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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#42651
Nightingale

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BansheeOwnage wrote...

DrTsoni wrote...

I've been gone for two days and I seem to have missed 40-50 pages...Did I miss anything interesting?

Welcome back! Nothing major but take a look at my pictures from last page.

Edit: BW said they can't comment on whether their planned DLC is pre or post endings. Posted Image


Sounds like they're just pulling our leg about it being post-endings, considering everything they've said up till this point, but you never know.

As for the pictures, I noticed that, too. It's a good point, but one could argue that it doesn't mean much since you can talk Mordin down and if not, depending on previous choices, Shepard may think it necessary. As for trusting TIM, renegade options in ME2 were to trust him, while he loses that trust in ME3. And with the EC, Shepard is very suspicious of the "Catalyst," so I wouldn't say s/he views it in awe, per se.
Anyway, they're definitely something to keep in mind.

#42652
BansheeOwnage

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masster blaster wrote...

GethPrimeMKII wrote...

Now that I think of it, I suppose Coates could be indoctrinated. Before I thought it impossible til I remembered him supporting the idea to charge the beam. Coates stood back while the alliance ground forces charged towards Harbinger. It makes sense.

The data pad on earth suggests that the beam changes people into what can only be assumed to be husks. They come back...changed. Makes sense for an indoctrinated traitor to lead everyone to certain death and/or reaper-fication.



Anderson did not run with Shepard to the beam too. He stayed behind and did nothing, but I can't comfirm that Anderson is not running because he is not running to the Beam.

Also only Alliance Soldiers are present, not Hammer, which was suppost to carry out the run to the Beam assult.

Yeah it felt like an Alliance mission. Like in Vancouver. Where are my allied asari, turians, krogan, vorcha, batartians, salarians, geth, quarians, drell, hanar, volus, elcor, and mercs? So much for rallying the galaxy. I just realized how much that really killed the moment there huh?
Main objectives in ME3:

Take Earth back: doesn't really happen; basically one mission. Nowhere near as epic as the suicide mission and no music whatsoever except the extraction music. Music has an enormous effect on gameplay. London would have seemed half as weird with music.

Unite the galaxy: Although you do this, you never really get to see it. WTF?

#42653
Arian Dynas

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Turbo_J wrote...

UltimateTobi wrote...

Andromidius wrote...

UltimateTobi wrote...

We know of the sound, which sounds like a defibrilator.


You know, I'm not so sure about that now.  We know what a defibrilator sounds like in-game, since its part of Multiplayer when you revive a teammate.  Why would it be any different for Shepard?

But I have no idea what else could be making the sound...

Well, where Shep wakes up it sounds more like a real defib. I don't think the defib. sound from MP would match into that scene. The MP sound lasts too long. The (seemingly) real sound fits better.


MP revival is not really revival, as you are not dead until a baddie stomps on your head. The action to 'revive' someone is an application of MediGel. Like a stim. Picture a plunger and apply the sound. The sound on the Citadel is similar to a robot powering on. I wonder if the sound changes depending on what Shep says at Cronos.

I always go Renegade shortly before that even with pure paragons...

Regarding that, I think Hellish brought it up before but I thought I could expand on it...

I noticed early on that Paragon and Renegade are not the same in ME3. Paragon is doubt and Renegade is confidence. I've traced this as far back as the third meeting with Miranda. I'll have to do another playthrough to see when it actually 'starts'.

It's not purely consistent I don't think, interrupts are still what we have come to expect and red/blue choices seem to match up with ME1 and 2, but the right Renegade/Paragon choices seem to fit my observations. Come to think of it, even on Mars with Liara after going through the cafeteria, the first lower right choice is much more solid than the upper right.

Yet another video idea for thematic changes to player and Shepard's perception of things compared to the previous two games.


The problem with that of course, Renegade also tends toward dangerous overconfidence.

Almost like *gasp* one needs to look at the situation and decide a reasonable outcome rather than just picking something because it's blue.

#42654
masster blaster

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BansheeOwnage wrote...

masster blaster wrote...

Priss Blackburne wrote...

BleedingUranium wrote...

I've been reading the Mass Effect "Fridge" page today (here), and found another sad thing like the Joker's sister one we all (hopefully) have heard.

