Forward Operations Base where you meet your crewmates before the final push to the beam.zigamortis wrote...
Ok stupid question but what does FOB stand for.
Was the Ending a Hallucination? - Indoctrination Theory Mark II!
#38976
Posté 04 juillet 2012 - 10:18
#38977
Posté 04 juillet 2012 - 10:22
zigamortis wrote...
Ok stupid question but what does FOB stand for.
Fallout Boy
#38978
Posté 04 juillet 2012 - 10:24
#38979
Posté 04 juillet 2012 - 10:25
I have to agree. I had previously thought it was just primarily hallucination, but too many things aren't adding up. The only question then would be, where does the actual dream begin?
#38980
Posté 04 juillet 2012 - 10:30
Eden Prime in ME1 or Vancouver HQ in ME3Lokanaiya wrote...
@DJBare
I have to agree. I had previously thought it was just primarily hallucination, but too many things aren't adding up. The only question then would be, where does the actual dream begin?
Modifié par paxxton, 04 juillet 2012 - 10:30 .
#38981
Posté 04 juillet 2012 - 10:31
#38982
Posté 04 juillet 2012 - 10:35
paxxton wrote...
Eden Prime in ME1 or Vancouver HQ in ME3Lokanaiya wrote...
@DJBare
I have to agree. I had previously thought it was just primarily hallucination, but too many things aren't adding up. The only question then would be, where does the actual dream begin?
I surely hope that BW doesn't pull a Dallas on us. ME climax? Absolutely. But I think an IT-series, or full game for that matter, would irk me even more than contradictory Starbaby.
Please tell me I'm not the only one.
#38983
Posté 04 juillet 2012 - 10:36
I think that there is a possibility of another Mass Effect game featuring commander shepard.
First let's remember what did they say pre ME3 release -
In one of the early interviews pre E3 2011, right about the time of the Arrival launch, someone did an interview (i think it was casey hudson, but not sure) about upcoming ME3 and the design angle storywise.
I remember some key points from it, (because they left me hopefull and hyped) but am to lazy to find it.
1 - All out galactic war with the Reapers as a setting and background for the story.
2 - Large emphasis on Shepard's story and struggle,
3 - Large focus on the process and nature of indoctrination, never really explained and shown in full in previus games.
4 - The complex main quest would be figuring out the way to beat the reapers, while uniting the galaxy,
5 - The would be different ways and possibilites, some of which could turn out to be false roads. The way to the victory most certainly would not be just pushing an off switch on all reapers, and it won't be some magical device.
With that said - remember, one of the bar-code clues before ME3 reveal, the last of them was Red Herring.
Then we add to it all other known facts, and the IT.
What do we get?
We get ME3 part 2 (whether it is a full game or a DLC not relevant). You know - like in the recent trend with splitting the last part in a huge movie franchise into 2 separate movies. Harry Potter and the deathly hollows parts 1&2, Twillight New Dawn part 1&2 e.t.c.
Thought experiment.
Lets assume for a second - that IT is true. The endings aren't real, and the the last battle - is really a battle of mind (which by the way they stated it is in the collectors edition artbook) - Shepard is fighting for his own identity.
What's our net gain?
1. The war is still far from over, we have not really accomplished anything yet. Reapers are not beaten, earth, and other worlds are not libirated, even the Illusive Man has yet to reveal his plan.
2. Remembering the Red Herring thing crucible is most likely a dudd, It does nothing, or it does something that is for the benefit of the reapers, like blowing up all the mass relays.
Remember. When reapers arrive their tactic is to switch off the mass relay network so they can slowly harvest the devided and isolated planets of the galaxy. But it is never stated that they do it right away or how exactly they do it. What if the crucible plans are hoax planted by reapers so the civilisations in their desperation spent all their efforts building this thing instead of fighting?
3 - storywise it is an ideal split point between parts 1 and 2. what better way to pause the narrative?
Now some major speculation:
1 - Crucible is too convinient. No one knows what it is, what it does, where it originates from, and the plans for it a discovered right at the moment the reaper invasion starts. It is discovered by GLYPH, a VI of uknown origin and age, know for being the shodow broker's assistant, (and really given what we know fro LOSB GLYPH is the real shadow broker.) What is the defining trait of the shodow broker? he helps everyone, though in the process things stay balanced and more or less the same. So his function is to monitor, catalog, cause stagnation - keep thing at certain level. doesn't that sound like cultivating? Remeber what reapers do? They harvest. TLSH - if crucible is real it is lame, cheap and bad writing.. If it is a red herring and a diversion ploy - that would be a really good story.
