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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#42676
masster blaster

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Simon_Says wrote...

dreamgazer wrote...

GethPrimeMKII wrote...

You don't have to. All you have to do is fully explore the dialoge options with TIM and select the charm paragon/renegade option each time. As long as you nail that in each of the 4 conversations you have with him, he will off himself.


... yeah? Hmm. That's strange, because I've done that through all my play-throughs, and I haven't had the chance.  The options have been grayed out each time. 

Wonder what I'm missing.

Probably don't have enough rep in total. Isn't it the system in ME2 where it doesn't matter if you acrue paragon/renegade as long as the sum is high enough you can do either charm/intimidate options?

Cause yeah, my 70/30 para/rene Shep can do every dialogue option in the game.


actualy you need 90% Paragon, and 10% Renegade, or it could be reversed.

#42677
DirtyPhoenix

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dreamgazer wrote...

Arian Dynas wrote...

Almost like *gasp* one needs to look at the situation and decide a reasonable outcome rather than just picking something because it's blue.


A good example of this is whether to let Javik look into the memory chip or not.

I really hate that BioWare made it so you had to have 100% in either direction to make Tthe Illusive Man off himself in the ending. My canon 75%/25% Paragade would've loved the satisfaction. 


Don't have to be 100% either way to off him. You just have to pick the right paragon/ranagade option while talking to him on Mars, Thessia and Cronos station. My 50-50 Shepard had him shoot himself xD

#42678
Lokanaiya

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masster blaster wrote...

Simon_Says wrote...

dreamgazer wrote...

GethPrimeMKII wrote...

You don't have to. All you have to do is fully explore the dialoge options with TIM and select the charm paragon/renegade option each time. As long as you nail that in each of the 4 conversations you have with him, he will off himself.


... yeah? Hmm. That's strange, because I've done that through all my play-throughs, and I haven't had the chance.  The options have been grayed out each time. 

Wonder what I'm missing.

Probably don't have enough rep in total. Isn't it the system in ME2 where it doesn't matter if you acrue paragon/renegade as long as the sum is high enough you can do either charm/intimidate options?

Cause yeah, my 70/30 para/rene Shep can do every dialogue option in the game.


actualy you need 90% Paragon, and 10% Renegade, or it could be reversed.


No, it's realated to your reputation, like all other charm/intimidate options in ME3.

#42679
GethPrimeMKII

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masster blaster wrote...

dreamgazer wrote...

GethPrimeMKII wrote...

You don't have to. All you have to do is fully explore the dialoge options with TIM and select the charm paragon/renegade option each time. As long as you nail that in each of the 4 conversations you have with him, he will off himself.


... yeah? Hmm. That's strange, because I've done that through all my play-throughs, and I haven't had the chance.  The options have been grayed out each time. 

Wonder what I'm missing.


oh did you kill Kai Leng, and udina when the option appers at the momunts. That's how i unlocked the last option. I needed a little renegade, in which case, you can't be all good, or bad.



Don't forget gut punching Han Gerrel. 

#42680
CoolioThane

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I think James could be a big help with evidence FOR the IT:

i) The hum, common with indoctrination and with Reapers, James hears this on the lower deck of the Normandy SR2. Could it just be a random hum, or is he picking up on something that others can't hear? Is he ultra-observant without necessarily having the brainpower to understand or interpret what he is observing? I think yes

ii) On the Citadel, James comments "This place just makes you want to forget about what is coming"... Is it just a throwaway comment (Nearly 99% sure it is) about how lovely the Citadel is in comparison to the Reaper threat...or could it be something more? Like it LITERALLY makes you want to forget, lower your guard, and not be ready for a Reaper (the Citadel is theirs) invasion

I like my tin hat actually, I might keep it!

#42681
Bill Casey

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dreamgazer wrote...

I really hate that BioWare made it so you had to have 100% in either direction to make Tthe Illusive Man off himself in the ending. My canon 75%/25% Paragade would've loved the satisfaction. 

You don't...
You just need to select all six previous charm/intimidate options...

#42682
dreamgazer

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Simon_Says wrote...

dreamgazer wrote...

GethPrimeMKII wrote...

You don't have to. All you have to do is fully explore the dialoge options with TIM and select the charm paragon/renegade option each time. As long as you nail that in each of the 4 conversations you have with him, he will off himself.


