insomniak9 wrote...
masster blaster wrote...
Wait Aequitas isTurian Coloney but is in't it a mining facility . Also it does make sense that we can't go to the planet because it's ment for the Leviathen of dis DLC.
O rly?
Was the Ending a Hallucination? - Indoctrination Theory Mark II!
#35676
Posté 30 juin 2012 - 06:17
#35677
Posté 30 juin 2012 - 06:18
insomniak9 wrote...
Ooh something I forgot.
The weird trees are the same as the ones outside the Citadel Tower window, when you convince Saren to blow his head off (you did that, right?)
That's...true. Never noticed that before.
Well isn't that strange? Foreshadowing from ME1?
#35678
Posté 30 juin 2012 - 06:19
XanderLav wrote...
D.Sharrah wrote...
*clipped pyramid*
I think the main question you have to ask yourself with IT is, full on hallucination? - or - waking nightmare/partial hallucination? I lean more towards the second...I still think that what see in the ending "happens", but it's Shep's visual interpertation of those events...I just have the feeling that if we could see what was really happening we would see Shep looking at a control panel w/three buttons...I just don't get how "shooting to destroy a part of it" is good way to enable the crucible to "fire" the "kill the reapers ray"...
Lol and in Synthesis ending Shepard fullout runs and jumps on top of control panel
So we got Synthesis because Shepard facerolled the console? Meh, better explanation than space magic though.
Modifié par Vaya, 30 juin 2012 - 06:27 .
#35679
Posté 30 juin 2012 - 06:28
Andromidius wrote...
insomniak9 wrote...
Ooh something I forgot.
The weird trees are the same as the ones outside the Citadel Tower window, when you convince Saren to blow his head off (you did that, right?)
That's...true. Never noticed that before.
Well isn't that strange? Foreshadowing from ME1?
Wait, has anyone even pointed out that the magical Control Panel Room just so happens to be the same place that Sovereign sat on top of the Citadel Tower?
#35680
Posté 30 juin 2012 - 06:29
(Paraphrasing) Conversation with Miranda about leaving Cerberus.
Miranda: He said he(illusive man) needs to "contain the situation."
Shep: Contain the situation sounds final.
Miranda: It nearly was, he doesn't take rejection well.
Shep: No, he doesn't.
Maybe the illusive man side of the reapers is the one who gets all hell bent when we reject the choices, mainly control... Pure speculation I know.
#35681
Posté 30 juin 2012 - 06:31
If you've got a binary file without an index/entry declaration you have to just fill out structs, this means one of the structs contains the enumeration for the endgame state which is always present, if you finished or just started the game, thus you need a value for a game that is not finished.Sareth Cousland wrote...
MegumiAzusa wrote...
D.Sharrah wrote...
"EGS_LivedtoFightAgain" = High EMS Destroy (Shep Alive)
"EGS_OutinABlazeOfGlory" = Low EMS Destroy (Shep Dead)
"EGS_NotFinished" = Control (High or Low?)
"EGS_Max" = SynthesisI call bs.Sareth Cousland wrote...
"EGS_LivedtoFightAgain" = High EMS Destroy (Shep Alive) - Shep free, awakens to fight the final battle
"EGS_OutinABlazeOfGlory" = Low EMS Destroy (Shep Dead) - Shep dead? Hmm... this one is unclear
"EGS_NotFinished" = Control (High or Low?) - Shep indoctrinated, may be saved
"EGS_Max" = Synthesis - Max indoctrination (assuming the morals of the enemy), no way back
EGS_NotFinished = 0 = campaign not finished
EGS_OutInABlazeOfGlory = 1 = campaign finished, Shepard dead (only used in ME2)
EGS_LivedToFightAgain = 2 = campaign finished, Shepard alive (you can import/NG+ from this save)
EGS_Max = ?, probably 3 = System value, probably used to catch bugs (wrong value set) without crashing the game
Very polite, thank you. It was a wild guess in the light of IT. And I think "campaign not finished" contradicts the very definition of "endgame state", no?
#35682
Posté 30 juin 2012 - 06:32
He is an illusion.
#35683
Posté 30 juin 2012 - 06:38
insomniak9 wrote...
Don't forget, well, his name.
He is an illusion.
Nah, Illusive means 'hard to find'.
#35684
Posté 30 juin 2012 - 06:39
Andromidius wrote...
insomniak9 wrote...
Don't forget, well, his name.
