jgibson14352 wrote...
like this guy.
Dominate or be dominated. Accept what may or must happen either way.
jgibson14352 wrote...
like this guy.
its stated that the thermal clips allow guns to fire larger projectiles with more power, so that wouldnt apply after ME1byne wrote...
Auralius Carolus wrote...
Arian Dynas wrote...
I never really figured it was 1 bullet = 1 sink.
More like 1 sink = this much cooling power, and some guns are less efficent. (Sniper rifles DID generate ALOT more heat than say assault rifles in ME1 if you recall.)
Oh no, it's definetly on the prinicple of cooling power. But it can be manipulated as 1 shot per sink, as you can reload every shot. If they had made it less player-friendly and forced you to choose between reloading preemptively and keeping your sink, due to limited numbers, it would be far more realistic.
They're a great intermediary idea, sinks are, as they exterminate the need to replace barrels, but would likely be scrapped entirely as soon as cooling tech caught up. Given the rapid pacing of friction resistant tech in the 21st Century so far, plus the advanced tech of the ME universe, sinks would likely be phased out in a number of years as cooling tech became efficient enough to work under higher strain.
The most advanced cooling tech (Frictionless Materials X) had already become efficient enough to allow nonstop fire without overheating in 2183.
There was no need for thermal clips.
Arian Dynas wrote...
byne wrote...
Auralius Carolus wrote...
Arian Dynas wrote...
I never really figured it was 1 bullet = 1 sink.
More like 1 sink = this much cooling power, and some guns are less efficent. (Sniper rifles DID generate ALOT more heat than say assault rifles in ME1 if you recall.)
Oh no, it's definetly on the prinicple of cooling power. But it can be manipulated as 1 shot per sink, as you can reload every shot. If they had made it less player-friendly and forced you to choose between reloading preemptively and keeping your sink, due to limited numbers, it would be far more realistic.
They're a great intermediary idea, sinks are, as they exterminate the need to replace barrels, but would likely be scrapped entirely as soon as cooling tech caught up. Given the rapid pacing of friction resistant tech in the 21st Century so far, plus the advanced tech of the ME universe, sinks would likely be phased out in a number of years as cooling tech became efficient enough to work under higher strain.
The most advanced cooling tech (Frictionless Materials X) had already become efficient enough to allow nonstop fire without overheating in 2183.
There was no need for thermal clips.
But it was prohibitively expensive.
byne wrote...
The idea that thermal clips are a recent invention also makes the fact that the people on the planet in Jacob's loyalty mission, who have been stranded there for 10 years, have thermal clips seem pretty weird.
Modifié par Rosewind, 12 juillet 2012 - 05:05 .
byne wrote...
The most advanced cooling tech (Frictionless Materials X) had already become efficient enough to allow nonstop fire without overheating in 2183.
There was no need for thermal clips.
jgibson14352 wrote...
its stated that the thermal clips allow guns to fire larger projectiles with more power, so that wouldnt apply after ME1byne wrote...
Auralius Carolus wrote...
Arian Dynas wrote...
I never really figured it was 1 bullet = 1 sink.
More like 1 sink = this much cooling power, and some guns are less efficent. (Sniper rifles DID generate ALOT more heat than say assault rifles in ME1 if you recall.)
Oh no, it's definetly on the prinicple of cooling power. But it can be manipulated as 1 shot per sink, as you can reload every shot. If they had made it less player-friendly and forced you to choose between reloading preemptively and keeping your sink, due to limited numbers, it would be far more realistic.
They're a great intermediary idea, sinks are, as they exterminate the need to replace barrels, but would likely be scrapped entirely as soon as cooling tech caught up. Given the rapid pacing of friction resistant tech in the 21st Century so far, plus the advanced tech of the ME universe, sinks would likely be phased out in a number of years as cooling tech became efficient enough to work under higher strain.
The most advanced cooling tech (Frictionless Materials X) had already become efficient enough to allow nonstop fire without overheating in 2183.
There was no need for thermal clips.
that and this is all for the benefit of gameplay, which we can all agree was much better by ME2
liggy002 wrote...
So what do you guys think? You think that they just put in the IT hints in the EC just as a nod to the indoctrination theory or do you think that they will actually come out with an IT DLC?
liggy002 wrote...
So what do you guys think? You think that they just put in the IT hints in the EC just as a nod to the indoctrination theory or do you think that they will actually come out with an IT DLC?
TJBartlemus wrote...
liggy002 wrote...
So what do you guys think? You think that they just put in the IT hints in the EC just as a nod to the indoctrination theory or do you think that they will actually come out with an IT DLC?
Nah. This is what they will do. Release future DLC with hints towards the endings and changing the endings slightly making each DLC a must buy for all ME3 fans. Speculation=hype=money. It's always about the money. Except when the fans are angry.
Arian Dynas wrote...
Lokanaiya wrote...
Arian Dynas wrote...
Arian Dynas wrote...
101ezylonhxeT wrote...
This thread....why does it still exist!?
Why do you still exist?
Maybe you don't exist...
Quick, is your name Adahn?
Cookie to anyone who gets the reference by the way.
It's been a while, but Planescape Torment, the name that The Nameless One goes by whenever anyone asks, right?
Goddamnit. I thought I could keep you guys going for at least a LITTLE while.
Here you go, better eat it before it catches up.
Modifié par Turbo_J, 12 juillet 2012 - 05:06 .
Lokanaiya wrote...
Arian Dynas wrote...
Lokanaiya wrote...
Arian Dynas wrote...
Arian Dynas wrote...
101ezylonhxeT wrote...
This thread....why does it still exist!?
Why do you still exist?
Maybe you don't exist...
Quick, is your name Adahn?
