Was the Ending a Hallucination? - Indoctrination Theory Mark II!
#3351
Posté 20 mai 2012 - 05:46
Remember in ME3 when crosses the bridge you saw the blood reservoirs below, now check this out youtu.be/OBCBwJp9Ll4 that's in the citadel tower.
I'll continue playing through for other possible references that may have been missed, I'm looking for one in particular, those shifting wall puzzles we see in ME3, though they might be in reference to the geth consesus.
#3352
Posté 20 mai 2012 - 05:54
DJBare wrote...
I'm replaying ME1 again because I think the developers went back to it for references to use in Shepard's hallucinations.
Remember in ME3 when crosses the bridge you saw the blood reservoirs below, now check this out youtu.be/OBCBwJp9Ll4 that's in the citadel tower.
I'll continue playing through for other possible references that may have been missed, I'm looking for one in particular, those shifting wall puzzles we see in ME3, though they might be in reference to the geth consesus.
Waoh! Thanks for that, I was wondering where the blood pools came from. I support your replay of ME1 and 2;)
#3353
Posté 20 mai 2012 - 05:57
DJBare wrote...
I'm replaying ME1 again because I think the developers went back to it for references to use in Shepard's hallucinations.
Remember in ME3 when crosses the bridge you saw the blood reservoirs below, now check this out youtu.be/OBCBwJp9Ll4 that's in the citadel tower.
I'll continue playing through for other possible references that may have been missed, I'm looking for one in particular, those shifting wall puzzles we see in ME3, though they might be in reference to the geth consesus.
Mother of universe...
#3354
Posté 20 mai 2012 - 06:02
In brief, Shepard's health and shield bars, and the quickslot menu are not present in the final approach to the Conduit - this is the ONLY instance of combat gameplay in the entire series where these crucial items are not present - there is no other instance of Shep being in combat without these displays.
These displays are NOT tied to his missing/burned armor - Shep has these on the first fight of the game when hes just in uniform and following anderson after alliance HQ gets hit. He has them up until harby hits him with the beam.
The absence cannot be a "cinematic" device to "heighten immersion" - first because - apparently - no one has noticed it or commented til now - so not effective if that was the intent, and why try to hype immersion - if a player is not "immersed" by the last 10 mins of the game, dropping the health bar isn't going to help much...
The absence of these displays otherwise means you are NOT AT RISK - as in cutscenes and or dialogs - but they are never absent in combat - and you are surely in combat with the huskateers and Marauder Shields.
This is a glaring discrepancy and proof to me that this sequence is not happening in realtime or on the same level as the rest of the series.
So I want an explanation or else its Game, Set and Match, as far as I'm concerned.
social.bioware.com/forum//topic/355/index/12151819
Modifié par someone else, 20 mai 2012 - 06:02 .
#3355
Posté 20 mai 2012 - 06:02
#3356
Posté 20 mai 2012 - 06:02
WizzyWarlock wrote...
Okay, so I just finished my full playthrough from ME1 to ME3 and after watching it and knowing what I know now, I think it's an Indoctrination attempt, but not in the same lines that people have been saying. I think what happened actually happened. Shepard made it to the beam, shot a few things, went up to the Citadel, reached the console, passed out for a while then pressed a button causing the Crucible to fire.
How would you explain the rubble in the destroy ending then? From what you're saying you'd be waking up in the room of the anderson/tim conversation?
#3357
Posté 20 mai 2012 - 06:10
We need two people with reasonable GR (>65% probably) in multiplayer to play through the last mission on this save file and send me the "LegendSave" file created as a result. Need one person to choose control and another to choose destroy.
Save file:
http://www.mediafire...8hrboa9ba9201gs
More info:
http://social.biowar...8643/8#12151571
#3358
Posté 20 mai 2012 - 06:11
Modifié par estebanus, 20 mai 2012 - 06:11 .
#3359
Posté 20 mai 2012 - 06:17
estebanus wrote...
On an unrelated note, but who thinks that Bioware will either release or announce the release date of the EC at E3?
They f***ing better, I'm getting tired of this speculation.
#3360
Posté 20 mai 2012 - 06:34
RavenEyry wrote...
Blood reservoirs? Am I missing something?
I too wish to know of these blood reservoirs.
#3361
Posté 20 mai 2012 - 06:36
#3362
Posté 20 mai 2012 - 06:50
RavenEyry wrote...
UrgentArchengel wrote...
