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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#31976
byne

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Dwailing wrote...

byne wrote...

Earthborn_Shepard wrote...

byne wrote...

thisisme8 wrote...

byne wrote...

My only real complaint regarding Dawnguard is lack of being able to marry a certain NPC. They build up a romance but then do nothing with it.


Don't worry, thanks to the modding community, not only will you be able to marry her, but she'll be wearing nothing but a thong and a katana the next time you load your game.


I play on xbox, so even if I wanted to download such a mod (and I dont), I wouldnt be able to.


You know, byne, there's something I just have to tell you - I imagine everyone here as his/her avatar - but since I know that you're a guy, you're an Asari with a male voice in my head right now.

Yeah.


The idea of a male asari weirds me out for some reason.


Bioware was considering having a male Asari orignially, but the idea was dropped.

BTW, Byne, did you see my above response to the idea that Synthesis is the pinnacle of evolution?


Yeah, the idea that synthesis is evolution in any way is ridiculous.

#31977
plfranke

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BatmanTurian wrote...

plfranke wrote...

BatmanTurian wrote...

plfranke wrote...

BatmanTurian wrote...

plfranke wrote...

paxxton wrote...

byne wrote...

paxxton wrote...

@byne: Did you miss the last reply?


Yes, but I went back and read it. High EMS destroy doesnt do any of those things.

Destroy doesnt go against my principles, because I do understand that there will be sacrifices in war. The geth knew that. EDI knew that. I'm not forcing anything on them that they didnt understand was a possibility.

Well, that's just one whole civilization wiped out + EDI + the Reapers themselves. Moreover, the relays are destroyed with no chance to rebuild (only in Destroy). Hackett is as always proud and happy while people of the Galaxy are cut off of each other, stuck in nowhere, starving, dying, cursing Shepard. And Hackett just sails slowly through space near a broken mass relay. Optimistic. Posted Image We'll manage somehow. Just wasting decades on rebuilding what was unnecessarily destroyed.

It makes you wonder why the driving force of all 3 games is suddenly painted in the worst light.


The relays can be rebuilt. There is a lot of hope in the high EMS Destroy. It felt right just getting the Reapers out of the way and letting civilization build itself again after the war.

Also, i know they're in every ending but, *sniff* baby Krogan. So cute! My wife was watching me play the ending and she Daww'ed at that slide.

I didn't say there wasn't hope I said it was painted in the worst light. In high destroy you're going to take a lot more time rebuilding the relays and be a lot less advanced than in a civilization being helped and protected by the reapers. And in synthesis everyone is at the peak of evolution


Destroy is bootstrappy freedom. Control and Synthesis is accepting the surrender of the enemy and benefitting from their technology.

right because destroying the species you just helped gain consciousness and setting yourself up for future wars with synthetics is in no way surrender. If you really want freedom pick reject.


Reject is just giving up to the enemy. In war, there are sacrifices, ruthless calculus. Let a few billion die so a few billion could live. The geth themselves would give their lives for freedom for organics. They and EDI were ready to die. I felt a tug on my heart about it, don't get me wrong, but it's what I felt was the right choice and actually fit the narrative.

that's what I'm saying though I'm not arguing that the choice has to be made. I'm arguing that it's stupid that the choice that has to be made has all these strings attached while control and synthesis offer so much with so little to lose and they are the enemy's tactics. if you take the ending at face value you are basically rewarded for joining the enemy and in both cases of fighting them punished.

#31978
plfranke

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BatmanTurian wrote...

Daryslash wrote...

BatmanTurian wrote...

Daryslash wrote...

Why EXACTLY did they recommend we load a save game from before the Cerberus Base? The only difference from before is a moment before entering the beam, when you tell your squadmates to get out, so we could just have loaded a game from before the beam run and saved a lot of time watching the same scenes we watched a thousand times and killing cerberus operatives and reapers forces we were tired of killing. -_-

So yeah, why make us go through all that again? Any ideas, anyone?


I saw A LOT of new differences that actually made the endings way better. I think Bioware abandoned the Hero's Journey trope at the last minute, but the endings were more diverse and much more palatable.


