Aller au contenu

Photo

Was the Ending a Hallucination? - Indoctrination Theory Mark II!


55528 réponses à ce sujet

#3276
Arian Dynas

Arian Dynas
  • Members
  • 3 799 messages

Arian Dynas wrote...

Rifneno wrote...

gunslinger_ruiz wrote...

Good lord Rifneno just ask me to bend over next time save yourself some typing.


*snaps latex glove on*

Err. Sorry, I guess I'm still a bit touchy on the subject. The initial suggestion was met with what I can only describe as a tsunami of fail. Apparently I'm still a little edgy. Apologies again, didn't mean to across so caustic.

As for the EC debate going on since I left, I'd just like to point out how long EC is taking. I doubt they're continuing on the ending after already having put that much into it with EC.


W-wait.. Rifneno being apologetic for being snappish? YOU DO LIKE US! And you like Gunslinger toooo.... You like him.... 


Also, forgot to mention, there is the other possibility that the itenerary I sugguested was the original plan, but now they're rolling with demand, and instead moving the ending DLC forward, integrating it into the EC and releasing it sooner rather than making us wait, which in hindsight kinda sucks because, well ruined what could have been awesome.

#3277
MegumiAzusa

MegumiAzusa
  • Members
  • 4 238 messages

paxxton wrote...

DJBare wrote...

Uncle Jo wrote...
Yes, I remember it. It raised quite a discussion too, as much as I can recall, it's nearly impossible to hack the safety-measures. But they maybe  haven't tried that hard, because there was no emergency/need at this time. Other problem was (I think) that an object travelling faster than light would not cause enough damage (not sure at all, physic was never my strong point)... Anyways, I dream of a cutscene in which suicide-ships led by Jacob fly for their last mission and where Vega, Allers, Cortez and other useful characters could prove that they actually can do something for the galaxy.

The only way it would work is for the mass effect core to be disabled just before impact, the mass core reduces the ships mass for FTL to be possible, the ship would need to return to normal mass before impact otherwise its just going to bounce off.

That's not necessarily true. When the speed of an object increases, it's mass also increases. That's why it's impossible to achieve light speed (the mass of an object is infinite at that point). The eezo core may decrease the mass of a ship but it still gets heavier as it's speed goes up.

Doesn't matter, both Reapers and the Normandy employing the mass effect fields to make them "fall" into ftl. They create a mass in front of the Normandy/Reaper to which it is pulled. That is also why Reapers don't have visible engines.

#3278
Rifneno

Rifneno
  • Members
  • 12 076 messages

Arian Dynas wrote...

Yeah I'm still bitter, Dragon Age 2 was ok, but it had SO much potential with even the story they DID have, if Kirkwall had been made more interesting and unique (ala perhaps Sanctuary from Theives World) and we got to KNOW our familiy better, instead of finding out about Carver or Bethany via only talks with the survivor, getting more opportunities to know our mother or even Malcom Hawke, seeing things in Lothering before the Darkspawn attacked maybe, EVEN SEEING LOTHERING FALL, giving more dimension to Isabela and Merril and Varric, playing the whole thing with Justice and Anders TO THE HILT, I mean come on. Getting to have more effect on the political climate of Kirkwall, make becoming king feel like a goddamn achivement, make it FEEL like you scraped and scratched your way up from obscurity...

But on the plus side, in the future, they can write that off as Varric being not entirely filled in on the details since he was narrating the whole thing. Explains the copy and paste environments too, he just wasn't creative enough to come up with a worthwhile description for every cave. (Hey, I'm a DM who has to make **** up on the fly, I admit to doing that too.)