Anyone who didn't buy or play Arrival is either too stuck up to buy "DLC" or too much of a Jew to spend the money for it. They said it was important for ME3. That alone should warrant the purchase. The fact Bioware made it technically not important is a load of bull and should patch that out. Enough ranting, I have always said Arrival is the only real proof of IT that you can't dismiss either way.
It is strange that some people are invested enough in the franchise to argue about it on forums, but not invested enough to buy a fairly cheap and plot important DLC.
I jumped on the ME train late, and was satisfied with the free DLC that came with 2. Not to mention the lack of an in-game purchasing system made buying DLC....tedious (Log onto our website, convert your money into Bioware Points that can't be used anywhere else...). I love the series, but didn't feel the need to spend money on DLC to a game I already greatly enjoyed and that felt complete to me, so I took the money for the DLC and preordered ME3. Have never been a fan of having to purchase DLC for games I own, there have been exceptions, but plunking down more money for a couple more hours gameplay for a single player game is not that attractive to me.
That said of course Arrival is canon, even though I didn't play it one quick visit to Youtube is enough to integrate it into my Shepard's story. Was too important to the story for Bioware to branch off "People who played it" and "People who didn't", storywise everyone did it, whether they like it or not.
#3363
Posté 20 mai 2012 - 07:26
NoSpin wrote...
RavenEyry wrote...
UrgentArchengel wrote...
Anyone who didn't buy or play Arrival is either too stuck up to buy "DLC" or too much of a Jew to spend the money for it. They said it was important for ME3. That alone should warrant the purchase. The fact Bioware made it technically not important is a load of bull and should patch that out. Enough ranting, I have always said Arrival is the only real proof of IT that you can't dismiss either way.
It is strange that some people are invested enough in the franchise to argue about it on forums, but not invested enough to buy a fairly cheap and plot important DLC.
I jumped on the ME train late, and was satisfied with the free DLC that came with 2. Not to mention the lack of an in-game purchasing system made buying DLC....tedious (Log onto our website, convert your money into Bioware Points that can't be used anywhere else...). I love the series, but didn't feel the need to spend money on DLC to a game I already greatly enjoyed and that felt complete to me, so I took the money for the DLC and preordered ME3. Have never been a fan of having to purchase DLC for games I own, there have been exceptions, but plunking down more money for a couple more hours gameplay for a single player game is not that attractive to me.
That said of course Arrival is canon, even though I didn't play it one quick visit to Youtube is enough to integrate it into my Shepard's story. Was too important to the story for Bioware to branch off "People who played it" and "People who didn't", storywise everyone did it, whether they like it or not.
For what its worth ME: Conviction which was written by the god of speculation Sir Mac Walters states that Shepard popped the Bahak system.
When your lead writer writes an optional DLC event into a free prelude to the next game comic I think that DLC counts as canon.
#3364
Posté 20 mai 2012 - 07:35
estebanus wrote...
On an unrelated note, but who thinks that Bioware will either release or announce the release date of the EC at E3?
That'd be a big gratitude for all of us here spending too much time from their precious lives speculating. At least the announcement.
Modifié par paxxton, 20 mai 2012 - 07:39 .
#3365
Posté 20 mai 2012 - 07:46
It sounds to me like it was planted for the next cycle to discover, but anything else the Protheans left was "Prothean specific".
#3366
Posté 20 mai 2012 - 07:48
Wrong tread. Sorry.
Modifié par Trollgunner, 20 mai 2012 - 07:53 .
#3367
Posté 20 mai 2012 - 07:49
NoSpin wrote...
RavenEyry wrote...
UrgentArchengel wrote...
Anyone who didn't buy or play Arrival is either too stuck up to buy "DLC" or too much of a Jew to spend the money for it. They said it was important for ME3. That alone should warrant the purchase. The fact Bioware made it technically not important is a load of bull and should patch that out. Enough ranting, I have always said Arrival is the only real proof of IT that you can't dismiss either way.
It is strange that some people are invested enough in the franchise to argue about it on forums, but not invested enough to buy a fairly cheap and plot important DLC.
I jumped on the ME train late, and was satisfied with the free DLC that came with 2. Not to mention the lack of an in-game purchasing system made buying DLC....tedious (Log onto our website, convert your money into Bioware Points that can't be used anywhere else...). I love the series, but didn't feel the need to spend money on DLC to a game I already greatly enjoyed and that felt complete to me, so I took the money for the DLC and preordered ME3. Have never been a fan of having to purchase DLC for games I own, there have been exceptions, but plunking down more money for a couple more hours gameplay for a single player game is not that attractive to me.
