BansheeOwnage wrote...
Chriz Tah Fah wrote...
I might have been ok with an ending where Harb tries to "assume direct control" and Shepard pulls a Saren which kills Harbinger and (somehow) shuts down the reapers.
The only way to pull this off and have Shep live is probably to have Shepard win a mind battle (a conventional battle that is really hard and you must win against huge odds...but in Shep's mind). Could this possibly be turned into Shepard kinda sorta killing Harbinger and then whatever.
Now that I think about it, it sounds kind of corny 
Well I know that you don't introduce an awesome new villain for an entire game, then in the sequel have him not only not speak ever,

but also not get defeated by the hero? The literal ending begs the questions:
What was the point of ME2?
What was the point of Arrival?
What was the point of most of ME1?
What was the point of most of ME3?
What was the point of the series? 
This is the biggest evidence for IT here.
Without IT there was no point to the Arrival, nothing we learned about Mass Relays proved to be true. There was no point in delaying the Reapers, they got here at the same time anyway. We never rescued Kenson, we never got any new intel, Shepard is arrested either way (even though canonically he did destroy the Alpha Relay)
Really the only truly significant and "bridging" thing to ME3 was Shepard's Arrest, which was shown to be apparently unimportant, and Shepard's exposure to object Rho.
Considering that The Arrival was being written when ME3 was too, they must have known, there was no way they could NOT know.
The ending doesn't just pull a 180 on the themes, it actually invalidates everything that went before it so perfectly that it was like it was planned, as though they intentionally spun everything around to be it's exact opposite.
When you write a story, you do not do things like that by accident. For most writers, we are simply not wired that way, we cannot completely oppose ourselves by accident.
That and a bunch of the things they promised before release just seem so incredibly suspicious, pressing the importance of The Arrival, claiming (their words, no one sugguested this) that we wouldn't get an "ABC ending", telling us they wanted the player to feel what Shepard feels, to BECOME Shepard and feel his emotions as our own... which they did masterfully. Except for the times where Shepard feels emotions without us, without OUR control, or for that matter, Shepard's own.