Kirkwall: I think it was interesting and unique enough. Kirkwall itself wasn't the problem. When you factor the Enigma of Kirkwall and Primeval Thaig, there's some awesome mystery and speculation to be had. I remember once upon a time I had a theory tying the two together: that all the horror Tevinter committed in Kirkwall was to build power for a blood rite powerful enough to sink Arlathan. Which was what we mistook for a dwarven thaig. Unfortauntely, later fell apart when they told us that whatever Tevinter was attempting in Kirkwall was never completed.
Family: Agreed. Except for any implication that Carver might live beyond the first ogre.
Isabela: She has some depth, but it's only apparent in a romance. Still not much.
Merrill: Agreed. Perhaps the biggest plothole in the game was that Merrill made it past the age of 8 without dying because she tried to make friends with a black mamba or something.
Varric: Is simply awesome. Pair him with Isabela and the game switches genres to comedy.
Janders: They already did play the Justice/Anders thing to the hilt. The problem is, they forgot one important thing: gamers cannot stand it when a character complains. About anything. Anything at all. (This one's for you, byne) If World War II was only a video game plot, most gamers would hate on the jews more than the ****s because they "whine" too much about the whole genocide thing. I'm not even remotely kidding nor do I even remotely understand it. Gamers hate whiners above all else. And ironically their solution is to whine about it. So anyway, that pretty much ruined the whole Anders story arc. Because anytime he talks about the plight of his people, the general gamer population rolls their eyes because after seeing the templars steal his ex's soul just to make a point, he's not in the joking mood he was in Awakening. Terrible thing that.
Varric lying: No. No, they really can't. I take it you weren't a part of the DA2 forums back when the game was relatively new? Because "they sure as hell better not retcon with a 'Varric lied' cop-out" is about the only thing everyone agreed upon. The DA fanbase will be about as happy with "Varric lied" as the ME one is with literalists' ending.

Yeah.. figured you wouldn't get that reference since you don't like Javik much.


*slams a thermal clip in the javelin*
I'm compared to Javik in this analogy?

#3279
OneWithTheAssassins

OneWithTheAssassins
  • Members
  • 462 messages

estebanus wrote...

OneWithTheAssassins wrote...

estebanus wrote...

Vox Draco wrote...

*sigh* I hate this thread...and the other closed one too...

Just when I thougt I might have made my peace with the ending and buried IT as never intended/never planned etc...

well...then I read some stuff like that from Arian Dynas and...I am all the way back on hoping Bioware actually tricked us all and Shepard will be back for a final round...

It just makes so much good sense, sounds so good and would be truly awesome! *sigh*...

But about that ANN stuff...when exactly would it "sync" with realtime? Is that even predictable?



I think that the timeline of ME3 is 6 months, so that's probably when the ending DLC will be released, if Arian is right, of course.

The game sure didn't feel like 6 months...Posted Image



Obviously. Assasin's creed 2 also didn't seem like 30 years.

Yes it did, great game btw. ME3 felt more like three months.

#3280
zyntifox

zyntifox
  • Members
  • 712 messages

gunslinger_ruiz wrote...

As for your Mass Relay point, I've tried to counter it before so here we go: In Arrival DLC you crash a meteor into a fully functional Mass Relay, it's giant Eezo core shining brightly. I suggest it is the giant Eezo core of the relays that would cause the supernova level of destruction in a system. I think this is mentioned somewhere in game but I can't directly quote it. If this is true then the Mass Relays in the ME3 endings would NOT explose with the same force, see below:

Since there is no Eezo core there can be no supernova, although no matter what ending you choose the colored wave is sent out through the system via the Mass Relay explosion. If that is the case then the colored wave wouldn't wipe out all life (assuming it's NOT the "vaporization/bad" red wave") it would spread the effects of your decision throughout each Relay system.


But the problem is they don't tell us that. I've replayed the Arrival DLC after finishing ME3 and Dr.Kenson says that no one has ever destroyed a mass-relay before and they believe that the destruction of a mass-relay will cause a supernova. If what you say is true then Bioware have to tell us this in the game. If they don't tell us this, and given that only one mass-relay have been destroyed before, we have to assume the same results as in Arrival.
So until Bioware shows the results of the explosion im going to assume that a supernova  happend and i've just reaped faster than the reapers could ever dream of. Take that Harbinger!

Modifié par Cstaf, 20 mai 2012 - 12:38 .


#3281
Ravereth

Ravereth
  • Members
  • 268 messages
My new favorite quote from ME3 "You have choice, more than you think"  Hahaha Starchild is such a joker... :lol:

The more I think about the ending, the more i'm afraid that IT isn't true :crying:

BTW Does anyone has any idea what are these things?

Posted Image

#3282
RavenEyry

RavenEyry
  • Members
  • 4 394 messages
I always thought it looked like part of a shuttle, but I'm probably wrong. Identifying that thing is something taht still hasn't been done in all this time.

#3283
Arian Dynas

Arian Dynas
  • Members
  • 3 799 messages

Rifneno wrote...

