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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#4576
paxxton

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HellishFiend wrote...

Rifneno wrote...



Yeah, it's been brought up a few times. The literalist interpretation is that it's because the Reaper's voice is just really loud. Because it's not like Shepard is around loud stuff like gunfire, grenades, explosions, ect. all the time. Another part of it I find very interesting is that the Reaper rambles about the impossibility of organics and synthetics co-existing. Tali and Legion are standing a few feet away and neither one chimes in on the topic. Tali and Legion had nothing to say about that topic? Yeah, okay.


For anyone reading that hasnt seen it:
   

:lol:

Shouldn't then Tali and Legion be clueless on why Shepard is talking to himself? Why didn't they mention it to him afterwards?

Modifié par paxxton, 22 mai 2012 - 10:53 .


#4577
byne

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Rifneno wrote...

byne wrote...

Except we were already building Jump Zero out beyond the orbit of Pluto in 2143, and we didnt discover mass effect technology until 5 years later.

So sure, maybe they cant build a FTL drive without eezo, but theres really no reason they wouldnt have tech, and even slow starships to just explore the local system after 10,000 years.


Wait, what? You sure that timeline is right? Because they got element zero from the Prothean archive on Mars. To say that Mars is much closer than Pluto would be a monumental understatement. I don't recall how far Mars is, but it's relatively close as far as planets go. Earth is about 8 light minutes from Sol, Pluto is about 9 light hours from Sol. In fact Pluto is so far out that astronomers aren't sure if we have a planet beyond it because it's so far from the sun it's just too dark to see. Which is interesting since based on gravitational evidence many believe there is a gas giant past Pluto.

... Sorry, I digress. My point is, Pluto is a hell of a ways to go without mass effect technology.


'Tis what the timeline on the wiki says.

Plus, Jump Zero was built to try and test possible ways to achieve FTL travel, so building it after we'd discovered mass effect would have been a bit redundant

#4578
byne

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paxxton wrote...

HellishFiend wrote...

Rifneno wrote...



Yeah, it's been brought up a few times. The literalist interpretation is that it's because the Reaper's voice is just really loud. Because it's not like Shepard is around loud stuff like gunfire, grenades, explosions, ect. all the time. Another part of it I find very interesting is that the Reaper rambles about the impossibility of organics and synthetics co-existing. Tali and Legion are standing a few feet away and neither one chimes in on the topic. Tali and Legion had nothing to say about that topic? Yeah, okay.


For anyone reading that hasnt seen it:
   

:lol:

Shouldn't then Tali and Legion be clueless on why Shepard is talking to himself? Why didn't they mention ot to him afterwards?


Because Shepard still has that targeting laser synced up to the whole damned fleet. No one is going to second guess her.

#4579
HellishFiend

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MegumiAzusa wrote...

Sure, I'm also more worried why no one of your team cared to ask why you're talking to a Reaper.
Also did you notice the white lights on the Rannoch destroyer flicker but the lights on the London destroyer don't? Imo it isn't dead and they wanted Shep to pass.


I really have no idea what is going on with those destroyers. Its probably one of the only cases where I really think Bioware just had to do things a certain way for gameplay purposes.

Rannoch Destroyer - takes an entire fleet multiple pinpoint barrages to take down, and even then it can still talk
Hades Cannon Destroyer - taken out by a single round from a Cain
Conduit Destroyer - Taken out by two heavy missles to the eye

Very inconsistent. 

Modifié par HellishFiend, 22 mai 2012 - 10:55 .


#4580
Dwailing

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Rifneno wrote...

Dwailing wrote...

No kidding! This is one of the greatest experiences of my entire (Admittedly short so far.) life. I've met great people from around the world, and I've participated in discussion with people who's intelligences are far greater than mine who also love this stuff as much if not more than I do.


Don't sell yourself short. :)


Aw, thanks mate. :)

#4581
MegumiAzusa

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HellishFiend wrote...

MegumiAzusa wrote...

Sure, I'm also more worried why no one of your team cared to ask why you're talking to a Reaper.
Also did you notice the white lights on the Rannoch destroyer flicker but the lights on the London destroyer don't? Imo it isn't dead and they wanted Shep to pass.


