HellishFiend wrote...
dreamgazer wrote...
I like the notion behind it. I really do, and it's why I've defended the idea for a while under the heat of the rest of the forum, since it's within BioWare's creative DNA. But if there was an opportunity to telegraph a resolution to the broad kind of indoctrination you're suggesting, the EC was it. All eyes were on it, anticipation was high, and BioWare knew this.
They added elements that strengthen versions of that interpretation. That's a good thing. But they missed THE opportunity to deliver on the theory. You have to think about the fact that delivering on the theory will completely negate all of the people's opinions out there (and on the board) about their choices, which vary. And some people's renegade Shepard might WANT to exact control, or realign everyone's DNA. If they do anything to strengthen belief in the IT camp, I think it's going to run parallel with the story as an interpretation. And it's a fine interpretation, folks.
I disagree. I think what the EC does fits quite well in the context of IT.
What does Indoctrination do? It makes you see what you want to see in order for you to believe in Reaper goals.
What were the endings as we original had them? I think "multi-colored blank slates" is apt. Then what happened?
Bioware takes all the fan feedback and mushes it together into an EC that is exactly what literalists wanted to see.
Thus they are now in exactly the same situation an indoctrinated individual is in. Their desires have been manipulated in an attempt to get them to believe in 2 of the very concepts we've thematically been driven to oppose for over 100 hours of gameplay and storytelling.
When are they going to deliver on it? At the end of the DLC cycle, and keep up with the manipulation? That's the window.
You have to realize that there are Shepards out there---renegades, evil ones---who might want to lord over everybody as a Reaper God, or rearrange everyone's DNA. And there are people out there who have justifiable reasons for earnestly implementing them. Negating all that will kill the perception for a wide, wide audience and ruin the resolution for their Shepards, those who enjoy all facets of the lore.
As I've said, you can take the information that's present in the EC and craft a great interpretation---yeah, including the hyper-satisfying, overblown visions of control and synthesis. But there's the terms of realistic implementation to consider here. The Destroy and Refusal endings offer a certain amount of malleable hope that work within the realm of interpretation. They can be extrapolated on, but BioWare's saying "NO" on post-ending DLC right now.
Destroy is the most popular choice, of course, and they can use that with future DLC if they wanted to. Hell, they
might, given the IT's popularity among some audiences. But doing so in a way that kills the perception people have had of their games would not bode well, and the "don't install it" argument really doesn't work in this instance. People want to experience what they can of the universe, and BioWare knows this.