... yeah? Hmm. That's strange, because I've done that through all my play-throughs, and I haven't had the chance.  The options have been grayed out each time. 

Wonder what I'm missing.

Probably don't have enough rep in total. Isn't it the system in ME2 where it doesn't matter if you acrue paragon/renegade as long as the sum is high enough you can do either charm/intimidate options?

Cause yeah, my 60/30 para/rene Shep can do every dialogue option in the game.


Odd.   I've been extremely thorough in my five (or six?) runs, so I figured it had to do with the ratio. Hmph. 

That's the only series of dialogue options I haven't had access to.

#42683
Bill Casey

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CoolioThane wrote...

ii) On the Citadel, James comments "This place just makes you want to forget about what is coming"... Is it just a throwaway comment (Nearly 99% sure it is) about how lovely the Citadel is in comparison to the Reaper threat...or could it be something more? Like it LITERALLY makes you want to forget, lower your guard, and not be ready for a Reaper (the Citadel is theirs) invasion

___________________________________________________


James: It’s… not right. It looks pretty. Calm and peaceful. But it’s not right. It’s all just an illusion.

 ___________________________________________________

James: They’d rather believe in this than face the truth.

Shepard: I can hardly believe it myself. Like everything on Earth was some kind of nightmare.

James: Yeah. That’s what I hate most. It’s like this place wants you to forget that.

Modifié par Bill Casey, 10 juillet 2012 - 02:56 .


#42684
dreamgazer

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pirate1802 wrote...

Don't have to be 100% either way to off him. You just have to pick the right paragon/ranagade option while talking to him on Mars, Thessia and Cronos station. My 50-50 Shepard had him shoot himself xD


Bill Casey wrote...

You don't...
You just need to select all six previous charm/intimidate options...


Ahhh.  Interesting.  Well, I'm stalled at Mars in my current run  since I've been busy with work, but I'll keep that in mind when I hop back in the fray. 

Thanks, folks. This pleases me. 

#42685
BansheeOwnage

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CoolioThane wrote...

I think James could be a big help with evidence FOR the IT:

i) The hum, common with indoctrination and with Reapers, James hears this on the lower deck of the Normandy SR2. Could it just be a random hum, or is he picking up on something that others can't hear? Is he ultra-observant without necessarily having the brainpower to understand or interpret what he is observing? I think yes

ii) On the Citadel, James comments "This place just makes you want to forget about what is coming"... Is it just a throwaway comment (Nearly 99% sure it is) about how lovely the Citadel is in comparison to the Reaper threat...or could it be something more? Like it LITERALLY makes you want to forget, lower your guard, and not be ready for a Reaper (the Citadel is theirs) invasion

I like my tin hat actually, I might keep it!

"It's not right. It looks pretty, calm and peaceful. But it is not right. It is all just an illusion."

I'm betting the citadel (being reaper tech) causes very minor indoctrination. At least, it seems to on the coucil Posted Image


#42686
Nightingale

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BansheeOwnage wrote...

DrTsoni wrote...

BansheeOwnage wrote...

DrTsoni wrote...

I've been gone for two days and I seem to have missed 40-50 pages...Did I miss anything interesting?

Welcome back! Nothing major but take a look at my pictures from last page.

Edit: BW said they can't comment on whether their planned DLC is pre or post endings. Posted Image


Sounds like they're just pulling our leg about it being post-endings, considering everything they've said up till this point, but you never know.

As for the pictures, I noticed that, too. It's a good point, but one could argue that it doesn't mean much since you can talk Mordin down and if not, depending on previous choices, Shepard may think it necessary. As for trusting TIM, renegade options in ME2 were to trust him, while he loses that trust in ME3. And with the EC, Shepard is very suspicious of the "Catalyst," so I wouldn't say s/he views it in awe, per se.
Anyway, they're definitely something to keep in mind.

Shepard can be suspicious of the Child. It's an option. Most likely the correct one. As for trusting TIM, I meant specifically when Shep asks Hackett "what if TIM's right?" and choosing control/synthesis.