Arian Dynas wrote...

Yeah I'm still bitter, Dragon Age 2 was ok, but it had SO much potential with even the story they DID have, if Kirkwall had been made more interesting and unique (ala perhaps Sanctuary from Theives World) and we got to KNOW our familiy better, instead of finding out about Carver or Bethany via only talks with the survivor, getting more opportunities to know our mother or even Malcom Hawke, seeing things in Lothering before the Darkspawn attacked maybe, EVEN SEEING LOTHERING FALL, giving more dimension to Isabela and Merril and Varric, playing the whole thing with Justice and Anders TO THE HILT, I mean come on. Getting to have more effect on the political climate of Kirkwall, make becoming king feel like a goddamn achivement, make it FEEL like you scraped and scratched your way up from obscurity...

But on the plus side, in the future, they can write that off as Varric being not entirely filled in on the details since he was narrating the whole thing. Explains the copy and paste environments too, he just wasn't creative enough to come up with a worthwhile description for every cave. (Hey, I'm a DM who has to make **** up on the fly, I admit to doing that too.)


Kirkwall: I think it was interesting and unique enough. Kirkwall itself wasn't the problem. When you factor the Enigma of Kirkwall and Primeval Thaig, there's some awesome mystery and speculation to be had. I remember once upon a time I had a theory tying the two together: that all the horror Tevinter committed in Kirkwall was to build power for a blood rite powerful enough to sink Arlathan. Which was what we mistook for a dwarven thaig. Unfortauntely, later fell apart when they told us that whatever Tevinter was attempting in Kirkwall was never completed.
Family: Agreed. Except for any implication that Carver might live beyond the first ogre.
Isabela: She has some depth, but it's only apparent in a romance. Still not much.
Merrill: Agreed. Perhaps the biggest plothole in the game was that Merrill made it past the age of 8 without dying because she tried to make friends with a black mamba or something.
Varric: Is simply awesome. Pair him with Isabela and the game switches genres to comedy.
Janders: They already did play the Justice/Anders thing to the hilt. The problem is, they forgot one important thing: gamers cannot stand it when a character complains. About anything. Anything at all. (This one's for you, byne) If World War II was only a video game plot, most gamers would hate on the jews more than the ****s because they "whine" too much about the whole genocide thing. I'm not even remotely kidding nor do I even remotely understand it. Gamers hate whiners above all else. And ironically their solution is to whine about it. So anyway, that pretty much ruined the whole Anders story arc. Because anytime he talks about the plight of his people, the general gamer population rolls their eyes because after seeing the templars steal his ex's soul just to make a point, he's not in the joking mood he was in Awakening. Terrible thing that.
Varric lying: No. No, they really can't. I take it you weren't a part of the DA2 forums back when the game was relatively new? Because "they sure as hell better not retcon with a 'Varric lied' cop-out" is about the only thing everyone agreed upon. The DA fanbase will be about as happy with "Varric lied" as the ME one is with literalists' ending.

Yeah.. figured you wouldn't get that reference since you don't like Javik much.


*slams a thermal clip in the javelin*
I'm compared to Javik in this analogy?


Agreed completely actually. I liked Varric, but they needed to do more with him, really the biggest problem with DA2 was it felt unfinished and unpolished, it needed more time.

And yes, ironically as much as you hate him, you are kinda our Javik.

#3284
MegumiAzusa

MegumiAzusa
  • Members
  • 4 238 messages
Maybe Shep is on Tuchanka
Posted Image
No seriously, even the background sounds are about the same as in the ShepAlive movie.

Modifié par MegumiAzusa, 20 mai 2012 - 12:52 .


#3285
Sammuthegreat

Sammuthegreat
  • Members
  • 753 messages
Small point, but I've not been keeping up the last few days so I've probably forgotten when this was last discussed. Anyway.

Just replayed the Mars mission. When you bump into TIM near the end, his exact dialogue (discussing the Crucible plans) goes as follows:

"...where you see a means to Destroy, I see a means to Control..." (capitalised by me for effect, clearly).

Just a little reinforcement that Shepard has wanted to destroy the reapers all along, suggesting that he'd never change his mind unless he was... I dunno, indoctrinated or something.

#3286
MaximizedAction

MaximizedAction
  • Members
  • 3 293 messages

Ravereth wrote...

