MegumiAzusa wrote...
Hum, it's interesting how similar it is when you get up and after the little chat with the Catalyst.
(Nothing visual as it's best to do a screen of both and then just switch between them in quick succession, tried it with transparency but the result isn't really good)
The Makos on your left and right side create a path that is exactly the width of the path you have at the Catalyst's. The beam lines up nicely (though the Crucible beam is further away, might be interesting to test if the distance lines up with the point where you got hit pre EC), Control and Destroy options are on top of the Reaper panels. The path that gets raised to the Synthesis is also starting at about the same point as the little bridge to the conduit beam.
I'm starting to see this too; that Shep is there and the Citadel surroundings are a mental manifestation. The shock to him/her on the citadel is actually them waking up the first time waking up on the ground in London.
Given the distance to the decision chamber, could it be that the transport crash is where the full hallucination starts? It's the only way the Normandy pickup scene makes any sense.
From the transport crash to the ride up the beam is at the transport crash site.
From the revival 'shock' to the console is the trek from the crash site to the beam. The physical distance may not be the same but time passes differently in ones head.
Edit:
It would be worth checking the distance from the mako near miss and the original laser hit too, but I still can't see any of the beam run being reality - waking dream, yes but not full reality. I can get hit directly by harbie 2-3 times before the 'scripted' hit, and seeing the unlimited vehicles and soldiers. I know it's part of the 'scene intensity' mechanic, but is there a precedent for this anywhere else in the game? It's video-gamey. Something BW usually tried to avoid.
Modifié par Turbo_J, 29 juin 2012 - 03:19 .