I really have no idea what is going on with those destroyers. Its probably one of the only cases where I really think Bioware just had to do things a certain way for gameplay purposes.

Rannoch Destroyer - takes an entire fleet multiple pinpoint barrages to take down, and even then it can still talk
Hades Cannon Destroyer - taken out by a single round from a Cain
Conduit Destroyer - Taken out by two heavy missles to the eye

Very inconsistent.

To the Hades Destroyer: since when do Reapers sport blue laz0rz?
Also note how the Hades ties in with Cerberus etc

#4582
HellishFiend

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MegumiAzusa wrote...

To the Hades Destroyer: since when do Reapers sport blue laz0rz?
Also note how the Hades ties in with Cerberus etc


Since they get mounted onto one? The Hades Cannon is a weapon mounted on the back of an ordinary Destroyer.

http://masseffect.wi...ki/Hades_Cannon 

Modifié par HellishFiend, 22 mai 2012 - 11:00 .


#4583
byne

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MegumiAzusa wrote...

HellishFiend wrote...

MegumiAzusa wrote...

Sure, I'm also more worried why no one of your team cared to ask why you're talking to a Reaper.
Also did you notice the white lights on the Rannoch destroyer flicker but the lights on the London destroyer don't? Imo it isn't dead and they wanted Shep to pass.


I really have no idea what is going on with those destroyers. Its probably one of the only cases where I really think Bioware just had to do things a certain way for gameplay purposes.

Rannoch Destroyer - takes an entire fleet multiple pinpoint barrages to take down, and even then it can still talk
Hades Cannon Destroyer - taken out by a single round from a Cain
Conduit Destroyer - Taken out by two heavy missles to the eye

Very inconsistent.

To the Hades Destroyer: since when do Reapers sport blue laz0rz?
Also note how the Hades ties in with Cerberus etc


That Hades cannon is weird.

Once, just to see what would happen, I fired both of the Cains directly away from the Hades cannon. After a few seconds, something huge and red hit me, killing me and sending me flying hundreds of feet into the air.

#4584
Unschuld

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D.Sharrah wrote...

True...but if it was simply the page count why haven't the done the same to the "So, We can't get the ending we want?" thread?

EDIT: Seems like there is more going on there...seriously could be that Bioware want more people to be able digest the information that is coming out of this topic.



From a non-confirmational perspective, yes, this is exactly what they want. People calmly speculating rather than whining and spouting insults. Regardless of IT or not, it has a pacifying effect.

#4585
Dwailing

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HellishFiend wrote...

MegumiAzusa wrote...

Sure, I'm also more worried why no one of your team cared to ask why you're talking to a Reaper.
Also did you notice the white lights on the Rannoch destroyer flicker but the lights on the London destroyer don't? Imo it isn't dead and they wanted Shep to pass.


I really have no idea what is going on with those destroyers. Its probably one of the only cases where I really think Bioware just had to do things a certain way for gameplay purposes.

Rannoch Destroyer - takes an entire fleet multiple pinpoint barrages to take down, and even then it can still talk
Hades Cannon Destroyer - taken out by a single round from a Cain
Conduit Destroyer - Taken out by two heavy missles to the eye

Very inconsistent. 


Um, OK, I'm trying to think up an excuse for each.  It could be argued that the Hades Cannon Destroyer had that round from the Cain detonate inside it, dealing far more damage than any of the shots from the Quarian Fleet.  The Thanix Missles I'm not as sure about, but those really were a precision strike straight into the eye.  And on Rannoch, it doesn't necessarily look like they're shooting it right in the eye.

Edit: It does look like the shot from the Cain impacts directly in the eye of the Reaper.  Well, maybe this is just a Rule of Cool moment.

Modifié par Dwailing, 22 mai 2012 - 11:07 .


#4586
Unschuld

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waldstr18 wrote...

but if its on the table, that would mean your "clues" arent actually clues yet. the idt is about bioware having planned it from the start, wasnt it?


This is terrible logic. How pray tell did this idea/thread even start if there weren't some sorts of clues from the time of its inception?

#4587
HellishFiend

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Dwailing wrote...

