Arian Dynas wrote...
MaximizedAction wrote...
HellishFiend wrote...
MaximizedAction wrote...
Arian Dynas wrote...
Destroy is the personification of that. Destroy is ignoring everything the Catalyst tells you ("Focus on the mission." - Shepard) and going straight for the goal, don't stop and consider what he tells you, which is a major factor in Control, since you must believe he is correct that you will be able to Control the Reapers.
Destroy is an option offered by the Catalyst. By it's very definition you can't ignore the Catalyst by choosing it, as he already offered it to you, no matter what the implications or the connotation given is. It is his initiative, just like Synth and Control.
Refuse is the only one that the player, actively, has to find by really wanting it.
Before having seen Refuse, I'd have agreed with you. Now...things are a bit different
-- even though we get the breath scene only with Destroy.
I disagree, sir. I postulate that the Catalyst offers you not a set of actions to choose from, but rather a set of moralistic guidelines and principles to choose from. Picking Destroy is sticking with the morals and principles that have been thematically presented as harmonious with the prosperity of organics and their synthetic children, while Control/Synth are.....not. Picking refuse is simply refusing to side with any of the presented principles. And that is no way to continue the story.
Yeah, that's also why I chose Destroy on my first playthrough (that's not really how it happened, it was too late to morally judge properly:D). And I still agree with you. Destroy is what we have been persuing from the very start, and before the EC this all has already been discussed to death.
The only 'problem' now is, that this new Refuse came along and is...odd. If only it had a breath scene in it, that would've been perfect. But unfortunately it doesn't. And if I chose to see Refuse like you, Arian and others do, I'd have an easier time, but sadly, Bioware chose to mess with my Zen:
right there where I thought I had a clear standing point on the endings, BAM another equally tempting choice. No moral highground for me, anymore.
It's tempting, It's meant to be. All of the choices, bar Destroy are tempting.
Destroy is the only one that seems truly realistic as a method to victory, Refuse is thinking you can win conventionally.
You can't.
Control is thinking you can adopt TIM's "The Ends Justify The Means" Philosophy to win and use Reaper tech against them.
You can't.
Synthesis is thinking you can come to some kind of agreement and basically appease them, but you mean nothing to them, so you can't.
You can't negotiate peace if you have no bargaining position.
You know, I actually had a thought about Refuse that makes it NOT a bad idea. Refuse believes that you can win conventionally. Destroy requires the use of the Crucible, which requires Starbinger to function. Without the Catalyst, the Crucible is useless. Which means that, even in Destroy, you STILL are reliant on Starbinger to win the war.
Also, there's one more thing. Refuse is, from an absolute face-value interpretation, THE most repulsive of the choices once
you, the player, know what it does. And assuming that you, the player, is the one REALLY being indoctrinated, not just Shepard, then that would mean that Refuse, being what is seemingly the worst choice, would actually be the BEST choice since it's the one that the PLAYER would have the hardest time choosing
once s/he knows what it does.
Or maybe I'm just nuts.

Edited to improve structure.
Modifié par Dwailing, 08 juillet 2012 - 11:54 .