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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#37626
Rosewind

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MaximizedAction wrote...

Rosewind wrote...

Finally had the heart to finish the game with EC and you know what..... I am still confused.... I think because of the breathe scene is confusing me, and the fact that the kid still is confusing even with the explanations.


Hey, welcome back!

Did you try all the endings?


Nope I literally just did my destroy ending just then. And did any one notice that he didn't say that edi, the geth and the relays were going to be destroyed. And he a HYPOCRITE!!!

#37627
Rosewind

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paxxton wrote...

@Rosewind: Hey there! Which ending did you choose?


Destroy, cause I wanted to see if they extended on the breathe scene.....

#37628
Simon_Says

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GethPrimeMKII wrote...

Rejection raises so many questions for me. Why have it at all if it's pretty much the game over button? Why is Harbinger angry when you refuse to play his game? If that choice turns the entire galaxy into reaper chow, why does he become angry when you pick it? Why not encourage you to refuse it all if it just dooms the galaxy? You think his anger would be saved for those who choose destroy, but he's offering you the choice to destroy them completely.

I believe both destroy and refuse allow Shepard to regain control of her mind. The difference is that destroy represents a willingness to use the crucible, while refuse represents the courage to stand up to the reapers without it.

Could be anger. Or it could just be a scare tactic. Or it's Shepard breaking through the illusion. And I agree. Mass Effect is founded on the premise that inaction is not the best way forward.


Turbo_J wrote...

If Sovereign uploaded itself to the Citadel, the cycle would be over. It would have opened the Citadel and activated the relay long before ME3 takes place and would have rendered ME2 and the collectors completely unnecessary.

Except that a group of Protheans managed to sabotage the Citadel specifically to prevent automated or remote activation. Makes one wonder if those Protheans realized what the Crucible actually could do (empower the reapers) and thus instead of building/completing/triggering their crucible they instead built a mass relay and did what they could to properly sabotage the reapers' efforts. In which case yeah, blowing up a part of the Citadel (i.e. sabotaging it) to unleash Kool-Aid Red makes a little more sense thematically.

EpyonX3 wrote...

Yeah I wouldn't use stealth drives as a good reason anymore. That suggests that Harbinger can only see heat signatures of ships. That's obviously not the case as he's hitting soldiers as well.

I do still believe that there are two other possibilities, in which both could be true at the same time.

1) The Reaper IFF that the Normandy has is faking Harbinger out long enough for the Normandy to do it's thing.
2) Harbinger doesn't take a shot or two at the Normandy because it will give an opening to Hammer to advance towards the beam. If you look at the wreckage when Shepard wakes up, you'll see that a Mako and some soldiers made it really close, just a second or two away. Going after the Normandy would have given them just enough time to slip through.

The Reaper IFF idea would also explain why the destroyer in the prologue didn't shoot down the Normandy either. As for Harbinger's ability to shoot down targets becoming saturated, what about when Harby explicitly takes a few seconds to gasp at Shepard, "S̕͢͟e͘͝r̕͢͟v̡e̸̛͝ ́͞u͜͟s͏̀!͜" and then unleashes a single laser at Shepard. Then again that could simply have presented the opportunity for those poor bastards you mentioned to make it so close.

Raistlin Majare 1992 wrote...

The Crucible was still not connected when Harbinger let the Normandy go, the Catalyst had not been altered yet and should by all logic be continuing the cycle as normal meaning letting your greatest enemy and his closest allies live makes no sense.

This relies on taking the Starbrat's word that the Crucible actually changed it. The reapers were explicitly aware that the Crucible could do something to them. There were also likely in a better position to know exactly what.

HellishFiend wrote...

I apologize if my tone comes off as hostile, because that is never my intention with any of my posts. But how else would I make that point? If you could hear my vocal inflection you'd know I wasnt being rude, but the fact of the matter is that I feel you are not considering all of the information we have on indoctrination when coming up with what you feel is the best explanation for the events that take place during the charge. We are.

dream trees and shrubs
ashley/kaidan corpse piles
infinite supply of generic alliance troops charging at the beam
Normandy comes out of nowhere when we already know it had rejoined the sword fleet
harby doesnt fire at anything while you chat with your teammates
3 of the last 4 beams that Harby fires are sound only, and cant be seen
the last beam harby fires at shep is out of sync with it's beam sound, and you hear a strange tone at first instead
That's not even a complete list, either.