What the hell are you talking about? I know the endings are different. I'm talking about the scenes from the start of the Cereberus Base mission until the beam run. They're all the same. Why make us play them again?


Again, there were some minor differences. Maybe you didn't notice them, but I did. To each their own.

can you say what those were?

#31979
paxxton

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plfranke wrote...

BatmanTurian wrote...

plfranke wrote...

BatmanTurian wrote...

plfranke wrote...

paxxton wrote...

byne wrote...

paxxton wrote...

@byne: Did you miss the last reply?


Yes, but I went back and read it. High EMS destroy doesnt do any of those things.

Destroy doesnt go against my principles, because I do understand that there will be sacrifices in war. The geth knew that. EDI knew that. I'm not forcing anything on them that they didnt understand was a possibility.

Well, that's just one whole civilization wiped out + EDI + the Reapers themselves. Moreover, the relays are destroyed with no chance to rebuild (only in Destroy). Hackett is as always proud and happy while people of the Galaxy are cut off of each other, stuck in nowhere, starving, dying, cursing Shepard. And Hackett just sails slowly through space near a broken mass relay. Optimistic. Posted Image We'll manage somehow. Just wasting decades on rebuilding what was unnecessarily destroyed.

It makes you wonder why the driving force of all 3 games is suddenly painted in the worst light.


The relays can be rebuilt. There is a lot of hope in the high EMS Destroy. It felt right just getting the Reapers out of the way and letting civilization build itself again after the war.

Also, i know they're in every ending but, *sniff* baby Krogan. So cute! My wife was watching me play the ending and she Daww'ed at that slide.

I didn't say there wasn't hope I said it was painted in the worst light. In high destroy you're going to take a lot more time rebuilding the relays and be a lot less advanced than in a civilization being helped and protected by the reapers. And in synthesis everyone is at the peak of evolution


Destroy is bootstrappy freedom. Control and Synthesis is accepting the surrender of the enemy and benefitting from their technology.

right because destroying the species you just helped gain consciousness and setting yourself up for future wars with synthetics is in no way surrender. If you really want freedom pick reject.

Reject is interesting. What purpose does it serve? The war is going on. Organics are losing. Unless Leviathan helps, the war is lost.

Modifié par paxxton, 27 juin 2012 - 08:44 .


#31980
JezuzGumball

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Were there any differences throughout the game with EC?

#31981
plfranke

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paxxton wrote...

plfranke wrote...

BatmanTurian wrote...

plfranke wrote...

BatmanTurian wrote...

plfranke wrote...

paxxton wrote...

byne wrote...

paxxton wrote...

@byne: Did you miss the last reply?


Yes, but I went back and read it. High EMS destroy doesnt do any of those things.

Destroy doesnt go against my principles, because I do understand that there will be sacrifices in war. The geth knew that. EDI knew that. I'm not forcing anything on them that they didnt understand was a possibility.

Well, that's just one whole civilization wiped out + EDI + the Reapers themselves. Moreover, the relays are destroyed with no chance to rebuild (only in Destroy). Hackett is as always proud and happy while people of the Galaxy are cut off of each other, stuck in nowhere, starving, dying, cursing Shepard. And Hackett just sails slowly through space near a broken mass relay. Optimistic. Posted Image We'll manage somehow. Just wasting decades on rebuilding what was unnecessarily destroyed.

It makes you wonder why the driving force of all 3 games is suddenly painted in the worst light.


The relays can be rebuilt. There is a lot of hope in the high EMS Destroy. It felt right just getting the Reapers out of the way and letting civilization build itself again after the war.

Also, i know they're in every ending but, *sniff* baby Krogan. So cute! My wife was watching me play the ending and she Daww'ed at that slide.

I didn't say there wasn't hope I said it was painted in the worst light. In high destroy you're going to take a lot more time rebuilding the relays and be a lot less advanced than in a civilization being helped and protected by the reapers. And in synthesis everyone is at the peak of evolution


Destroy is bootstrappy freedom. Control and Synthesis is accepting the surrender of the enemy and benefitting from their technology.

right because destroying the species you just helped gain consciousness and setting yourself up for future wars with synthetics is in no way surrender. If you really want freedom pick reject.