2 - Reapers can't be beaten by conventional means. Let's think about that. That is really really really thin. We know they can be destroyed. It is extremely difficult, but it can be done. We already killed one reaper in ME1 (which was how by the way? no one seems even remotely interested in that), and during ME3 we did personally kill 3(!!!) small destroyer reapers. Which if you ask me was relatively easy. And then the elephant in the room - INDOCTRINATION. This is the primary reaper tactic, their defining characteristic. There is a catch - omnipotent being doesn't need to indoctrinate anyone. No need. It can do anything, so it just does, not concerning itself with details. just wishes for things to happen. The mere presence of indoctrination as a concept tells us as a fact - Reapers are much easier to beat than they would like us to think. Granted this much easier might be EXTREMELY HARD, but still it is possible, otherwise the would'nt bother with indoctrination and turning people into shock troops. They really wouldn't bother with groundtroops at all. Reapers's tactics is of division and deciet. Of course they posses significant force also,
_____
Come to think of it.... Many times the developers referenced the WWII as a point of inspiration for ME3. Let's think for a moment what hat could mean.
WWII was long an brutal. REALLY LONG. Five years. More so if you start counting from,the september 1, 1939.
Reapers are ****s. Or to be more presise - the Germany.
Then human's are the Soviet Union.
Turians are British.
Asary - America
Salarians - the French.
Batarians - Poland.
The tactic used by the ****s when opening the second front against the soviet union - blietzkrieg - fast crushing strike with a superior force, using the constant momentum for advancing forward, denieng the enemy time to regroup. And it worked. Exactly the same thing reapers did to earth defences, including the arcturus station. But the war didn't end then. It lingered on. And on. And on.
The war with the reapers can't be short. We have yet to see most of it.
Ok, need to stop now.
#38984
Posté 04 juillet 2012 - 10:37
Either.Ardrey wrote...
comrade gando wrote...
demersel wrote...
SubAstris wrote...
That's true, although it begs the question why. Why not if IT is true?
I'm not being bitter, I'm just saying
Why not confirm the IT in the EC?
I'll tell you why.
The press release announcing the EC clearly states one thing - it was not planned. The EC was not in the plan for MASS EFFECT 3 post launch support.
And the IT reaveal was the plan from the get go, which they would really save for the very end.
There you go.
Why spoil the planned grand reaveal in an unplanned DLC aimed at deviating PR damage?
indeed. I dont think EC was planned, it was merely a response to the fan outrage at the original endings. which brings up the question, who i their right mind would think that the original endings were ready to be released in the shape they were in?! Kind of gives perspective on just how out of touch bioware is with their work. If they are planning some kind of big reveal to explain the mess of an ending this game is still in, then it is likely to come later.
I remember the devs tweeting or something at one point saying that they want to have like a huge wtf twist moment, the "luke I am your father" of video games. well, I hate to break it to you bioware but if starbaby is your idea of a huge plot twist then it's hella weak at best. insulting at worst. unless you have something else you're not telling the fans? only time will tell...
And the Star Wars Empire twist was only that big and effective because no one knew about it before the release of the film, save for Lucas and certain actors involved.
I hope that if they plan a final IT ending DLC, they won't let us know about it until it is out...
something like...
"Tomorrow we release the final single player DLC for Mass Effect 3 at no cost! the countdown starts now!" with no further details. That would be a surprise and would be epic.
#38985
Posté 04 juillet 2012 - 10:38
I was getting a bit tired of reading all the other threads' comments about how the EC proves IT is dead. The lack of logic was most disheartening.
I may lurk here for a while!
#38986
Posté 04 juillet 2012 - 10:45
The scene after the turret is of particular interest, normally I would put it down to saving on asset memory, but clearing out the FOB to save memory with the player having full view of it would be poor development, I'm pretty convinced they wanted the player to see it empty and something is wrong.Lokanaiya wrote...
@DJBare
I have to agree. I had previously thought it was just primarily hallucination, but too many things aren't adding up. The only question then would be, where does the actual dream begin?
#38987
Posté 04 juillet 2012 - 10:45
demersel wrote...
I've got a theory. Don't throw rocks at me. Just an opinion. Got really carried away, REALLY Long post. Sorry.