He is an illusion.
Nah, Illusive means 'hard to find'.
You're thinking of elusive.
#35685
Posté 30 juin 2012 - 06:39
#35686
Posté 30 juin 2012 - 06:40
Or maybe he became...delldo wrote...
Have we yet figured out where the illusive man fits in t all of this yet? We already think that he was just in Sheps head during the console scene, but where has he disappeared to? Could it be that he might have already interfaced with the reapers when trying to control them and failed? Just random thoughts... Also this conversation just happened and it probably doesn't mean much, but here it is.
(Paraphrasing) Conversation with Miranda about leaving Cerberus.
Miranda: He said he(illusive man) needs to "contain the situation."
Shep: Contain the situation sounds final.
Miranda: It nearly was, he doesn't take rejection well.
Shep: No, he doesn't.
Maybe the illusive man side of the reapers is the one who gets all hell bent when we reject the choices, mainly control... Pure speculation I know.
The Elusive Man.
#35687
Posté 30 juin 2012 - 06:41
Andromidius is wrong.
Illusive is the adjective form of Illusion.
#35688
Posté 30 juin 2012 - 06:42
byne wrote...
Andromidius wrote...
insomniak9 wrote...
Don't forget, well, his name.
He is an illusion.
Nah, Illusive means 'hard to find'.
You're thinking of elusive.
Ah. Yeah, just looked it up.
I suppose TEM wouldn't be as good a name
#35689
Posté 30 juin 2012 - 06:43
#35690
Posté 30 juin 2012 - 06:47
Why would he say "Cerberus"?delldo wrote...
I am also thinking Harby is saying Cerberus rather than serve us, save us, or join us.
Modifié par paxxton, 30 juin 2012 - 06:47 .
#35691
Posté 30 juin 2012 - 06:47
At least he's not The Allusive Man. That might get annoying.byne wrote...
Andromidius wrote...
insomniak9 wrote...
Don't forget, well, his name.
He is an illusion.
Nah, Illusive means 'hard to find'.
You're thinking of elusive.
Modifié par BansheeOwnage, 30 juin 2012 - 06:47 .
#35692
Posté 30 juin 2012 - 06:48
<id>758074</id>
<position>264</position>
<data>The mining colony was completely brainwashed, and the Reapers retreat the moment the artifact is destroyed?</data>
</string>
<string>
<id>758075</id>
<position>265</position>
<data>I don't know what's going on, but I know I don't like it.</data>
</string>
<string>
<id>758076</id>
<position>266</position>
<data>Promise me you'll be careful, okay?</data>
So, assuming this is the Aequitas mission (famously home to the reaper indoctrination device in the mine...) then any thoughts as to what this artifact might be? We know that Leviathan has gone rogue but has AI shackles, so perhaps the catalyst relies on some sort of devices to retain control over the reapers, and we might eventually see an ending involving ending the reaper threat that way?
#35693
Posté 30 juin 2012 - 06:51
TSA_383 wrote...
It does sound damn near identical doesn't it?Vaya wrote...
TSA_383 wrote...
Interesting lines from the Leviathan DLC:
<id>758074</id>
<position>264</position>
<data>The mining colony was completely brainwashed, and the Reapers retreat the moment the artifact is destroyed?</data>
</string>
<string>
<id>758075</id>
<position>265</position>
<data>I don't know what's going on, but I know I don't like it.</data>
</string>
<string>
<id>758076</id>
<position>266</position>
<data>Promise me you'll be careful, okay?</data>
I've put the whole thing on pastebin for convenience:
http://pastebin.com/qk2PHdaw
And the main dialogue file mirrored here:
http://pastebin.com/V0XEWcrj
Its probably been said elsewhere, but I didnt go through any of the Leviathan DLC threads to see; the brainwashed mining colony with a reaper artifact sounds like our missing Aequitas mission.
It'll be interesting to see if they bring back Aequitas.
I looked through the dialog files a bit. And the plot seems to have something to do with Shepard going in a submersible. Meaning the mission takes place under water. Which places the name Leviathan in a new light, since Leviathan is an ancient sea monster in the bible. I don't think it has anything to do with Leviathan of Dis (who is supposed to be in batarian space pre-war). Further, Aequitas does have hotsprings according to the planetary description
#35694
Posté 30 juin 2012 - 06:52
insomniak9 wrote...
Ooh something I forgot.
