Was the Ending a Hallucination? - Indoctrination Theory Mark II!
#32676
Posté 28 juin 2012 - 05:31
The fans not bioware helped me accept both of bioware's crap endings the original and this waste of time extended cut which was so half ***** and cheap it had to be a freakin dream except for the Normandy extraction part even though I figured that was what happened to begin with before the EC actually showed it. But I thank the fans for the Indoctrination Theory it gave me hope, closure, peace of mind.
#32677
Posté 28 juin 2012 - 05:32
#32678
Posté 28 juin 2012 - 05:33
#32679
Posté 28 juin 2012 - 05:34
http://social.biowar...42/polls/35904/
Modifié par liggy002, 28 juin 2012 - 05:34 .
#32680
Posté 28 juin 2012 - 05:34
I know the evidence is going to be the dumb voice change at the refusal, which isn't indicative of anything at all. How about we just start a Total Recall argument and say that nothing starting from Shep's death is actually real, he's just plugged into a machine in an asylum in the Citadel.
#32681
Guest_SwobyJ_*
Posté 28 juin 2012 - 05:34
Guest_SwobyJ_*
comrade gando wrote...
I wonder what the fan reaction would be if bioware in a few weeks releases a surprise DLC that confirms IT was real and there's a whole other segment of the game where you either have an indoctrinated shepard, or not indoctrinated shepard. Your choices mattered, and it's suicide mission 2.0.
That's exactly what I'm thinking. However, I'm starting to think that even with Destroy, you'll be compromised to a point. Synthesis would be like total Saren madness though.
#32682
Posté 28 juin 2012 - 05:35
#32683
Posté 28 juin 2012 - 05:36
Pavs719 wrote...
we all play shep, so if he/she is not the main character in 4. I WILL NOT BE BUYING IT.
unless the main character is a krogan, then this is true for me
couldnt go through an ME w/o maleshep/femsheps voice, no way
also, to people saying no me4....come on, of course there will be, guaranteed money for bioware
just bc they say its a trilogy or end of sheps story doesn't mean anything
bungie said no more halo after 3, end of master chief's story
and yet....
#32684
Posté 28 juin 2012 - 05:37
Saren= Synthesis... didn't work
TIM= control. How many times do people need to be told. If you think you can contorl the reapers thats because they already control you. OR you really think 1 human brain can overpower thousands of skycraper size sentient warships... seriously. Its simply processing power. Like a matchstick going up against the sun.
#32685
Posté 28 juin 2012 - 05:37
Lethys1 wrote...
This entire thread could really be used as a sociological microcosm for how religions persist in the face of evidence that disproves them. The endings came out already, yet somehow we still are talking about how the indoctrination theory still can be valid.
I know the evidence is going to be the dumb voice change at the refusal, which isn't indicative of anything at all. How about we just start a Total Recall argument and say that nothing starting from Shep's death is actually real, he's just plugged into a machine in an asylum in the Citadel.
Demographic for IT fans/speculators: People who enjoy mysteries, literary analysis, speculation, and applying Mass Effect lore to the events of the ME3 ending.
Demographic for people coming into the IT thread and bashing them: ??????
#32686
Guest_SwobyJ_*
Posté 28 juin 2012 - 05:39
Guest_SwobyJ_*
Lethys1 wrote...
This entire thread could really be used as a sociological microcosm for how religions persist in the face of evidence that disproves them. The endings came out already, yet somehow we still are talking about how the indoctrination theory still can be valid.
I know the evidence is going to be the dumb voice change at the refusal, which isn't indicative of anything at all. How about we just start a Total Recall argument and say that nothing starting from Shep's death is actually real, he's just plugged into a machine in an asylum in the Citadel.
You missed the several other things, but don't let that stop you.
I'm agnostic anyway - with everything. Everything one knows could potentially be disproven. Potentially.
So I play with IT, so? It's interesting and EC in fact, I would assert, actually ADDS more evidence, ironically enough. It just at the same time, elaborates on the r/b/g choices.