I think that there is a possibility of another Mass Effect game featuring commander shepard.
First let's remember what did they say pre ME3 release -
In one of the early interviews pre E3 2011, right about the time of the Arrival launch, someone did an interview (i think it was casey hudson, but not sure) about upcoming ME3 and the design angle storywise.
I remember some key points from it, (because they left me hopefull and hyped) but am to lazy to find it.
1 - All out galactic war with the Reapers as a setting and background for the story.
2 - Large emphasis on Shepard's story and struggle,
3 - Large focus on the process and nature of indoctrination, never really explained and shown in full in previus games.
4 - The complex main quest would be figuring out the way to beat the reapers, while uniting the galaxy,
5 - The would be different ways and possibilites, some of which could turn out to be false roads. The way to the victory most certainly would not be just pushing an off switch on all reapers, and it won't be some magical device.
With that said - remember, one of the bar-code clues before ME3 reveal, the last of them was Red Herring.
Then we add to it all other known facts, and the IT.
What do we get?
We get ME3 part 2 (whether it is a full game or a DLC not relevant). You know - like in the recent trend with splitting the last part in a huge movie franchise into 2 separate movies. Harry Potter and the deathly hollows parts 1&2, Twillight New Dawn part 1&2 e.t.c.
Thought experiment.
Lets assume for a second - that IT is true. The endings aren't real, and the the last battle - is really a battle of mind (which by the way they stated it is in the collectors edition artbook) - Shepard is fighting for his own identity.
What's our net gain?
1. The war is still far from over, we have not really accomplished anything yet. Reapers are not beaten, earth, and other worlds are not libirated, even the Illusive Man has yet to reveal his plan.
2. Remembering the Red Herring thing crucible is most likely a dudd, It does nothing, or it does something that is for the benefit of the reapers, like blowing up all the mass relays.
Remember. When reapers arrive their tactic is to switch off the mass relay network so they can slowly harvest the devided and isolated planets of the galaxy. But it is never stated that they do it right away or how exactly they do it. What if the crucible plans are hoax planted by reapers so the civilisations in their desperation spent all their efforts building this thing instead of fighting?
3 - storywise it is an ideal split point between parts 1 and 2. what better way to pause the narrative?
Now some major speculation:
1 - Crucible is too convinient. No one knows what it is, what it does, where it originates from, and the plans for it a discovered right at the moment the reaper invasion starts. It is discovered by GLYPH, a VI of uknown origin and age, know for being the shodow broker's assistant, (and really given what we know fro LOSB GLYPH is the real shadow broker.) What is the defining trait of the shodow broker? he helps everyone, though in the process things stay balanced and more or less the same. So his function is to monitor, catalog, cause stagnation - keep thing at certain level. doesn't that sound like cultivating? Remeber what reapers do? They harvest. TLSH - if crucible is real it is lame, cheap and bad writing.. If it is a red herring and a diversion ploy - that would be a really good story.
2 - Reapers can't be beaten by conventional means. Let's think about that. That is really really really thin. We know they can be destroyed. It is extremely difficult, but it can be done. We already killed one reaper in ME1 (which was how by the way? no one seems even remotely interested in that), and during ME3 we did personally kill 3(!!!) small destroyer reapers. Which if you ask me was relatively easy. And then the elephant in the room - INDOCTRINATION. This is the primary reaper tactic, their defining characteristic. There is a catch - omnipotent being doesn't need to indoctrinate anyone. No need. It can do anything, so it just does, not concerning itself with details. just wishes for things to happen. The mere presence of indoctrination as a concept tells us as a fact - Reapers are much easier to beat than they would like us to think. Granted this much easier might be EXTREMELY HARD, but still it is possible, otherwise the would'nt bother with indoctrination and turning people into shock troops. They really wouldn't bother with groundtroops at all. Reapers's tactics is of division and deciet. Of course they posses significant force also,
_____
Come to think of it.... Many times the developers referenced the WWII as a point of inspiration for ME3. Let's think for a moment what hat could mean.
WWII was long an brutal. REALLY LONG. Five years. More so if you start counting from,the september 1, 1939.
Reapers are ****s. Or to be more presise - the Germany.
Then human's are the Soviet Union.
Turians are British.
Asary - America
Salarians - the French.
Batarians - Poland.
