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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#37526
Eryri

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clennon8 wrote...

Unfortunately, I think Epyonx is right.  I even posted this last night:

clennon8 wrote...

Hi all. I hesitate to bring this up, because I don't think it helps IT, but... You know that Harby "Serve us" sound that we've been talking about? Did you all realize that sound occurs one other time during the Priority: Earth mission? It occurs right at the beginning of that cut-scene with the Destroyer walking through downtown London, just before it blasts that squadron of asari commandos and then turns its beam on a group of krogan. I was just playing through the mission this evening and came across that. It sure sounded like pretty much the same sound anyway.


I don't think it disproves an IT interpretation necessarily, just because we hear it from multiple reapers.

We know the Reapers want to indoctrinate as many as they can to make harvesting easier. Maybe "Serve Us" is their catchphrase while zapping everyone they can with infrasound.

Doesn't quite have the ring of "Exterminate!" or "Resistance is futile!" admittedly... 

Modifié par Eryri, 02 juillet 2012 - 08:36 .


#37527
invetro

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EpyonX3 wrote...


I did. Those aren't reaper noises. Those are keeper sounds. They have clicking robitc insect voices. Groaning is new but it could be because it's grabbing a helmet that could be of use and it's happy to find it.


I can hear the keeper sounds, the reaper growl I can hear when the sound of a weapon discharging comes in around the six second mark. Maybe it's still too faint to hear, it's incredibly subtle.

#37528
legaldinho

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dreamgazer wrote...

legaldinho wrote...

10 secs before evac, harby was shooting at Shepard's squadmates, nearly killing them. The idea that he is anger-managing shep is so utterly deluded, I can't even believe I'm having to spell this out. If that's the motivation why kill anyone? Why target the squadmates?


Did the squad-mates die, outside of soldiers that Shepard might lump into the category of "faceless forces killed by the Reapers"? Demoralization differs from vengeance.  Killing the Normandy and her crew would burn faces in Shepard's mind.

By the way, using words like "deluded" is a real simple way to stop a conversation, as you'll lead the listener of said comments to make the same generalizations.




Wow.

#37529
EpyonX3

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dreamgazer wrote...

EpyonX3 wrote...

dreamgazer wrote...

legaldinho wrote...

You think harby doesn't shoot the normandy because it might anger shepard... when the normandy's there to evac his squadmates... which harby nearly killed...

On that basis, I'm very happy for you to take your views elsewhere, mate.


Considering the fact that the catalyst knows of Shepard's importance, and that the catalyst is the collective conscious of the Reapers (including Harbinger), yeah.

At this point, Shepard is the gateway to a potential post-cycle Control or Synthesis universe, where the Reapers remain alive.  Going in with a head full of dead squadmates and a blown-up Normandy that their "leader" knocked out of the sky would pretty much nix that idea. 


Unless you saved the collector base and only have control as an option.


Then Shepard's low on options. And that's only in the case of a Low EMS, correct?  It's a limitation of the Crucible's construction. 


I said that because in the case with low ems, Harbinger kills your squad right in front of you. But if you only have control, then the whole thing about leaving your squad alive so that he doesn't hate the reapers as much gets fuzzy.

Also, pre-EC i'd agree that low EMS is the reason why the option count is low, becuase you had low EMS and not enough hands to build it right.

But post-EC it's clearer why the option are small. The crucible take heavy fire before it docks. It could be that all the other options where damaged except for one, the one that was fueled by reaper tech.

Modifié par EpyonX3, 02 juillet 2012 - 08:36 .


#37530
paxxton

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EpyonX3 wrote...

insomniak9 wrote...

EpyonX3 wrote...

paxxton wrote...

insomniak9 wrote...

Reaper vs Maw

Don't forget to watch this :P

This is a distinct sound from Harby's as you can hear in the video posted by EpyonX3. Listen for 6-7 seconds to hear both.
http://www.youtube.c...sD17Ovyk#t=290s


It's the same sound. Just has different speeds with the same pitch.


Harbinger? So we're now to believe that Harbinger got owned by the Maw on Tuchanka? :blink:


No. The point is that the sound from harbinger is not a unique one. It's a standard reaper sound that we've all heard before but never paid any attention to it.