HellishFiend wrote...

MegumiAzusa wrote...

Sure, I'm also more worried why no one of your team cared to ask why you're talking to a Reaper.
Also did you notice the white lights on the Rannoch destroyer flicker but the lights on the London destroyer don't? Imo it isn't dead and they wanted Shep to pass.


I really have no idea what is going on with those destroyers. Its probably one of the only cases where I really think Bioware just had to do things a certain way for gameplay purposes.

Rannoch Destroyer - takes an entire fleet multiple pinpoint barrages to take down, and even then it can still talk
Hades Cannon Destroyer - taken out by a single round from a Cain
Conduit Destroyer - Taken out by two heavy missles to the eye

Very inconsistent. 


Um, OK, I'm trying to think up an excuse for each.  It could be argued that the Hades Cannon Destroyer had that round from the Cain detonate inside it, dealing far more damage than any of the shots from the Quarian Fleet.  The Thanix Missles I'm not as sure about, but those really were a precision strike straight into the eye.  And on Rannoch, it doesn't necessarily look like they're shooting it right in the eye.


Out of all of them, the only one I feel is realistic is the Rannoch one. Its a Reaper, for crying out loud. Of course it takes multiple barrages from ships to take down. But a Cain? Why not just mount Cains on all our ships if they are that effective? And I find it hard to believe that Reapers allow themselves to have such a devastating weakness as an eye that, if hit by crude explosive weaponry, will completely disable/destroy it.

Either it's just Bioware doing things for gameplay necessity, or something else is going on. 

#4588
MegumiAzusa

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Dwailing wrote...

HellishFiend wrote...

MegumiAzusa wrote...

Sure, I'm also more worried why no one of your team cared to ask why you're talking to a Reaper.
Also did you notice the white lights on the Rannoch destroyer flicker but the lights on the London destroyer don't? Imo it isn't dead and they wanted Shep to pass.


I really have no idea what is going on with those destroyers. Its probably one of the only cases where I really think Bioware just had to do things a certain way for gameplay purposes.

Rannoch Destroyer - takes an entire fleet multiple pinpoint barrages to take down, and even then it can still talk
Hades Cannon Destroyer - taken out by a single round from a Cain
Conduit Destroyer - Taken out by two heavy missles to the eye

Very inconsistent.


Um, OK, I'm trying to think up an excuse for each.  It could be argued that the Hades Cannon Destroyer had that round from the Cain detonate inside it, dealing far more damage than any of the shots from the Quarian Fleet.  The Thanix Missles I'm not as sure about, but those really were a precision strike straight into the eye.  And on Rannoch, it doesn't necessarily look like they're shooting it right in the eye.

Still the London Reaper didn't have the lights flicker and doesn't have the red disabled sparks. It's just lying there as it could get up again any second.

#4589
byne

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HellishFiend wrote...

Dwailing wrote...

HellishFiend wrote...

MegumiAzusa wrote...

Sure, I'm also more worried why no one of your team cared to ask why you're talking to a Reaper.
Also did you notice the white lights on the Rannoch destroyer flicker but the lights on the London destroyer don't? Imo it isn't dead and they wanted Shep to pass.


I really have no idea what is going on with those destroyers. Its probably one of the only cases where I really think Bioware just had to do things a certain way for gameplay purposes.

Rannoch Destroyer - takes an entire fleet multiple pinpoint barrages to take down, and even then it can still talk
Hades Cannon Destroyer - taken out by a single round from a Cain
Conduit Destroyer - Taken out by two heavy missles to the eye

Very inconsistent. 


Um, OK, I'm trying to think up an excuse for each.  It could be argued that the Hades Cannon Destroyer had that round from the Cain detonate inside it, dealing far more damage than any of the shots from the Quarian Fleet.  The Thanix Missles I'm not as sure about, but those really were a precision strike straight into the eye.  And on Rannoch, it doesn't necessarily look like they're shooting it right in the eye.


Out of all of them, the only one I feel is realistic is the Rannoch one. Its a Reaper, for crying out loud. Of course it takes multiple barrages from ships to take down. But a Cain? Why not just mount Cains on all our ships if they are that effective? And I find it hard to believe that Reapers allow themselves to have such a devastating weakness as an eye that, if hit by crude explosive weaponry, will completely disable/destroy it.