The tactic used by the ****s when opening the second front against the soviet union - blietzkrieg - fast crushing strike with a superior force, using the constant momentum for advancing forward, denieng the enemy time to regroup. And it worked. Exactly the same thing reapers did to earth defences, including the arcturus station. But the war didn't end then. It lingered on. And on. And on.
The war with the reapers can't be short. We have yet to see most of it.
Ok, need to stop now.
Liked your comments about glyph and crucible, might be interesting.
#38988
Posté 04 juillet 2012 - 10:45
I *might* be able to buy ME3 being a dream... As long as they released the real ME3 very quickly, there weren't any random superweapons like the Crucible, and the entire thing was beyond epic.
#38989
Posté 04 juillet 2012 - 10:48
Interesting theory.demersel wrote...
I've got a theory. Don't throw rocks at me. Just an opinion. Got really carried away, REALLY Long post. Sorry.
I think that there is a possibility of another Mass Effect game featuring commander shepard.
First let's remember what did they say pre ME3 release -
In one of the early interviews pre E3 2011, right about the time of the Arrival launch, someone did an interview (i think it was casey hudson, but not sure) about upcoming ME3 and the design angle storywise.
I remember some key points from it, (because they left me hopefull and hyped) but am to lazy to find it.
1 - All out galactic war with the Reapers as a setting and background for the story.
2 - Large emphasis on Shepard's story and struggle,
3 - Large focus on the process and nature of indoctrination, never really explained and shown in full in previus games.
4 - The complex main quest would be figuring out the way to beat the reapers, while uniting the galaxy,
5 - The would be different ways and possibilites, some of which could turn out to be false roads. The way to the victory most certainly would not be just pushing an off switch on all reapers, and it won't be some magical device.
With that said - remember, one of the bar-code clues before ME3 reveal, the last of them was Red Herring.
Then we add to it all other known facts, and the IT.
What do we get?
We get ME3 part 2 (whether it is a full game or a DLC not relevant). You know - like in the recent trend with splitting the last part in a huge movie franchise into 2 separate movies. Harry Potter and the deathly hollows parts 1&2, Twillight New Dawn part 1&2 e.t.c.
Thought experiment.
Lets assume for a second - that IT is true. The endings aren't real, and the the last battle - is really a battle of mind (which by the way they stated it is in the collectors edition artbook) - Shepard is fighting for his own identity.
What's our net gain?
1. The war is still far from over, we have not really accomplished anything yet. Reapers are not beaten, earth, and other worlds are not libirated, even the Illusive Man has yet to reveal his plan.
2. Remembering the Red Herring thing crucible is most likely a dudd, It does nothing, or it does something that is for the benefit of the reapers, like blowing up all the mass relays.
Remember. When reapers arrive their tactic is to switch off the mass relay network so they can slowly harvest the devided and isolated planets of the galaxy. But it is never stated that they do it right away or how exactly they do it. What if the crucible plans are hoax planted by reapers so the civilisations in their desperation spent all their efforts building this thing instead of fighting?
3 - storywise it is an ideal split point between parts 1 and 2. what better way to pause the narrative?
Now some major speculation:
1 - Crucible is too convinient. No one knows what it is, what it does, where it originates from, and the plans for it a discovered right at the moment the reaper invasion starts. It is discovered by GLYPH, a VI of uknown origin and age, know for being the shodow broker's assistant, (and really given what we know fro LOSB GLYPH is the real shadow broker.) What is the defining trait of the shodow broker? he helps everyone, though in the process things stay balanced and more or less the same. So his function is to monitor, catalog, cause stagnation - keep thing at certain level. doesn't that sound like cultivating? Remeber what reapers do? They harvest. TLSH - if crucible is real it is lame, cheap and bad writing.. If it is a red herring and a diversion ploy - that would be a really good story.
2 - Reapers can't be beaten by conventional means. Let's think about that. That is really really really thin. We know they can be destroyed. It is extremely difficult, but it can be done. We already killed one reaper in ME1 (which was how by the way? no one seems even remotely interested in that), and during ME3 we did personally kill 3(!!!) small destroyer reapers. Which if you ask me was relatively easy. And then the elephant in the room - INDOCTRINATION. This is the primary reaper tactic, their defining characteristic. There is a catch - omnipotent being doesn't need to indoctrinate anyone. No need. It can do anything, so it just does, not concerning itself with details. just wishes for things to happen. The mere presence of indoctrination as a concept tells us as a fact - Reapers are much easier to beat than they would like us to think. Granted this much easier might be EXTREMELY HARD, but still it is possible, otherwise the would'nt bother with indoctrination and turning people into shock troops. They really wouldn't bother with groundtroops at all. Reapers's tactics is of division and deciet. Of course they posses significant force also,
_____
Come to think of it.... Many times the developers referenced the WWII as a point of inspiration for ME3. Let's think for a moment what hat could mean.
