Arian Dynas wrote...
Really, the literal ending just has a number of things that are quite simply CLEARLY intentional (since the require more programming to do) that from the sound of it are still there.
A literal ending has to explain the purpose of the dreams,
why the child can seemingly teleport,
why the garden disappears after the scene,
how the kid can move so damn fast from one location to another,
the scream you can hear when the music is turned off during the kid's death scene,
Why it is Shepard is NOT indoctrinated,
The Starchild's circular logic
Why it is that we do a complete 180 on the themes in the last 5 minutes,
Why two of the endings align so perfectly with the motivations of Saren and The Illusive Man,
Why the gun morphs in the Destroy ending, as well as why the sound changes,
The reasons for the presence of infrasound,
Why Harbinger didn't blow the Normandy out of the sky,
How the Normandy crew knows Anderson is dead, yet has no confirmation on Shepard,
Why the Starchild's voice changes in "Reject"
Why the Starchild TOOK the shape of a child to begin with, and how,
Why Harbinger seemed to completely lose interest in Shepard in this game since the last one,
What was the point of The Arrival if they don't make use of the info about Mass Relays blowing up,
Why Object Rho did nothing to indoctrinate Shepard, even though it IS canon,
Why the Indoctrination subplot was abandoned and never picked up (supposedly according to Final Hours)
Why Shepard starts bleeding after Anderson dies,
Why The Illusive Man has gone from "I don't need you" to "I need you badly."
Ill comment on a couple of these

They changed the cutscenes of the Mass relays exploding from the originals to show that the spinning *bars* go flying, but the relay is still intact. The *explosion* is the crucible's energy being projected out across the star stystem(s). In Arrival, the whole relay explodes.
Normandy Evac- I believe this was definite aftermarket filler that they put in with no other logical conclusion to how your squadmates (LI) got onto the Normandy and crash-landed on the planet. Steve's shuttle had been shot down so they couldn't use that. They could have used Maj Coats' shuttle, but he was on the ground fighting.... I think they had no other option but to suddenly spawn the Normandy nearby and have them evac your squadmates (Ash and Garrus for me) in order to explain how they crash landed originally.
Anderson- I figured it was a movie-type cliche that they knew he died. More aftermarket filler. In the other two, Shep's name is placed on the wall. In destruction, (for me it was Ashley) its like she refuses to give up hope and refuses to put his name on the wall, even though both are presumed dead. Its cliche because we know of course that Shep survived. I think Bioware just took the easiest way out on this one.
As for the rest I cannot explain for the most part. Harby's voice, Shep bleeding, Anderson still following Shep up (no other way to get to the control panel), Shep's dreams (especially the last one), Object Rho, and many more I have no argument against. I still believe that IT is a possibility, but I don't think Bioware can come out with a 10-15 dollar DLC thats named *Reunion* because it would have to explain how Shep woke up in the Earth (London?) rubble. Shep damn sure didn't survive re-rentry, thus practically leaving IT as the only way out. Having a 10-15 dollar DLC with the "True" ending AFTER the Extended Cut would damn near cause a war against EA and Bioware.