Was the Ending a Hallucination? - Indoctrination Theory Mark II!
#37176
Posté 02 juillet 2012 - 07:20
#37177
Posté 02 juillet 2012 - 07:20
#37178
Posté 02 juillet 2012 - 07:24
Yes this is true. It works like this in relation to the DLC and in a literal perspective:masster blaster wrote...
Ya but I say it's a big win for the IT Alliance because if it's a rogue Reaper like it says it is then well Control is just some more bullSh** so that leaves Synthesis which I hate and Destroy.
Control: A bad choice for obvious reasons + probable conflict
Synthesis: A rogue reaper? Spells conflict. No utopia for u
Refusal: Leviathan definately strengthens this
Destroy: Mixed messages here. I'm not sure Leviathan would like this one too much
Thoughts?
#37179
Posté 02 juillet 2012 - 07:27
#37180
Posté 02 juillet 2012 - 07:34
#37181
Posté 02 juillet 2012 - 07:36
You mean it would make them easier to harvest? Maybe but it doesn't really matter. They'll kill us all either way.masster blaster wrote...
Also Synthesis could also mean the Reapers are asending the races by adding the gentic material so that the can increase their numbers again, and it's funny because Shepard is human and the Reapers were intreasted in the humans because of their gentic material in which case they use the human DNA and gavve it to all organic and Synthetic life and are now easy to harves instead of just picking one select few of the Specias in each cycle and the Catalyst does state that new DNA would be made but with Reaper coding along with everyliving and non-living thing in the galaxy.
#37182
Posté 02 juillet 2012 - 07:43
Modifié par BansheeOwnage, 02 juillet 2012 - 07:43 .
#37183
Posté 02 juillet 2012 - 07:44
The crucible created ....new...posibilitys.
And I like how the Catalyst made a sarcastic comment
CLEARLY organics are more resourcesful than i thought.
Oh and the whole cleansing fire is some bull because.
Fire keeps on burining until nothing is left and fire can not be control only if you cut of it's food source and fire may be a natural cycle thing but it' order but what the Reapers are doing is interfing with the Laws of nature it's self because they are forcing the exstinction of races one after another and this NO we presereved them in Reaper form they did not ask to but were forced to.
Why should we agree to your terms it's because the God child/Haringer/Reapers are starting to learn the meaning of Death,fear and anxsiaty.
Modifié par masster blaster, 02 juillet 2012 - 07:47 .
#37184
Posté 02 juillet 2012 - 07:46
#37185
Posté 02 juillet 2012 - 07:48
#37186
Posté 02 juillet 2012 - 07:49
#37187
Posté 02 juillet 2012 - 07:52
masster blaster wrote...
Also we have to remember that the Catalyst paueses quiet often to come back with an answer in which case
The crucible created ....new...posibilitys.
And I like how the Catalyst made a sarcastic comment
CLEARLY organics are more resourcesful than i thought.
Oh and the whole cleansing fire is some bull because.
Fire keeps on burining until nothing is left and fire can not be control only if you cut of it's food source and fire may be a natural cycle thing but it' order but what the Reapers are doing is interfing with the Laws of nature it's self because they are forcing the exstinction of races one after another and this NO we presereved them in Reaper form they did not ask to but were forced to.
Why should we agree to your terms it's because the God child/Haringer/Reapers are starting to learn the meaning of Death,fear and anxsiaty.
That fire blahblah was an instant reminder of Oma Desala from Stargate. How very higher-being of the AI...almost...like a god?
#37188
Posté 02 juillet 2012 - 07:56
masster blaster wrote...
Oh is there anything we are forgeting about the EC and how everything in the Original game play is diffrent like the dreams and the Mars new room.
Wait, what? What other changes were made by the EC besides the ending?
#37189
Posté 02 juillet 2012 - 08:00
Personaly I thinkl the catayst also knew that Shepards friends were apart of his/her mind because our squad does infullencs Shepard sometimes as does Anderson, so that could be why Harbinger did not attack the Normandy because it will motivate the player/Shepard to seek out and destroy everything in his/her path since the player/Shepard is in rage by the lose of his/her crew,friends,ship, and mostly of all LI. So it makes sense that Bioware did not want to kill the Normandy right there because none would even bother with the other two Control and Synthesis because there squad and LI are dead so nothing matters to the player and Shepard but to destroy all Reapers no matter what the cost was.
#37190
Posté 02 juillet 2012 - 08:06
#37191
Posté 02 juillet 2012 - 08:07
#37192
Posté 02 juillet 2012 - 08:10
Anderson: It's a shame it took the Reapers to bring them all together.