WWII was long an brutal. REALLY LONG. Five years. More so if you start counting from,the september 1, 1939.
Reapers are ****s. Or to be more presise - the Germany.
Then human's are the Soviet Union.
Turians are British.
Asary - America
Salarians - the French.
Batarians - Poland.
The tactic used by the ****s when opening the second front against the soviet union - blietzkrieg - fast crushing strike with a superior force, using the constant momentum for advancing forward, denieng the enemy time to regroup. And it worked. Exactly the same thing reapers did to earth defences, including the arcturus station. But the war didn't end then. It lingered on. And on. And on.
The war with the reapers can't be short. We have yet to see most of it.
Ok, need to stop now.
#38990
Posté 04 juillet 2012 - 10:53
niravital wrote...
Liked your comments about glyph and crucible, might be interesting.
Somewhere here, many-many pages ago i made a long post about how GLYPH is the real shodow broker, and was left behind by the reapers to cultivate civilisations to a certain level, just like the mass realys and the citadel. It has the same color as the catalyst thingy, (only two time we see a hologram like thing of that color) and my thery was that it is the main reason shepard is getting his dreams - glyph being on the normandy slowly indoctrinate the crew. The dreams start right after liara and glyph get picked up on mars.
#38991
Posté 04 juillet 2012 - 10:53
*Laughs*; it's just crossed my mind that Arrival could be the red herring and it's LOTSB we should be looking at, I'd certainly never considered glyph to be any kind of threat, just some cutesy AI pet that you sometimes get in games, but that also makes glyph perfect, it's aboard the Normandy!demersel wrote...
Now some major speculation:
1 - Crucible is too convinient. No one knows what it is, what it does, where it originates from, and the plans for it a discovered right at the moment the reaper invasion starts. It is discovered by GLYPH, a VI of uknown origin and age, know for being the shodow broker's assistant, (and really given what we know fro LOSB GLYPH is the real shadow broker.) What is the defining trait of the shodow broker? he helps everyone, though in the process things stay balanced and more or less the same. So his function is to monitor, catalog, cause stagnation - keep thing at certain level. doesn't that sound like cultivating? Remeber what reapers do? They harvest. TLSH - if crucible is real it is lame, cheap and bad writing.. If it is a red herring and a diversion ploy - that would be a really good story.
Modifié par DJBare, 04 juillet 2012 - 10:54 .
#38992
Posté 04 juillet 2012 - 10:53
Turbo_J wrote...
So it seems Liara is psychic. These lines were also in the original ending which leads me to believe the calculations that alter her dialog were there as well. Points at 'more to come' from where I'm sitting.
Shep: "How are the casualties?"
Liara: "No more wounded, if that's what you mean." - Squadies will all be at the wall.
Liara: "We lost people. Some of the wounded here won't make it." - Squadies will be dead/on the wall.
Remember, this is in the FOB before you lose anyone; unless you didn't talk to Cortez. He was alive in all but one of my playthroughs. When I get 'no more wounded' everyone is alive. I've gotten the 'some won't make it' line with Cortez alive. I think I lost Javik and Garrus in that playthrough.
Have to do some testing and see if there are more than two different replies to Shep's question depending on squad interactions and EMS.
It's not EMS, those lines are based solely on how you do with the turret mini-game...thing. I've gotten all of the responses with 8500+ EMS. If you do poorly and quite a few husks get by, she tells you that the wounded won't make it. If you do extremely well, she tells you that no more wounded have been brought in.
