BleedingUranium wrote...
TJBartlemus wrote...
Vaya wrote...
comrade gando wrote...
Hmm why would coates be on the citadel, granted you can't see him without flycam, but doesnt change tha fact that he IS there. Bioware mist have KNOWN ppl were going to tear these scenes apart, and they blatantly left coates on the citadel getting his helmet removed by a keeper, then during the *head desk* slideshow, coates is front and center alive and healthy. Wha.. What?!
People will say it's an easter egg, it can't be seen in a normal play though without "cheating". What is more telling to me is the mechanical noise when Shepard is awoken on arrival. It is a CLEAR indication of outside manipulation. It's just not as obvious.
Well, it could be more simple than that. Maybe all troopers w/ helmet on are designed like coates?? It's nothing new. It's been done before. Gears of War. All the Helmeted troopers were one character from the story underneath. It makes sense from a production standpoint because why waste time creating a new template and just simply make a tiny change like adding a helmet. Normally in the game no one would notice. With a little tweaking it is easy to find out the truth though.
I doubt it. Ever notice the camera always cuts away when a character either puts on or takes off their helmet? That's because they're seperate models. Since normal soldier's visors aren't transparent, like the MP Engy and Infiltrator, I doubt there's anything at all under the helmets.
From what I understand from models I've extracted from ME2, their setup suggests that the heads are interchangeable, and the body's are separate from the heads. This leads to the question, why pick Coats and the comm guy's heads when they have literally dozens to pick from?
Modifié par Either.Ardrey, 06 juillet 2012 - 04:28 .




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