[quote]plfranke wrote...
[quote]SubAstris wrote...
[quote]plfranke wrote...
[quote]SubAstris wrote...
[quote]plfranke wrote...
[quote]SubAstris wrote...
[quote]plfranke wrote...
[quote]SubAstris wrote...
[quote]llbountyhunter wrote...
[quote]SubAstris wrote...
[quote]Peytl wrote...
Tbh, we just need to prove that Shep was on Citadel in the breathing scene, which can be proven by simple comparison of the cabels. This definitely destroys the IT premise that Shep is on the Earth. It's like card house, you remove one card and everything will just break down.
Can someone from IT believers explain me, why the hell would BW expand the "hallucinations"?[/quote]
Best answer is that they wanted to please everyone, which still makes no sense if IT was their true plan. Unless BW are deeply unprincipled in this respect.
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If alot of people didn't like IT it males perfect sense for them to do what they did.
Why not just confirm the literal endings?
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But I hear all the time that people love IT, your good friend Arian was quoted as saying 80% of people support IT.
They have done basically everything barring "IT is not true" to confirm the literal endings anyway (if you want to disagree, that's fine)
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That's not true at all. First of all it's unfair to say because the biggest thing they could do to confirm is to say that IT isn't true, but there are other things as well. They made the scene where the normandy evacuates your squadmates ridiculous. They don't show anything about the breath scene. They kept the line from coates that everyone has been wiped out, yet somehow someone gives Hackett the intel that Shepard made it on to the citadel but then Hackett a few seconds later says "someone made it on". They kept the weird scene with Anderson and TIM and didn't do anything to show how they got on to the Citadel. There's a lot that's still very unexplained in the endings.[/quote]
1) I'm not quite sure what you mean
2) I assume you think the lack of Normandy evacuation scene was ridiculous
before EC? I would agree, and I'm not too keen on the new one either. But I can
see why they did; the original was stupid, and BW did something about it,
although not to everyone's liking. They put time and effort into explaining how
your squadmates explained. This begs the questions of why they did it if IT is
true because its point would be null and void.
I'm not really going to answer the rest because its pretty standard IT fare,
and it's obvious what my position is on those matters. I'm not going to waste
your time.
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It's not a waste of my time. I wouldn't have responded to you if I didn't think you have something to contribute. I'm interested to hear what you have to say about the rest. But for the meantime I'll elaborate what I meant. I mean that if Bioware really wanted to disprove IT all they would have to do is say it's not true. It's that simple. If IT is true Bioware is using it as a tool to get people to continue to buy dlc for the future ending that will give the series a fitting end. My point about mentioning the Normandy evacuation is this. There was something stupid and instead of fixing it in a proper way, like hell maybe even a mako picking them up and turning around, anything would have been better than the Normandy flying into an active war zone and flying away while Harbinger is literally staring at them. They replaced something that was difficult to believe with something even harder to believe. However, they didn't fix things that were even worst in my mind like Anderson and TIM. [/quote]
Ok, in that case I will have a "go".
1) I'm not sure what you mean about the Breath Scene
2) In war-like scenarios, information changes very quickly. I am not that surprised that one minute they learn one thing, and the next something different. It is needed for the plot after all.
3) As for how they got to the Citadel, Anderson is explained as going up the beam as well, but landing in another place. My personal opinion is that they did this to add suspense (crude but effective). As for TIM's entrance being weird, think about games you have played in the past. I bet you can remember occasions where someone appears to come from nowhere. It's a common sight in games. We know already that TIM is on the Citadel, so when we meet him it's not that strange. If they wanted to make it really weird, they could have not put that in
I would like to first say that hopes of there being a future DLC for IT are very low considering BW's comments on the subject (you might want to look over a few of my posts in the previous page or two to see my view).
My view on the Normandy scene is that they put emotional appeal above the plot. A lot of people really liked that scene, I didn't because I was thinking, "this is not the time for sentimentality!". I don't think it is great evidence for IT though because I have seen similar things happen in other films, games. I can understand completely why BW would put it in without IT.
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I'll accept your explanation about the Normandy because I actually can see that happening. I get what you're saying about TIM just being a plot convenience but come on. There was only one path to the control panel and the door on the other end closed. He would have literally had to come out of no where. Anderson as stupid as the explanation "the walls are shifting.... changing." is I can give that to plot convenience but the TIM thing is just too far. If it's "information changing very quickly" why even have coates saying anything at all? Also why is it you don't believe in IT subastris do you just think it was terrible writing?[/quote]
Sorry for the delay.
I don't think I am really going to convince you about the TIM point. Fair enough. What I would say though is next time you play a game pay attention to entrances of people often they do come out left field, it's just you don't notice it all the time.
As for IT, I think it was poor writing mostly. I know people often like to put BW on a pedestal and think they can do no wrong, but that simply isn't the case. ME2's main plot was bad and to my mind the whole game seems like the "odd one out". This is not the first BW game to have fan outcry (see Dragon Age 2) either. But the poor writing doesn't just start with the end; in the beginning, the "deus ex machina" in the form of the Crucible is really bad writing.
Othertimes I just think ITers are mistaken, forgetting simpler explanations for things and instead preferring a more convoluted one in the form of IT. That's not to say they are definitely wrong, but usually the simpler explanation is the right one
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We can agree that many times entrances come out of left field but this isn't out of left field it's just insane. There was no physically possible way for him to be there. Oddly enough people tend to just overlook it, call me a stickler. I agree with you there I think that barring hours of explanation from bioware there's a lot of poor writing in the game. The crucible is terrible, the reapers attacking sanctuary, kai leng being all powerful as the plot sees fit. We can definitely agree on that.[/quote]
Don't forget Cerberus becoming this absolutely massive military organisation just to fit the plot