In ME2 during Tali's mission on the Alarei, there is a log of a quarian's last few seconds before she's killed by the geth. She says, "Tell Jona to be good for his father." Cut to Rannoch in ME3 as the quarians attempt to retake their home. A dying male quarian leaves a final message: "Tell Jona his father died on the homeworld."


Posted ImagePosted ImagePosted Image


Yes Mass Effect 3 is very good at being heart wrenching. The lose of some squadmates was done so well I had to stop playing till I calmed down :crying:


Ya like the blue rose of illuam and how her boyfriend died during the rachin mission with Grunt.

And Kal Reeger dying in helping the Turians at Palavian.

And many more people you can help in ME1 and ME2.

Yeah. I was expecting a cameo of Kal'Reeger. Wtf Bioware? Or you know Harbinger.
Posted Image


Ya and Thomas, or Corpral Thomas from ME1 married Ash's sister only to die in battle.

So ya the Catalyst/Guardian is going to die for his/it's insideous crimes against to many victomes of the Catalyst stupid logic and his " I can't disobye my origional programing"

Modifié par masster blaster, 10 juillet 2012 - 02:27 .


#42655
GethPrimeMKII

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Leonardo the Magnificent wrote...

GethPrimeMKII wrote...

Now that I think of it, I suppose Coates could be indoctrinated. Before I thought it impossible til I remembered him supporting the idea to charge the beam. Coates stood back while the alliance ground forces charged towards Harbinger. It makes sense.

The data pad on earth suggests that the beam changes people into what can only be assumed to be husks. They come back...changed. Makes sense for an indoctrinated traitor to lead everyone to certain death and/or reaper-fication.


Erm, no, I'm almost 100% sure that the datapad was referencing a Reaper processing station. Would anyone happen to have immediate or convenient access to the text?


I can guarantee they are refering to the conduit and not some random processing center.

#42656
masster blaster

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[quote]masster blaster wrote...

[quote]MaximizedAction wrote...

[quote]BansheeOwnage wrote...

[quote]masster blaster wrote...

[quote]UltimateTobi wrote...

Good point. Never thought about that. But it makes sense. In no ME you were able to kill a friend with a Renegade option. In ME3 you do.

And even let Samara kill herself with non-Paragon-action her. And her daughter later per Renegade decision.

(And, everytime someone shot in his/her own head, blood was flying all over the place, except when TIM shot in his own head. There was no blood. I know, old evidence, just wanted to repeat it in that context.)




[/quote]

Ya but that was a non cut Scene with the option appering, and this was big and we all though Wrex was going to kill Shepard if we don"t calm Wrex down. Also It's the cure for his people so ya I would want it so badly i would try to fight anyone who would try to destroy it.

Also Mordin shot in the Back just like Saren did to Nilus. Shot in the back.

Also killing Legion like that. three shots to the head. the HEAD. and not once did Shepard say I am sorry to Legion about this, but come on. Also Mordin was trying to save the Krogan, and even admites that it's his fault and want's to correct it.

Don't you see Bioware is letting the Player Indoctrinate Shepard, by influensing Shepard to kill his/her friends, which we could not do personaly in ME2 that Shepard DID not somebody else, but Shepard alone.

[/quote]
Yeah everyone noticed the transition from ME1/ME2 renegade to ME3-murderous-psychopath-renegade but I never thought of a reason for it. "...manipulating the victim into betraying friends,
Posted Image
trusting enemies,
Posted Image
or viewing the reaper itself in superstitious awe."
http://t1.gstatic.co...7FpQJOivD7ABQ-Q[/quote]

Motherofgod.
Fridge brilliance!

It's only yesterday that I saw on youtube what Shep could do on a Renegade playthrough. And together with master's comment...wow, Shep's totally in Saren mode -- the only thing missing is him explaining to everyone how trusting and siding with the Reapers is the 'right thing'.
[/quote]

yep and right now I am look for Indoctrination on Paragon right now so we will see if Paragon is no tainted with Reaper mind tactics.

[/quote]

So far it looks like Paragon for Indoctrination is none of the triats that indoc has, however Shepard's stress level is high than Shepard was during the Skilien Blitzs, and EdI is readying through Shepard's Armor, so ya not much for Paragon, but I will keep looking.

