UltimateTobi wrote...
Yeah.demersel wrote...
I don't like the reject option. I don't think it is the way to break free. First - it wasn't present in the original game. And second - all it does is basicly give even more reasons to people not to choose destroy. Thus i think it will not lead to breaking off indoctrination. It is more like giving up and doing nothing.
Destroy = Having the most wishful vision (incl. transitions), and then you wake up as the real Shepard.
Control = Having the most wishful vision (incl. transitions), and I presume Shepard wakes up then, but he's not himself, hence we don't see Shepard/us waking up. Because we/Shepard is no more. (His real mind died.)
Synthesis = Having the most wishful vision (incl. transitions), and that's the same as Control. (His real mind died.)
Refusal = Having no vision at all (no transitions), Shepard just dies completely and what follows is presumably real.
Yes, but that is from game mechanicspoint of view. But think about it from a story point of view. You know everything that happened up to this point and then you are presented with vague choice: DESTROY (which is a no-no for some reason - pictured to you in the negative light), control, synthesis (which is pictured in the most positive light possible) and then refuse, which is met with anger for some reason.
Now, before the EC people would pick destroy for two reasons - 1 - they actually want to pick destroy. 2 - they like other options even less.
Now with the EC, there is a refusal option for those people. So now only people who really want to pick destroy pick it.
What does it tell you? )))




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