"Can?" I thought all of the options (at least the early ones) were suspicious. The lower-right choices are for Refuse for the most part, aside from the one or two renegade lines, but the top-right are rather cautious, too. And of course if you choose any of the left "investigate" options, it's questioning him.
I do stand corrected, however, with TIM. I forgot about that conversation with Hackett. I wouldn't say that Synthesis is trusting TIM, since he wanted Control, but it definitely aligns with Saren's ideals so still the same basic idea there. Then again, you're more trusting Starchild than TIM/Saren, since Shepard doesn't believe that they can actually do it but s/he does believe s/he can if you choose one of them.
Either that or she's indoctrinated (or just stupid) and wants the cycle to continue.

#42687
BleedingUranium

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TJBartlemus wrote...

BansheeOwnage wrote...
I think it all relates to the symbology of the Predator and the Carnifex. Which in quite subtle.


Yes I believe there is a lot of that in the game. The entire game during the cinematics Shepard is seen using a predator. Anderson when shown in the game is shown to use a carnifex. Then after being hit from Harbinger this switches around. (Okay I can assume coincidence.) When you choose destroy, the gun changes from carnifex to predator. (Can also assume this is coincidence because default for cinematics is predator.) However there are plenty of videos showing this "error" and after EC it's still there. Why? Could it be another glitch that they intentionally left? Like the slow mo for killing mordin. BioWare also made a point to showcase the carnifex by putting it into the cover for the game. Is this a message to focus on the carnifex? That something is wrong?? (The showcasing could also prove the glitch for the change but still doesn't explain why they left it there.) BioWare wanted show the importance of the carnifex. The question is why... :huh:

Speculations??


The Destroy Predator had to have been intentional because it changes mid-cutscene. If it had suddenly been a Predator the moment the cutscene started, that would be an oversight, the same one we see other places. There's no getting around it being intentional.

Also, the Predator is used throughout the series in anti-indoctrination scenarios. Not every appearance of a Predator is important, but every Paragon and anti-indoc part uses a Predator.

-Fai Dan breaks Thorian indoc by killing himself one
-Saren breaks indoc by killing himself with one (one of only two times he uses a pistol)
-All cut scenes with Kai Leng, saving the Councillor, in the car, on Thessia, on Cronos, Shep uses one
-Dream-TIM, who is Shep's devil-on-the-shoulder, or rather, indoc-on-the-shoulder, kills himself with one
-Talking down VS in the coup, all squadmates have one
-The moment Shep is hit by the sockwave in Destroy, the Carnifex becomes a Predator

The Carnifex is always used in very negative scenes.

-Saren betrays Nihlus with one (the other time he uses a pistol)
-If Shepard sabotages the cure and betrays Mordin, he uses one
-If Shepard sabotages the cure and betrays Wrex, he uses one
-The VS has one while facing of with Shepard & Co
-Anderson has one right before the beam run, but nothing negative here, most likely so the player understands the Carnifex they pick up is Anderson's
-Shep, under Dream-TIM's control, "betrays" Dream-Anderson with one


I'm sure I missed a few, but that's most of them Posted Image

#42688
BansheeOwnage

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DrTsoni wrote...

BansheeOwnage wrote...

DrTsoni wrote...

BansheeOwnage wrote...

DrTsoni wrote...

I've been gone for two days and I seem to have missed 40-50 pages...Did I miss anything interesting?

Welcome back! Nothing major but take a look at my pictures from last page.

Edit: BW said they can't comment on whether their planned DLC is pre or post endings. Posted Image


Sounds like they're just pulling our leg about it being post-endings, considering everything they've said up till this point, but you never know.

As for the pictures, I noticed that, too. It's a good point, but one could argue that it doesn't mean much since you can talk Mordin down and if not, depending on previous choices, Shepard may think it necessary. As for trusting TIM, renegade options in ME2 were to trust him, while he loses that trust in ME3. And with the EC, Shepard is very suspicious of the "Catalyst," so I wouldn't say s/he views it in awe, per se.
Anyway, they're definitely something to keep in mind.

Shepard can be suspicious of the Child. It's an option. Most likely the correct one. As for trusting TIM, I meant specifically when Shep asks Hackett "what if TIM's right?" and choosing control/synthesis.