But in that sound file there are 2 sounds (at 4:50 and 4:55).

#37531
Urdnot Amenark

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I'm so glad they didn't entertain the Indoctrination theory, although I'm sure there will be some explanation for this that someone uses to support it.

#37532
insomniak9

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Eryri wrote...

I don't think it disproved an IT interpretation necessarily. We know the Reapers want to indoctrinate as many as they can to make harvesting easier. Maybe "Serve Us" is their catchphrase while zapping everyone they can with infrasound. Doesn't quite have the ring of "Exterminate!" or "Resistance is futile!" admittedly... 


Although I've just posted the video showing the Tuchanka-Reaper mumbling the same crap whilst it's getting owned by a Maw. It isn't trying to indoctrinate the Maw :huh:

#37533
HellishFiend

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invetro wrote...

invetro wrote...

soundcloud.com/invetrolives/citadel-sounds/s-V4Vwi

I bumped the volume on the Citadel scene before Shep arrives. Hopefully the sounds I mentioned some pages back are now audible. All I've done here is give a volume boost on the quiet parts (groan and faint reaper noise) and cut the volume of Sheps arrival/wake up noise so I don't deafen anybody. The first few seconds are the keeper with the helmet, and the ambient noise is actually pretty similar to the ambience in the breath scene, although I'm still pretty certain Shep is in London at the end.


Has anyone listened to this yet? Any thoughts at all why there's groaning when everyone up there is dead at the exact moment the keeper is removing the helmet from "Coats"?

I get the impression from the added weirdness that for everything Bioware explained that went against IT, they had to add something else in to work with IT.

Also, more speculations. What if that particular beam transported Shep directly onto Harbinger. A couple of full on hallucinations and Shep wouldn't know any better.


I dont know what to make of it, to be honest....

#37534
Parabolee77

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 I know I don't post often enough in this thread. But just so you all know, I lurk the crap out of it.

Anyway just wanted to let you all know that I have started updating the Mass Effect Indoctrination Blog with content related to the Extended Cut.

Expect to see a LOT of new content over the coming weeks. Once I start getting all the evidence up please feel free to PM me if you think I have missed any important points.

MassEffectIndoctrination.blogspot.com

Modifié par Parabolee77, 02 juillet 2012 - 08:40 .


#37535
Eryri

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insomniak9 wrote...

Eryri wrote...

I don't think it disproved an IT interpretation necessarily. We know the Reapers want to indoctrinate as many as they can to make harvesting easier. Maybe "Serve Us" is their catchphrase while zapping everyone they can with infrasound. Doesn't quite have the ring of "Exterminate!" or "Resistance is futile!" admittedly... 


Although I've just posted the video showing the Tuchanka-Reaper mumbling the same crap whilst it's getting owned by a Maw. It isn't trying to indoctrinate the Maw :huh:


True, but it might still be trying to indoctrinate Shepard.

#37536
paxxton

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insomniak9 wrote...

This is during the EC-added evac scene. Those same dreamy trees, swaying in the same dreamy way.

Posted Image


Wow. We should convert to Literalists now. Posted Image

#37537
clennon8

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SERVE US has been debunked, as far as I'm concerned. Not sure whether to be sad or glad. That was about the last bit of IT evidence I was clinging to.

#37538
EpyonX3

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Eryri wrote...

EpyonX3 wrote...

[*]snip

1) The trees on the field are not the same in appearance or size to the ones in your dreams. The shrubs are not in your dreams either.

[*]
[*]I was watching footage of it the other night, and although the shrubs in the dreams tend to be larger, they do wave in the breeze in the same peculiarly unnatural way that the ones around the beam do.


Not impossible that bioware reused the same animation procedures for shrubs caught in wind.

#37539
dreamgazer

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HellishFiend wrote...

Dreamgazer, I'm really confused as to what you believe here. Your sig is a "Catalyst deserves less trust" banner, yet you believe what he says about being the collective consciousness of the Reapers? And he supposedly wants Shepard to live so that he can make it to the Citadel, possibly be killed by TIM anyway, and then be given the option to supplant him or destroy him outright, on the off chance that he'll buy into the synthesis propaganda? In my humble opinion, that fits the definition of grasping at straws far worse than the IT interpretation. 