That said of course Arrival is canon, even though I didn't play it one quick visit to Youtube is enough to integrate it into my Shepard's story. Was too important to the story for Bioware to branch off "People who played it" and "People who didn't", storywise everyone did it, whether they like it or not.
Arrival is canon. It's $7 on xbox. If it isn't worth that for major narrative dlc, well I don't know what to tell you....
The Jew joke is out of line. Period. That's the kind of comment that can get you smacked with the ban hammer. And it's simply racist.
#3368
Posté 20 mai 2012 - 07:50
NoSpin wrote...
I jumped on the ME train late, and was satisfied with the free DLC that came with 2. Not to mention the lack of an in-game purchasing system made buying DLC....tedious (Log onto our website, convert your money into Bioware Points that can't be used anywhere else...). I love the series, but didn't feel the need to spend money on DLC to a game I already greatly enjoyed and that felt complete to me, so I took the money for the DLC and preordered ME3. Have never been a fan of having to purchase DLC for games I own, there have been exceptions, but plunking down more money for a couple more hours gameplay for a single player game is not that attractive to me.
That said of course Arrival is canon, even though I didn't play it one quick visit to Youtube is enough to integrate it into my Shepard's story. Was too important to the story for Bioware to branch off "People who played it" and "People who didn't", storywise everyone did it, whether they like it or not.
You have a very good attitude, didn't want to pay for the DLC so you went to the tiny amount of effort to find out the plot of the DLC and know what you missed. My compliments to you.
#3369
Posté 20 mai 2012 - 07:51
Like the beacons that require the Cipher to comprehend their messages. Hmm, maybe out of desperation or lack of time the Protheans decided not to encrypt the plans. Or it's just math.MegumiAzusa wrote...
One interesting thing is after the attack on the Citadel where you have Anderson and Hackett on the line Hackett says: "Once decoded, the schematics are designed in such a way that allows our scientists to easily translate the information. It's not Prothean specific."
It sounds to me like it was planted for the next cycle to discover, but anything else the Protheans left was "Prothean specific".
#3370
Posté 20 mai 2012 - 08:04
MegumiAzusa wrote...
One interesting thing is after the attack on the Citadel where you have Anderson and Hackett on the line Hackett says: "Once decoded, the schematics are designed in such a way that allows our scientists to easily translate the information. It's not Prothean specific."
It sounds to me like it was planted for the next cycle to discover, but anything else the Protheans left was "Prothean specific".
I guess you could argue that every space faring species before found the plans easy to decipher. The Crucible seems way to convenient to not be some sort of reaper plot. I cant see how else millions of cycles could have had a chance to modify and add to the same device.
#3371
Posté 20 mai 2012 - 08:12
GethPrimeMKII wrote...
MegumiAzusa wrote...
One interesting thing is after the attack on the Citadel where you have Anderson and Hackett on the line Hackett says: "Once decoded, the schematics are designed in such a way that allows our scientists to easily translate the information. It's not Prothean specific."
It sounds to me like it was planted for the next cycle to discover, but anything else the Protheans left was "Prothean specific".
I guess you could argue that every space faring species before found the plans easy to decipher. The Crucible seems way to convenient to not be some sort of reaper plot. I cant see how else millions of cycles could have had a chance to modify and add to the same device.
Or it was purposefully made easy to decipher by the other million cycles to help the future cycles. It could go either way. I'd think past cycles would want to make it easy on future cycles if they're decoding a la prime numbers or some such thing, such as in Contact.
#3372
Posté 20 mai 2012 - 08:15
D.Sharrah wrote...
Reading through some of this just reminded me of some of the scenes from "Fight Club"...in particular the ending sequence where Edward Norton Jr. shoots himself through the cheek in order to "kill" Brad Pitt (this of course relating to the Anderson shot/Shepard clutching the wound thing)...
@ AD, you marketing timeline theory is brillant!
I agree with most here that IT seems more and more plausible each day that evidence is teased out of the game, and find it hard to believe/understand that there are still people that do want to even give IT a second thought.
As fas as the highlighted portion of the architecture from Object Rho, I think what the poster was trying to get at (and I could be wrong), is that the unindentified piece of rubble looks eerily similar to the structure of reaper tech/artifact that was clearly capable of indoctrination...perhaps Shepard does cause something to actually blow-up and what it was that device - the last "dream" imgaes that we see are a last ditch indoctrination effort to place fear/doubt in Shepard's unconscious mind - which (if EMS is low enough) results in Shepard not having the willpower to go on, hence no "breath scene".