[/quote]
[/quote]

Arian read this please, and what is your thought's?

#42657
BansheeOwnage

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DrTsoni wrote...

BansheeOwnage wrote...

DrTsoni wrote...

I've been gone for two days and I seem to have missed 40-50 pages...Did I miss anything interesting?

Welcome back! Nothing major but take a look at my pictures from last page.

Edit: BW said they can't comment on whether their planned DLC is pre or post endings. Posted Image


Sounds like they're just pulling our leg about it being post-endings, considering everything they've said up till this point, but you never know.

As for the pictures, I noticed that, too. It's a good point, but one could argue that it doesn't mean much since you can talk Mordin down and if not, depending on previous choices, Shepard may think it necessary. As for trusting TIM, renegade options in ME2 were to trust him, while he loses that trust in ME3. And with the EC, Shepard is very suspicious of the "Catalyst," so I wouldn't say s/he views it in awe, per se.
Anyway, they're definitely something to keep in mind.

Shepard can be suspicious of the Child. It's an option. Most likely the correct one. As for trusting TIM, I meant specifically when Shep asks Hackett "what if TIM's right?" and choosing control/synthesis.

#42658
masster blaster

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BansheeOwnage wrote...

DrTsoni wrote...

BansheeOwnage wrote...

DrTsoni wrote...

I've been gone for two days and I seem to have missed 40-50 pages...Did I miss anything interesting?

Welcome back! Nothing major but take a look at my pictures from last page.

Edit: BW said they can't comment on whether their planned DLC is pre or post endings. Posted Image


Sounds like they're just pulling our leg about it being post-endings, considering everything they've said up till this point, but you never know.

As for the pictures, I noticed that, too. It's a good point, but one could argue that it doesn't mean much since you can talk Mordin down and if not, depending on previous choices, Shepard may think it necessary. As for trusting TIM, renegade options in ME2 were to trust him, while he loses that trust in ME3. And with the EC, Shepard is very suspicious of the "Catalyst," so I wouldn't say s/he views it in awe, per se.
Anyway, they're definitely something to keep in mind.

Shepard can be suspicious of the Child. It's an option. Most likely the correct one. As for trusting TIM, I meant specifically when Shep asks Hackett "what if TIM's right?" and choosing control/synthesis.


" He's wrong. Dead Reapers is how we win this war."

#42659
TJBartlemus

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BansheeOwnage wrote...
I think it all relates to the symbology of the Predator and the Carnifex. Which in quite subtle.


Yes I believe there is a lot of that in the game. The entire game during the cinematics Shepard is seen using a predator. Anderson when shown in the game is shown to use a carnifex. Then after being hit from Harbinger this switches around. (Okay I can assume coincidence.) When you choose destroy, the gun changes from carnifex to predator. (Can also assume this is coincidence because default for cinematics is predator.) However there are plenty of videos showing this "error" and after EC it's still there. Why? Could it be another glitch that they intentionally left? Like the slow mo for killing mordin. BioWare also made a point to showcase the carnifex by putting it into the cover for the game. Is this a message to focus on the carnifex? That something is wrong?? (The showcasing could also prove the glitch for the change but still doesn't explain why they left it there.) BioWare wanted show the importance of the carnifex. The question is why... :huh:

Speculations??

#42660
Andromidius

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GethPrimeMKII wrote...

Speaking of London/Vancouver similaries. Vancouver's hold the line segment VS several dozen cannibals is somewhat similar to Shep and co. holding off reapers at the thanix missle site.


More similar to when Shepard is holding off Reaper forces after firing off the Cain at the Hades Cannon, I thought.

#42661
BansheeOwnage

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pirate1802 wrote...

When is SDCC?

I believe it starts thursday and ends sunday.

#42662
masster blaster

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TJBartlemus wrote...

BansheeOwnage wrote...
I think it all relates to the symbology of the Predator and the Carnifex. Which in quite subtle.


