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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#376
DJBare

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HellishFiend wrote...

DJBare wrote...

The more important part is why did the reapers leave the citadel unprotected, they had it covered but left as Hackett was arriving with the crucible.


But in IT context, the Crucible hasnt even arrived on-site yet, has it? 

Whereas, before the hallucination even starts, the allied forces should have had plenty of opportunity to engage Harbinger. 

The crucible was arriving before Shepard even entered the personnel vehicle, remember Anderson saying "Several reapers have broken off including Harbinger, it will give Hackett a chance to get the crucible in place"

#377
Big G13

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HellishFiend wrote...

Big G13 wrote...

HellishFiend wrote...

Also I've noticed a few people adding the Carnifex -> Predator conversion to the list of "Design Oversights".

I'd just like to say that I dont think there are any design oversights in the entire ending sequence. They said before the game was released that the end sequence was going to be "choreographed down to the second".

I think that every single thing in the end sequence is exactly how they want it (except for the "wrapping shadow" on the elevator, because it's an unavoidable glitch endemic to the game engine).

Help me out here. My ignorance of computer programming will probably be unbelievable to most in this thread but what I remember from high school, and mind you, that was back when programing was coloring in ovals with a no.2 pencil and feeding a stack of cards into a reader, is that a computer can only do what a programmer tells it to do. SO, if the gun changes from a Carnifex to a Predator in the last moments of the cut scene  didn't someone have to change it. If so, then how can changing something be considered a 'design oversight'. 


Well there is ONE scenario where it wouldnt have to be deliberate. If the game engine requires a specific trigger to use a gun other than the predator for any given cutscene, then a failure to set that trigger for a cutscene would result in the Predator being displayed. 

However, there is literally 0% chance of that being the case here, since the Predator is not loaded unless you pick Destroy. 

O.K., so, I think in film. You're walking towards the tube and firing, and every once in awhile turning to shoot the star brat just because, you know, he deservers it, and then the cut scene takes over. And the gun is a Carnifex. The tube explodes and before the scene is actually over the gun changes to a Predator. Is that right? If so, is that possible without programmer intervention. Sorry to bother you with infantile programming questions but if something changes mid-scene that seems important to me.

#378
TSA_383

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SS2Dante wrote...

HellishFiend wrote...

SS2Dante wrote...


I also noticed that the blue and green endings both load the red cinematics and sounds, as well as their own. I'm not much of a sound guy though so can't really analyse that. Would not surprise me to ind that you can hear all the red stuff in the background of the other endings or something. (since, theoretically, Shep is always lying there, just in the green and blue doesn't wake up)


Which "red cinematics and sounds" do you mean? Do you mean that the sounds and scenes from destroy are used exclusively for all 3 endings and the differences for the other two are overlayed?


Well i know that the red cinematics/instruction to load them are certainly present in the ending files for green blue AND red. Whether or not they're actually implemented...


They aren't, as far as I can tell.
Let me know if you find calls for sound files with "guardian_end" in the name - these are the sound of you shooting the destroy tube, in each of it's four parts.

A thought on those sounds by the way:
With every burst of shots fired, the shots get a little more muffled, reality seems a little less...real, as if beginning to come around from a dream...

#379
estebanus

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Uncle Jo wrote...



Parabolee77 wrote...

 I have moved my Indoctrination guide to it's own dedicated site with a more logical name. Had no idea it was going to be so large or so popular when I started it.

Now I can add even more detailed analysis and new sections.

It's still very early and I will be adding and improving a lot tomorrow and over the following days, but here it is for now -

http://masseffectind...n.blogspot.com/

Thanks everyone


Absolutely amazing! My last doubts have vanished and I'm now sure to 99% that IT is true!  Thank you!





What suddenly made you so sure that the IT is true? You always seemed a bit of a skeptic, if I recall correctly...:P

#380
TSA_383

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Big G13 wrote...
O.K., so, I think in film. You're walking towards the tube and firing, and every once in awhile turning to shoot the star brat just because, you know, he deservers it, and then the cut scene takes over. And the gun is a Carnifex. The tube explodes and before the scene is actually over the gun changes to a Predator. Is that right? If so, is that possible without programmer intervention. Sorry to bother you with infantile programming questions but if something changes mid-scene that seems important to me.

I've not used unreal, but usually it's very obvious which weapons are to be loaded when you're creating a scene, and the weapon in use has to be set again if it's going to change.
What's interesting is the holstered predator in addition to the carnifex if you reload to after the beam strike if you reload the save before the end - the game must be giving the player that weapon somewhere in the code, and that'd be a very unusual thing to do in a cutscene like this.

#381
blooregard

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Since the Gilligan's planet plants are labeled "dream_trees" what are the name of the assets in the actual dreams? If its the same then it would just be reused assets right.

