Was the Ending a Hallucination? - Indoctrination Theory Mark II!
#43851
Posté 11 juillet 2012 - 01:46
it could be a far far shot, but have you guys noticed before that as soon as the hurt sequence begins (with shepard's blood on the screen), the gun is already fireable? before shepard even grabs it off the ground to shot at the husks and mr. shields, it goes off if you fire and it does so at the regular firing rate.
anything IT-related can be drawn from this?
#43852
Posté 11 juillet 2012 - 01:47
TSA_383 wrote...
demersel wrote...
Guys! listen, and idea just came to
me....Remember that promotianal art for ME3? The one that is still at
the main page - the one that says "NOW AVAILABLE!" in huge bold letters?
Think about it - what do we see there? we see shepard in his armor
standing among the rubble looking at incoming reapers.
The
collector's edition box has the same art on it, with a small addition -
on the other side there is a close up picture of some one picking up
someone from concrete rubble. one of the hand has N7 stripe (it looks
like the one that helping the other to stand up) , the other one is
burned and bloody. Both of those picture luke like it is early morning.
(a break of dawn, if you will)..
Now... having played
ME3....when does any of it, or something similiar happen? When do we
pick up someone from concrete rubble on earth?
I think that is a
picture of shepard getting pulled out of the rubble after the breath
scene. (though it is implied that it shepard that is pulling someone
from the rubble, while taking back earth. I think that it is a poetic
image meaning shepard is pulling himself up, like his undamaged spirit
and resolve helps to pick himself up and face the fight (the big
artwork)).
Thoughts?
It's some telling artwork...do you think those reapers in the last shot are attacking or crashing down? It's honestly difficult to tell. And in fact, they both show Shepard in very similar surroundings to the breath scene
Also, the fact that ME3 was always pitched to us as "TAKE BACK EARTH", when in fact we never really got to do that...
I suppose they might be crushing down as well, but i think that is unlikely - every time i look at that picture it tells me - this is only the beginning of a real fight - more on the way, (even before the game launched ) - i look at this picture and i see the turning point - we have come back to earth to take it back, and now we really have to fight for it. That's the message this art brings. It also has "the morning after" feel to it.
As for reapers crushing - i don't think so - their tragetories suggest controlled flight - they are all facing forward.....though the three reapers that are the closest to shepard seem do be really crushing - they are to low and to fast ..... And it is not the way they arrived in the prologe.
#43853
Posté 11 juillet 2012 - 01:47
UltimateTobi wrote...
Read from 10 pages back. I guess you get feed quite well.Lord Luc1fer wrote...
This may be a big ask, but what's new for the las two weeks? Been web free on holidays, so is there still new evidence surfacing or are we looking at how the next step can lead from EC? Thanks in advance
lol you sure about that we had 2 and half pages of us drunk talking in posh accents.
#43854
Posté 11 juillet 2012 - 01:48
If I am honest, go from the last couple 50-100. xD But that'd be too much, so last 10 is the most recent (and sometimes outdated again).Lord Luc1fer wrote...
ok, only last ten?UltimateTobi wrote...
Read from 10 pages back. I guess you get feed quite well.Lord Luc1fer wrote...
This may be a big ask, but what's new for the las two weeks? Been web free on holidays, so is there still new evidence surfacing or are we looking at how the next step can lead from EC? Thanks in advanceI looked back a couple and it's the same speculative goodness yes? anyone know if the OP has changed post EC? And thanks UltimateTobi:happy:
The OP got updated with the Indoctrination Theory - A Documentary Part 2 (look this definitely, though pre-EC).
Paroblee's blog got updated and will soon contain new and old evidences post-EC. (Nearly all old evidences are still valid.)
Sure as hell. Monokel and Alkohol brings the Indoxication Theory!Rosewind wrote...
lol you sure about that we had 2 and half pages of us drunk talking in posh accents.
Edit: @Luc1fer, I am quite new to the party. I have always read this thread, but I never contributed.
Call me IT-hardliner.
Edit 2: And since EC came out, it seems that it changed from speculative goodness to awesomeness. I thought IT was dead after playing EC, but it seems more alive than ever. Because of the new added hints and evidences. (Can't imagine implementing new plotholes/weirdness is unintentional by someone like BioWare.
Modifié par UltimateTobi, 11 juillet 2012 - 01:57 .
#43855
Posté 11 juillet 2012 - 01:55
Macross wrote...
Checked the endings, their is no bright flash of light transition in any of them (well, control has Shep walking out of the light, but I don't think it counts).