Myself, I don't believe in IT, but have more the idea that Shepard is *immune* to indoctrination and the process of the last game (nay, the series) is the Reapers' attempts to obtain Shepard for a semi-unknown purpose. Until all ME3 DLC is out, I'll play with this idea itself. Because I can. Lol.
#32687
Posté 28 juin 2012 - 05:41
For me (IT believer), the Reapers believe themselves to be the one race to rule them all, using indoctrination to enslave everybody else/gobble them up for batteries.
But for you Literalists out there, if Starchild is the controlling the Reapers simply as a mechanism to wipe out advanced organics to avoid war and mass destruction with synthetics, what does Reaper indoctrination, as a whole, accomplish if their end-goal is Hungry-Hungry-Hippos for brain food?
#32688
Posté 28 juin 2012 - 05:43
I was not a fan of indoctrination theory before, but I am now. Previously, IT was a ham-handed attempt to obviate the blue and green options in service to the red and hopefully future content. Now with the Reject ending, I think it is a form of fridge brilliance specific to that ending. (OK fine, I guess it still works for Red, if you insist...)
People forget that Bioware practices a kind of reverse form of narrative causality in their stories. Because they give the player control of certain decisions, and said stories feature flashbacks or ambiguity in the past or present, player decisions in the narrative future actually establish the plot of events in the narrative past.
I can think of three examples of this of the top of my head. In Star Wars:KOTOR, the flashback/reveal of the main character as Reven changes based on what the player gender is. In KOTOR 2 (Obsidian with Bioware input) the player gender determines which of two squad mates join up. And in Dragon Age:Origins, The player decision of what race to play as determines some of the back story of a second character (Duncan) such that the character will always meet the player.
I suspect that's what's going on with the endings in ME3 writ large. No matter what your decision is, it is always 'the best' one because as soon as you choose it, narrative causality kicks in and the nasty implications of the other options become true. If in your playthrough you choose blue, then the Illusive Man was retroactively correct, green and the starkid was retroactively telling the truth, and red, the IM was wrong and the starkid was lying through his teeth.
But now we have a fourth option.
It's a perfect fit for the Indoctrination Theory because it gives us the option to say NO! without messing up what was the authors original vision. The fact that it kicks you in the nuts a moment later is immaterial because an IT fan thinks its all a dream anyway. And you're STILL left wanting to see the 'real' ending. And I think Bioware may
have deliberately thrown the IT fans a bone right here. Anyone else think that sounded like infra-sound?
#32689
Posté 28 juin 2012 - 05:44
Thanks for dem kudos.Andromidius wrote...
Dwailing wrote...
I remember that someone brought it up earlier that Harbinger letting the Normandy go might have been so that it would have leverage so that Shepard wouldn't want to choose Destroy since EDI would still be alive.
That's the first plausible explaination I've heard. Kudos to whoever thought that up
Though quite why they couldn't do it before or after the beam run... Still seems... Unclear...
Goodness me, speculation for everyone indeed.
Also I'd like to share another thought about rejection.
Think of it from Starbinger's perspective. Shep is offered the three choices. Shepard rejects all of them. "Oh well" thinks Starbinger. They could have indoctrinated Shepard, but he/she resisted. But at least Shepard isn't willing to even destroy them. So how to make certai-ahh.
"SO BE IT!"
Shepard is totally not going to be scared stiff about picking any of the choices now. Remember, shocking reveals or changes in demeanour are viable tools for manipulating people.
Modifié par Simon_Says, 28 juin 2012 - 05:46 .
#32690
Posté 28 juin 2012 - 05:46
*After explaining synthesis*
Child: The created and creators will live in peace and harmony. It is innevitable.
#32691
Posté 28 juin 2012 - 05:46
agmrpink wrote...
Don't know if this had already been addressed, but I'm curious for y'alls opionions:
For me (IT believer), the Reapers believe themselves to be the one race to rule them all, using indoctrination to enslave everybody else/gobble them up for batteries.
But for you Literalists out there, if Starchild is the controlling the Reapers simply as a mechanism to wipe out advanced organics to avoid war and mass destruction with synthetics, what does Reaper indoctrination, as a whole, accomplish if their end-goal is Hungry-Hungry-Hippos for brain food?