Yes I believe there is a lot of that in the game. The entire game during the cinematics Shepard is seen using a predator. Anderson when shown in the game is shown to use a carnifex. Then after being hit from Harbinger this switches around. (Okay I can assume coincidence.) When you choose destroy, the gun changes from carnifex to predator. (Can also assume this is coincidence because default for cinematics is predator.) However there are plenty of videos showing this "error" and after EC it's still there. Why? Could it be another glitch that they intentionally left? Like the slow mo for killing mordin. BioWare also made a point to showcase the carnifex by putting it into the cover for the game. Is this a message to focus on the carnifex? That something is wrong?? (The showcasing could also prove the glitch for the change but still doesn't explain why they left it there.) BioWare wanted show the importance of the carnifex. The question is why... :huh:

Speculations??


Yep and how you us the Carnifex to kill mordin.

#42663
GethPrimeMKII

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[quote]masster blaster wrote...


[quote]masster blaster wrote...

[quote]MaximizedAction wrote...

[quote]BansheeOwnage wrote...

[quote]masster blaster wrote...

[quote]UltimateTobi wrote...

Good point. Never thought about that. But it makes sense. In no ME you were able to kill a friend with a Renegade option. In ME3 you do.

And even let Samara kill herself with non-Paragon-action her. And her daughter later per Renegade decision.

(And, everytime someone shot in his/her own head, blood was flying all over the place, except when TIM shot in his own head. There was no blood. I know, old evidence, just wanted to repeat it in that context.)




[/quote]

Ya but that was a non cut Scene with the option appering, and this was big and we all though Wrex was going to kill Shepard if we don"t calm Wrex down. Also It's the cure for his people so ya I would want it so badly i would try to fight anyone who would try to destroy it.

Also Mordin shot in the Back just like Saren did to Nilus. Shot in the back.

Also killing Legion like that. three shots to the head. the HEAD. and not once did Shepard say I am sorry to Legion about this, but come on. Also Mordin was trying to save the Krogan, and even admites that it's his fault and want's to correct it.

Don't you see Bioware is letting the Player Indoctrinate Shepard, by influensing Shepard to kill his/her friends, which we could not do personaly in ME2 that Shepard DID not somebody else, but Shepard alone.

[/quote]
Yeah everyone noticed the transition from ME1/ME2 renegade to ME3-murderous-psychopath-renegade but I never thought of a reason for it. "...manipulating the victim into betraying friends,
Posted Image
trusting enemies,
Posted Image
or viewing the reaper itself in superstitious awe."
http://t1.gstatic.co...7FpQJOivD7ABQ-Q[/quote]

Motherofgod.
Fridge brilliance!

It's only yesterday that I saw on youtube what Shep could do on a Renegade playthrough. And together with master's comment...wow, Shep's totally in Saren mode -- the only thing missing is him explaining to everyone how trusting and siding with the Reapers is the 'right thing'.
[/quote]

yep and right now I am look for Indoctrination on Paragon right now so we will see if Paragon is no tainted with Reaper mind tactics.

[/quote]

So far it looks like Paragon for Indoctrination is none of the triats that indoc has, however Shepard's stress level is high than Shepard was during the Skilien Blitzs, and EdI is readying through Shepard's Armor, so ya not much for Paragon, but I will keep looking.

[/quote]
[/quote]

Arian read this please, and what is your thought's?

[/quote]


Paragon Shep goes through many weak moments of doubt which, in my opinion, are very indicative of indoctrination. Isn't crushing a victim's will power one of the things reapers aim to do with indoctrination?

#42664
dreamgazer

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Arian Dynas wrote...

Almost like *gasp* one needs to look at the situation and decide a reasonable outcome rather than just picking something because it's blue.


A good example of this is whether to let Javik look into the memory chip or not.

I really hate that BioWare made it so you had to have 100% in either direction to make Tthe Illusive Man off himself in the ending. My canon 75%/25% Paragade would've loved the satisfaction. 

#42665
JerZey CJ

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TSA_383 wrote...

MaximizedAction wrote...

Rifneno wrote...

byne wrote...

I cant tell if you're joking or if you honestly think asari have both male and female genitalia...


God
I wish that was still up for debate.  God I wish we didn't have
absolute and utterly horrifying proof of what lurks below.


Don't provoke TSA into reposting his infamous link. [smilie]http://social.bioware.com/images/forum/emoticons/sick.png[/smilie]

:lol:
But so many people have yet to experience the horror! :P

I feel as if I have either missed something hilarious, or horrifying, possibley both. What "infamous" link?

