated about the literal ending, which frankly is very discouraging to me.

Also, I was waiting patiently to see some Rachni forces kicking ass and getting sweet vengeance for being used as pawns by the Reapers....and it never happened.  :(

#30868
Starbuck8

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Big Bad wrote...

Starbuck8 wrote...

Big Bad wrote...

Ok, I've been avoiding this thread all day, but I just now finished the EC. Unless I missed something really big, as far as I can tell the ending is still 90% as ass-tastic as the original version. I've only played through the destroy and the "rejection" ending, but there still appears to be no chance for reunion with squadmates and LI and no explanation of the breath scene at all is even hinted at. And Starbinger's theme-destroying logic still wins the day.

Did I miss something or does it really suck as bad as I think it does?


Well first of all, good timing, you missed all the trolls and annoying literalists trying to argue in here all damn day.
Second of all, that just about sums it up. As literal endings, I think they're a lot better than the originals at least.


Well I'm glad I missed most of the ****storm!

Yes, I definitely agree that from a literal point of view the endings are better, but that's saying very little in my view.

It feels like Bioware honestly doesn't understand what so many of us hated about the literal ending, which frankly is very discouraging to me.

Also, I was waiting patiently to see some Rachni forces kicking ass and getting sweet vengeance for being used as pawns by the Reapers....and it never happened.  :(


Same here lol. Nothing :(

#30869
Simocrates

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I did get a little choked up, but then I quickly reached for a teaspoon of cement and added it to my glass of water.

#30870
gunslinger_ruiz

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It's all very interesting. They provided some closure, and it would be a very literal ending if not for that G D Breath scene! Still looks like London rubble with Reaper cables.There's still a solid 7 things of death Shepard would need to survive. Explosions. More Explosions. Red wave of Synthetic Death. Normandy didn't blow up this time which was nice, but still ended up on jungle planet in a broken state. EDI name on memorial wall with Andersons. Saw flashbacks of Anderson, Edi, Liara (LI), then sacrifices (Legion, Thane, Mordin).

Still..It's...it's still a big damn puzzle o_o

#30871
TheGRITTY

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It seems like they made specific scenes in the EC just to shut IT down (e.g., Shepard's harsh landing after flying up the beam, Hackett acknowleding that someone made it up the beam). I loved IT but I don't think it holds water any longer.

#30872
Andromidius

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For 2GB, 3 months and a whole team working on it... The EC feels very underwhelming.

Anyway. A few thoughts:

1/ Starting at Cronos Base. Seemingly pointless, as nothing is changed at all in this mission - and heck, nothing is changed in London before Harbinger lands as far as I can tell. Where was this new content we were told about?

2/ The Normandy rescue. It was stupid on multiple levels. Firstly, a Mako appears out of nowhere to almost hit you and your team. No-one is hit, and yet they are both wounded. Shepard stops mid-charge to go back for them, huddles behind the wrecked Mako and calls in the Normandy. Which arrives almost instantly. Your teammates then board, and then seem suprised that they are being told to retreat. And then the Normandy flies off. With Harbinger not firing a single beam at it. Yeah.

3/ Hammer is still reported as 'completely annihilated', and yet Hackett gets a report 'someone' made it to the Citadel still. Erm, okay, who told him that? The same people who just reported complete destruction and called for retreat?

4/ Added Shepard being popped out of the conduit beam in the tunnel. No idea what that was supposed to add. Then moved Anderson's voice a little bit ahead so he's reporting things before Shepard is there already.

5/ Carnifex reloads properly now. But still has infinite ammo. Erm.

6/ The Catalyst has more dialogue. Cool, I guess. But he's relying even more on circular logic then ever before, dodges questions, gives weird answers with no foreshadowing or logic to them, and generally acts like a deceitful little sod as par normal.

7/ Shepard fails to ask the all important question - WHY being there makes the cycle unviable anymore. Choosing refuse just causes the cycle to continue anyway, so obviously being there changed NOTHING. Oh, and that ending sucked, a lot, was like a slap in the face for daring to not pick one of the original choices.

8/ Starbinger gets mad if you refuse him, or shoot at him, and screams "SO BE IT!" in a Reaper's voice, essentially proving its a Reaper (a fact it couldn't seem to decide in previous dialogue, switching between 'we' and 'they' quite a lot). But he's perfectly happy with you picking Destroy and killing him. Go figure.

9/ Speaking of Destroy, notice how they said it wouldn't necessarily kill EDI or the Geth via Twitter? Well, scrap that - they die regardless. Though Shepard on the other hand...

10/ Control. Again, Starbinger is mad if you stand up to him but he's perfectly okay with you taking his job. Erm. Okay. Not to mention it panned out like a really bad fanfiction with the Reapers suddenly turning all nice and rebuilding everything. And GodShep. /shudder

11/ Synthesis. Somehow they made it more ridiculous with that terrible graphic they added in. Not to mention making Husks 'alive'? That's horrifying! And yet, this is shown to be a great choice where everyone lives in happiness and peace and hope? Erm.

12/ The Relays, they don't blow up with high EMS anymore? So much for not changing the endings, eh?

13/ No-one starves, somehow. Apperently the Relays aren't so damaged as to take more then however long supplies last in the fleet. Begging the question, how did everyone suddenly work out how Mass Relays work if you picked Destroy And fix them that fast?

14/ The Normandy isn't damaged by the shockwave. Joker isn't panicing anymore. And yet they still land on the same planet and get out for a bit, before flying off again. Erm... Cool?

15/ Why, if we take it all as it is... Does Shepard still wake up in rubble? And why if you pick Destroy do they hesitate to put up Shepard's name on the memorial board - how are they unsure of if Shep is dead?

Those are the biggest plotholes off the top of my head. I'm very confused.

#30873
HellishFiend

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gunslinger_ruiz wrote...

It's all very interesting. They provided some closure, and it would be a very literal ending if not for that G D Breath scene! Still looks like London rubble with Reaper cables.There's still a solid 7 things of death Shepard would need to survive. Explosions. More Explosions. Red wave of Synthetic Death. Normandy didn't blow up this time which was nice, but still ended up on jungle planet in a broken state. EDI name on memorial wall with Andersons. Saw flashbacks of Anderson, Edi, Liara (LI), then sacrifices (Legion, Thane, Mordin).

Still..It's...it's still a big damn puzzle o_o


Literally acceptable? Perhaps. Thematically consistent? HELL NO. I'm more convinced than ever that IT is their intention. 

#30874
HellishFiend

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Andromidius wrote...
 Firstly, a Mako appears out of nowhere to almost hit you and your team. No-one is hit, and yet they are both wounded.


LOL, thinking about it that way seriously made me laugh out loud. 

#30875
Starbuck8

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gunslinger_ruiz wrote...

It's all very interesting. They provided some closure, and it would be a very literal ending if not for that G D Breath scene! Still looks like London rubble with Reaper cables.There's still a solid 7 things of death Shepard would need to survive. Explosions. More Explosions. Red wave of Synthetic Death. Normandy didn't blow up this time which was nice, but still ended up on jungle planet in a broken state. EDI name on memorial wall with Andersons. Saw flashbacks of Anderson, Edi, Liara (LI), then sacrifices (Legion, Thane, Mordin).

Still..It's...it's still a big damn puzzle o_o


The breath scene really bugs me. Honestly if the endings are literal... Shepard must be on the Citadel.Still, surviving that explosion is too improbable. And the fact that the breath takes place after all the scenes of the future, rebuilding of the citadel and earth, bugs me too! Makes sense if it was a dream, but in a literal sense, blech. I was really hoping for more about the breath scene, at least revealing where Shepard was!