Good question. Someone suggested it was merely a side-effect of their...don't remember the term. But I don't know if there's anything to back that up.
I guess you could say it just makes their harvest a lot easier and more clean. Heck, it could even be enlightenment, since they are the "good guys" in the literal interpretation.
#32692
Posté 28 juin 2012 - 05:47
The only literal explaination is that they are too stupid to go against their core programming. Which deminishes them as antagonists, and goes against what we know about them already.
#32693
Posté 28 juin 2012 - 05:47
Maffers wrote...
Child: The created will always destroy the creators. It is innevitable.
*After explaining synthesis*
Child: The created and creators will live in peace and harmony. It is innevitable.
Yep, all the EC does for Starbinger is give him more opportunities to put his foot in his mouth. Which he does. Many times.
#32694
Posté 28 juin 2012 - 05:49
Bacteriophage wrote...
I may have a... maybe not unique, but unusual opinion.
I was not a fan of indoctrination theory before, but I am now. Previously, IT was a ham-handed attempt to obviate the blue and green options in service to the red and hopefully future content. Now with the Reject ending, I think it is a form of fridge brilliance specific to that ending. (OK fine, I guess it still works for Red, if you insist...)
People forget that Bioware practices a kind of reverse form of narrative causality in their stories. Because they give the player control of certain decisions, and said stories feature flashbacks or ambiguity in the past or present, player decisions in the narrative future actually establish the plot of events in the narrative past.
I can think of three examples of this of the top of my head. In Star Wars:KOTOR, the flashback/reveal of the main character as Reven changes based on what the player gender is. In KOTOR 2 (Obsidian with Bioware input) the player gender determines which of two squad mates join up. And in Dragon Age:Origins, The player decision of what race to play as determines some of the back story of a second character (Duncan) such that the character will always meet the player.
I suspect that's what's going on with the endings in ME3 writ large. No matter what your decision is, it is always 'the best' one because as soon as you choose it, narrative causality kicks in and the nasty implications of the other options become true. If in your playthrough you choose blue, then the Illusive Man was retroactively correct, green and the starkid was retroactively telling the truth, and red, the IM was wrong and the starkid was lying through his teeth.
But now we have a fourth option.
It's a perfect fit for the Indoctrination Theory because it gives us the option to say NO! without messing up what was the authors original vision. The fact that it kicks you in the nuts a moment later is immaterial because an IT fan thinks its all a dream anyway. And you're STILL left wanting to see the 'real' ending. And I think Bioware may
have deliberately thrown the IT fans a bone right here. Anyone else think that sounded like infra-sound?
Sure, its possible, but I hope you're wrong. Why? Because even when invoking "retroactive lore" by picking Synthesis or Control, that still contemptuously spits in the face of the established themes of the entire trilogy. I will still lose respect for BW as storytellers if they go that route, even if it allows for IT to be true in one of the choices.
#32695
Posté 28 juin 2012 - 05:51
Quoted because this deserves to be examined.Auralius Carolus wrote...
Catalyst: "The Crucible will not discriminate..."
Yet, how does it discriminate in Synthesis and Control? Only Reapers and Reaper units are affected in Control. In Synthesis, the reaction is so precise as to allow species and machines to maintain their original form, while still providing the necessary balance of machine/biological material.
Clearly there is something else that is not being told here; clearly some part of the reactionary part of the Citadel/Crucible can determine what is being effected on an astounding scale.
Either that or the devs just got caught in a logical fallacy, utilizing it in the name of providing a tragic ending...
#32696
Posté 28 juin 2012 - 05:53
agmrpink wrote...
Don't know if this had already been addressed, but I'm curious for y'alls opionions:
For me (IT believer), the Reapers believe themselves to be the one race to rule them all, using indoctrination to enslave everybody else/gobble them up for batteries.
But for you Literalists out there, if Starchild is the controlling the Reapers simply as a mechanism to wipe out advanced organics to avoid war and mass destruction with synthetics, what does Reaper indoctrination, as a whole, accomplish if their end-goal is Hungry-Hungry-Hippos for brain food?
