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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#34876
insomniak9

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Me1mN0t wrote...

So if we're actually expected to take the endings at face value, where does the ME universe go from here without doing lame prequels?


You've stumbled into the wrong thread :whistle:

#34877
Xavendithas

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insomniak9 wrote...

Xavendithas wrote...

The thing is, when you jump out on the catwalk to follow Anderson to the rendezvous with the Normandy, turn and look at where the kid was playing. There is no longer a garden there. It's just an empty rooftop.


You can't see where the kid was; you've walked all the way around the building :blink:


No, you haven't. Jump out of the window. Turn. Look right. There is Shepards little apartment, along with the rooftop where the garden was pre-attack.

Modifié par Xavendithas, 29 juin 2012 - 11:45 .


#34878
ThisOneIsPunny

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insomniak9 wrote...

Xavendithas wrote...

The thing is, when you jump out on the catwalk to follow Anderson to the rendezvous with the Normandy, turn and look at where the kid was playing. There is no longer a garden there. It's just an empty rooftop.


You can't see where the kid was; you've walked all the way around the building :blink:

Actually, yes you can. P sure Turbo_J has a link to a picture of the very same building in her signature.

Modifié par ThisOneIsPunny, 29 juin 2012 - 11:45 .


#34879
SubAstris

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Xavendithas wrote...

SubAstris wrote...

Yeah. I've just seen it as a cool little mindf**k early on, you think Shepard is just doing his business flying with crew on the Normandy, but no, it's just a kid (a sigh of relief follows). I thought it made a nice contrast; the kid is just nonchalantly playing with the ship, not having a care in the world, thinking of war and battle as just a game. And then s*** gets real.
To be fair, that's 50:50, I think it works will with IT and face value.


The thing is, when you jump out on the catwalk to follow Anderson to the rendezvous with the Normandy, turn and look at where the kid was playing. There is no longer a garden there. It's just an empty rooftop.


That makes you think, how far did the hallucination go? That's pretty big stuff, and yet he doesn't get any more serious hallucinations until right upto the end. Strange

#34880
munnellyladt

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Rifneno wrote...

RealStyli wrote...

- Why did the StarChild's voice change in the EC refuse ending?


Puberty?


LOL!
Posted Image

#34881
plfranke

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SubAstris wrote...

CoolioThane wrote...

SubAstris wrote...


I would just like to add that BW have explicitly said many times that they will not do any more to do with the ending. Make of that what you will


Yes. Bioware also told us we wouldn't have an ABC endings and that the EC wouldn't change the endings.
Mae of that what you will.


We don't have ABC endings, we have ABC and D :)

But promises made during development can be made and broken pretty easily due to time and budgetry restraints. The pressure has been released somewhat now. But just because they might have stretched the truth on this occasion doesn't mean they lie everytime. They said we got an EC, we got an EC, right?

Changes to the ending through the EC are largely cosmetic anyway.

that particular promise was made after the game had been finished as was the one about the rachni. that's a pretty blatant lie

#34882
dark_secret7

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Oh. My. God.

I've figured it out.
Mass Effect is a warning beacon. Some people have been indoctrinated already, but the beacon is allowing some people to see the truth.

The Reapers are actually coming.
For realz.

;P

#34883
Xavendithas

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SubAstris wrote...

Xavendithas wrote...

SubAstris wrote...

Yeah. I've just seen it as a cool little mindf**k early on, you think Shepard is just doing his business flying with crew on the Normandy, but no, it's just a kid (a sigh of relief follows). I thought it made a nice contrast; the kid is just nonchalantly playing with the ship, not having a care in the world, thinking of war and battle as just a game. And then s*** gets real.
To be fair, that's 50:50, I think it works will with IT and face value.


The thing is, when you jump out on the catwalk to follow Anderson to the rendezvous with the Normandy, turn and look at where the kid was playing. There is no longer a garden there. It's just an empty rooftop.


That makes you think, how far did the hallucination go? That's pretty big stuff, and yet he doesn't get any more serious hallucinations until right upto the end. Strange


I just wanted to point it out to you because of the comment you made about replaying KOTOR.