#38993
Posté 04 juillet 2012 - 10:56
#38994
Posté 04 juillet 2012 - 10:56
Something just accured to me: Glyph - the shadow broker's assistant VI - it is the same colour that the catalyst VI is. This is the only other time a tech is using white colour as the representation. In the Shadow Broker DLC glyph states, that he can assume any form suitable for the use of the shadow broker. There is clearly the same tech (shifting panels) used in the area of the citadel right before you meet the catalyst. In the beginning of ME3 Liara states, that it was glyph that help to find evidence of the prothean weapon, crucible, by sotring through the data. With out it, she says, she would never have found it. Protheans poured all of their resources trying to build it, but something went wrong, and they we evidently unable to finish it (or were they?) In ME1 Barla Von, the volus trader on cidatel tells you his take on the shadow broker - that shadow broker has been around for ages, and all his actions alll in all resulted in keeping things at a delicate balance somehow - so the shodow broker with all his action always made sure that things stay the way the are, so no one will gain the upper hand or any kind of advantage - in other words keeping thins at a certain level. And that all he has ever done is consisted with a single personality. In Shadow Broker DLC, we learn that the shodow broker is some random dude, that killed the former Shadow Broker, who most likely also was some random dude. Then we kill him and Liara is the new shodow broker.
and the only commom element is the old ship of mysterios origin and design, and a VI data assistant, that is left there to discover and use by anyone who finds it.
Kndy like the citadel and the mass relay network left behind for anyone do discover to keep calactic civilization on the desired path and at the desired level, don't you think?
And we spend th whole game in a ship with that thing! (and during that time we're having visions and confusing dreams). And we spend the whole game collecting resources of the galaxy to puor it into buidling a device of unknown origin and function, the schematics for which were conviniently found by this thing right at the moment of crysis.... This feels like a set up. and a diversion.
Modifié par demersel, 04 juillet 2012 - 10:57 .
#38995
Posté 04 juillet 2012 - 10:56
I was meaning to respond to this last night but my laptop decided to commit Seppuku.Raistlin Majare 1992 wrote...
Salient Archer wrote...
Anyway, as no new Reapers had been developed since the destruction of Sovereign (except for the failed human proto-reaper.) it's safe to assume that vunrability was addressed with some kind of firmware update or equivelant, if the issue has even been addressed at all... How would the Alliance truly know this information?. It could be that the Reaper's have just changed the method in which they take control.
No i did not see that, sry.
But a very logical conlusion as to how the Alliance knows the flaw has been corrected is that Reapers might have "assumed direct control" in some of the various battles around the gaalxy, but taking down these controlled creates led to no Reaper shutdowns or whatever one can call what happened to Sovereign. Based on that the logical conclusion would be that the flaw has been corrected.
Although I believe it might be possible for the Alliance/Citadel races to investigate the weakness, I find it highly improbable for them to come to an accurate enough conclusion to consider it a solid fact, let alone a law.
How would you test for such a thing? Especially without a controlled environment it would be very haphazard. Besides, the only way it could be possible is by finding a creature that a Reaper had assumed control over, killing said creature, somehow tracking down the specific Reaper that was controlling it (how they could do this is anyone's guess, maybe they track the signal?) and, somehow have several dreadnoughts ready to take down that one specific Reaper. Sorry, but to me this could only be achieved by accident and hence surely couldn't be repeated enough to form an accurate hypothesis.
On a side note: Do we ever see the Reapers assume direct control of a huskified unit in ME3? If they do it's never presented in the same way it is in ME or ME2. Besides, the Banshees are presented as the tactical commanders of the ground forces and hence seem more like indoctrinated mediatory leaders opposed to directly controlled critters.
Modifié par Salient Archer, 04 juillet 2012 - 10:58 .
#38996
Posté 04 juillet 2012 - 10:57
I always got annoyed in Feron's email he says "talk to Glyph" but you can't talk to him
#38997
Posté 04 juillet 2012 - 10:59
Assuming glyph to be a VI then it's not evil or good, it's just carrying out it's program, who programmed it is the real question.CoolioThane wrote...
Glyph being evil would really be creepy!
I always got annoyed in Feron's email he says "talk to Glyph" but you can't talk to him
#38998
Posté 04 juillet 2012 - 11:01
Occam's Razor.
#38999
Posté 04 juillet 2012 - 11:05
squee365 wrote...
Hey guys.
Occam's Razor.
What we saw is what we got, hypocrisy, nonsensical-ness, and space magic. The end. THE END!
#39000
Posté 04 juillet 2012 - 11:06
squee365 wrote...
Hey guys.
Occam's Razor.
Yeah,yeah,yeah....people are stupid, bad writing, EA is evil, and botched the game. Space magic. We heard you. Don't tell us how and what to play in our sandbox.
Modifié par demersel, 04 juillet 2012 - 11:06 .




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