My new favorite quote from ME3 "You have choice, more than you think"  Hahaha Starchild is such a joker... :lol:

The more I think about the ending, the more i'm afraid that IT isn't true :crying:

BTW Does anyone has any idea what are these things?

Posted Image



My latest bet is that those are the lower spikes of the conduit, i.e. the beam got damaged somehow.:bandit:

Modifié par MaximizedAction, 20 mai 2012 - 12:56 .


#3287
MegumiAzusa

MegumiAzusa
  • Members
  • 4 238 messages
Quickly recorded the sound for a reference:


#3288
estebanus

estebanus
  • Members
  • 5 987 messages

OneWithTheAssassins wrote...

estebanus wrote...

OneWithTheAssassins wrote...

estebanus wrote...

Vox Draco wrote...

*sigh* I hate this thread...and the other closed one too...

Just when I thougt I might have made my peace with the ending and buried IT as never intended/never planned etc...

well...then I read some stuff like that from Arian Dynas and...I am all the way back on hoping Bioware actually tricked us all and Shepard will be back for a final round...

It just makes so much good sense, sounds so good and would be truly awesome! *sigh*...

But about that ANN stuff...when exactly would it "sync" with realtime? Is that even predictable?



I think that the timeline of ME3 is 6 months, so that's probably when the ending DLC will be released, if Arian is right, of course.

The game sure didn't feel like 6 months...Posted Image



Obviously. Assasin's creed 2 also didn't seem like 30 years.

Yes it did, great game btw. ME3 felt more like three months.



I agree, Assasin's Creed rocks. The whole series is just awesome.

#3289
MaximizedAction

MaximizedAction
  • Members
  • 3 293 messages

MegumiAzusa wrote...

Quickly recorded the sound for a reference:


The sound of war, not many varieties of it, especially when the enemy's the same.

#3290
MegumiAzusa

MegumiAzusa
  • Members
  • 4 238 messages

MaximizedAction wrote...

MegumiAzusa wrote...

Quickly recorded the sound for a reference:


The sound of war, not many varieties of it, especially when the enemy's the same.

It's the same sounds with wind and all... also the color fits better the brown/orange instead of the grey/blue.

Modifié par MegumiAzusa, 20 mai 2012 - 01:28 .


#3291
ZerebusPrime

ZerebusPrime
  • Members
  • 1 631 messages

Uncle Jo wrote...

ZerebusPrime wrote...

MegumiAzusa wrote... I wrote...

The problem with the Crucible/Reaper trap theory (which I like and support) is that there is then no way to win against the Reapers...


I would argue that that is not the case (that there is no way to win).  What is required is a means to alter the Crucible to turn the trap back upon the Reapers, much as the Protheans altered the Citadel.  Of course, that requires in depth knowledge of how the Crucible works, a working knowledge of Reaper tech, and a trump card to base the alterations around, such as the Reaper override signal discovered by Mr. Lawson.  Let's see, who would have all those things.... Oh right, the shades of grey antagonist who oddly lost all his marbles in the current ending.

This is one reason I promote the idea of Cerberus taking over Omega to convert the station into their own version of the Crucible, viability linked directly to whether or not one saves the Collector base in ME2.

You quoted the wrong person...


I apologize.  That's what happens when posting late at night from an iPad that doesn't like the text field interface used on these forums.  Still, my bad.

From my point of view, the Crucible is a weapon which was indeed made by ancient races but discovered by the Reapers at some point before it was completely finished (I just can't buy that they never knew about it) and "altered" to their own advantage (for example, removing a vital component "the catalyst" which could be the Citadel or something else. Like taking out the battery of a car) The result is that the threatened civilizations, who are persuaded that there is no other way to win, put all what they got (resources, time, people) on building it and search for the last component... Evnetually they think they found it --->the Citadel in this cycle. You know the rest, all the fleets gather at one place making the reaper's job easy...

Some people think it's an amplificator for a "low" indoctrination signal (enough to submit but not to huskify, since it would spoil the harvest), other that it's made to lead Shepard right into his own indoctrination and so on...

Edit : Your theory is interesting. But what would be the missing component ? TIM is in this case not indoctrinated or I'm wrong ?


In this case the Illusive Man still knows what he's doing.  He has continued to defy indoctrination, though it may be a fine line.  It's the ending and plot I wish we were getting, but it's also just speculation.  