The evidence about the child begins right there, in the opening scene of the game. It's up to you whether you read the signs.

#34884
Big_Boss9

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plfranke wrote...

SubAstris wrote...

CoolioThane wrote...

SubAstris wrote...


I would just like to add that BW have explicitly said many times that they will not do any more to do with the ending. Make of that what you will


Yes. Bioware also told us we wouldn't have an ABC endings and that the EC wouldn't change the endings.
Mae of that what you will.


We don't have ABC endings, we have ABC and D :)

But promises made during development can be made and broken pretty easily due to time and budgetry restraints. The pressure has been released somewhat now. But just because they might have stretched the truth on this occasion doesn't mean they lie everytime. They said we got an EC, we got an EC, right?

Changes to the ending through the EC are largely cosmetic anyway.

that particular promise was made after the game had been finished as was the one about the rachni. that's a pretty blatant lie

I'm still furious about the Rachni exaggeration. In my first couple runs of ME1, I really struggled with that decision. And it was largely for naught.

#34885
plfranke

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SubAstris wrote...

Xavendithas wrote...

SubAstris wrote...

Yeah. I've just seen it as a cool little mindf**k early on, you think Shepard is just doing his business flying with crew on the Normandy, but no, it's just a kid (a sigh of relief follows). I thought it made a nice contrast; the kid is just nonchalantly playing with the ship, not having a care in the world, thinking of war and battle as just a game. And then s*** gets real.
To be fair, that's 50:50, I think it works will with IT and face value.


The thing is, when you jump out on the catwalk to follow Anderson to the rendezvous with the Normandy, turn and look at where the kid was playing. There is no longer a garden there. It's just an empty rooftop.


That makes you think, how far did the hallucination go? That's pretty big stuff, and yet he doesn't get any more serious hallucinations until right upto the end. Strange

that's the thing. there's a time where you have to say this isn't a hallucination this is just not well written. there are things all over the game that could be pushed as a hallucination. for instance facing the reaper on rannoch is pretty ridiculous it was one human vs one reaper.

#34886
munnellyladt

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insomniak9 wrote...

Xavendithas wrote...

The thing is, when you jump out on the catwalk to follow Anderson to the rendezvous with the Normandy, turn and look at where the kid was playing. There is no longer a garden there. It's just an empty rooftop.


You can't see where the kid was; you've walked all the way around the building :blink:

No,you can
the buildings around it are there but where the garden was,theres just an empty rooftop.

#34887
T41rdEye

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I'm pro-IT insomniak. Im just wanting your guys' opinion on where the series goes from here since bioware is making us headcanon IT by not confirming it.

#34888
Xavendithas

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plfranke wrote...

SubAstris wrote...

Xavendithas wrote...

SubAstris wrote...

Yeah. I've just seen it as a cool little mindf**k early on, you think Shepard is just doing his business flying with crew on the Normandy, but no, it's just a kid (a sigh of relief follows). I thought it made a nice contrast; the kid is just nonchalantly playing with the ship, not having a care in the world, thinking of war and battle as just a game. And then s*** gets real.
To be fair, that's 50:50, I think it works will with IT and face value.


The thing is, when you jump out on the catwalk to follow Anderson to the rendezvous with the Normandy, turn and look at where the kid was playing. There is no longer a garden there. It's just an empty rooftop.


That makes you think, how far did the hallucination go? That's pretty big stuff, and yet he doesn't get any more serious hallucinations until right upto the end. Strange

that's the thing. there's a time where you have to say this isn't a hallucination this is just not well written. there are things all over the game that could be pushed as a hallucination. for instance facing the reaper on rannoch is pretty ridiculous it was one human vs one reaper.


I think you need to go back and read up on the limbic system then. These subtle little things that are happening as the game go on, and get progressively worse are NOT just bad writing.

#34889
MaximizedAction

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MetioricTest wrote...

If it was a hallucination then Shepard's imagination sucks


Quoting to note what I found really weird:

All characters seem to be talking less and less as the endgame progresses. In the epilogue, no one talks (except for the narrating character). They are all unnaturally silent, as if their mouth was glued. I don't remember all of my dreams, but I don't remember one where poeple are talking excessively. In fact, it's always short sentences, if at all...