Remember that harbinger was standing right there, broadcasting indoctrination as all reapers do. And we know from the derelict reaper mission in ME2 that indoctrination can cause visual and auditory hallucinations even when the subject is awake. This would explain the dream foliage that shouldn't be there, why more appears after Shepard gets shot down, as well as the Ashley/Kaiden corpse piles.

As was mentioned before, Normandy could simply have been sent in pursuit of Harbinger by Hacket.

Infinite supply of generic soldiers is probably just a gameplay mechanic like the infinite ammo pistol. What you should be asking is why Harbinger doesn't shoot Shepard down even if the player doesn't move Shepard at all. As for the discontinuity between laser sound and sights, could just be the devs didn't properly coordinate everything, or it could again be hallucinations applied to confuse and disorient. I know it's weak. Then again discontinuous laser fire doesn't convince me either.

So from where I'm looking the run for the conduit could have been reality overlayed with indoctrination as much as it could have been a sequence dreamed by a comafied Shepard. I guess we'll just have to agree to disagree.

Modifié par Simon_Says, 02 juillet 2012 - 09:52 .


#37629
GethPrimeMKII

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LaughingDragon wrote...

GethPrimeMKII wrote...

I honestly don't get literalists. You whine and moan that the story makes no sense. We give you a highly plausible explanation, with evidence taken from the game's lore and literature, and you spit it back at our faces and call us idiots. 

 

I don't think you're idiots. I think the IT is actually better than the real story. I wish the IT was true because I wish a series I loved as a fan wasn't drove into the ground so hard. 

I just know that it's not what the lead writer was thinking. When they wrote it, in their mind, the catalyst is real, the choices are real, what happens happens. etc





One bit of advice. If you come in shooting with words like "this thread is silly" people will assume you're just another hostile troll. 

The fact that s**t doesn't make sense is part of what gives IT its strength, because there is no other plausible exaplanation. 

#37630
paxxton

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Rosewind wrote...

paxxton wrote...

@Rosewind: Hey there! Which ending did you choose?


Destroy, cause I wanted to see if they extended on the breathe scene.....

Did they? Posted Image

#37631
HellishFiend

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Turbo_J wrote...

Nicely laid out.

"...and their sacrifices have no honor if the mission fails."

How many times does Shepard say 'stay focused'? We all should have been paying as much attention to those words as the NPC that was being addressed at the time. What is your mission?


Unfortunately these players have fallen victim to the time tested tactic of Razzle Dazzle

#37632
Guest_Sareth Cousland_*

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Turbo_J wrote...

Nicely laid out.

"...and their sacrifices have no honor if the mission fails."

How many times does Shepard say 'stay focused'? We all should have been paying as much attention to those words as the NPC that was being addressed at the time. What is your mission?


Thanks :)

Javik: "Shepard, you still believe you can get through this with your honor intact. Stand in the ashes of a trllion dead souls and asks the ghosts if honor matters. The silence is your answer." - Only at the end is Shepard faced with a decision that could affect his honor.

Garrus: "If some over here have to die so that over there millions can live, could you pull the trigger?" - Only through the ending choice is this question given meaning.

Javik "Do not waver. Victory is never won without difficult choices." - "I've had to make plenty of those" - "There may be more!" - Again, only through the ending choice is this given relevance.

Those are not 100% quotes, but they are pretty accurate. And they all point to one result: There is only ONE choice.

#37633
Rosewind

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paxxton wrote...

Rosewind wrote...

paxxton wrote...

@Rosewind: Hey there! Which ending did you choose?


Destroy, cause I wanted to see if they extended on the breathe scene.....

Did they? Posted Image


No..... they still show it just before the credits, I am more confused now then i was before lol.

#37634
Leonardo the Magnificent

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Another question for the IT crowd, this time regarding the Refusal ending! (I'm sure you've already discussed this to death, but I don't feel like lurking through this huge thread)

Simply put, why does the refusal ending, which is essentially rejecting all of the Reapers' choices, give no indication of breaking free of indoc. while Destroy, which is still one of the Catalyst's options, gives the breath scene, or a scene of "waking up?"

#37635
insomniak9

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Simon_Says wrote...
*snip*Infinite supply of generic soldiers is probably just a gameplay mechanic like the infinite ammo pistol. What you should be asking is why Harbinger doesn't shoot Shepard down even if the player doesn't move Shepard at all. As for the discontinuity between laser sound and sights, could just be the devs didn't properly coordinate everything, or it could again be hallucinations applied to confuse and disorient. I know it's weak. Then again discontinuous laser fire doesn't convince me either.