My opinion is that the Reapers have an agenda, and they're manipulating Shepard in some fashion. The Catalyst isn't neutral, nor is he an infallible source of information.  I'm still making up my mind over whether the Citadel sequence happens in real time or if it's actually a construct in Shepard's mind (Harby blast knocked Shepard out, and the decision chamber happens in his head), but the decisions actually happen.  How your Shepard is influenced by the Reapers, however, remains a gray area.

Guys, you have to realize that the events that occur in the story have to happen in the spectrum of broad belief, for an audience to actually grasp. Think about whether the people experiencing the story would buy into the idea that everything we're seeing is just a lie. 

#37540
EpyonX3

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paxxton wrote...

insomniak9 wrote...

This is during the EC-added evac scene. Those same dreamy trees, swaying in the same dreamy way.

Posted Image



Wow. We should convert to Literalists now. Posted Image




Those trees were always there though. Even before EC.

Modifié par EpyonX3, 02 juillet 2012 - 08:41 .


#37541
paxxton

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Empty emptiness is empty squared.

Modifié par paxxton, 02 juillet 2012 - 08:43 .


#37542
invetro

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HellishFiend wrote...


I dont know what to make of it, to be honest....


You and me both then. It's probably a false positive as far as IT goes, like the laughter on the crew deck aboard the Normandy.

#37543
Xavendithas

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Parabolee77 wrote...

 I know I don't post often enough in this thread. But just so you all know, I lurk the crap out of it.

Anyway just wanted to let you all know that I have started updating the Mass Effect Indoctrination Blog with content related to the Extended Cut.

Expect to see a LOT of new content over the coming weeks. Once I start getting all the evidence up please feel free to PM me if you think I have missed any important points.

MassEffectIndoctrination.blogspot.com



Good deal! Keep up the good work!

:wizard::wizard::wizard:

#37544
Eryri

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EpyonX3 wrote...

Eryri wrote...

EpyonX3 wrote...

[*]snip

1) The trees on the field are not the same in appearance or size to the ones in your dreams. The shrubs are not in your dreams either.

[*]
[*]I was watching footage of it the other night, and although the shrubs in the dreams tend to be larger, they do wave in the breeze in the same peculiarly unnatural way that the ones around the beam do.


Not impossible that bioware reused the same animation procedures for shrubs caught in wind.

[*]Again that's very true. But it is a very odd animation. Bioware are capable of much more naturalistic animation, but the way the shrubs move is more like a shadow of a shrub with a moving light source. They seem to change in size slightly as they move and seem oddly flat and two dimensional.

Modifié par Eryri, 02 juillet 2012 - 08:45 .


#37545
insomniak9

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EpyonX3 wrote...

paxxton wrote...

insomniak9 wrote...

This is during the EC-added evac scene. Those same dreamy trees, swaying in the same dreamy way.

Posted Image



Wow. We should convert to Literalists now. Posted Image




Those trees were always there though. Even before EC.


You mean, they were there in that scene which wasn't there when you didn't evac squadmates pre-EC? :blink:

#37546
dreamgazer

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EpyonX3 wrote...

I said that because in the case with low ems, Harbinger kills your squad right in front of you. But if you only have control, then the whole thing about leaving your squad alive so that he doesn't hate the reapers as much gets fuzzy.

Also, pre-EC i'd agree that low EMS is the reason why the option count is low, becuase you had low EMS and not enough hands to build it right.

But post-EC it's clearer why the option are small. The crucible take heavy fire before it docks. It could be that all the other options where damaged except for one, the one that was fueled by reaper tech.


You have the refusal option in the low EMS control situation, right?  Therefore, you can either man the pilot seat for the Reapers, or refuse and allow for a conventional battle to be fought---thus preserving what your squad mates died for.

#37547
LaughingDragon

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This thread is so silly.

There is no indoctrination theory - You want to sum up everything about ME3 in two words? Mac Walters. The dude ran the franchise into the ground face first. The catalyst is real, what happens in the game really happens, I'm sorry it's that bad but it is.


MAC WALTERS INTERVIEW

I saved the Rachni in the first game, and there was a little tease about them in Mass Effect 2. How big of a repercussion do choices like that have in this game? Will get to play a mission that someone who killed the Rachni wouldn’t get?