At the very beginning of the game TIM has Dr. Eva steal the designs for the Crucible and also attempt to prevent the Alliance or anyone else from getting them.  I'm guessing that Eva had already sent TIM enough information on the device that TIM, with his network's ever increasing expertise in Reaper Tech, could identify it as both a trap and an opportunity.  So on the one hand he'd want a copy of the full archives to help turn the trap on its ear and on the other hand deleting the archives could actually be saving the races of the galaxy from the Reaper trap.  Of course, he couldn't reveal any of that to us at the time because it could tip his hand to the Reapers (loose lips sink ships, don't provide information you don't need to know, etc).  Either way, TIM already has the crucible data when you first talk to him.

The game progresses and the Reapers must think that Cerberus is another one of these "control the Reapers" factions that have shown up in cycles past, dividing the order of battle of the galaxy and generally making the Reapers' job easier.  In part because of Cerberus' seemingly nonsensical moves such as the assassination attempt on the Council, the Reapers don't figure out that Cerberus is holding the plans needed to destroy the Death Star, as it were, until Mr. Lawson cracks the control signal code on Horizon.

Now this is interesting to me.  If the Crucible is in fact an indoctrination device, then isn't it funny that Hackett orders the destruction of Cerberus right after Horizon?  I mean, on the one hand we have the Crucible that we don't know what does.  On the other hand we've just learned that Cerberus has a Reaper override signal that works but needs to be boosted.  Wouldn't it make more sense to use Lawson's data, chuck the Crucible to the side, and work on a great big transmitter instead?  

Well, the thing is, the Crucible IS a giant transmitter in this case, isn't it?  If it's a mass indoctrination device of unprecedented scale, then it is exactly what TIM needs to broadcast his override signal.  That's why I would have Cerberus building their own Crucible using Omega as a superstructure to speed construction and the remains of the Collector Base as building materials.  Whatever alterations the Reapers may have made to the designs to render the Crucible into a trap for organics is now turned on its ear.  Unfortunately, this would be DLC territory and it doesn't appear to have worked out by the time we get to the end of the game.

I admit that I've gone beyond speculation and well into fanfic territory here.  Regardless, the ending as it stands makes no sense to me without the indoctrination theory.  I far prefer to believe that that wasn't TIM we saw on the Citadel at the end, but that the REAL TIM may yet be up there somewhere putting his real plan into motion (the Cerberus invasion of the Citadel would have been great cover to sneak in some special equipment, wouldn't it?).

#3292
Arian Dynas

Arian Dynas
  • Members
  • 3 799 messages
In my opinion, the Crucible is a red herring. Designed by a far previous cycle, it at one point could have worked (the theory I like best right now is Raistlin's) with the Citadel to produce a massive mass accelerator cannon of unprecedented size, capable of launching entire ships and small asteroids at the Reapers at releativistic speeds, only the Reapers found the crucible and realized that future cycles without a hope would do unexpected things, therefore they designed a weapon with a critical design flaw, one that seems to be absent on the surface, and yet capable of catastrophic failure without a vital missing part, without which it is just a big project that is ultimately capable of going nowhere, wasting time, manpower and supplies.

#3293
DJBare

DJBare
  • Members
  • 6 510 messages

TSA_383 wrote...

Posted Image

I've always found that image to be curious, we mostly assume it to be a holographic projection, but where is the source of the projection.
An interesting thought, what if Harbinger is already inside Shepards mind.

#3294
MaximizedAction

MaximizedAction
  • Members
  • 3 293 messages

DJBare wrote...

TSA_383 wrote...

Posted Image

I've always found that image to be curious, we mostly assume it to be a holographic projection, but where is the source of the projection.
An interesting thought, what if Harbinger is already inside Shepards mind.


And why, from ME2's Horizon on, you hear every "Assuming direct control". I never had the feeling that the Collectors could talk or even had the same voice as Harbinger.

So one way or the other, the Reapers have no problem getting inside your mind. Yes, even Shepard's mind (hence my everlasting doubt in why the Normandy crew was save from indoc).

Modifié par MaximizedAction, 20 mai 2012 - 02:11 .


#3295
DirtyPhoenix

DirtyPhoenix
  • Members
  • 3 938 messages

estebanus wrote...

OneWithTheAssassins wrote...

estebanus wrote...