The weird trees are the same as the ones outside the Citadel Tower window, when you convince Saren to blow his head off (you did that, right?)
Pics or it didn't ha....well, pics?
BTW, while playing the EC, I was looking out for the tree cubemap...I think I saw them, while walking towards Control. But I could be wrong, as the Earth reflections were a big misleading while I was looking for trees.
So, assuming I'm not telling any bs (can't play for pics for proof), BW didn't remove the tree reflections.
#35695
Posté 30 juin 2012 - 06:55
boeloe wrote...
TSA_383 wrote...
It does sound damn near identical doesn't it?Vaya wrote...
TSA_383 wrote...
Interesting lines from the Leviathan DLC:
<id>758074</id>
<position>264</position>
<data>The mining colony was completely brainwashed, and the Reapers retreat the moment the artifact is destroyed?</data>
</string>
<string>
<id>758075</id>
<position>265</position>
<data>I don't know what's going on, but I know I don't like it.</data>
</string>
<string>
<id>758076</id>
<position>266</position>
<data>Promise me you'll be careful, okay?</data>
I've put the whole thing on pastebin for convenience:
http://pastebin.com/qk2PHdaw
And the main dialogue file mirrored here:
http://pastebin.com/V0XEWcrj
Its probably been said elsewhere, but I didnt go through any of the Leviathan DLC threads to see; the brainwashed mining colony with a reaper artifact sounds like our missing Aequitas mission.
It'll be interesting to see if they bring back Aequitas.
I looked through the dialog files a bit. And the plot seems to have something to do with Shepard going in a submersible. Meaning the mission takes place under water. Which places the name Leviathan in a new light, since Leviathan is an ancient sea monster in the bible. I don't think it has anything to do with Leviathan of Dis (who is supposed to be in batarian space pre-war). Further, Aequitas does have hotsprings according to the planetary description
Possible, but the only reason we're calling it the "Leviathan" DLC is because the dialogue also discusses the Leviathan of Dis potentially being a rogue reaper.
Although... Perhaps the "rogue reaper" is as a result of the destruction of whatever "artifact" it is that we're discussing
#35696
Posté 30 juin 2012 - 06:58
I think I even saw a dialogue with something like "with leviathan we might pull this off after all" that has to add something to the endingTSA_383 wrote...
boeloe wrote...
TSA_383 wrote...
It does sound damn near identical doesn't it?Vaya wrote...
TSA_383 wrote...
Interesting lines from the Leviathan DLC:
<id>758074</id>
<position>264</position>
<data>The mining colony was completely brainwashed, and the Reapers retreat the moment the artifact is destroyed?</data>
</string>
<string>
<id>758075</id>
<position>265</position>
<data>I don't know what's going on, but I know I don't like it.</data>
</string>
<string>
<id>758076</id>
<position>266</position>
<data>Promise me you'll be careful, okay?</data>
I've put the whole thing on pastebin for convenience:
http://pastebin.com/qk2PHdaw
And the main dialogue file mirrored here:
http://pastebin.com/V0XEWcrj
Its probably been said elsewhere, but I didnt go through any of the Leviathan DLC threads to see; the brainwashed mining colony with a reaper artifact sounds like our missing Aequitas mission.
It'll be interesting to see if they bring back Aequitas.
I looked through the dialog files a bit. And the plot seems to have something to do with Shepard going in a submersible. Meaning the mission takes place under water. Which places the name Leviathan in a new light, since Leviathan is an ancient sea monster in the bible. I don't think it has anything to do with Leviathan of Dis (who is supposed to be in batarian space pre-war). Further, Aequitas does have hotsprings according to the planetary description
Possible, but the only reason we're calling it the "Leviathan" DLC is because the dialogue also discusses the Leviathan of Dis potentially being a rogue reaper.
Although... Perhaps the "rogue reaper" is as a result of the destruction of whatever "artifact" it is that we're discussingThat would have very interesting implications...
#35697
Posté 30 juin 2012 - 06:59
My brother actually had an awesome idea. I will therefore present it in a worse way than he would :/boeloe wrote...
TSA_383 wrote...
It does sound damn near identical doesn't it?Vaya wrote...
TSA_383 wrote...
