HellishFiend wrote...
I'm inclined to think that Destroy somehow yields the best outcome of the indoc attempt, mostly because of the breath scene. However rejecting all the choices doesnt give the feel like Shepard has given in to the process either. The Reapers becoming upset, even for an instant, is somewhat interesting though. Even in Arrival, or upon the failure of the Collectors, Harbinger is never visibly or audibly upset....
I STILL take the stance that Reject is Shepard being killed by Harbinger, for reasons outlined in this post;
Arian Dynas wrote...
DrTsoni wrote...
Arian Dynas wrote...
Oh and I completely forgot the husk eyes, the Reaper cables, the Breath Scene, Shepard's Survival and violent rape of scientific laws that Synthesis, which still remains unexplained, is. And we STILL have no reason to beleive the star child.
Also, just realized, even with the addition of Reject, it still comes down to whether or not we accept or reject the Starchild's thesis. Destroy is only an attractive option if we do not believe we are being told the truth, even Reject requires Shepard to believe what the Starchild is telling him is true and thus refuse to make a choice. Rejection is being noncommittal.
On the contrary, I agree with Megumi. I think it's more Shepard saying "screw your options, we'll find our own way." That doesn't necesarily mean s/he believes Starchild. It just means they don't accept their logic or "solutions." If you think of it another way, Destroy requires you to believe that it actually will destroy the Reapers, so you're still taking his word for it. Whereas with Reject, you simply walk away. You don't have to believe him to do that.
Destroy merely means you remain willing to Destroy the Reapers no matter the cost. Destroy is still not the option he wants you to take.
Refusing to agree with or accept his logic means you believe his thesis, the concept he based his logic on, to be incorrect. Quod Erat Demonstrandum.
Either that or the other possible interpretation is that Rejection is Shepard showing his hand before he can break free, when he chooses Destroy it's unexpected, when choosing Rejection he is under Harbinger's power, whom then chooses to simply give up on turning him and crushes him while he has the opportunity.
Auralius Carolus wrote...
Arian Dynas wrote...
Xavendithas wrote...
GethPrimeMKII wrote...
Just beat the game. I feel like they copped out and did not side with either camp in this new ending.
To be fair, BioWare did exactly what they said they were going to do. They did add enough new material supporting both the literalist and the IT folks that the divide is even more pronounced now.
Our real problem is we put all our hopes in the Extended Cut, which did only the thing it was intended to do.
Give us the sort ending they originally wanted on disc.
Seriously, look at the Prima Guide, the endings now match what's in there.
We're right back where we started.
I honestly think we need to step back and take that fine-toothed comb over everything again, simply because of that. While the ending seems to be far more literal now than ever, certain elements remain as well as new possible IT support- Star Child's reaction to rejection, etc.
The hard part is simply avoiding being burnt out on it all.
This, this exactly, our real enemy here isn't the Literalists, they're as smug as they ever were, our real enemy is burn out.
It's seeming like as far as IT is concerned, my marketing theory is right, even down to the "Strange but satisfying ending, only they blundered the satisfying part!" bit, the EC wasn't their reveal, it was their band-aid.