First I wanted to bump this post from earlier to see if anyone had any comments...
Second, time and time again it has been siad that math is the uiversal language. Look at the movie Contact, they recieved a coded message with a crap load of data in it and didn't have a clue what to do with it, until they deciphered the message and realized that it was math. Once they figured that out there were able to build incredibly complex machine w/o much knowledge of how it worked or what it did - they just knew what to do b/c the math told them that much...I always assumed the Crucible plans were similar.
Edit: Ninja'd by Batman Turian
Modifié par D.Sharrah, 20 mai 2012 - 08:16 .
#3373
Posté 20 mai 2012 - 08:15
But the beacons. They were a warning. Wouldn't the Protheans want that conveyed to the future cycles as easily?BatmanTurian wrote...
GethPrimeMKII wrote...
MegumiAzusa wrote...
One interesting thing is after the attack on the Citadel where you have Anderson and Hackett on the line Hackett says: "Once decoded, the schematics are designed in such a way that allows our scientists to easily translate the information. It's not Prothean specific."
It sounds to me like it was planted for the next cycle to discover, but anything else the Protheans left was "Prothean specific".
I guess you could argue that every space faring species before found the plans easy to decipher. The Crucible seems way to convenient to not be some sort of reaper plot. I cant see how else millions of cycles could have had a chance to modify and add to the same device.
Or it was purposefully made easy to decipher by the other million cycles to help the future cycles. It could go either way. I'd think past cycles would want to make it easy on future cycles if they're decoding a la prime numbers or some such thing, such as in Contact.
Modifié par paxxton, 20 mai 2012 - 08:21 .
#3374
Posté 20 mai 2012 - 08:19
paxxton wrote...
But the beacons. They were a warning. Wouldn't the Protheans want that conveyed to the future cycles as easily?BatmanTurian wrote...
GethPrimeMKII wrote...
MegumiAzusa wrote...
One interesting thing is after the attack on the Citadel where you have Anderson and Hackett on the line Hackett says: "Once decoded, the schematics are designed in such a way that allows our scientists to easily translate the information. It's not Prothean specific."
It sounds to me like it was planted for the next cycle to discover, but anything else the Protheans left was "Prothean specific".
I guess you could argue that every space faring species before found the plans easy to decipher. The Crucible seems way to convenient to not be some sort of reaper plot. I cant see how else millions of cycles could have had a chance to modify and add to the same device.
Or it was purposefully made easy to decipher by the other million cycles to help the future cycles. It could go either way. I'd think past cycles would want to make it easy on future cycles if they're decoding a la prime numbers or some such thing, such as in Contact.
What I took from the in-game lore was that the Beacons were simply a message meant for other Protheans...Vigil says as much, although the hope was that another species would be able to find the information and understand it. So, if they were meant for other Protheans, it makes sense that they would be in the language/format that they and only they would understand.
Edit: In fact, if I remember correctly, Vigil also states that they did not fully understand indoctrination at that point and did not know understand the risk they were taking by sending out what their hidden location was...
Modifié par D.Sharrah, 20 mai 2012 - 08:21 .
#3375
Posté 20 mai 2012 - 08:20
paxxton wrote...
But the beacons. They were a warning. Wouldn't the Protheans want that conveyed to the future cycles as easily?BatmanTurian wrote...
GethPrimeMKII wrote...
MegumiAzusa wrote...
One interesting thing is after the attack on the Citadel where you have Anderson and Hackett on the line Hackett says: "Once decoded, the schematics are designed in such a way that allows our scientists to easily translate the information. It's not Prothean specific."
It sounds to me like it was planted for the next cycle to discover, but anything else the Protheans left was "Prothean specific".
I guess you could argue that every space faring species before found the plans easy to decipher. The Crucible seems way to convenient to not be some sort of reaper plot. I cant see how else millions of cycles could have had a chance to modify and add to the same device.
Or it was purposefully made easy to decipher by the other million cycles to help the future cycles. It could go either way. I'd think past cycles would want to make it easy on future cycles if they're decoding a la prime numbers or some such thing, such as in Contact.
The beacons were made to be used by Protheans who absorb information through contact. They were not made for other species. It was pure luck or deus ex machina that any other being could absorb all that information in such an alien way contrary to what Turians and Humans would use when using their limited sensory inputs.




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