I'd say it's simply to make the harvesting go more smoothly - given the option between people willingly subjugating themselves and eventually becoming brain batteries or having to actually explode everything and fight a war with them, I'd imagine the Reapers would rather the easy way.
As for the IT - I posted before that I think the EC shows it's just too "out there". After reading the thread some more and watching Hellishfiend's video, I'd say that I still entertain it as a possibility. I guess what frustrates me most is the non-commitment to one side or the other in terms of the actual story/writing on BW's behalf. I get it, speculating/mysteries are fun, and I had lots of fun following the IT before the EC came out, but there's a point where I feel like an answer should be given, whether it's that IT is true or it's false. That "up in the air" feeling gets irritating after a while - mystery is one thing, Twin Peaks is another.
#32697
Posté 28 juin 2012 - 05:53
Bacteriophage wrote...
I may have a... maybe not unique, but unusual opinion.
I was not a fan of indoctrination theory before, but I am now. Previously, IT was a ham-handed attempt to obviate the blue and green options in service to the red and hopefully future content. Now with the Reject ending, I think it is a form of fridge brilliance specific to that ending. (OK fine, I guess it still works for Red, if you insist...)
People forget that Bioware practices a kind of reverse form of narrative causality in their stories. Because they give the player control of certain decisions, and said stories feature flashbacks or ambiguity in the past or present, player decisions in the narrative future actually establish the plot of events in the narrative past.
I can think of three examples of this of the top of my head. In Star Wars:KOTOR, the flashback/reveal of the main character as Reven changes based on what the player gender is. In KOTOR 2 (Obsidian with Bioware input) the player gender determines which of two squad mates join up. And in Dragon Age:Origins, The player decision of what race to play as determines some of the back story of a second character (Duncan) such that the character will always meet the player.
I suspect that's what's going on with the endings in ME3 writ large. No matter what your decision is, it is always 'the best' one because as soon as you choose it, narrative causality kicks in and the nasty implications of the other options become true. If in your playthrough you choose blue, then the Illusive Man was retroactively correct, green and the starkid was retroactively telling the truth, and red, the IM was wrong and the starkid was lying through his teeth.
But now we have a fourth option.
It's a perfect fit for the Indoctrination Theory because it gives us the option to say NO! without messing up what was the authors original vision. The fact that it kicks you in the nuts a moment later is immaterial because an IT fan thinks its all a dream anyway. And you're STILL left wanting to see the 'real' ending. And I think Bioware may
have deliberately thrown the IT fans a bone right here. Anyone else think that sounded like infra-sound?
That is a very intersting take, thank you for sharing.
I thought you couldn't hear infrasound, though.
#32698
Guest_SwobyJ_*
Posté 28 juin 2012 - 05:54
Guest_SwobyJ_*
Bacteriophage wrote...
I may have a... maybe not unique, but unusual opinion.
I was not a fan of indoctrination theory before, but I am now. Previously, IT was a ham-handed attempt to obviate the blue and green options in service to the red and hopefully future content. Now with the Reject ending, I think it is a form of fridge brilliance specific to that ending. (OK fine, I guess it still works for Red, if you insist...)
People forget that Bioware practices a kind of reverse form of narrative causality in their stories. Because they give the player control of certain decisions, and said stories feature flashbacks or ambiguity in the past or present, player decisions in the narrative future actually establish the plot of events in the narrative past.
I can think of three examples of this of the top of my head. In Star Wars:KOTOR, the flashback/reveal of the main character as Reven changes based on what the player gender is. In KOTOR 2 (Obsidian with Bioware input) the player gender determines which of two squad mates join up. And in Dragon Age:Origins, The player decision of what race to play as determines some of the back story of a second character (Duncan) such that the character will always meet the player.
I suspect that's what's going on with the endings in ME3 writ large. No matter what your decision is, it is always 'the best' one because as soon as you choose it, narrative causality kicks in and the nasty implications of the other options become true. If in your playthrough you choose blue, then the Illusive Man was retroactively correct, green and the starkid was retroactively telling the truth, and red, the IM was wrong and the starkid was lying through his teeth.