Garrus: *Shepard* brought them all together.
Anderson: That's what I meant.
#37193
Posté 02 juillet 2012 - 08:21
I was reading a article on some website where the guy thought that the EC was just a method for BW to buy themselfes some more time to complete the "real" ending, that being IT from what I could gather.
So im wondering have that been discussed, and are there any of you that things that, I sure as hell want to but I get the feeling that BW will leave it as it is. And could it even be possible?
I mean the clues if you wish are there in the game, and the hugh amount of plotholes in the sequnce leading up to the ending and so on, and BW said that they would leave the current ending as it is, but that doesnt really mean that they wont show of an IT end later on?
Just wanted to hear your opinions of this!
#37194
Posté 02 juillet 2012 - 09:10
Stretching things out is a good business situation. As long as the natives aren't restless, and well, with the EC, now they ain't.
Ironically, we are among the few NOT satisfied by the EC, the others being the people who looked beyond the happy saccharine ending they got and realized that the whole thing, if meant to be literal rather than allegorical, is a spit in the face of the series and it's themes.
Themes we just spent the last 29 hours observing in every playthrough.
#37195
Posté 02 juillet 2012 - 09:45
I think that the EC was a step in the right direction, still not good but a hell of alot better then the original ending, but honestly, a company who want to keep making money on a series cant do and ending like BW did, right? How many fans will buy the next Mass Effect first contact FPS if they know the end of series?
And DLC that does not change anything in the game?
I dont really see the point in continueing with this series after this, and they have pissed of a lot of fans who wont buy any DLC or pre-order games from BW
#37196
Posté 02 juillet 2012 - 10:08
#37197
Posté 02 juillet 2012 - 10:08
#37198
Posté 02 juillet 2012 - 10:09
mrs.N7 wrote...
Wasn't here for two days... What did you guys discuss in the meantime?
http://social.biowar.../index/12912202
MaximizedAction wrote...
Is that a confirmation, or not?
twitter.com/BioEvilChris/status/219573863359590400
Seems like it.
#37199
Posté 02 juillet 2012 - 10:16
SCJ90 wrote...
@Arian, well mate that was kind of the point with the whole buying some time with the EC to complete the rest.
I think that the EC was a step in the right direction, still not good but a hell of alot better then the original ending, but honestly, a company who want to keep making money on a series cant do and ending like BW did, right? How many fans will buy the next Mass Effect first contact FPS if they know the end of series?
And DLC that does not change anything in the game?
I dont really see the point in continueing with this series after this, and they have pissed of a lot of fans who wont buy any DLC or pre-order games from BW
*sigh* here we go again...
Arian Dynas wrote...
To be entirely honest with you?
I don't think the EC was planned at all.
Does that mean I doubt IT? Heck no.
I think that the EC is Bioware doing EXACTLY what they said, making things more clear so that people can comprehend the ending better. For the simple fact that I think and continue to beleive their DLC plan worked out something like this;
1). Start up the ANN twitter feed, giving "Live realtime accounts" of the war and the events leading up to it, place the timeline to start the invasion on March 6th.
2). Design Mass Effect 3, plant clues both subtle and obvious to draw the interest of the fans, the ending is designed to be strange, out of place, but ultimately fulfilling and capable of satisfying the fans for now. Multiplayer is implimented to keep fan interest up. Fans keep speculating about the strange, out of place ending, staying involved and interested where normally they would finish the game and that would be the end of their thoughts on the subject.
3). Do weekly multiplayer events to make sure that the fans keep playing, even the casual ones, also integrate a story into multiplayer, since A. That's what Bioware does, and B. It gets fans involved in the story, they get to feel like real soldiers in the war. Multiplayer events coincide with classified major operations in the war, usually announced by Admiral Hackett.
4). Release single player DLC which again raises fan involvement and interest and keeps them playing, as well as speculating as more evidence and information comes in over time, in the ANN timeline, it is announced via the Twitter feed (usually the day before) and launched on the dates the events take place on.
5). Release multiplayer packs, representing various forces that enter the war over time, such as the Quarians and more Krogan as forces swell and increase, reflecting the alliegance of various forces, as well as their maneuvers against the Reapers. Which also keeps ME3 in the front of fans minds, interested, involved. thinking about, speculating.