So from where I'm looking the run for the conduit could have been reality overlayed with indoctrination as much as it could have been a sequence dreamed by a comafied Shepard. I guess we'll just have to agree to disagree.


If you watch the entire run, every single beam has a sound attached to it, and there's a lot of them. 
The only one's that don't, are once the Normandy is flying away. There are 3 very intentional beam noises, with no visible laser.

#37636
paxxton

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Rosewind wrote...

paxxton wrote...

Rosewind wrote...

paxxton wrote...

@Rosewind: Hey there! Which ending did you choose?


Destroy, cause I wanted to see if they extended on the breathe scene.....

Did they? Posted Image


No..... they still show it just before the credits, I am more confused now then i was before lol.

We are gearing up for Mass Effect 4, you know. If ever, IT will be revealed in it.

#37637
Guest_Sareth Cousland_*

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Leonardo the Magnificent wrote...

Another question for the IT crowd, this time regarding the Refusal ending! (I'm sure you've already discussed this to death, but I don't feel like lurking through this huge thread)

Simply put, why does the refusal ending, which is essentially rejecting all of the Reapers' choices, give no indication of breaking free of indoc. while Destroy, which is still one of the Catalyst's options, gives the breath scene, or a scene of "waking up?"


That was a little tougher to figure out. If you assume under the IT that control, synthesis and destroy are choices in Shepard's mind, refusal is the refusal to make a choice. Destroy means you follow through with your intent to destroy the Reapers, at any and all costs. Refusal means you do not have the guts to make the tough, but necessary decision - and that's what it would take.

Modifié par Sareth Cousland, 02 juillet 2012 - 10:03 .


#37638
Silent Rogue

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Hey IT-ers. Still going strong, huh? I thought I'd just go off-topic here for a sec and share something with you all. You've got to listen to this!

#37639
insomniak9

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Leonardo the Magnificent wrote...

Another question for the IT crowd, this time regarding the Refusal ending! (I'm sure you've already discussed this to death, but I don't feel like lurking through this huge thread)

Simply put, why does the refusal ending, which is essentially rejecting all of the Reapers' choices, give no indication of breaking free of indoc. while Destroy, which is still one of the Catalyst's options, gives the breath scene, or a scene of "waking up?"


Destroy is taking an active stance towards defeating the Reapers; stamping your feet and saying "I won't do it!" is exactly the kind of inaction that Javik tells you won't work.

As for why Destroy is even an option (a Harbinger-shaped option, I might add...) I think might be revealed in Leviathan DLC, explaining how a Reaper can choose to distance itself from the Consciousness. 

#37640
Ryzaki

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@Hellish: Awesome I get a monocle! *puts on speculation monocle*

And...is Harbinger saying Serve us or save us? I can't make it out.

#37641
HellishFiend

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paxxton wrote...

Rosewind wrote...

paxxton wrote...

Rosewind wrote...

paxxton wrote...

@Rosewind: Hey there! Which ending did you choose?


Destroy, cause I wanted to see if they extended on the breathe scene.....

Did they? Posted Image


No..... they still show it just before the credits, I am more confused now then i was before lol.

We are gearing up for Mass Effect 4, you know. If ever, IT will be revealed in it.


As much as it would royally suck to have to wait that long for the reveal, a Mass Effect 4 that is widely affected by the result of Shepard's Indoctrination would be @(#%ing epic. Excuse the language. 

#37642
Rosewind

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Leonardo the Magnificent wrote...

Another question for the IT crowd, this time regarding the Refusal ending! (I'm sure you've already discussed this to death, but I don't feel like lurking through this huge thread)

Simply put, why does the refusal ending, which is essentially rejecting all of the Reapers' choices, give no indication of breaking free of indoc. while Destroy, which is still one of the Catalyst's options, gives the breath scene, or a scene of "waking up?"


Was talking to some one about the rejection ending and they saying maybe with the dlc's it can add more stuff like allies or weapons so in the end we can defeat the reapers with out having to choose.

Edit: Plus if they put the breathe scene during the rejection ending that would be a HUGE give away lol.

Modifié par Rosewind, 02 juillet 2012 - 10:03 .