As for the Art book thing, I always found it weird how the imagery seemed really prominent (it's all over the collectors edition and what not) but never had anything to do with anything in the game.... Also, the new MP is adding N7 operatives... so that might tie in some way (how cool would it be to see a character you imported in from MP be the guy to drag Shep out of the ruble in a SP DLC).
Yes it does have a transition light. It's when the Normandy is racing away from the crucible beam there is an explosion before the scene where the Normandy is on the dream planet
Exhibit A:
#43856
Posté 11 juillet 2012 - 01:55
This is a quite nice finding indeed.smokingotter1 wrote...
Macross wrote...
Checked the endings, their is no bright flash of light transition in any of them (well, control has Shep walking out of the light, but I don't think it counts).
As for the Art book thing, I always found it weird how the imagery seemed really prominent (it's all over the collectors edition and what not) but never had anything to do with anything in the game.... Also, the new MP is adding N7 operatives... so that might tie in some way (how cool would it be to see a character you imported in from MP be the guy to drag Shep out of the ruble in a SP DLC).
Yes it does have a transition light. It's when the Normandy is racing away from the crucible beam there is an explosion before the scene where the Normandy is on the dream planet
Exhibit A:
#43857
Posté 11 juillet 2012 - 02:00
UltimateTobi wrote...
If I am honest, go from the last couple 50-100. xD But that'd be too much, so last 10 is the most recent (and sometimes outdated again).Lord Luc1fer wrote...
ok, only last ten?UltimateTobi wrote...
Read from 10 pages back. I guess you get feed quite well.Lord Luc1fer wrote...
This may be a big ask, but what's new for the las two weeks? Been web free on holidays, so is there still new evidence surfacing or are we looking at how the next step can lead from EC? Thanks in advanceI looked back a couple and it's the same speculative goodness yes? anyone know if the OP has changed post EC? And thanks UltimateTobi:happy:
The OP got updated with the Indoctrination Theory - A Documentary Part 2 (look this definitely, though pre-EC).
Paroblee's blog got updated and will soon contain new and old evidences post-EC. (Nearly all old evidences are still valid.)Sure as hell. Monokel and Alkohol brings the Indoxication Theory!Rosewind wrote...
lol you sure about that we had 2 and half pages of us drunk talking in posh accents.
Edit: @Luc1fer, I am quite new to the party. I have always read this thread, but I never contributed.
Call me IT-hardliner.
Edit 2: And since EC came out, it seems that it changed from speculative goodness to awesomeness. I thought IT was dead after playing EC, but it seems more alive than ever. Because of the new added hints and evidences. (Can't imagine implementing new plotholes/weirdness is unintentional by someone like BioWare.
Speaking about intoxication theory every time femshep says "Do it" I always giggle cause i still hear her in my head saying it in the drunk way from ME2
Edit: *puts on demonic reaper voice* "So be it....."
Modifié par Rosewind, 11 juillet 2012 - 02:02 .
#43858
Posté 11 juillet 2012 - 02:00
UltimateTobi wrote...
This is a quite nice finding indeed.smokingotter1 wrote...
Macross wrote...
Checked the endings, their is no bright flash of light transition in any of them (well, control has Shep walking out of the light, but I don't think it counts).
As for the Art book thing, I always found it weird how the imagery seemed really prominent (it's all over the collectors edition and what not) but never had anything to do with anything in the game.... Also, the new MP is adding N7 operatives... so that might tie in some way (how cool would it be to see a character you imported in from MP be the guy to drag Shep out of the ruble in a SP DLC).
Yes it does have a transition light. It's when the Normandy is racing away from the crucible beam there is an explosion before the scene where the Normandy is on the dream planet
Exhibit A:
Also synthesis
Starchild: "Shepard, jump into the light!"
#43859
Posté 11 juillet 2012 - 02:04
Requote from my findings:smokingotter1 wrote...
UltimateTobi wrote...
This is a quite nice finding indeed.smokingotter1 wrote...
Macross wrote...
Checked the endings, their is no bright flash of light transition in any of them (well, control has Shep walking out of the light, but I don't think it counts).
As for the Art book thing, I always found it weird how the imagery seemed really prominent (it's all over the collectors edition and what not) but never had anything to do with anything in the game.... Also, the new MP is adding N7 operatives... so that might tie in some way (how cool would it be to see a character you imported in from MP be the guy to drag Shep out of the ruble in a SP DLC).
Yes it does have a transition light. It's when the Normandy is racing away from the crucible beam there is an explosion before the scene where the Normandy is on the dream planet
Exhibit A:
Also synthesis
Starchild: "Shepard, jump into the light!"
UltimateTobi wrote...
Control
Synthesis (Only white flash-transitioning where's no explosion.)
