paxxton wrote...
It's a wreckage of an Alliance dreadnought.
Exactly. Not part of the Citadel.
paxxton wrote...
It's a wreckage of an Alliance dreadnought.
When I first saw the sides of the ramp leading to the control room at the Citadel my impression was that they resembled parts of an Alliance ship. But back then that thought seemed too far-fetched.insomniak9 wrote...
paxxton wrote...
It's a wreckage of an Alliance dreadnought.
Exactly. Not part of the Citadel.
Modifié par paxxton, 29 juin 2012 - 03:30 .
Modifié par insomniak9, 29 juin 2012 - 03:29 .
Turbo_J wrote...
MegumiAzusa wrote...
Hum, it's interesting how similar it is when you get up and after the little chat with the Catalyst.
(Nothing visual as it's best to do a screen of both and then just switch between them in quick succession, tried it with transparency but the result isn't really good)
The Makos on your left and right side create a path that is exactly the width of the path you have at the Catalyst's. The beam lines up nicely (though the Crucible beam is further away, might be interesting to test if the distance lines up with the point where you got hit pre EC), Control and Destroy options are on top of the Reaper panels. The path that gets raised to the Synthesis is also starting at about the same point as the little bridge to the conduit beam.
I'm starting to see this too; that Shep is there and the Citadel surroundings are a mental manifestation. The shock to him/her on the citadel is actually them waking up the first time waking up on the ground in London.
Given the distance to the decision chamber, could it be that the transport crash is where the full hallucination starts? It's the only way the Normandy pickup scene makes any sense.
From the transport crash to the ride up the beam is at the transport crash site.
From the revival 'shock' to the console is the trek from the crash site to the beam. The physical distance may not be the same but time passes differently in ones head.
Edit:
It would be worth checking the distance from the mako near miss and the original laser hit too, but I still can't see any of the beam run being reality - waking dream, yes but not full reality. I can get hit directly by harbie 2-3 times before the 'scripted' hit, and seeing the unlimited vehicles and soldiers. I know it's part of the 'scene intensity' mechanic, but is there a precedent for this anywhere else in the game? It's video-gamey. Something BW usually tried to avoid.
Dwailing wrote...
If he just killed the Joker, life would be awefully boring.And it's not ALWAYS Batman's fault that the Joker comes back. That son of a shisno has come back from the dead so many times that he has a TROPE named after him. Joker Immunity.
On your other point, I agree completely. I'm just saying what the other guy said.
Turbo_J wrote...
Turbo_J wrote...
MegumiAzusa wrote...
Hum, it's interesting how similar it is when you get up and after the little chat with the Catalyst.
(Nothing visual as it's best to do a screen of both and then just switch between them in quick succession, tried it with transparency but the result isn't really good)
The Makos on your left and right side create a path that is exactly the width of the path you have at the Catalyst's. The beam lines up nicely (though the Crucible beam is further away, might be interesting to test if the distance lines up with the point where you got hit pre EC), Control and Destroy options are on top of the Reaper panels. The path that gets raised to the Synthesis is also starting at about the same point as the little bridge to the conduit beam.
I'm starting to see this too; that Shep is there and the Citadel surroundings are a mental manifestation. The shock to him/her on the citadel is actually them waking up the first time waking up on the ground in London.
Given the distance to the decision chamber, could it be that the transport crash is where the full hallucination starts? It's the only way the Normandy pickup scene makes any sense.
From the transport crash to the ride up the beam is at the transport crash site.
From the revival 'shock' to the console is the trek from the crash site to the beam. The physical distance may not be the same but time passes differently in ones head.
Edit:
It would be worth checking the distance from the mako near miss and the original laser hit too, but I still can't see any of the beam run being reality - waking dream, yes but not full reality. I can get hit directly by harbie 2-3 times before the 'scripted' hit, and seeing the unlimited vehicles and soldiers. I know it's part of the 'scene intensity' mechanic, but is there a precedent for this anywhere else in the game? It's video-gamey. Something BW usually tried to avoid.