Reject is interesting. What purpose does it serve? The war is going on. Organics are losing. Unless Leviathan helps, the war is lost.

I can't imagine one Reaper making that big of a difference unless he is like as powerful or more powerful as harbinger. or maybe he has a gang of rogue reapers

#31982
v0rt3x22

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Could you guys maybe shorten the quotes a little? =P

#31983
BatmanTurian

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plfranke wrote...

that's what I'm saying though I'm not arguing that the choice has to be made. I'm arguing that it's stupid that the choice that has to be made has all these strings attached while control and synthesis offer so much with so little to lose and they are the enemy's tactics. if you take the ending at face value you are basically rewarded for joining the enemy and in both cases of fighting them punished.


I agree, which is why I disagree with what the developer's preferred endings were. And make no mistake, Control and Synthesis were their preferred endings.

They spent too much time with the enemy, I think. ;)

Modifié par BatmanTurian, 27 juin 2012 - 08:51 .


#31984
suprarj

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suprarj wrote...

byne wrote...

Well then I guess we'll always have problems. If somehow having a different interpretion of a video game ending means we're abandoning rationality, then I guess everyone who has ever interpreted anything in a way differently than Master of Interpretation Suprarj has is just irrational.

If you interpret the meaning of a work of art in a way other than Master Suprarj, its just fanfiction.


I don't want to have a problem with you, in fact I have no problem with you electing to believe in the IT.  Every new change in the EC as well as the original ending (and previous two games) supported the fact that Bioware was playing fair with its audience with a reliable "omniscient" narrator.  The IT would mean that Bioware decided to scrap that in favor of an "unreliable narrator" (look it up, it's a thing) telling the story.  It also means that the original game as well as these additional endings were all subterfuge for the "real" story.  To me, that seems too far fetched.  I choose to take Bioware and the games at face value, especially since end-game choice and option is now spelled out in excruciating detail. 


Also, to add to my point about the unreliable narrator, I think the "Reject" ending also shows that Bioware is playing fair.  If you choose to "Reject" , Liara's contingency would be in effect.  If the IT was true, that whole subplot with her making data for the next cycle would be a fiction.

#31985
paxxton

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While I was playing through Cerberus HQ I noticed that there was a shield pylon near those mysterious handles. It activates just as Shepard approches the handles and is quite a surprise. Actually I didn't see the pylon, just the electric field it gave. Could that be a sign that those objects are important? There are 2 other handles in the next room (I think).

Modifié par paxxton, 27 juin 2012 - 08:50 .


#31986
Daryslash

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BatmanTurian wrote...

Daryslash wrote...

BatmanTurian wrote...

Daryslash wrote...

Why EXACTLY did they recommend we load a save game from before the Cerberus Base? The only difference from before is a moment before entering the beam, when you tell your squadmates to get out, so we could just have loaded a game from before the beam run and saved a lot of time watching the same scenes we watched a thousand times and killing cerberus operatives and reapers forces we were tired of killing. -_-

So yeah, why make us go through all that again? Any ideas, anyone?


I saw A LOT of new differences that actually made the endings way better. I think Bioware abandoned the Hero's Journey trope at the last minute, but the endings were more diverse and much more palatable.


What the hell are you talking about? I know the endings are different. I'm talking about the scenes from the start of the Cereberus Base mission until the beam run. They're all the same. Why make us play them again?


Again, there were some minor differences. Maybe you didn't notice them, but I did. To each their own.


Point the differences, please.

#31987
masster blaster

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Dwailing wrote...

Huh, I was looking in that low EMS Destroy, and the helmet they find isn't Shepard's. It's a generic Alliance Marine helmet. Also, I'm replaying the endings again, and I'm fairly certain that the helmet that the Keeper picks up on the Citadel is NOT a generic Alliance Marine helmet. I don't see the Alliance symbol on it. Could it be Shepard's helmet? ;)


Yes because we did find Shepard's old N7 helmet in the Normandy crash site and it look's just like the same helmet in when the keeper picked up. the helmet and noticed it did not look like the other Alliance helmet's,

#31988
BatmanTurian

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plfranke wrote...