Modifié par MaximizedAction, 29 juin 2012 - 11:51 .


#34890
SubAstris

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Xavendithas wrote...

SubAstris wrote...

Xavendithas wrote...

SubAstris wrote...

Yeah. I've just seen it as a cool little mindf**k early on, you think Shepard is just doing his business flying with crew on the Normandy, but no, it's just a kid (a sigh of relief follows). I thought it made a nice contrast; the kid is just nonchalantly playing with the ship, not having a care in the world, thinking of war and battle as just a game. And then s*** gets real.
To be fair, that's 50:50, I think it works will with IT and face value.


The thing is, when you jump out on the catwalk to follow Anderson to the rendezvous with the Normandy, turn and look at where the kid was playing. There is no longer a garden there. It's just an empty rooftop.


That makes you think, how far did the hallucination go? That's pretty big stuff, and yet he doesn't get any more serious hallucinations until right upto the end. Strange


I just wanted to point it out to you because of the comment you made about replaying KOTOR.

The evidence about the child begins right there, in the opening scene of the game. It's up to you whether you read the signs.


I realise. But I must add that the clues are much more dialogue based and therefore harder to miss in KOTOR.  Seriously, how many people are going to look back at the garden compared to a mandatory conversation option?

#34891
plfranke

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Big_Boss9 wrote...

plfranke wrote...

SubAstris wrote...

CoolioThane wrote...

SubAstris wrote...


I would just like to add that BW have explicitly said many times that they will not do any more to do with the ending. Make of that what you will


Yes. Bioware also told us we wouldn't have an ABC endings and that the EC wouldn't change the endings.
Mae of that what you will.


We don't have ABC endings, we have ABC and D :)

But promises made during development can be made and broken pretty easily due to time and budgetry restraints. The pressure has been released somewhat now. But just because they might have stretched the truth on this occasion doesn't mean they lie everytime. They said we got an EC, we got an EC, right?

Changes to the ending through the EC are largely cosmetic anyway.

that particular promise was made after the game had been finished as was the one about the rachni. that's a pretty blatant lie

I'm still furious about the Rachni exaggeration. In my first couple runs of ME1, I really struggled with that decision. And it was largely for naught.

this brings up an interesting point. some people theorized on this thread that the rachni were always a tool to be used by the reapers and cited as evidence the fact that if you destroyed them an artificial queen was built by the reapers. however, patrick weekes admitted that the reason they did that was simply because it would be too difficult to make a diverging storyline. to me evidence is pointing more and more to bioware being incompetent

#34892
Xavendithas

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SubAstris wrote...

I realise. But I must add that the clues are much more dialogue based and therefore harder to miss in KOTOR.  Seriously, how many people are going to look back at the garden compared to a mandatory conversation option?


Given that these games have been designed with multiple playthroughs in mind, I'd wager they knew someone was going to notice that. Especially after the role the kid plays at the end of the game.

#34893
KevShep

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Me1mN0t wrote...

I'm pro-IT insomniak. Im just wanting your guys' opinion on where the series goes from here since bioware is making us headcanon IT by not confirming it.


I always wondered why they didnt stamp out IT from the begining?

#34894
SubAstris

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Xavendithas wrote...

SubAstris wrote...

I realise. But I must add that the clues are much more dialogue based and therefore harder to miss in KOTOR.  Seriously, how many people are going to look back at the garden compared to a mandatory conversation option?


Given that these games have been designed with multiple playthroughs in mind, I'd wager they knew someone was going to notice that. Especially after the role the kid plays at the end of the game.


Clearly someone would, however one is going to be easier to see than the other.

#34895
insomniak9

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ThisOneIsPunny wrote...

insomniak9 wrote...

Xavendithas wrote...

The thing is, when you jump out on the catwalk to follow Anderson to the rendezvous with the Normandy, turn and look at where the kid was playing. There is no longer a garden there. It's just an empty rooftop.