Bump:
This fits with 'Refuse' resulting in a 'loss' of sorts. I think destroy isn't a choice given to Shep by Harbie, but presented by the strong willed side of Shep's subconscious. Shep is partially indoctrinated and inaction is what would cause the cycle to continue; failure to shut down that indoctrination signal and eventually wake up... Not sure why shutting down a single indoctrination device would lead to a victory, however. Unless there is more to come.
There's no Shepard without Vakarian. There's no Batman without Joker.Rifneno wrote...
Dwailing wrote...
If he just killed the Joker, life would be awefully boring.And it's not ALWAYS Batman's fault that the Joker comes back. That son of a shisno has come back from the dead so many times that he has a TROPE named after him. Joker Immunity.
On your other point, I agree completely. I'm just saying what the other guy said.
Eh. A recurring villain should stay alive because he's hard to kill, not because the hero refuses to kill him because it'd be "wrong" and instead lets him go knowing he'll kill scores of innocent people just to soothe his own midguided conscious. This from a character that's supposed to be dark? It truly baffles me how that winged rat-themed idiot has the fanbase he does.
Modifié par paxxton, 29 juin 2012 - 03:36 .
certainly fits with there being an active indoctrination signal there which could explain the hallucinations starting even before the Harby blast.Turbo_J wrote...
*snip*
Judas Bock wrote...
This has probably been said already, but when you're firing the (thanix?) cannons on the destroyer in front of the beam, don't they say something about a reaper (indoctrination) signal coming from the beam structure being the reason for the missiles not hitting? This along with this:certainly fits with there being an active indoctrination signal there which could explain the hallucinations starting even before the Harby blast.Turbo_J wrote...
*snip*
Modifié par Turbo_J, 29 juin 2012 - 03:46 .
I disagree. When the last thing you are doing is to get Javik with low EMS he still tells you you have doubts etcetc, with high EMS he compliments about his willpower. This would make Destory only available with high EMS, which it isn't, so it has to be a choice given by Harby.EpicTacoProject wrote...
Turbo_J wrote...
Turbo_J wrote...
MegumiAzusa wrote...
Hum, it's interesting how similar it is when you get up and after the little chat with the Catalyst.
(Nothing visual as it's best to do a screen of both and then just switch between them in quick succession, tried it with transparency but the result isn't really good)
The Makos on your left and right side create a path that is exactly the width of the path you have at the Catalyst's. The beam lines up nicely (though the Crucible beam is further away, might be interesting to test if the distance lines up with the point where you got hit pre EC), Control and Destroy options are on top of the Reaper panels. The path that gets raised to the Synthesis is also starting at about the same point as the little bridge to the conduit beam.
I'm starting to see this too; that Shep is there and the Citadel surroundings are a mental manifestation. The shock to him/her on the citadel is actually them waking up the first time waking up on the ground in London.
Given the distance to the decision chamber, could it be that the transport crash is where the full hallucination starts? It's the only way the Normandy pickup scene makes any sense.
From the transport crash to the ride up the beam is at the transport crash site.
From the revival 'shock' to the console is the trek from the crash site to the beam. The physical distance may not be the same but time passes differently in ones head.
Edit:
It would be worth checking the distance from the mako near miss and the original laser hit too, but I still can't see any of the beam run being reality - waking dream, yes but not full reality. I can get hit directly by harbie 2-3 times before the 'scripted' hit, and seeing the unlimited vehicles and soldiers. I know it's part of the 'scene intensity' mechanic, but is there a precedent for this anywhere else in the game? It's video-gamey. Something BW usually tried to avoid.
Bump:
This fits with 'Refuse' resulting in a 'loss' of sorts. I think destroy isn't a choice given to Shep by Harbie, but presented by the strong willed side of Shep's subconscious. Shep is partially indoctrinated and inaction is what would cause the cycle to continue; failure to shut down that indoctrination signal and eventually wake up... Not sure why shutting down a single indoctrination device would lead to a victory, however. Unless there is more to come.
I agree with Destroy possibly being the representation of the strong willed side of Shep's subconscious. The indoctrinated part of his mind then makes him believe that choosing Destroy will lead to the geth and EDI dieing.
The one on the right is the same model as one of the Turian ships crashed on Palavens moon (btw I was always quite baffled why you don't need a helmet there...)Turbo_J wrote...