Interesting lines from the Leviathan DLC:
<id>758074</id>
<position>264</position>
<data>The mining colony was completely brainwashed, and the Reapers retreat the moment the artifact is destroyed?</data>
</string>
<string>
<id>758075</id>
<position>265</position>
<data>I don't know what's going on, but I know I don't like it.</data>
</string>
<string>
<id>758076</id>
<position>266</position>
<data>Promise me you'll be careful, okay?</data>
I've put the whole thing on pastebin for convenience:
http://pastebin.com/qk2PHdaw
And the main dialogue file mirrored here:
http://pastebin.com/V0XEWcrj
Its probably been said elsewhere, but I didnt go through any of the Leviathan DLC threads to see; the brainwashed mining colony with a reaper artifact sounds like our missing Aequitas mission.
It'll be interesting to see if they bring back Aequitas.
I looked through the dialog files a bit. And the plot seems to have something to do with Shepard going in a submersible. Meaning the mission takes place under water. Which places the name Leviathan in a new light, since Leviathan is an ancient sea monster in the bible. I don't think it has anything to do with Leviathan of Dis (who is supposed to be in batarian space pre-war). Further, Aequitas does have hotsprings according to the planetary description
It's actually under ice. There is a planet mentioned only in Liara's terminal about some people fighting reapers in submersibles below a planet covered in ice. Not Aequitas. I forget what it's called but it seems more likely.
#35698
Posté 30 juin 2012 - 06:59
This is my interpretation, from the Leviathan leak thread.
"...everyone there under Leviathan's control. It reminded me of Feros."
Exactly.
Also
"This Leviathan thing can just kick you out of your own head?" <- Thorian.
"I don't know what's worse: killing people outright, or making them suffer like that."
"Leviathan had its own private army."<- both Zhu's Hope.
"...morphological simulations of galactic language..." <- Thorians cipher.
Modifié par insomniak9, 30 juin 2012 - 07:00 .
#35699
Posté 30 juin 2012 - 07:00
Xcfkvh1 wrote...
Hello,
I will try to ask as better as I can my 2 questions and here because i am quite agree with the topic title : Shepard indoctrination.
On the end on just before the encounter with TIM and Admiral Anderson :
1 Why, when we go back to see the command panel we don't see Anderson while he were there before ?
2 Why we don't fall in the holes on the road between the shadow broker's electricty place ?
To illustrate because of my approximative english i took a screen : imageshack.us/f/403/tempme3.png/
Sorry for my english errors, and i am glad to see a speculation post on this game.
1. That's very interesting alright. I think it might just be that the game engine hasn't rendered him yet. Though I would have expected them to better pace the approach in that case so you don't see that.
2. I'm not sure they are "holes" as such.
#35700
Posté 30 juin 2012 - 07:01
TSA_383 wrote...
boeloe wrote...
TSA_383 wrote...
It does sound damn near identical doesn't it?Vaya wrote...
TSA_383 wrote...
Interesting lines from the Leviathan DLC:
<id>758074</id>
<position>264</position>
<data>The mining colony was completely brainwashed, and the Reapers retreat the moment the artifact is destroyed?</data>
</string>
<string>
<id>758075</id>
<position>265</position>
<data>I don't know what's going on, but I know I don't like it.</data>
</string>
<string>
<id>758076</id>
<position>266</position>
<data>Promise me you'll be careful, okay?</data>
I've put the whole thing on pastebin for convenience:
http://pastebin.com/qk2PHdaw
And the main dialogue file mirrored here:
http://pastebin.com/V0XEWcrj
Its probably been said elsewhere, but I didnt go through any of the Leviathan DLC threads to see; the brainwashed mining colony with a reaper artifact sounds like our missing Aequitas mission.
It'll be interesting to see if they bring back Aequitas.
I looked through the dialog files a bit. And the plot seems to have something to do with Shepard going in a submersible. Meaning the mission takes place under water. Which places the name Leviathan in a new light, since Leviathan is an ancient sea monster in the bible. I don't think it has anything to do with Leviathan of Dis (who is supposed to be in batarian space pre-war). Further, Aequitas does have hotsprings according to the planetary description
Possible, but the only reason we're calling it the "Leviathan" DLC is because the dialogue also discusses the Leviathan of Dis potentially being a rogue reaper.
Although... Perhaps the "rogue reaper" is as a result of the destruction of whatever "artifact" it is that we're discussingThat would have very interesting implications...
It discusses a reaper called Leviathan. The word Dis is never mentioned in the tlk file, at least I couldn't find it.
EDIT
insomniak already mentioned this
Modifié par boeloe, 30 juin 2012 - 07:02 .




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