Okay, prepare yourselves for a bunch of really kick-ass information.
First, I found something which I'm not sure has been discussed - not sure if it came from last year's leak because it appears to reference stuff from the final version of the game.
It's a set of notes used at some point in production for doing the cinematics:http://pastebin.com/pnxTtak4Destructorlio wrote...
Another quick repeat- one of the early 'clues' about Indoctrination Theory was that, according to several independent sources, the musical cues if you chose/walked toward the 'Control' or 'Synthesis' options contained a Reaper growl and were more downbeat, but if you chose/walked towards the 'Destroy' option there was no growl and the music was a bit more hopeful. However in the 98m documentary the author confirmed that this was NOT the case, that the music was actually identical, regardless of what choice you made/direction you walked in- it was all just the same music, on a loop.
Since the documentary had a few other flaws, can we get independent confirmation of this observation, be it true or false? Can someone look into the architecture of the game to see if different music files are triggered between the three choices, and if there is any difference between them?
Thanks!
It doesn't trigger different music.
BUT the music during the choice sequence is the same music as swells in when you see the child in the dreams, and also swells in at the point you're hit by harbinger's beam. Not similar, the same.
gunslinger_ruiz wrote...
The big message I got from it was
"ME3 is what we're going to show you" since they said they were
revealing a new game trailer in a week or some such.
The first two clues I saw as "Earth" or "takes place on Earth"
Third clue as "espionage" or "the UK" or maybe just "warriors"
Fourth
clue I didn't understand, now that I looked up The Clash, The Singles
album and "London Calling" I can see that as "takes place in London" or
"London is important" or "war in London"
Fifth code, red herring,
I have no idea, suppose i could mean "Dont' read too much into this" or
"this is a distraction" or "the real meaning of this (the trailer
reveal) is a distraction, wait and see"
Nah, in the words of
anderson, I was born in london, I don't think you're picking up the
meaning of "red herring" quite right - it's usually used in referring to
an intentionally misleading piece of information, some kind of trick,
which makes it a very, very interesting clue.
Also that clash song has incredibly interesting lyrics [smilie]http://social.bioware.com/images/forum/emoticons/lol.png[/smilie]
Jesus christ guys with every passing day I feel more and more like we're taking part in the year zero game [smilie]http://social.bioware.com/images/forum/emoticons/tongue.png[/smilie]
Dryball wrote...
I sure hope the current endings are some kind of sick joke by Bioware...I could forgive THAT.
I hope all of you guys are right about the IT.
I expect so

Uncle Jo wrote...
TSA_383 wrote...
*Image removed*
You should post it in some of the Pro-Ending threads (or did you actually do it?)
I'd be glad to read your theory about the Citadel but unfortunately the link you gave doesn't work...
Believe me when I say, you're probably better off not having attempted to follow the link on that post.
Check the responses from people on here after if you want to know why

Just in case you are completely devoid of sensible instinct, though:
http://tinyurl.com/superhottaliAnd no, I've not posted any of my
actual evidence in the pro-ending threads, because I don't like having clusters of people claiming I'm a moron for reading into a story that's supposed to encourage interpretation.
prettz wrote...
was looking at the endings and noticed something odd, (has this been talk about?)
first in the destroy good ending the soldiers are cheering raising there guns up to the sky
in the destroy bad ending the soldiers look on the city,now in complete ruins with no cheering
In Control good ending the soldiers are cheering raising there guns up to the sky
In Control bad ending the soldiers look on the city,now in complete ruins with no cheering
Now
hears the thing, in synthesis it's touted as a good ending but the
soldiers don't cheer but this time the city is not in ruins. they just
stair off the same way they looked at a devastated city. do you think
this has any symbolism?
I think I know why they're not cheering...
"No Soul, replaced by tech"
-A Model Scientist (Salarian)
Daryslash wrote...
Alright, this is a dialogue I got 5 minutes ago while playing Mass Effect 1 again.
I don't know if people already mentioned this, but it doesn't hurt to share.
I've
got to say, this was a big surprise for me. Some days ago, in the
previous thread, I was questioning the relevance of James asking about
the hum on the Normandy. Some people might remember I was against the
possibility of it having something to do with the IT (reluctantly so,
actually).
Well, I kind of completely changed my opinion right about a few minutes ago, because of Kaidan.
I
talked to him while passing by the Conduit on the citadel (the other
end of it, from which you "teleport" back to the citadel from Ilos).
That's what he said: "Anyone else hear that low hum? Sounds like it's
coming from that statue. Makes my teeth tingle."
Picture following.
Unfortunately I wasn't able to get the statue on it. Kaidan got me by
surprise, I took the screenshot in a hurry. The statue is right in front
of Shepard.
That's some strong evidence towards the IT right there, I think.
desmond.imageshack.us/Himg33/scaled.php
(I never posted any images on this forum, I'm not sure how to do it)
I figured that was what James was referencing (even if Biceps McMeathead didn't realise it at the time).
I'm absolutely sure it's meant as a clue, otherwise why go to the bother of recording that and having it in there?
Also, on an entirely unrelated note, I've been playing with geth/reaper noises for use as effects in dubstep tracks - started doing an intro earlier, reaper noises in particular work really well once you put them through the wringer with effects

(wip link of you're interested, none of the synth lines have gone on yet but I suspect I'm the first person ever to turn a reaper noise into a dubstep drop:
http://www.sendspace...om/file/lv1jfz )
Modifié par TSA_383, 20 mai 2012 - 04:45 .