#42666
BansheeOwnage

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masster blaster wrote...

TJBartlemus wrote...

BansheeOwnage wrote...
I think it all relates to the symbology of the Predator and the Carnifex. Which in quite subtle.


Yes I believe there is a lot of that in the game. The entire game during the cinematics Shepard is seen using a predator. Anderson when shown in the game is shown to use a carnifex. Then after being hit from Harbinger this switches around. (Okay I can assume coincidence.) When you choose destroy, the gun changes from carnifex to predator. (Can also assume this is coincidence because default for cinematics is predator.) However there are plenty of videos showing this "error" and after EC it's still there. Why? Could it be another glitch that they intentionally left? Like the slow mo for killing mordin. BioWare also made a point to showcase the carnifex by putting it into the cover for the game. Is this a message to focus on the carnifex? That something is wrong?? (The showcasing could also prove the glitch for the change but still doesn't explain why they left it there.) BioWare wanted show the importance of the carnifex. The question is why... :huh:

Speculations??


Yep and how you us the Carnifex to kill mordin.

The Carnifex (executioner) is used to betray people. It's used by Saren to kill Nihlus, Shepard to kill Mordin, Shepard to kill Wrex in ME3. Shepard to shoot Anderson, Kaidan/Ashley when they're in the wrong (facing Shepard). Those are just off the top of my head. The Predator is used my Saren (despite his pistol being a Carnifex) to shoot/redeem himself, TIM to kill himself, Shepard to kill Udina, Shepard in the Virmire survivor standoff, fighting Kai Leng etc. Obvious symbology.

#42667
TJBartlemus

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invetro wrote...

Also, in London, in the room where the reaper forces are seen using allied stationary weapons for the first time ever, there's a skeleton on the bed. I am only now finding that quite strange. Why wasn't this dead person carted off and used as reaper goo? As well as the black stuff that has seeped out of the walls all over London. You can see it coming down from the ceilings in that same building. It looks similar to the black goo in the Citadel, only static.


Yeah we speculated on the London mission for a while when Riot86 posted his findings. (Found in WNT: Version 2) My thoughts on that was that the skeleton on the bed is burnt. However if this is true it would make no sense whatsoever. Reapers use all the organic material they can find. Living or dead. So this rules out that they left it or the cannibles ate it. The body couldn't be burnt from an explosion because the rest of the bed is fine and white. I think that the body is not real, but an image put by the Reapers in messing with Shepard's perceptions. It symbolises that Shepard burnt in his last dream which was in his bed. The bed same model as the one in the Normandy and apartment in London. 

The black goo I believe is blood but as that the room is almost fully dark, you couldn't see the color. Either way lots of blood tends to be dark red anyway.

#42668
GethPrimeMKII

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dreamgazer wrote...

Arian Dynas wrote...

Almost like *gasp* one needs to look at the situation and decide a reasonable outcome rather than just picking something because it's blue.


A good example of this is whether to let Javik look into the memory chip or not.

I really hate that BioWare made it so you had to have 100% in either direction to make Tthe Illusive Man off himself in the ending. My canon 75%/25% Paragade would've loved the satisfaction. 


You don't have to. All you have to do is fully explore the dialoge options with TIM and select the charm paragon/renegade option each time. As long as you nail that in each of the 4 conversations you have with him, he will off himself.

#42669
BansheeOwnage

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dreamgazer wrote...

Arian Dynas wrote...

Almost like *gasp* one needs to look at the situation and decide a reasonable outcome rather than just picking something because it's blue.


A good example of this is whether to let Javik look into the memory chip or not.

I really hate that BioWare made it so you had to have 100% in either direction to make Tthe Illusive Man off himself in the ending. My canon 75%/25% Paragade would've loved the satisfaction. 

Uhh, I thought it was just the last one that mattered.

#42670
dreamgazer

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GethPrimeMKII wrote...

You don't have to. All you have to do is fully explore the dialoge options with TIM and select the charm paragon/renegade option each time. As long as you nail that in each of the 4 conversations you have with him, he will off himself.


... yeah? Hmm. That's strange, because I've done that through all my play-throughs, and I haven't had the chance.  The options have been grayed out each time. 