I think we are really starting to put together something cohesive here. I also think there are downed cruisers on either side of the beam run; the guns during the walk to the console on the Citadel, but I'll have to run it again to verify.
Also, the Shadow Broker ship dampen blades rise up to look like the inner pillars of the beam area. It's inconsistent in positioning so there may be something else along the run that looks like those things. I recall seeing some kind of antenna like structure with large sections of sheet metal, so maybe.
MegumiAzusa wrote...
I disagree. When the last thing you are doing is to get Javik with low EMS he still tells you you have doubts etcetc, with high EMS he compliments about his willpower. This would make Destory only available with high EMS, which it isn't, so it has to be a choice given by Harby.EpicTacoProject wrote...
Turbo_J wrote...
Turbo_J wrote...
MegumiAzusa wrote...
Hum, it's interesting how similar it is when you get up and after the little chat with the Catalyst.
(Nothing visual as it's best to do a screen of both and then just switch between them in quick succession, tried it with transparency but the result isn't really good)
The Makos on your left and right side create a path that is exactly the width of the path you have at the Catalyst's. The beam lines up nicely (though the Crucible beam is further away, might be interesting to test if the distance lines up with the point where you got hit pre EC), Control and Destroy options are on top of the Reaper panels. The path that gets raised to the Synthesis is also starting at about the same point as the little bridge to the conduit beam.
I'm starting to see this too; that Shep is there and the Citadel surroundings are a mental manifestation. The shock to him/her on the citadel is actually them waking up the first time waking up on the ground in London.
Given the distance to the decision chamber, could it be that the transport crash is where the full hallucination starts? It's the only way the Normandy pickup scene makes any sense.
From the transport crash to the ride up the beam is at the transport crash site.
From the revival 'shock' to the console is the trek from the crash site to the beam. The physical distance may not be the same but time passes differently in ones head.
Edit:
It would be worth checking the distance from the mako near miss and the original laser hit too, but I still can't see any of the beam run being reality - waking dream, yes but not full reality. I can get hit directly by harbie 2-3 times before the 'scripted' hit, and seeing the unlimited vehicles and soldiers. I know it's part of the 'scene intensity' mechanic, but is there a precedent for this anywhere else in the game? It's video-gamey. Something BW usually tried to avoid.
Bump:
This fits with 'Refuse' resulting in a 'loss' of sorts. I think destroy isn't a choice given to Shep by Harbie, but presented by the strong willed side of Shep's subconscious. Shep is partially indoctrinated and inaction is what would cause the cycle to continue; failure to shut down that indoctrination signal and eventually wake up... Not sure why shutting down a single indoctrination device would lead to a victory, however. Unless there is more to come.
I agree with Destroy possibly being the representation of the strong willed side of Shep's subconscious. The indoctrinated part of his mind then makes him believe that choosing Destroy will lead to the geth and EDI dieing.
Judas Bock wrote...
Hi everyone.
I'll just repost what I previously most clearly posted in another thread:(original thread here: social.bioware.com/forum/1/topic/355/index/12814321)One
of the points in IT is how a lot of what happens on the Citadel can be
seen as being based on Shepard's memories (Shadowbroker ship, Saren/TIM
suicide), and in the EC I noticed a new memory-based snippet.
The
new scene where you actually see Shepard arrive on the Citadel, he
teleports out of a device and flies in an arc onto the ground, and this
arrival to me seemed very similar to how the Mako arrives on the Citadel
in ME1.
The mood and even the cutting between angles is similar.
Here are youtube links if anyone's interested in comparing for themselves:
ME1: www.youtube.com/watch (the relevant stuff ends when the Mako has stopped moving, at about 1:33)
ME3: www.youtube.com/watch (the relevant stuff ends when Shepard has stopped moving, at about 3:30)
While not exactly the same, I'd say the similarities are undeniable.
This
to me was an obvious new clue to the IT crowd, because the ME team must
certainly know of that the IT-ers have talked about these
similiarities, and adding a new great similarity can't just be a
coincidence, it must have been done on purpose.
Any comments on this now that the IT thread seems more willing to discuss IT evidence again?