Cookie to anyone who gets the reference by the way.
It's been a while, but Planescape Torment, the name that The Nameless One goes by whenever anyone asks, right?
Goddamnit. I thought I could keep you guys going for at least a LITTLE while.
Here you go, better eat it before it catches up.
Ruuuuunnnn!
No wait....
*Cast Stasis, go behind it*
Biotics rock.
Modifié par Turbo_J, 12 juillet 2012 - 05:09 .
i cant remember exactly where i heard this, but im willing to bet it was the codex, that the old guns didnt have the power to punch through the ever-stronger shields of their modern enemies. the thermal clips offered a much cheaper and more efficient way to bring down shields faster.byne wrote...
jgibson14352 wrote...
its stated that the thermal clips allow guns to fire larger projectiles with more power, so that wouldnt apply after ME1byne wrote...
Auralius Carolus wrote...
Arian Dynas wrote...
I never really figured it was 1 bullet = 1 sink.
More like 1 sink = this much cooling power, and some guns are less efficent. (Sniper rifles DID generate ALOT more heat than say assault rifles in ME1 if you recall.)
Oh no, it's definetly on the prinicple of cooling power. But it can be manipulated as 1 shot per sink, as you can reload every shot. If they had made it less player-friendly and forced you to choose between reloading preemptively and keeping your sink, due to limited numbers, it would be far more realistic.
They're a great intermediary idea, sinks are, as they exterminate the need to replace barrels, but would likely be scrapped entirely as soon as cooling tech caught up. Given the rapid pacing of friction resistant tech in the 21st Century so far, plus the advanced tech of the ME universe, sinks would likely be phased out in a number of years as cooling tech became efficient enough to work under higher strain.
The most advanced cooling tech (Frictionless Materials X) had already become efficient enough to allow nonstop fire without overheating in 2183.
There was no need for thermal clips.
that and this is all for the benefit of gameplay, which we can all agree was much better by ME2
If you offer me a choice between fewer, more powerful shots, or nearly unlimited but slightly weaker shots, I'm going to go with the nearly unlimited shots.
Even if everyone in the galaxy disagreed with me on that idea, I dont buy that in just two years every single gun in the galaxy would've been replaced with thermal clip using variants.
jgibson14352 wrote...
i cant remember exactly where i heard this, but im willing to bet it was the codex, that the old guns didnt have the power to punch through the ever-stronger shields of their modern enemies. the thermal clips offered a much cheaper and more efficient way to bring down shields faster.
the best scenario i can come up with is;
if you have a bunch of weak but unlimited shots holding down an enemy with thermal clips, if he goes into cover before you kill him, his shields will regenerate and hell be able to gun you down before you can return fire
jgibson14352 wrote...
its stated that the thermal clips allow guns to fire larger projectiles with more power, so that wouldnt apply after ME1
that and this is all for the benefit of gameplay, which we can all agree was much better by ME2
Modifié par Auralius Carolus, 12 juillet 2012 - 05:14 .
Turbo_J wrote...
Not sure if you are still around Auralius. We were waiting for you to try rebooting your PC to see if that would fix the 'game full' issue. I changed up to a Vanguard, but it was lvl 6 so we ran a few bronze matches. I'm just getting over a headache or I'd probably still be at it. Long way to go to 2 mill creds. Hopefully I'll get something good from the earth pack with that kind of scratch.
well yea but thats in comparison to the old guns. we never got to take down an armerature wit thermal clips, unless you count the colossus in ME2. and i think its safe to assume that shield tech had improved over three yearsbyne wrote...
jgibson14352 wrote...
i cant remember exactly where i heard this, but im willing to bet it was the codex, that the old guns didnt have the power to punch through the ever-stronger shields of their modern enemies. the thermal clips offered a much cheaper and more efficient way to bring down shields faster.
the best scenario i can come up with is;
if you have a bunch of weak but unlimited shots holding down an enemy with thermal clips, if he goes into cover before you kill him, his shields will regenerate and hell be able to gun you down before you can return fire
Well, the old guns had no problem taking down geth armatures, which had extremely powerful shields.
thats true, i never thought of that. i thought it was always impact that mattered in terms of shields, otherwise why have such powerful guns on dreadnoughts? the treaty of fairixen forbode attacks on habitable planets, so theyd only be used against other ships, ships that would undoubtedly have shieldsAuralius Carolus wrote...
jgibson14352 wrote...
its stated that the thermal clips allow guns to fire larger projectiles with more power, so that wouldnt apply after ME1
that and this is all for the benefit of gameplay, which we can all agree was much better by ME2
If memory serves, the thermal clips were adopting because of the increasing commonality of personal kinetic barriers. The Geth realized that such barriers would short out the quickest on rapid fire, and created sinks to allow near-continuous shooting without needing to let their weapons cool, (one will note that the Geth Pulse Rifles from ME1 were very powerful, but could only fire a few shots without overheating).
Of course, a side effect was increases in power, even though I have no idea why the Geth automatic weapons are now so weak.
Seeing as, in ME3, most rapid firing weapons now have no gain in defeating barriers, Bioware has basically removed the strategy that their lore enforced.
Arian Dynas wrote...
Guys...
We all know the real reason they swapped to thermal clips, the programmers had difficulty making their originally intended mechanic and chose to simply go with it.
Can we stop debating their relative merits now? ^ ^;
Modifié par byne, 12 juillet 2012 - 05:27 .
jgibson14352 wrote...
thats true, i never thought of that. i thought it was always impact that mattered in terms of shields, otherwise why have such powerful guns on dreadnoughts? the treaty of fairixen forbode attacks on habitable planets, so theyd only be used against other ships, ships that would undoubtedly have shields