The thing I will say about Mass Effect 3 is that the choices you’ve made previously, and the differences that those choices represent, are much bigger than they’ve been in the past. There are certain missions that are simply not available at all because of something you’ve done in the past. Those are usually on a smaller scale. Is Conrad Verner alive or dead? [The presence of the Rachni] has huge consequences in Mass Effect 3. Even just in the final battle with the Reapers.

Was there anything else you wanted to reincorporate from the first game?

I think Mass Effect 3 is going to feel like a combination of the first two games. Mass Effect 2 is very much about characters. We focused on the deadly dozen. It was very character-focused. The difference in 3 is that a lot of the characters are returning characters. We don’t have to give you the same backstory. It’s more about where they’ve been.You know, with Mass Effect 1, everything that we did was brand new. In Mass Effect 2, there was a little bit of new stuff. In Mass Effect 3, while there is new content, we also had to realize that we’re wrapping things up

You’ve established that this is the end of Shepard’s story. How difficult is it crafting an ending to a big saga like this?

There’s a sense that Shepard is getting a bit tired of it all. Without it becoming complaining or whining, I wanted to get a sense of that tired soldier who’s been there and done it.

 


We're trying to make sense out of writing that came from a guy who is quoted as saying the above?? Cmon guys get with the program!

Modifié par LaughingDragon, 02 juillet 2012 - 08:47 .


#37548
HellishFiend

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dreamgazer wrote...

HellishFiend wrote...

Dreamgazer, I'm really confused as to what you believe here. Your sig is a "Catalyst deserves less trust" banner, yet you believe what he says about being the collective consciousness of the Reapers? And he supposedly wants Shepard to live so that he can make it to the Citadel, possibly be killed by TIM anyway, and then be given the option to supplant him or destroy him outright, on the off chance that he'll buy into the synthesis propaganda? In my humble opinion, that fits the definition of grasping at straws far worse than the IT interpretation. 


My opinion is that the Reapers have an agenda, and they're manipulating Shepard in some fashion. The Catalyst isn't neutral, nor is he an infallible source of information.  I'm still making up my mind over whether the Citadel sequence happens in real time or if it's actually a construct in Shepard's mind (Harby blast knocked Shepard out, and the decision chamber happens in his head), but the decisions actually happen.  How your Shepard is influenced by the Reapers, however, remains a gray area.

Guys, you have to realize that the events that occur in the story have to happen in the spectrum of broad belief, for an audience to actually grasp. Think about whether the people experiencing the story would buy into the idea that everything we're seeing is just a lie. 


Consider two important factors, though. 

What we know about indoctrination.
&
Bioware stating that they want us to feel what Shepard feels from a first person perspective.

When you put those two things together, anything is fair game, including the idea that everything we're seeing at any given point is just a lie. 

#37549
EpyonX3

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paxxton wrote...

EpyonX3 wrote...

insomniak9 wrote...

EpyonX3 wrote...

paxxton wrote...

insomniak9 wrote...

Reaper vs Maw

Don't forget to watch this :P

This is a distinct sound from Harby's as you can hear in the video posted by EpyonX3. Listen for 6-7 seconds to hear both.
http://www.youtube.c...sD17Ovyk#t=290s


It's the same sound. Just has different speeds with the same pitch.


Harbinger? So we're now to believe that Harbinger got owned by the Maw on Tuchanka? :blink:


No. The point is that the sound from harbinger is not a unique one. It's a standard reaper sound that we've all heard before but never paid any attention to it.

But in that sound file there are 2 sounds (at 4:50 and 4:55).


Oh Sry paxxton I thought you were comparing the sound at 4:50 to the link above not the two sounds in the one clip.

They are different sounds but seem similar to an extent.

#37550
paxxton

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insomniak9 wrote...

EpyonX3 wrote...

paxxton wrote...

insomniak9 wrote...

This is during the EC-added evac scene. Those same dreamy trees, swaying in the same dreamy way.

Posted Image



Wow. We should convert to Literalists now. Posted Image




Those trees were always there though. Even before EC.


You mean, they were there in that scene which wasn't there when you didn't evac squadmates pre-EC? :blink:

Hahaha! You said it! Posted Image