Destroy (Closest I could find, but it's not like the dreamy transitioning, more like a little brighter white flash.)
Refusal (No white transitioning found, but I took (presumably) Harbinger flying by.)
Edited the Control link, the beginning might be a step out of light, but the outfade is the white transition.
And requote from Megumi:
MegumiAzusa wrote...
There are at least 3 of these:
#43860
Posté 11 juillet 2012 - 02:09
ASSUMING DIRECT CONTROL of the monocle;Rosewind wrote...
Speaking about intoxication theory every time femshep says "Do it" I always giggle cause i still hear her in my head saying it in the drunk way from ME2
Edit: *puts on demonic reaper voice* "So be it....."
May I have another glass of good old wine?
Edit: Everytime I write and/or read "ASSUMING DIRECT CONTROL of..." I automatically hear it Harbinger saying in my head.
Modifié par UltimateTobi, 11 juillet 2012 - 02:10 .
#43861
Posté 11 juillet 2012 - 02:10
pseudonymic wrote...
so yesterday i noticed something that made me think of IT.
it could be a far far shot, but have you guys noticed before that as soon as the hurt sequence begins (with shepard's blood on the screen), the gun is already fireable? before shepard even grabs it off the ground to shot at the husks and mr. shields, it goes off if you fire and it does so at the regular firing rate.
anything IT-related can be drawn from this?
#43862
Posté 11 juillet 2012 - 02:10
Bioware: "Testing testing... what you are watching is not real! Repeat! What you are watching is not real! That is all..."
#43863
Posté 11 juillet 2012 - 02:11
Well, if the gun is fireable even when Shepard doesn't have it in his hand, I most likely believe it's a glitch.pseudonymic wrote...
pseudonymic wrote...
so yesterday i noticed something that made me think of IT.
it could be a far far shot, but have you guys noticed before that as soon as the hurt sequence begins (with shepard's blood on the screen), the gun is already fireable? before shepard even grabs it off the ground to shot at the husks and mr. shields, it goes off if you fire and it does so at the regular firing rate.
anything IT-related can be drawn from this?
#43864
Posté 11 juillet 2012 - 02:13
#43865
Posté 11 juillet 2012 - 02:13
UltimateTobi wrote...
Well, if the gun is fireable even when Shepard doesn't have it in his hand, I most likely believe it's a glitch.
that's what i initially thought, but then why render the actual firing animation? it sounds like unecessary work.
#43866
Posté 11 juillet 2012 - 02:15
smokingotter1 wrote...
The white transition light is the strongest evidence for IT. It's pretty much Bioware with a giant bullhorn talking into the players ear:
Bioware: "Testing testing... what you are watching is not real! Repeat! What you are watching is not real! That is all..."
I disagree.... The breath scene, dream sequences, infrasound, catalyst VO made by meer and hale combined, - those are the strongest evidences for IT. )))
#43867
Posté 11 juillet 2012 - 02:15
Hmh. I remember someone saying "Too many evidences can kill a theory." "Too many cooks can destroy the food they are about to cook."paxxton wrote...
We have to watch out because the dream transition is starting to pop up in too many places during the game. Ubiquity lowers its value as an IT proof. Someone has to check if the same effect isn't used randomly throughout the game.
Too much can be ridicilous/absurd at some point..
Too much of a good isn't good anymore.
#43868
Posté 11 juillet 2012 - 02:16
UltimateTobi wrote...
ASSUMING DIRECT CONTROL of the monocle;Rosewind wrote...
Speaking about intoxication theory every time femshep says "Do it" I always giggle cause i still hear her in my head saying it in the drunk way from ME2
Edit: *puts on demonic reaper voice* "So be it....."
May I have another glass of good old wine?
Edit: Everytime I write and/or read "ASSUMING DIRECT CONTROL of..." I automatically hear it Harbinger saying in my head.
Hey leave the monocle out of this, and you may have one this is home made Master Este took the rest of the other wine to bed with him.
#43869
Posté 11 juillet 2012 - 02:17
RELEASING CONTROL...Rosewind wrote...
UltimateTobi wrote...
ASSUMING DIRECT CONTROL of the monocle;Rosewind wrote...
Speaking about intoxication theory every time femshep says "Do it" I always giggle cause i still hear her in my head saying it in the drunk way from ME2
Edit: *puts on demonic reaper voice* "So be it....."
May I have another glass of good old wine?
Edit: Everytime I write and/or read "ASSUMING DIRECT CONTROL of..." I automatically hear it Harbinger saying in my head.
Hey leave the monocle out of this, and you may have one this is home made Master Este took the rest of the other wine to bed with him.
Well, I don't have wine, but maybe I can find me a good, old German Bier.