#37643
MaximizedAction

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Leonardo the Magnificent wrote...

Another question for the IT crowd, this time regarding the Refusal ending! (I'm sure you've already discussed this to death, but I don't feel like lurking through this huge thread)

Simply put, why does the refusal ending, which is essentially rejecting all of the Reapers' choices, give no indication of breaking free of indoc. while Destroy, which is still one of the Catalyst's options, gives the breath scene, or a scene of "waking up?"


The usual answer: It'd be too obvious. Think about it: Shepard gives epic speech and "OH LOOK he was indoctrinated and broke free, well, NOW I get it". I think something like that would downplay the whole process and effort that was put into also indoc. the player. Refuse is the obvious choice for breaking free.

So, that's not an option (yet?).

#37644
DJBare

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paxxton wrote...
We are gearing up for Mass Effect 4, you know. If ever, IT will be revealed in it.


I'd like to finish Shepard's story before I die of old age.

#37645
Leonardo the Magnificent

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Sareth Cousland wrote...

Leonardo the Magnificent wrote...

Another question for the IT crowd, this time regarding the Refusal ending! (I'm sure you've already discussed this to death, but I don't feel like lurking through this huge thread)

Simply put, why does the refusal ending, which is essentially rejecting all of the Reapers' choices, give no indication of breaking free of indoc. while Destroy, which is still one of the Catalyst's options, gives the breath scene, or a scene of "waking up?"


That was a little tougher to figure out. If you assume under the IT that control, synthesis and destroy are choices in Shepard's mind, refusal is the refusal to make a choice. Destroy means you follow through with your intent to destroy the Reapers, at any and all costs. Refusal means you do not have the guts to make the tough, but necessary decision - and that's what it would take.


However, you're still giving into the Catalyst by accepting one of his new solutions. Even if you destroy the Reapers, you're still abiding by their doctrine, so to speak (not to be confused with agreeing with them). If they were really going with IT, why not use the choice to reject the Catalyst?

#37646
MaximizedAction

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DJBare wrote...

paxxton wrote...
We are gearing up for Mass Effect 4, you know. If ever, IT will be revealed in it.


I'd like to finish Shepard's story before I die of old age.


This, man. So epicshly this!

#37647
paxxton

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HellishFiend wrote...

paxxton wrote...

Rosewind wrote...

paxxton wrote...

Rosewind wrote...

paxxton wrote...

@Rosewind: Hey there! Which ending did you choose?


Destroy, cause I wanted to see if they extended on the breathe scene.....

Did they? Posted Image


No..... they still show it just before the credits, I am more confused now then i was before lol.

We are gearing up for Mass Effect 4, you know. If ever, IT will be revealed in it.


As much as it would royally suck to have to wait that long for the reveal, a Mass Effect 4 that is widely affected by the result of Shepard's Indoctrination would be @(#%ing epic. Excuse the language. 

That + a full game would allow for much longer gameplay than a small DLC. + much more diverse story + improvements that will come with the next-gen consoles.

#37648
Rosewind

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I need a huge where Lex0r when I need him :(

Edit: Hug I mean hug....

Modifié par Rosewind, 02 juillet 2012 - 10:05 .


#37649
paxxton

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DJBare wrote...

paxxton wrote...
We are gearing up for Mass Effect 4, you know. If ever, IT will be revealed in it.


I'd like to finish Shepard's story before I die of old age.

I wouldn't be worried about that. ME4 will be out by 2015 or 2016.

Modifié par paxxton, 02 juillet 2012 - 10:11 .


#37650
Leonardo the Magnificent

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MaximizedAction wrote...

Leonardo the Magnificent wrote...

Another question for the IT crowd, this time regarding the Refusal ending! (I'm sure you've already discussed this to death, but I don't feel like lurking through this huge thread)

Simply put, why does the refusal ending, which is essentially rejecting all of the Reapers' choices, give no indication of breaking free of indoc. while Destroy, which is still one of the Catalyst's options, gives the breath scene, or a scene of "waking up?"


The usual answer: It'd be too obvious. Think about it: Shepard gives epic speech and "OH LOOK he was indoctrinated and broke free, well, NOW I get it". I think something like that would downplay the whole process and effort that was put into also indoc. the player. Refuse is the obvious choice for breaking free.

So, that's not an option (yet?).


Then what does refusal even accomplish in the context of IT at this point?