"Can?" I thought all of the options (at least the early ones) were suspicious. The lower-right choices are for Refuse for the most part, aside from the one or two renegade lines, but the top-right are rather cautious, too. And of course if you choose any of the left "investigate" options, it's questioning him.
I do stand corrected, however, with TIM. I forgot about that conversation with Hackett. I wouldn't say that Synthesis is trusting TIM, since he wanted Control, but it definitely aligns with Saren's ideals so still the same basic idea there. Then again, you're more trusting Starchild than TIM/Saren, since Shepard doesn't believe that they can actually do it but s/he does believe s/he can if you choose one of them.
Either that or she's indoctrinated (or just stupid) and wants the cycle to continue.

I only mentioned synthesis because of the "trusting enemies" thing not TIM. But what I mean by "can" is the paragon lines for the catalyst are basically "I don't know". It's like a useless middle option. You just go along with what he says without really agreeing or disagreeing with it.

#42689
masster blaster

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you know where is Byne, Paxxton, Lexo101, and the others when we are actually speculating.

#42690
Either.Ardrey

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GethPrimeMKII wrote...

dreamgazer wrote...

Arian Dynas wrote...

Almost like *gasp* one needs to look at the situation and decide a reasonable outcome rather than just picking something because it's blue.


A good example of this is whether to let Javik look into the memory chip or not.

I really hate that BioWare made it so you had to have 100% in either direction to make Tthe Illusive Man off himself in the ending. My canon 75%/25% Paragade would've loved the satisfaction. 


You don't have to. All you have to do is fully explore the dialoge options with TIM and select the charm paragon/renegade option each time. As long as you nail that in each of the 4 conversations you have with him, he will off himself.

In my opinion, that's even harder to account for than pure point values. I had 100% paragon and a full bar and didn't have access to it, and I was all WTF. I hoped to do better in my next playthrough as a different class, so I ran through it in paranoid mode; still didn't get it. Turns out I had missed one dialogue. ONE. The one on the Mars mission. It should have been more like uniting the Geth, based on multiple factors, or at least being able to do it if you somehow miss 1, or maybe 2, dialogue selections.

Modifié par Either.Ardrey, 10 juillet 2012 - 03:11 .


#42691
Turbo_J

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dreamgazer wrote...

pirate1802 wrote...

Don't have to be 100% either way to off him. You just have to pick the right paragon/ranagade option while talking to him on Mars, Thessia and Cronos station. My 50-50 Shepard had him shoot himself xD


Bill Casey wrote...

You don't...
You just need to select all six previous charm/intimidate options...


Ahhh.  Interesting.  Well, I'm stalled at Mars in my current run  since I've been busy with work, but I'll keep that in mind when I hop back in the fray. 

Thanks, folks. This pleases me. 


From my experience, it's not the charm/intimidate options. You need to explore the left dialog. If you skip it, you won't get the last Charm/intimidate option during the 'Citadel' conversation.

On a second playthrough (NG+) I skipped the Mars left dialog but explored all future conversation with TIM thoroughly and could not charm him; which I had been able to do on the first run through with that Shepard.

#42692
BleedingUranium

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Either.Ardrey wrote...

GethPrimeMKII wrote...

dreamgazer wrote...

Arian Dynas wrote...

Almost like *gasp* one needs to look at the situation and decide a reasonable outcome rather than just picking something because it's blue.


A good example of this is whether to let Javik look into the memory chip or not.

I really hate that BioWare made it so you had to have 100% in either direction to make Tthe Illusive Man off himself in the ending. My canon 75%/25% Paragade would've loved the satisfaction. 


You don't have to. All you have to do is fully explore the dialoge options with TIM and select the charm paragon/renegade option each time. As long as you nail that in each of the 4 conversations you have with him, he will off himself.

In my opinion, that's even harder to account for than pure point values. I had 100% paragon and a full bar and didn't have access to it, and I was all WTF. I hoped to do better in my next playthrough as a different class, so I ran through it in paranoid mode; still didn't get it. Turns out I had missed one dialogue. ONE. The one on the Mars mission. It should have been more like uniting the Geth, based on multiple factors, or at least being able to do it if you somehow miss 1, or maybe 2, dialogue selection.


So as long as you do all of the charm/intimidate options with TIM in the whole game, you get the last one? And whether you pick charm or intimidate doesn't matter?