6). Keep updating the ANN twitter feed, which eventually reaches the date of Chronos Station and the Seige of Earth, then to great fanfare, a final ending DLC is released, in which it is revealed the ending was in fact a big mind **** and that Shepard was facing indoctrination, some fans having realized this before, they reveal the numbers from the legend saves, showing the number of people they "indoctrinated" before allowing people to download this DLC, which follows the choice from their Legendsave, forcing them to live with the choice they made, showing them a different result and mission depending on their choices.
7). Mac Walters and Casey Hudson share a bottle of bubbly with Dr. Musyka and Gamble.
Unfortunately, they flubbed the "satisifed" part of the ending, but got the "strange and out of place" part spot on, so they need to make it clearer that it was intentional, so to salvage their original plan, they have to make the EC, which they didn't expect to have to make, and thus they are forced to defend the artistic integrity of their ending, which was meant to be intentional, yet most fans refused to interpret from the get go, not having to expect interpretative value from a videogame. It explains their comments that they didn't expect to make the EC, why they seemed "hurt" that we didn't like the ending, why they defended their artistic integrity so hard, and why they refused to change the endings that are, from face value, a bunch of stinkers, but from IT perspective, are positively brilliant.
Though I don't expect them to be following their original plan now, from the fan backlash, they likely decided it was a far better idea to just make the EC and squeeze in the ending content they originally had planned, potentially sans combat to win back the fans.
And even better? The funny thing about it? They aren't losing out on this at all. The only thing on the line is their reputation, which assuming this whole thing was planned will get completely turned around.
Returned copies? They don't lose any money, the distributing franchises like Gamestop and Amazon do, (considering Origin flatly refused refunds) and the only thing they maybe lose from them is reputation, which if they turn it around by revealing this massive plot twist? They just earned back AND MORE.
Sold games? Put in the used bin? Cerberus network all over again baby, people buy those used games, they already got their money from producing them, now they get to charge an additional $15 for the actual ending. Cash money.
Well what about the people who sold their games? Wouldn't you go out to buy another copy of one of the greatest games ever that was suddenly vindicated by the most epic twist in videogame interactive storytelling history? Especially since now with an ending suited to it, it's perfect? They just sold the same game to a person TWICE. Jackpot.
Lost reputation due to the worst ending in videogame history? Not quite, it's now being actually advertised as "The Most Talked About Ending in Years!" and there's no advertisement like free advertisement, and you KNOW people will buy it out of morbid cuiriousity to see if the ending is really that bad, and plenty will remember the good parts and think "Hmm, that game was fantastic for 98%" and potentially go back to buy the other two. Ca-CHING!
And the prestige! (not the Christopher Nolan flick) Bioware suddenly will be rocketed to the top again as brilliant storytellers, completely vindicated in the eyes of even their most curmudgeonly fans after the supposed fiasco of DA2, as well as having pulled off a plot twist that would make M. Night Shamaylan cry in jealousy, something other developers will dream of copying, but being completely unable to, cementing Bioware's reputation as tops in the videogame storytelling biz. EA will have conquered their reputation as this evil monolithic company, concerned only with making money (yet ironically, will be making more bank than ever, hmm funny, seems people don't mind that when they get what they want out of it.)
And revealing something this big? After the treatment the ending got on the news, you can BET this will be plastered EVERYWHERE. Yet more free advertisement. Not to mention everyone and their literature professor will be talking about it and dissecting it ala Kubrickian methods for years to come (just like we are now) they will have cemented their place as videogame legends.
Not to mention this will be a HUGE jumping off point for an entire FRANCHISE, Mass Effect just became mainstream, nearly as much as Star Trek and Star Wars, with a feature length movie, comic books, videogames, statuettes, three award winning games, the top of their respective markets, novels, patches, tee shirts, anime, all dragged into the limelight.
Think about it greedily if you must, EA is full of smart, undeniably greedy people, do you honestly think they would possibly turn down a gold mine like this, with literally NO downside? With movies and anime and novels and every kind of merchandising swag under the sun coming out with the Mass Effect name, ME is a franchise they are pushing HARD. IT is a win-win suitation for them, if Bioware DIDN'T do it or plan it, EA would be leaning on them anyway TO do it, their artistic integrity be damned! And yet Bioware gets to pull off a first in gaming, a truly interactive, involving storytelling experience, involving REAL roleplaying (not just Paragon and Renegade choices) with actual interprative vaue just like any well written novel, and a genuine artistic value.
It is literally a win-win suitation. And If I can think of it, you can bet your bollocks that EA and Bioware would.
#37200
Posté 02 juillet 2012 - 10:31




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