BatmanTurian wrote...

Daryslash wrote...

BatmanTurian wrote...

Daryslash wrote...

Why EXACTLY did they recommend we load a save game from before the Cerberus Base? The only difference from before is a moment before entering the beam, when you tell your squadmates to get out, so we could just have loaded a game from before the beam run and saved a lot of time watching the same scenes we watched a thousand times and killing cerberus operatives and reapers forces we were tired of killing. -_-

So yeah, why make us go through all that again? Any ideas, anyone?


I saw A LOT of new differences that actually made the endings way better. I think Bioware abandoned the Hero's Journey trope at the last minute, but the endings were more diverse and much more palatable.


What the hell are you talking about? I know the endings are different. I'm talking about the scenes from the start of the Cereberus Base mission until the beam run. They're all the same. Why make us play them again?


Again, there were some minor differences. Maybe you didn't notice them, but I did. To each their own.

can you say what those were?


They were really minor things. Cutscenes, dialogue and such. I don't remember them all, but they were minor so it might have been easy to miss them.

#31989
Andromidius

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BatmanTurian wrote...

Reject is just giving up to the enemy. In war, there are sacrifices, ruthless calculus. Let a few billion die so a few billion could live. The geth themselves would give their lives for freedom for organics. They and EDI were ready to die. I felt a tug on my heart about it, don't get me wrong, but it's what I felt was the right choice and actually fit the narrative.


I don't see it that way.  Reject is telling the Reapers to go to hell, and that they'll fight them to the death.  Picking any of the choices the Reapers themselves offer is...  Well, giving in to their demands, honestly.

But then why would the suggest Destroy in the first place?  Makes no sense at all.

#31990
Ravereth

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 Ok, actually I still believe, that Harby (or Starchild) tried to indoctrinate Shepard by telling him to choose synthesis or control.... But I no longer believe that the whole ending was just a dream. And that makes me really sad, because I was hoping that there WILL be ME4 with Shepard... Now it's impossible and my Shep couldn't even reunite with his LI :crying:... 
now he is stuck somewhere in space without medigels or any help and.... he will survive?, yeah, sure....unfotunately i'm not able to imagine that :crying:


Or maybe there is something that still gives us hope for IT being true?  I need hope... "more than you think" :P 

#31991
BatmanTurian

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Andromidius wrote...

BatmanTurian wrote...

Reject is just giving up to the enemy. In war, there are sacrifices, ruthless calculus. Let a few billion die so a few billion could live. The geth themselves would give their lives for freedom for organics. They and EDI were ready to die. I felt a tug on my heart about it, don't get me wrong, but it's what I felt was the right choice and actually fit the narrative.


I don't see it that way.  Reject is telling the Reapers to go to hell, and that they'll fight them to the death.  Picking any of the choices the Reapers themselves offer is...  Well, giving in to their demands, honestly.

But then why would the suggest Destroy in the first place?  Makes no sense at all.


Because they have surrendered to you. They are offering you a choice. " Sure you can kill us, but we'd rather still exist and just surrender, oh mighty organic whom hath humbled us."

Modifié par BatmanTurian, 27 juin 2012 - 08:54 .


#31992
Earthborn_Shepard

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I don't know about you, but I love that this thread is basically exploding since the EC. I had the fear there would be depressed silence or something like that.

#31993
plfranke

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BatmanTurian wrote...

plfranke wrote...

that's what I'm saying though I'm not arguing that the choice has to be made. I'm arguing that it's stupid that the choice that has to be made has all these strings attached while control and synthesis offer so much with so little to lose and they are the enemy's tactics. if you take the ending at face value you are basically rewarded for joining the enemy and in both cases of fighting them punished.


I agree, which is why I disagree with what the developer's preferred endings were. And make no mistake, Control and Synthesis were their preferred endings.

They spent too much time with the enemy, I think. ;)

yeah the thought of banshees and brutes and husks being accepted into society is just disgusting

#31994
Martin Szop

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Hi guys, long time lurker from the first page of the first thread.

Anyone noticed that the crew of the *crashed* Normandy somehow telepathically know that Anderson is dead and put his name on the memorial wall ? how do they know that if they crash landed and are cut off from the battle of earth?
Also how do they know Shep is dead?