Posted Image Turbo

Modifié par BleedingUranium, 10 juillet 2012 - 03:13 .


#42693
Either.Ardrey

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Turbo_J wrote...

dreamgazer wrote...

pirate1802 wrote...

Don't have to be 100% either way to off him. You just have to pick the right paragon/ranagade option while talking to him on Mars, Thessia and Cronos station. My 50-50 Shepard had him shoot himself xD


Bill Casey wrote...

You don't...
You just need to select all six previous charm/intimidate options...


Ahhh.  Interesting.  Well, I'm stalled at Mars in my current run  since I've been busy with work, but I'll keep that in mind when I hop back in the fray. 

Thanks, folks. This pleases me. 


From my experience, it's not the charm/intimidate options. You need to explore the left dialog. If you skip it, you won't get the last Charm/intimidate option during the 'Citadel' conversation.

On a second playthrough (NG+) I skipped the Mars left dialog but explored all future conversation with TIM thoroughly and could not charm him; which I had been able to do on the first run through with that Shepard.

Yeah, theres a "hidden" charm/intimidate selection in that part that I missed twice doing exactly that, and that was the only reason I missed it.

#42694
Either.Ardrey

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BleedingUranium wrote...

Either.Ardrey wrote...

GethPrimeMKII wrote...

dreamgazer wrote...

Arian Dynas wrote...

Almost like *gasp* one needs to look at the situation and decide a reasonable outcome rather than just picking something because it's blue.


A good example of this is whether to let Javik look into the memory chip or not.

I really hate that BioWare made it so you had to have 100% in either direction to make Tthe Illusive Man off himself in the ending. My canon 75%/25% Paragade would've loved the satisfaction. 


You don't have to. All you have to do is fully explore the dialoge options with TIM and select the charm paragon/renegade option each time. As long as you nail that in each of the 4 conversations you have with him, he will off himself.

In my opinion, that's even harder to account for than pure point values. I had 100% paragon and a full bar and didn't have access to it, and I was all WTF. I hoped to do better in my next playthrough as a different class, so I ran through it in paranoid mode; still didn't get it. Turns out I had missed one dialogue. ONE. The one on the Mars mission. It should have been more like uniting the Geth, based on multiple factors, or at least being able to do it if you somehow miss 1, or maybe 2, dialogue selection.


So as long as you do all of the charm/intimidate options with TIM in the whole game, you get the last one? And whether you pick charm or intimidate doesn't matter?

Posted Image Turbo

That's how it works, unfortunately for my Vanguard and Adept Sheps:?.

#42695
BleedingUranium

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Either.Ardrey wrote...

BleedingUranium wrote...

Either.Ardrey wrote...

GethPrimeMKII wrote...

dreamgazer wrote...

Arian Dynas wrote...

Almost like *gasp* one needs to look at the situation and decide a reasonable outcome rather than just picking something because it's blue.


A good example of this is whether to let Javik look into the memory chip or not.

I really hate that BioWare made it so you had to have 100% in either direction to make Tthe Illusive Man off himself in the ending. My canon 75%/25% Paragade would've loved the satisfaction. 


You don't have to. All you have to do is fully explore the dialoge options with TIM and select the charm paragon/renegade option each time. As long as you nail that in each of the 4 conversations you have with him, he will off himself.

In my opinion, that's even harder to account for than pure point values. I had 100% paragon and a full bar and didn't have access to it, and I was all WTF. I hoped to do better in my next playthrough as a different class, so I ran through it in paranoid mode; still didn't get it. Turns out I had missed one dialogue. ONE. The one on the Mars mission. It should have been more like uniting the Geth, based on multiple factors, or at least being able to do it if you somehow miss 1, or maybe 2, dialogue selection.


So as long as you do all of the charm/intimidate options with TIM in the whole game, you get the last one? And whether you pick charm or intimidate doesn't matter?

Posted Image Turbo

That's how it works, unfortunately for my Vanguard and Adept Sheps:?.


As someone who does every side quest and all dialogue and never skips anything, I'm confused as to how I missed it my first playthough Posted Image

#42696
TJBartlemus

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BleedingUranium wrote...

TJBartlemus wrote...