But now we have a fourth option.
It's a perfect fit for the Indoctrination Theory because it gives us the option to say NO! without messing up what was the authors original vision. The fact that it kicks you in the nuts a moment later is immaterial because an IT fan thinks its all a dream anyway. And you're STILL left wanting to see the 'real' ending. And I think Bioware may
have deliberately thrown the IT fans a bone right here. Anyone else think that sounded like infra-sound?
I feel that EC through a bone to everyone, but imo, SOMEONE is right. We didn't just retroactively create the truth. Bioware likely wants Mass Effect to continue into the future, plot-wise, just with Shepard's story ending.
I'll wait until the 1-2 year DLC cycle ends to really put confirmation on anyone being right.
#32699
Posté 28 juin 2012 - 05:54
FellishBeast wrote...
agmrpink wrote...
Don't know if this had already been addressed, but I'm curious for y'alls opionions:
For me (IT believer), the Reapers believe themselves to be the one race to rule them all, using indoctrination to enslave everybody else/gobble them up for batteries.
But for you Literalists out there, if Starchild is the controlling the Reapers simply as a mechanism to wipe out advanced organics to avoid war and mass destruction with synthetics, what does Reaper indoctrination, as a whole, accomplish if their end-goal is Hungry-Hungry-Hippos for brain food?
Good question. Someone suggested it was merely a side-effect of their...don't remember the term. But I don't know if there's anything to back that up.
I guess you could say it just makes their harvest a lot easier and more clean. Heck, it could even be enlightenment, since they are the "good guys" in the literal interpretation.
I can see that, but on a more fundamental level, does that mean they were created by the Starchildren with a mind control ability from the get-go? They sure planned ahead.
#32700
Posté 28 juin 2012 - 05:54
HellishFiend wrote...
Bacteriophage wrote...
I may have a... maybe not unique, but unusual opinion.
I was not a fan of indoctrination theory before, but I am now. Previously, IT was a ham-handed attempt to obviate the blue and green options in service to the red and hopefully future content. Now with the Reject ending, I think it is a form of fridge brilliance specific to that ending. (OK fine, I guess it still works for Red, if you insist...)
People forget that Bioware practices a kind of reverse form of narrative causality in their stories. Because they give the player control of certain decisions, and said stories feature flashbacks or ambiguity in the past or present, player decisions in the narrative future actually establish the plot of events in the narrative past.
I can think of three examples of this of the top of my head. In Star Wars:KOTOR, the flashback/reveal of the main character as Reven changes based on what the player gender is. In KOTOR 2 (Obsidian with Bioware input) the player gender determines which of two squad mates join up. And in Dragon Age:Origins, The player decision of what race to play as determines some of the back story of a second character (Duncan) such that the character will always meet the player.
I suspect that's what's going on with the endings in ME3 writ large. No matter what your decision is, it is always 'the best' one because as soon as you choose it, narrative causality kicks in and the nasty implications of the other options become true. If in your playthrough you choose blue, then the Illusive Man was retroactively correct, green and the starkid was retroactively telling the truth, and red, the IM was wrong and the starkid was lying through his teeth.
But now we have a fourth option.
It's a perfect fit for the Indoctrination Theory because it gives us the option to say NO! without messing up what was the authors original vision. The fact that it kicks you in the nuts a moment later is immaterial because an IT fan thinks its all a dream anyway. And you're STILL left wanting to see the 'real' ending. And I think Bioware may
have deliberately thrown the IT fans a bone right here. Anyone else think that sounded like infra-sound?
Sure, its possible, but I hope you're wrong. Why? Because even when invoking "retroactive lore" by picking Synthesis or Control, that still contemptuously spits in the face of the established themes of the entire trilogy. I will still lose respect for BW as storytellers if they go that route, even if it allows for IT to be true in one of the choices.
Yeah, my issue is that it really makes everything we fight for through the first two games feel pointless. Saren was right. TIM was right. Shep is just a stubborn a**hole.




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