gunslinger_ruiz wrote...
Arian Dynas wrote...
Andromidius wrote...
BatmanTurian wrote...
That would have been cool, but I guess this is evidence that Bioware is lazy, right?
100%
/sarcasm
Really if I ever wanted to pin the word 'lazy' on Bioware I'd not put it there. And honestly, compared to other game developers, even with the problems with ME3 I could never call them lazy. Misguided and too focused on 'wider demographics', perhaps. But never lazy.
Agreed. I have seen truly lazy, shoddy and half assed work, which will show up in the game itself long before it manifests in the story, if an aspect of the story is too much effort, they cut it, they don't turn it into crap.
And that's just it, the preceeding 99% of ME3 wasn't lazy writing at all so during the last 1% there's no way the entire Bioware team said "F*** it, it's done," and walked away.
Some might argue some of the game was lazy programming (with random glitches/model bugs/dead zones throughout etc) but for the most part people ignored the little things in the face of all the epic going on.
I've said it before, IT or not Bioware has something planned for ME3 with an ending like that.
Not even just that, lazy programming is good programming, because a lazy programmer makes a program ONCE very well, to keep himself from having to do it multiple times very badly.




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