Look at what happened. You fed Heretic Hanar and now he's here to stay.
He can't distinguish IT as Bioware's intended interpretation of the ending and IT as just a fan interpretation of the ending. A fan interpretation that plugs up the plot holes and makes ME3 thematically consistent with the rest of the series. Hanar, I agree that Bioware didn't expect or intend the fans to think their ending was an indoctrination attempt when they launched the game. But I support IT because story wise it makes more sense to me. Consider...
The Starbrat has taken the form of the child from Earth. This image holds emotional weight for Shepard as plainly depicted in the dreams. There is no way for the reapers to have physically seen Shepard's interaction with this child in the vent and to extrapolate that his likeness would haunt Shepard's dreams. Even in the scenario that they
did see Shepard interacting with the child/seeing the child die, why then did they not shoot Shepard down right then when they had the opportunity?
Therefore something irregular is going on in Shepard's head during the whole Crucible chamber sequence. Either some entity that is not Shepard has acquired the image of the child's likeness and voice from Shepard's mind and used it to present itself (in which case we must then ask
why it specifically chose to present itself as the child, and also
how this image was acquired) or it was Shepard's own consciousness that has endowed the Starbrat with the child's likeness. (In which case odd mental shenanigans are still going down. Seeing things not as they are but as your mind sees them is usually associated with
mental disorder.)
Either way it's irrelevant.
Shepard was not seeing pure, unmodified reality during the Crucible chamber sequence. This much is certain. And from this premise the rest of IT follows.
- What is the thematic purpose of the child, the dreams, and the Starbrat?
- Why does TIM try so hard throughout ME3 to convince Shepard that Control is the way to go? Why did Saren similarily advocate Synthesis in ME1?
- Why didn't Harbinger outright kill/destroy Shepard and the Normandy during The Run?
- Why do scenes and images reminiscent of Shepard's dreams and memories keep appearing throughout end sequences?
- Why does the 'Conduit' not resemble any other mass relay device we've seen?
- Why does it send Shepard straight to the Citadel control panel?
- How do Anderson and TIM reach that control panel despite Shepard taking the only route to it? (Why don't we see the Citdel "moving, changing"?)
- What is the purpose of showing Shepard's gut wound that we never saw inflicted on Shepard, yet mirrors the wound Shepard inflicted on Anderson?
- Why does the Starbrat dialogue flip the themes and goals of the series completely on their head?
- Why should we believe or trust the Starbrat when it admits it's the leader of the enemy?
- Why was the Starbrat's character even introduced to the series in the first place?
- Why is Synthesis presented so positively when it wasn't the goal of the series, and carries its own significant moral pitfalls?
- Why is Control also presented positively when it fundamentally represents accepting the reapers as a neccesary presence in galactic affairs?
- Why is Destroy presented negatively when both EDI and the Geth a) demonstrated the Starbrat's argument about organic/synthetic conflict to be false (invalidating "the peace won't last") and
both were ready and willing to die if it meant ending the reaper threat (thus it's not 'genocide', it's just sacrifice). - Why does Shepard survive even when the Starbrat pretty much states that they wouldn't.
- In destroy, how does Shepard survive being at Space Magic Ground Zero? And how and why does Shepard wake up in rubble that looks exactly like the rubble on Earth?
- After spending so much time in close proximity to reapers and other indoctrinating technology, how has Shepard not been affected by indoctrination to some degree?
- What is the thematic purpose of indoctrination throughout the series if it wasn't building up to something more than "Bad Guys R Us"?
Indoctrination Theory provides answers to these and more. Bioware may not have come up with such an elegant solution, but we did. What then, is your problem with it?
Modifié par Simon_Says, 13 juillet 2012 - 07:24 .