Andromidius wrote...
Arian Dynas wrote...
I would argue that the implication of Destroy is more along the lines of being willing to seek less conventional methods, as well as willing to make sacrifices and accept there will be losses, rather than more conventional tactics.
I still am in the camp that says; Crucible = Reaper Gas-Station/ Power Source for the Dark Space Citadel Relay, with our method of victory being that we hotwire the thing so that it turns into a massive Secondary Relay without the safety protocols built in that keep relays from charging up if something is in the way, basically turning it into a massive Mass Accelerator Cannon.
Agreed. No victory without sacrifice, after all. And that's what the Crucible promises - easy victory. Ignoring the horrors of Synthesis, of course (though no-one knows about it before it happens - they just think its a super weapon).
And yeah, its most logical that its a Reaper design placed to trick organic races into helping them complete the cycle more effeciently. Getting your enemies to make you a giant power sources, plug it in and turn it on for you is genius. And that's supposedly what Reapers are. It does four things:
1/ Wastes your enemy's resources (so they don't build more conventional weapons or do research into new weapons with which to fight them with).
2/ Gathers all your enemy's forces into one locations so you can trap and destroy them in one decisive battle.
3/ Gives your own forces the fruits of your enemy's labour (recharges the Citadel for sending them all back to Dark Space, thanks very muchly!).
4/ Destroys the morale of whatever enemy resistance is left when word spreads that their one great hope was not only a failure but a trap.
Pure evil genius.
And the best part? We have alot of little, subtle foreshadowing that indicates a massive Mass Accelerator for the idea.
"Armchair Generals" discussing the feasability of faster than light speed kamikaze runs, the Klendagon rift, What we learned about the feasabillity of Thanix Weapons against Reapers, while Kinetic Weapons are less effective, everything we learned about Mass Accelerators in general "A single paint chip, if accelerated to the speed of light can impact with the force of a 10 kiloton nuclear weapon" says the ME1 Codex, the fact that the Citadel is the Catalyst, as well as being a single honking massive relay WHICH THEY TOOK THE TIME TO REDESIGN for this game, which means there is a focus on it, as well as the fact that we have known this for three goddamn games and have yet to get a payoff on this fact.
It is, exactly as they said, not a Reaper Off-Switch, we know that Secondary Relays do not need an endpoint like primary ones, and basically a bunch of stuff that to me at least feels like buildup.
But the biggest one remains the fact we have been told for three games that the thing is a massive relay, and have yet to see payoff of this fact.
And the truly best part about the whole thing? It wraps up the story completely with a nice little bow, giving everything Bioware promised pre-release, and to some extent post release.
The only problem with it is I don't think they will re-visit the endings again, if anything, the only way I DO see them doing it would be in flashback, which, well when you think about it, could actually help tell some rather interesting stories.
Modifié par Arian Dynas, 09 juillet 2012 - 01:08 .