OneWithTheAssassins wrote...

estebanus wrote...

Vox Draco wrote...

*sigh* I hate this thread...and the other closed one too...

Just when I thougt I might have made my peace with the ending and buried IT as never intended/never planned etc...

well...then I read some stuff like that from Arian Dynas and...I am all the way back on hoping Bioware actually tricked us all and Shepard will be back for a final round...

It just makes so much good sense, sounds so good and would be truly awesome! *sigh*...

But about that ANN stuff...when exactly would it "sync" with realtime? Is that even predictable?



I think that the timeline of ME3 is 6 months, so that's probably when the ending DLC will be released, if Arian is right, of course.

The game sure didn't feel like 6 months...Posted Image



Obviously. Assasin's creed 2 also didn't seem like 30 years.

Yes it did, great game btw. ME3 felt more like three months.



I agree, Assasin's Creed rocks. The whole series is just awesome.


I agree too! Great series one of my fav. And the new AC3 trailer is just too sexy :S

#3296
TSA_383

TSA_383
  • Members
  • 2 013 messages

bencew wrote...

TSA_383 wrote...

Something I put up in another thread which I feel summarises the whole thing rather neatly:

The whole thing is a test. You win by not giving in to their logic."


The subtitles was a great find I think, but I fear it tells nothing.

I've read through some of it searching for an instance where two NPCs talk to each other during a cut scene, but I've yet to find one. Only one was the bro talk between Garrus and James on the Normandy, but that wasn't a cutscene.

Everywhere else, listener is always variable_2. I've looked up the scenes where Wrex and Javik fool around with the salarians on Sur'Kesh and the scene where Tali asks Javik if he's a real living prothean. Listener was variable_2 in both cases.

Therefore I think your find (tho it would be awesome and I've thought about Anderson speaking to Shepard and to the player, instead of TIM->"You're indoctrinated!") doesn't prove anything. Too bad :(

yeah, I've noticed it does that a lot, unfortunately, so I doubt as to the actual usefulness of the "listener" tag.
However, it is interesting just having TIM & Anderson's lines laid out in front of you like that. Makes everything very...clear.

What I really need is to have a go at decrypting head movement info.

#3297
MegumiAzusa

MegumiAzusa
  • Members
  • 4 238 messages

MaximizedAction wrote...

DJBare wrote...
I've always found that image to be curious, we mostly assume it to be a holographic projection, but where is the source of the projection.
An interesting thought, what if Harbinger is already inside Shepards mind.

And why, from ME2's Horizon on, you hear every "Assuming direct control". I never had the feeling that the Collectors could talk or even had the same voice as Harbinger.

Also remember if Arrival is done before the suicide mission the projection looks like this:
Posted Image
instead of:
Posted Image
Also note the serious intensity of the black corners here.

Modifié par MegumiAzusa, 20 mai 2012 - 02:16 .


#3298
OneWithTheAssassins

OneWithTheAssassins
  • Members
  • 462 messages
Why is the relay so much closer in the bottom picture?

#3299
Dwailing

Dwailing
  • Members
  • 4 566 messages

MegumiAzusa wrote...

MaximizedAction wrote...

DJBare wrote...
I've always found that image to be curious, we mostly assume it to be a holographic projection, but where is the source of the projection.
An interesting thought, what if Harbinger is already inside Shepards mind.

And why, from ME2's Horizon on, you hear every "Assuming direct control". I never had the feeling that the Collectors could talk or even had the same voice as Harbinger.

Also remember if Arrival is done before the suicide mission the projection looks like this:
Posted Image
instead of:
Posted Image
Also note the serious intensity of the black corners here.


The black corners are always there, although I will admit that they might be more intense here.  Also, this is an interesting progression of the discussion.  If we're assuming that the greatest amount of indoctrination came from the 2+ days of exposure to Object Rho (No matter what people say his completion of the Project is cannon, it's only those weird people who never played ME2 with Arrival who think it isn't cannon), it would make sense that he would be very vulnerable to Harbinger here.

#3300
MegumiAzusa

MegumiAzusa
  • Members
  • 4 238 messages

OneWithTheAssassins wrote...

Why is the relay so much closer in the bottom picture?

It depends on how long you need to get there, the mission is timed, if you run out of time before reaching the Comm Tower the asteroid crashes into the relay with you on it.