#43870
Posté 11 juillet 2012 - 02:20
As I said some times now randomly used throughout ME1, ME2, DA:O, DA Awakening, and DA2. The only occasions that hit me as strange are the ones in the destroy ending actually...paxxton wrote...
We have to watch out because the dream transition is starting to pop up in too many places during the game. Ubiquity lowers its value as an IT proof. Someone has to check if the same effect isn't used randomly throughout the game.
#43871
Posté 11 juillet 2012 - 02:21
Anyway, my thought, the catalyst is giving us exactly what we want, or more precisely "showing"; think about this, it was obvious that different players were going to choose different options, there are those who want to control, those who want to destroy and those who want a utopia, remember it's not Shepard the catalyst is attempting to fool, it's us the players, each one of those three options is what someone somewhere wanted, I could explain a bit more, but believe me when I say it's better to think about it.
#43872
Posté 11 juillet 2012 - 02:23
DJBare wrote...
Thought I'd pop in with a passing thought, I like this thread but I have a life such as it is.
Anyway, my thought, the catalyst is giving us exactly what we want, or more precisely "showing"; think about this, it was obvious that different players were going to choose different options, there are those who want to control, those who want to destroy and those who want a utopia, remember it's not Shepard the catalyst is attempting to fool, it's us the players, each one of those three options is what someone somewhere wanted, I could explain a bit more, but believe me when I say it's better to think about it.

(love that meme.)
Modifié par MegumiAzusa, 11 juillet 2012 - 02:24 .
#43873
Posté 11 juillet 2012 - 02:25
UltimateTobi wrote...
Hmh. I remember someone saying "Too many evidences can kill a theory." "Too many cooks can destroy the food they are about to cook."paxxton wrote...
We have to watch out because the dream transition is starting to pop up in too many places during the game. Ubiquity lowers its value as an IT proof. Someone has to check if the same effect isn't used randomly throughout the game.
Too much can be ridicilous/absurd at some point..
Too much of a good isn't good anymore.
Given the fact nobody noticed IT to the extent it was present on first playthroughs (I knew it was there and it still took me two days to get over the 'ending') I'd say there is an appropriate amount of evidence.
The longer white transitions are only present in VR and dream state situations. If Geth Consensus or post Harbinger hit transitions existed in areas we believe to be in game reality, only then would it be... problematic.
#43874
Posté 11 juillet 2012 - 02:28
Turbo_J wrote...
UltimateTobi wrote...
Hmh. I remember someone saying "Too many evidences can kill a theory." "Too many cooks can destroy the food they are about to cook."paxxton wrote...
We have to watch out because the dream transition is starting to pop up in too many places during the game. Ubiquity lowers its value as an IT proof. Someone has to check if the same effect isn't used randomly throughout the game.
Too much can be ridicilous/absurd at some point..
Too much of a good isn't good anymore.
Given the fact nobody noticed IT to the extent it was present on first playthroughs (I knew it was there and it still took me two days to get over the 'ending') I'd say there is an appropriate amount of evidence.
The longer white transitions are only present in VR and dream state situations. If Geth Consensus or post Harbinger hit transitions existed in areas we believe to be in game reality, only then would it be... problematic.
Also the Geth consensus is filled with reaper code....
#43875
Posté 11 juillet 2012 - 02:37
smokingotter1 wrote...
Turbo_J wrote...
UltimateTobi wrote...
Hmh. I remember someone saying "Too many evidences can kill a theory." "Too many cooks can destroy the food they are about to cook."paxxton wrote...
We have to watch out because the dream transition is starting to pop up in too many places during the game. Ubiquity lowers its value as an IT proof. Someone has to check if the same effect isn't used randomly throughout the game.
Too much can be ridicilous/absurd at some point..
Too much of a good isn't good anymore.
Given the fact nobody noticed IT to the extent it was present on first playthroughs (I knew it was there and it still took me two days to get over the 'ending') I'd say there is an appropriate amount of evidence.
The longer white transitions are only present in VR and dream state situations. If Geth Consensus or post Harbinger hit transitions existed in areas we believe to be in game reality, only then would it be... problematic.
Also the Geth consensus is filled with reaper code....
I thought that may have been an element of getting into Shepard's head too, but I think Harbinger and general indoctrination processes were already there. The kid at the beginning, the disappearing park, the whispering on the Normandy, James and the hum; evidence that Shep could be a signal booster; which does NOT require one to be fully Indoctrinated.
We have no idea what that doctor on the Arrival asteroid did to Shep per Harbinger's request when they were sedated for two days.
I'm sure letting their mind near that code didn't help the situation much.




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