This somewhat goes with the notion that its dream`t up by Shep and he knows/thinks Anderson is dead.

Also is anyone bothered by the way Garrus behaves? He almost punches Joker and after a short while tries to be sensitive and says "we have to go"? It seems like he does not care about Shep at all and just wants out. It seems like a total betrayal considering the relationship Garrus and Shep have - saving each other in the worst of times. I would not be bothered if this was Javik telling something like "We have to go, he`s lost. Lets fight another day and finish the fight he died fighting".

Modifié par Martin Szop, 27 juin 2012 - 08:54 .


#31995
paxxton

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Is the Starchild after Reject voiced by the same actor that voiced Harbinger?

Modifié par paxxton, 27 juin 2012 - 08:55 .


#31996
BatmanTurian

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Earthborn_Shepard wrote...

I don't know about you, but I love that this thread is basically exploding since the EC. I had the fear there would be depressed silence or something like that.


There wasn't going to be any of that as far as I was concerned. ^_^

#31997
Xavendithas

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Martin Szop wrote...

Hi guys, long time lurker from the first page of the first thread.

Anyone noticed that the crew of the *crashed* Normandy somehow telepathically know that Anderson is dead and put his name on the memorial wall ? how do they know that if they crash landed and are cut off from the battle of earth?
Also how do they know Shep is dead?

This somewhat goes with the notion that its dream`t up by Shep and he knows/thinks Anderson is dead.

Also is anyone bothered by the way Garrus behaves? He almost punches Joker and after a short while tries to be sensitive and says "we have to go"? It seems like he does not care about Shep at all and just wants out. It seems like a total betrayal considering the relationship Garrus and Shep have - saving each other in the worst of times. I would not be bothered if this was Javik telling something like "We have to go, he`s lost. Lets fight another day and finish the fight he died fighting".


Huh, in my game it was Javik that told Joker to leave.

Modifié par Xavendithas, 27 juin 2012 - 08:56 .


#31998
Earthborn_Shepard

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Martin Szop wrote...

Hi guys, long time lurker from the first page of the first thread.

Anyone noticed that the crew of the *crashed* Normandy somehow telepathically know that Anderson is dead and put his name on the memorial wall ? how do they know that if they crash landed and are cut off from the battle of earth?
Also how do they know Shep is dead?

This somewhat goes with the notion that its dream`t up by Shep and he knows/thinks Anderson is dead.


Yeah, a little weird. I guess some time has already passed and Hackett contacted them and said something like "Anderson and Shepard are missing and not responding" or something like that.

#31999
plfranke

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BatmanTurian wrote...

Andromidius wrote...

BatmanTurian wrote...

Reject is just giving up to the enemy. In war, there are sacrifices, ruthless calculus. Let a few billion die so a few billion could live. The geth themselves would give their lives for freedom for organics. They and EDI were ready to die. I felt a tug on my heart about it, don't get me wrong, but it's what I felt was the right choice and actually fit the narrative.


I don't see it that way.  Reject is telling the Reapers to go to hell, and that they'll fight them to the death.  Picking any of the choices the Reapers themselves offer is...  Well, giving in to their demands, honestly.

But then why would the suggest Destroy in the first place?  Makes no sense at all.


Because they have surrendered to you. They are offering you a choice. " Sure you can kill us, but we'd rather still exist and just surrender, oh mighty organic whom hath humbled us."

what I find odd though is that taken at face value the catalyst can refuse to work with you at any time as shown by the beam shutting off once he leaves. it doesn't make sense that he would offer you the choice to destroy him.

#32000
boeloe

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Martin Szop wrote...

Hi guys, long time lurker from the first page of the first thread.

Anyone noticed that the crew of the *crashed* Normandy somehow telepathically know that Anderson is dead and put his name on the memorial wall ? how do they know that if they crash landed and are cut off from the battle of earth?
Also how do they know Shep is dead?

This somewhat goes with the notion that its dream`t up by Shep and he knows/thinks Anderson is dead.


The Normandy still has the QEC, it could be undamaged or fixed.