Wonder what I'm missing.

#42671
Lokanaiya

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Lokanaiya wrote...

Hey. I've been going through London again and noticed a few odd things in the Hades Cannon part. First, the falling and burning pieces of paper first appear on the ramp where the scene with Cortez triggers. Second, the "angelic sound" that's also in your dreams appears to randomly turn on and off until you get to the scene with Cortez, and after that it's on constantly. Third, and creepiest of all, right before the other shuttle gets hit, you hear the Reaper "Serve us" noise, except very slowed down. After you land, the sound also randomly appears even when you've killed all the enemies. Another thing, it seems to happen more often after the scene with Cortez, again, even if all enemies are killed. Thoughts?


And I assumed that the everything in the FOB and afterwards was a dream. That would explain the turret gun weirdness, disappearing people and items, why the Krogan are so orderly, and several other things.

#42672
BansheeOwnage

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Lokanaiya wrote...

Lokanaiya wrote...

Hey. I've been going through London again and noticed a few odd things in the Hades Cannon part. First, the falling and burning pieces of paper first appear on the ramp where the scene with Cortez triggers. Second, the "angelic sound" that's also in your dreams appears to randomly turn on and off until you get to the scene with Cortez, and after that it's on constantly. Third, and creepiest of all, right before the other shuttle gets hit, you hear the Reaper "Serve us" noise, except very slowed down. After you land, the sound also randomly appears even when you've killed all the enemies. Another thing, it seems to happen more often after the scene with Cortez, again, even if all enemies are killed. Thoughts?


And I assumed that the everything in the FOB and afterwards was a dream. That would explain the turret gun weirdness, disappearing people and items, why the Krogan are so orderly, and several other things.

Waking-nightmare makes more sense here. That would just be too much dream.

#42673
Simon_Says

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dreamgazer wrote...

GethPrimeMKII wrote...

You don't have to. All you have to do is fully explore the dialoge options with TIM and select the charm paragon/renegade option each time. As long as you nail that in each of the 4 conversations you have with him, he will off himself.


... yeah? Hmm. That's strange, because I've done that through all my play-throughs, and I haven't had the chance.  The options have been grayed out each time. 

Wonder what I'm missing.

Probably don't have enough rep in total. Isn't it the system in ME2 where it doesn't matter if you acrue paragon/renegade as long as the sum is high enough you can do either charm/intimidate options?

Cause yeah, my 70/30 para/rene Shep can do every dialogue option in the game.

Modifié par Simon_Says, 10 juillet 2012 - 02:49 .


#42674
masster blaster

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dreamgazer wrote...

GethPrimeMKII wrote...

You don't have to. All you have to do is fully explore the dialoge options with TIM and select the charm paragon/renegade option each time. As long as you nail that in each of the 4 conversations you have with him, he will off himself.


... yeah? Hmm. That's strange, because I've done that through all my play-throughs, and I haven't had the chance.  The options have been grayed out each time. 

Wonder what I'm missing.


oh did you kill Kai Leng, and udina when the option appers at the momunts. That's how i unlocked the last option. I needed a little renegade, in which case, you can't be all good, or bad.

#42675
Lokanaiya

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BansheeOwnage wrote...

Lokanaiya wrote...

Lokanaiya wrote...

Hey. I've been going through London again and noticed a few odd things in the Hades Cannon part. First, the falling and burning pieces of paper first appear on the ramp where the scene with Cortez triggers. Second, the "angelic sound" that's also in your dreams appears to randomly turn on and off until you get to the scene with Cortez, and after that it's on constantly. Third, and creepiest of all, right before the other shuttle gets hit, you hear the Reaper "Serve us" noise, except very slowed down. After you land, the sound also randomly appears even when you've killed all the enemies. Another thing, it seems to happen more often after the scene with Cortez, again, even if all enemies are killed. Thoughts?


And I assumed that the everything in the FOB and afterwards was a dream. That would explain the turret gun weirdness, disappearing people and items, why the Krogan are so orderly, and several other things.

Waking-nightmare makes more sense here. That would just be too much dream.


Maybe, but I'd like to either find more evidence or debunk the evidence we already have before deciding that.