Hey, correct me if I'm wrong but I only saw the beam in the Destroy ending epilogue(High EMS). Thoughts on that?Judas Bock wrote...
This has probably been said already, but when you're firing the (thanix?) cannons on the destroyer in front of the beam, don't they say something about a reaper (indoctrination) signal coming from the beam structure being the reason for the missiles not hitting? This along with this:certainly fits with there being an active indoctrination signal there which could explain the hallucinations starting even before the Harby blast.Turbo_J wrote...
*snip*
ThisOneIsPunny wrote...
Hey, correct me if I'm wrong but I only saw the beam in the Destroy ending epilogue(High EMS). Thoughts on that?Judas Bock wrote...
This has probably been said already, but when you're firing the (thanix?) cannons on the destroyer in front of the beam, don't they say something about a reaper (indoctrination) signal coming from the beam structure being the reason for the missiles not hitting? This along with this:certainly fits with there being an active indoctrination signal there which could explain the hallucinations starting even before the Harby blast.Turbo_J wrote...
*snip*
insomniak9 wrote...
I'm not sold on that Mako / Shep similarity
insomniak9 wrote...
I'm not sold on that Mako / Shep similarity
Dwailing wrote...
You know, I was thinking about what that sound could be, and I had a thought (Actually, this might have been the FIRST thought I had when I heard it.). It sounds kind of like a defibrillator. Now, we've not seen ANYTHING to suggest that Shepard's armor or implants contain one of these, so what I was thinking was maybe it's the ground forces in the real world trying to revive him.
Judas Bock wrote...
Also, now that we're talking similarities to past events/objects I'll bring this up again:Judas Bock wrote...
Hi everyone.
I'll just repost what I previously most clearly posted in another thread:(original thread here: social.bioware.com/forum/1/topic/355/index/12814321)One
of the points in IT is how a lot of what happens on the Citadel can be
seen as being based on Shepard's memories (Shadowbroker ship, Saren/TIM
suicide), and in the EC I noticed a new memory-based snippet.
The
new scene where you actually see Shepard arrive on the Citadel, he
teleports out of a device and flies in an arc onto the ground, and this
arrival to me seemed very similar to how the Mako arrives on the Citadel
in ME1.
The mood and even the cutting between angles is similar.
Here are youtube links if anyone's interested in comparing for themselves:
ME1: www.youtube.com/watch (the relevant stuff ends when the Mako has stopped moving, at about 1:33)
ME3: www.youtube.com/watch (the relevant stuff ends when Shepard has stopped moving, at about 3:30)
While not exactly the same, I'd say the similarities are undeniable.
This
to me was an obvious new clue to the IT crowd, because the ME team must
certainly know of that the IT-ers have talked about these
similiarities, and adding a new great similarity can't just be a
coincidence, it must have been done on purpose.
Any comments on this now that the IT thread seems more willing to discuss IT evidence again?
The conduit, the one you use to get to the citadel. It apparently not only stays on, but stays on well into the epilogue when they show a rebuilt London HQ connecting to a rebuilt Citadel.insomniak9 wrote...
ThisOneIsPunny wrote...
Hey, correct me if I'm wrong but I only saw the beam in the Destroy ending epilogue(High EMS). Thoughts on that?Judas Bock wrote...
This has probably been said already, but when you're firing the (thanix?) cannons on the destroyer in front of the beam, don't they say something about a reaper (indoctrination) signal coming from the beam structure being the reason for the missiles not hitting? This along with this:certainly fits with there being an active indoctrination signal there which could explain the hallucinations starting even before the Harby blast.Turbo_J wrote...
*snip*
Which beam?
Modifié par ThisOneIsPunny, 29 juin 2012 - 04:13 .
Dwailing wrote...
insomniak9 wrote...
I'm not sold on that Mako / Shep similarity
Yeah, I'm not really sold on that either. I mean, it IS kind of similar, but physics DO tend to remain fairly similar no matter whether the body in motion is a vehicle or a man.
Turbo_J wrote...
Not just that, but the mako almost hitting Shep is similar to the way it landed on the Citadel in ME1
Modifié par insomniak9, 29 juin 2012 - 04:09 .