#382
HellishFiend

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Big G13 wrote...
O.K., so, I think in film. You're walking towards the tube and firing, and every once in awhile turning to shoot the star brat just because, you know, he deservers it, and then the cut scene takes over. And the gun is a Carnifex. The tube explodes and before the scene is actually over the gun changes to a Predator. Is that right? If so, is that possible without programmer intervention. Sorry to bother you with infantile programming questions but if something changes mid-scene that seems important to me.


It is extremely unlikely that it could have been an oversight, since it being possible for the Predator asset to not be loaded suggests that the programmers have to explicitly state which gun they want Shepard to use in a cutscene. 

#383
HellishFiend

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DJBare wrote...

HellishFiend wrote...

DJBare wrote...

The more important part is why did the reapers leave the citadel unprotected, they had it covered but left as Hackett was arriving with the crucible.


But in IT context, the Crucible hasnt even arrived on-site yet, has it? 

Whereas, before the hallucination even starts, the allied forces should have had plenty of opportunity to engage Harbinger. 

The crucible was arriving before Shepard even entered the personnel vehicle, remember Anderson saying "Several reapers have broken off including Harbinger, it will give Hackett a chance to get the crucible in place"


Actually, now that I think about it, the Crucible +escorts do jump in to the Sol system before the hallucination, dont they? Hmm...

It doesnt seem very feasible that the Reapers wouldnt annihilate the Crucible if they really wanted to. 

#384
TSA_383

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HellishFiend wrote...
It doesnt seem very feasible that the Reapers wouldnt annihilate the Crucible if they really wanted to. 


Assuming of course that the incredibly poorly understood super-weapon that just happens to require reaper tech to work and has survived hundreds or thousands of cycles in which all other traces of sentient life are destroyed couldn't possibly be a trap of some kind...

#385
Nauks

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HellishFiend wrote...
Actually, now that I think about it, the Crucible +escorts do jump in to the Sol system before the hallucination, dont they? Hmm...

It doesnt seem very feasible that the Reapers wouldnt annihilate the Crucible if they really wanted to. 

Technically speaking, couldn't they just have say, moved the Sol relay if they didn't actually want the victory fleet/Crucible to arrive.
If they can move the Citadel, surely they could have placed the Sol relay at the galactic core or something. :)

#386
DJBare

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HellishFiend wrote...

DJBare wrote...

HellishFiend wrote...

DJBare wrote...

The more important part is why did the reapers leave the citadel unprotected, they had it covered but left as Hackett was arriving with the crucible.


But in IT context, the Crucible hasnt even arrived on-site yet, has it? 

Whereas, before the hallucination even starts, the allied forces should have had plenty of opportunity to engage Harbinger. 

The crucible was arriving before Shepard even entered the personnel vehicle, remember Anderson saying "Several reapers have broken off including Harbinger, it will give Hackett a chance to get the crucible in place"


Actually, now that I think about it, the Crucible +escorts do jump in to the Sol system before the hallucination, dont they? Hmm...

It doesnt seem very feasible that the Reapers wouldnt annihilate the Crucible if they really wanted to. 

Since TIM told the reapers about it, it would be the first thing they'd go after if it presented any real danger to them, which is why I am more convinced than ever that it's a bloody massive indoctrination device amplifying the affects of the human reaper heart, which of course means huge problems for Shep if s/he wakes up, who the hell does s/he trust.

Modifié par DJBare, 14 mai 2012 - 10:04 .


#387
Uncle Jo

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estebanus wrote...


What suddenly made you so sure that the IT is true? You always seemed a bit of a skeptic, if I recall correctly...:P

Dunno exactly... It simply triggered something in mind (the logical part of it I think :D). l've always liked the IT, even if  I was skeptic...

#388
estebanus

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Uncle Jo wrote...

estebanus wrote...


What suddenly made you so sure that the IT is true? You always seemed a bit of a skeptic, if I recall correctly...:P

Dunno exactly... It simply triggered something in mind (the logical part of it I think :D). l've always liked the IT, even if  I was skeptic...



Ah, well then I'm happy for you!:)

These are indeed dark times, and anything that can give us hope right now is priceless, so I'm happy that you are now totally on board with us!

HIGHFIVE!

#389
Cakefirsto

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Having finished the game only once and felt terrible after it I have been lurking around here a lot. Eagerly awaiting the DLC, hoping it will do some good.. I 100% support this theory until something better turn up

On a second note this video I just watched at random just now, and look at top comment. Made me giggle lol.


Modifié par Cakefirsto, 14 mai 2012 - 10:05 .


#390
Big G13

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HellishFiend wrote...

