legaldinho wrote...
Dwailing wrote...
SubAstris wrote...
XanderLav wrote...
plfranke wrote...
Xavendithas wrote...
SubAstris wrote...
I realise. But I must add that the clues are much more dialogue based and therefore harder to miss in KOTOR. Seriously, how many people are going to look back at the garden compared to a mandatory conversation option?
Given that these games have been designed with multiple playthroughs in mind, I'd wager they knew someone was going to notice that. Especially after the role the kid plays at the end of the game.
I think what subastris is saying is this, in KOTOR the average player would probably be able to piece things together and see that there was foreshadowing. But the average player of Mass Effect is not going to notice the garden disappeared. sure you guys see it but how long have you spent researching the game? it's gone on too long for the average fan to appreciate a twist like IT
See, the thing is Indoctrination is far far far more complicated than KOTOR twist. Indoctrination is not supposed to be seen through. If 90 % of fans so through BW masterplan it wouldn't be indoctrination at all.
And that's exactly why it fails as a plot device.
Actually, that's why it SUCCEEDS as a plot device. The point is that the PLAYERS are supposed to be indoctrinated, not just Shepard. The great majority of people aren't SUPPOSED to have a clue what's going on. If everyone figured it out, it wouldn't be a plot TWIST. Some people have to figure it out. Most are supposed to NOT figure it out, so as to make the twist more powerful.
Yup, and indeed, the indoctrination interpretation would work much better had the face-value endings been convincing. That would have been something: to buy the endings hook line and sinker... only to eventually be told "did you hear about this theory..." and then seeing it.
First time I saw Total Recall, I swallowed it whole. Then I heard about the parallel interpretation. I now worship that script.
As said some days ago, just look at
thisYou get a choice with 3 options, namely "I was dreaming", "Not a dream. A vision.", and "More like a nightmare". Any choice you take results in the same lines of text and Reaper voices in the background.
Additionally the description she gives can be used for the ME3 dreams.
Death, sure dead trees, other plants, the kid burning at the end.
Destruction, the ground is covered in ash, and it's flowing through the air.
Then on Virmire after you used the beacon Nazara says "... you touch my mind ...", Eden Prime is full of infodump about indoctrination, and the "mad" scientist said they unearthed the heart of evil as a description of the beacon.
ME3 for me seem much more back to the roots than ME2.
Or maybe ME2 was to ease up on indoctrination, it's there, but so subtly it gets into the background... and then the trap snaps in Arrival/ME3 and the player notices "it really can affect anyone"
Modifié par MegumiAzusa, 30 juin 2012 - 01:01 .