BansheeOwnage wrote...
I think it all relates to the symbology of the Predator and the Carnifex. Which in quite subtle.


Yes I believe there is a lot of that in the game. The entire game during the cinematics Shepard is seen using a predator. Anderson when shown in the game is shown to use a carnifex. Then after being hit from Harbinger this switches around. (Okay I can assume coincidence.) When you choose destroy, the gun changes from carnifex to predator. (Can also assume this is coincidence because default for cinematics is predator.) However there are plenty of videos showing this "error" and after EC it's still there. Why? Could it be another glitch that they intentionally left? Like the slow mo for killing mordin. BioWare also made a point to showcase the carnifex by putting it into the cover for the game. Is this a message to focus on the carnifex? That something is wrong?? (The showcasing could also prove the glitch for the change but still doesn't explain why they left it there.) BioWare wanted show the importance of the carnifex. The question is why... :huh:

Speculations??


The Destroy Predator had to have been intentional because it changes mid-cutscene. If it had suddenly been a Predator the moment the cutscene started, that would be an oversight, the same one we see other places. There's no getting around it being intentional.

Also, the Predator is used throughout the series in anti-indoctrination scenarios. Not every appearance of a Predator is important, but every Paragon and anti-indoc part uses a Predator.

-Fai Dan breaks Thorian indoc by killing himself one
-Saren breaks indoc by killing himself with one (one of only two times he uses a pistol)
-All cut scenes with Kai Leng, saving the Councillor, in the car, on Thessia, on Cronos, Shep uses one
-Dream-TIM, who is Shep's devil-on-the-shoulder, or rather, indoc-on-the-shoulder, kills himself with one
-Talking down VS in the coup, all squadmates have one
-The moment Shep is hit by the sockwave in Destroy, the Carnifex becomes a Predator

The Carnifex is always used in very negative scenes.

-Saren betrays Nihlus with one (the other time he uses a pistol)
-If Shepard sabotages the cure and betrays Mordin, he uses one
-If Shepard sabotages the cure and betrays Wrex, he uses one
-The VS has one while facing of with Shepard & Co
-Anderson has one right before the beam run, but nothing negative here, most likely so the player understands the Carnifex they pick up is Anderson's
-Shep, under Dream-TIM's control, "betrays" Dream-Anderson with one


I'm sure I missed a few, but that's most of them Posted Image


Yeah that is no coincidence expecially with a company that loves putting hints and hidden messages. Seems strange then they would pick the carnifex for Shepard to use on the cover, even though in most scenes he uses a predator. (Also helps the negative association by how Shepard's face seems so angry.) 

#42697
D.Sharrah

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Pulling this out of moth balls...

http://social.biowar.../index/11192986

Thought it had some relevance to the whole Renegade Shep seems like Saren (although it includes some points about Paragons as well).

Let me know if this helps the discussion.

#42698
TJBartlemus

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a confused bump* (Why no answers or speculation??) :huh::crying:

TJBartlemus wrote...

invetro wrote...

Also, in London, in the room where the reaper forces are seen using allied stationary weapons for the first time ever, there's a skeleton on the bed. I am only now finding that quite strange. Why wasn't this dead person carted off and used as reaper goo? As well as the black stuff that has seeped out of the walls all over London. You can see it coming down from the ceilings in that same building. It looks similar to the black goo in the Citadel, only static.


Yeah we speculated on the London mission for a while when Riot86 posted his findings. (Found in WNT: Version 2) My thoughts on that was that the skeleton on the bed is burnt. However if this is true it would make no sense whatsoever. Reapers use all the organic material they can find. Living or dead. So this rules out that they left it or the cannibles ate it. The body couldn't be burnt from an explosion because the rest of the bed is fine and white. I think that the body is not real, but an image put by the Reapers in messing with Shepard's perceptions. It symbolises that Shepard burnt in his last dream which was in his bed. The bed same model as the one in the Normandy and apartment in London. 

The black goo I believe is blood but as that the room is almost fully dark, you couldn't see the color. Either way lots of blood tends to be dark red anyway.



#42699
byne

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The newest RvB episode reminded me of why Tucker is my favorite character.

Also, Wyoming's face is awesome.

#42700
plfranke

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where was it said that iboware can't confirm or deny whether the planned dlc will be pre or post ending?