Big G13 wrote...
O.K., so, I think in film. You're walking towards the tube and firing, and every once in awhile turning to shoot the star brat just because, you know, he deservers it, and then the cut scene takes over. And the gun is a Carnifex. The tube explodes and before the scene is actually over the gun changes to a Predator. Is that right? If so, is that possible without programmer intervention. Sorry to bother you with infantile programming questions but if something changes mid-scene that seems important to me.


It is extremely unlikely that it could have been an oversight, since it being possible for the Predator asset to not be loaded suggests that the programmers have to explicitly state which gun they want Shepard to use in a cutscene. 

Thank you very much.
Also, Thanks to TSA_383.

#391
HellishFiend

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DJBare wrote...

Since TIM told the reapers about it, it would be the first thing they'd go after if it presented any real danger to them, which is why I am more convinced than ever that it's a bloody massive indoctrination device amplifying the affects of the human reaper heart, which of course means huge problems for Shep if s/he wakes up, who the hell does s/he trust.


A massive indoctrination device does seem to make the most sense to me. I mentioned a week or two ago that I thought the crucible was a reaper contingency in case a cycle became particularly problematic. 

What is the best possible contingency plan for the reapers? I cant think of one better than tricking them into wasting resources in an endeavor that only winds up getting them all indoctrinated....

#392
estebanus

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Cakefirsto wrote...

Having finished the game only once and felt terrible after it I have been lurking around here a lot. Eagerly awaiting the DLC, hoping it will do some good.. I 100% support this theory until something better turn up

On a second note this video I just watched at random just now, and look at top comment. Made me giggle lol.



Ok, I lol'd! :D

EDIT: At the Youtube comment, of course!

Modifié par estebanus, 14 mai 2012 - 10:08 .


#393
Uncle Jo

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HellishFiend wrote...


Actually, now that I think about it, the Crucible +escorts do jump in to the Sol system before the hallucination, dont they? Hmm...


It doesnt seem very feasible that the Reapers wouldnt annihilate the Crucible if they really wanted to. 

Why bother going after the Crucible when they know that it can't work without the Citadel. Especially if the Crucible is a Reaper trap.
As for engaging Harbinger, it's imo not that easy, since he sure has something like a "pretorian guard" which you have first to get rid of.

#394
RavenEyry

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blooregard wrote...

Since the Gilligan's planet plants are labeled "dream_trees" what are the name of the assets in the actual dreams? If its the same then it would just be reused assets right.


The foliage in the pretty crash planet does not appear in any of the dreams. It really doesn't matter what the dream assets are called.

#395
SS2Dante

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RavenEyry wrote...

blooregard wrote...

Since the Gilligan's planet plants are labeled "dream_trees" what are the name of the assets in the actual dreams? If its the same then it would just be reused assets right.


The foliage in the pretty crash planet does not appear in any of the dreams. It really doesn't matter what the dream assets are called.


Actually it does.

#396
Uncle Jo

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estebanus wrote...

Ah, well then I'm happy for you!:)

These are indeed dark times, and anything that can give us hope right now is priceless, so I'm happy that you are now totally on board with us!

HIGHFIVE!

Thanks :) It was a long way though :D

HIGHFIVE!

#397
HellishFiend

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Uncle Jo wrote...

HellishFiend wrote...


Actually, now that I think about it, the Crucible +escorts do jump in to the Sol system before the hallucination, dont they? Hmm...


It doesnt seem very feasible that the Reapers wouldnt annihilate the Crucible if they really wanted to. 

Why bother going after the Crucible when they know that it can't work without the Citadel. Especially if the Crucible is a Reaper trap.
As for engaging Harbinger, it's imo not that easy, since he sure has something like a "pretorian guard" which you have first to get rid of.


The second line in my post was from face-value perspective. In other words, if we are to believe the Crucible is really an anti-reaper weapon, they would have destroyed it. 

#398
RavenEyry

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SS2Dante wrote...

Actually it does.


How does it? They can't be reused assets if they aren't the same assets.

#399
DJBare

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Cakefirsto wrote...

Having finished the game only once and felt terrible after it I have been lurking around here a lot. Eagerly awaiting the DLC, hoping it will do some good.. I 100% support this theory until something better turn up

On a second note this video I just watched at random just now, and look at top comment. Made me giggle lol.

Who in the hell found time to put together a 50 hour video and upload it, what a waste of server space.

oops, off topic

On topic, I've a gut feeling Bioware is going to even surprise those of us who think we have IT figured.

#400
balance5050

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SS2Dante wrote...

RavenEyry wrote...

blooregard wrote...

Since the Gilligan's planet plants are labeled "dream_trees" what are the name of the assets in the actual dreams? If its the same then it would just be reused assets right.


The foliage in the pretty crash planet does not appear in any of the dreams. It really doesn't matter what the dream assets are called.


Actually it does.


All reused assets in the ending are more or less intentional if the ending really was just using your memories of things to create the illusion of the citadel, the dream planet, etc. correct?