Xavendithas wrote...
XanderLav wrote...
insomniak9 wrote...
MaximizedAction wrote...
Yes, it makes total sense. Another example for something like that is something that DJBare noticed: those discharges in the console room resemble gunshot sounds and husks screams; that would too make sense if there's some battle going on while Shepard's unconcious in London.
O.o This bit makes even more sense, if the noises are gunshots and husk screams.
Look at the picture. That is blatantly Dreadnought guns pointed at husks!
The guns are the "hand-rails" up the incline. The husks are the 'shadows' on the far wall, which then come into view as part of the Citadel structure.
WOW it took me a minute to see husks but this looks awesome. Dont know if its intended or not but nice find.
Now stand in that hallway and just listen to the sounds of the electricity arcing. If that doesn't sound like a fierce gun battle and dying husks...then I dunno.
It's not so strong in the hallway, it sounds WAY MORE like assault rifles in the console room. Go there!
BTW, you made me realise something:
I think I now know why Bioware moved the line, that triggers the dialog cutscene in the console room more forward. That way you get to get a better impression of the surrounding before cutting to the dialog. And that way I could also listen to the sparks a bit better.




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