You can't see where the kid was; you've walked all the way around the building :blink:

Actually, yes you can. P sure Turbo_J has a link to a picture of the very same building in her signature.


Sorry, I missed all the garden talk. 

This takes me back to an earlier suggestion that I haven't thought through very well yet;

Anderson is involved in indoctrinating Shepard. 

#34896
plfranke

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Xavendithas wrote...

SubAstris wrote...

I realise. But I must add that the clues are much more dialogue based and therefore harder to miss in KOTOR.  Seriously, how many people are going to look back at the garden compared to a mandatory conversation option?


Given that these games have been designed with multiple playthroughs in mind, I'd wager they knew someone was going to notice that. Especially after the role the kid plays at the end of the game.

I think what subastris is saying is this, in KOTOR the average player would probably be able to piece things together and see that there was foreshadowing. But the average player of Mass Effect is not going to notice the garden disappeared. sure you guys see it but how long have you spent researching the game? it's gone on too long for the average fan to appreciate a twist like IT

#34897
CoolioThane

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SubAstris wrote...

CoolioThane wrote...

SubAstris wrote...


I would just like to add that BW have explicitly said many times that they will not do any more to do with the ending. Make of that what you will


Yes. Bioware also told us we wouldn't have an ABC endings and that the EC wouldn't change the endings.
Mae of that what you will.


We don't have ABC endings, we have ABC and D :)

But promises made during development can be made and broken pretty easily due to time and budgetry restraints. The pressure has been released somewhat now. But just because they might have stretched the truth on this occasion doesn't mean they lie everytime. They said we got an EC, we got an EC, right?

Changes to the ending through the EC are largely cosmetic anyway.


You just contradicted yourself there, mate.

"We did have ABC, now we have ABCD"

"The changes are mostly cosmetic"

Pick one.

Also, changing the Relays stuff...and the Normandy's engines? That's more than cosmetic.

#34898
comrade gando

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just adding fuel to the IT fire, what is with the crosshairs moving the entire last part of priority earth? it even does it at the weapon mod screen. and this is the only part of the game it does it. It's not like their an earthquake going on or anything, it's just like any other part of the game.

why are my crosshairs moving?! what significance does it have? hmmmm

#34899
XanderLav

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plfranke wrote...

Xavendithas wrote...

SubAstris wrote...

I realise. But I must add that the clues are much more dialogue based and therefore harder to miss in KOTOR.  Seriously, how many people are going to look back at the garden compared to a mandatory conversation option?


Given that these games have been designed with multiple playthroughs in mind, I'd wager they knew someone was going to notice that. Especially after the role the kid plays at the end of the game.

I think what subastris is saying is this, in KOTOR the average player would probably be able to piece things together and see that there was foreshadowing. But the average player of Mass Effect is not going to notice the garden disappeared. sure you guys see it but how long have you spent researching the game? it's gone on too long for the average fan to appreciate a twist like IT


See, the thing is Indoctrination is far far far more complicated than KOTOR twist. Indoctrination is not supposed to be seen through. If 90 % of fans so through BW masterplan it wouldn't be indoctrination at all.

#34900
SubAstris

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CoolioThane wrote...

SubAstris wrote...

CoolioThane wrote...

SubAstris wrote...


I would just like to add that BW have explicitly said many times that they will not do any more to do with the ending. Make of that what you will


Yes. Bioware also told us we wouldn't have an ABC endings and that the EC wouldn't change the endings.
Mae of that what you will.


We don't have ABC endings, we have ABC and D :)

But promises made during development can be made and broken pretty easily due to time and budgetry restraints. The pressure has been released somewhat now. But just because they might have stretched the truth on this occasion doesn't mean they lie everytime. They said we got an EC, we got an EC, right?

Changes to the ending through the EC are largely cosmetic anyway.


You just contradicted yourself there, mate.

"We did have ABC, now we have ABCD"

"The changes are mostly cosmetic"

Pick one.

Also, changing the Relays stuff...and the Normandy's engines? That's more than cosmetic.


It was a joke, not meant to be taken seriously.

What I mean by "change" is this. Changing the endings would be to give new endings. They didn't. That's what I am getting at