Either it's just Bioware doing things for gameplay necessity, or something else is going on. 


Speaking of the Rannoch destroyer, am I the only one who thought it was odd for Shep and Tali to sit down and have a heart to heart right next to the damned Reaper? They both know about indoctrination, why the hell would they just chill out next to a Reaper?

#4590
HellishFiend

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Oh yeah, and I totally forgot Tuchanka Reaper. So in all we have, in chronological order:

Tuchanka Destroyer - Taken out by a massive Thresher Maw
Rannoch Destroyer - Takes an entire fleet multiple pinpoint barrages to take down, and even then it can still talk
Hades Cannon Destroyer - Taken out by a single round from a Cain
Conduit Destroyer - Taken out by two heavy missles to the eye

#4591
HellishFiend

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MegumiAzusa wrote...


Still the London Reaper didn't have the lights flicker and doesn't have the red disabled sparks. It's just lying there as it could get up again any second.


Yes, that is one possible explanation for the inconsistencies, and it would make sense in the IT context. 

#4592
Rifneno

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byne wrote...

Speaking of the Rannoch destroyer, am I the only one who thought it was odd for Shep and Tali to sit down and have a heart to heart right next to the damned Reaper? They both know about indoctrination, why the hell would they just chill out next to a Reaper?


IT IS NOT A THING YOU CAN COMPREHEND.

#4593
HellishFiend

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byne wrote...

Speaking of the Rannoch destroyer, am I the only one who thought it was odd for Shep and Tali to sit down and have a heart to heart right next to the damned Reaper? They both know about indoctrination, why the hell would they just chill out next to a Reaper?


Not to mention the camera constantly shows the still-lit eye of the reaper behind them in most of the shots. 

Tali: "Umm, Shepard..."
Shepard: "Oh, dont mind Reaps over there. Yeah I named him Reaps. He's cool."

#4594
Dwailing

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Here's a video of the Earth Reaper with the Cain.

That explosion does look pretty powerful....

Modifié par Dwailing, 22 mai 2012 - 11:14 .


#4595
Vinny

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 Hey everyone, I just wanted to thank all of you for your fantastic work ! If you have a look at the old thread and sum up every evidence/ theory about what Bioware is trying to tell us/hint, it's just huge. I'm really convinced that the EC will show us how the Reapers tried to indoctrinate Shepard.
So I really wanted to participate and give you something I found.

Two weeks ago I started a new playthrough, I finished ME1 but didn't find anything new. Until ME2. The first time you're on the Normandy you can talk to Joker, ask him what he's been doing over the last two years and of course you can ask him what he thonks of EDI. This is what he has to say :

Shepard: "I assume everything's going well up here?"
Joker: "I really want the chance to put the Normandy through her paces. I just have to trim off the drive output and it'll be like we never lost her."
EDI: "Safety standards advise against manipulating drive settings while engines are powered and in use, Mister Moreau."
Joker: "Commander, can we shut this thing off? I don't need it in my day-to-day."
Shepard: "If you don't want to hear it, turn the damn sound off."
Joker: "Well, that doesn't change anything, it's still watching. Like some creepy kid staring at the back of your head in Comp-Sci. You just wanna... punch him... but he's "special" and sets fire or something. Okay, a little too far there, but you know what I mean!"
Shepard: "Your problem, not mine."
Joker: "Thanks, I'll remember this!" 

Is there something I missed or is it really like....? 

Keep up the good work ! ;)

#4596
MegumiAzusa

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HellishFiend wrote...

Dwailing wrote...

HellishFiend wrote...

MegumiAzusa wrote...

Sure, I'm also more worried why no one of your team cared to ask why you're talking to a Reaper.
Also did you notice the white lights on the Rannoch destroyer flicker but the lights on the London destroyer don't? Imo it isn't dead and they wanted Shep to pass.


I really have no idea what is going on with those destroyers. Its probably one of the only cases where I really think Bioware just had to do things a certain way for gameplay purposes.

Rannoch Destroyer - takes an entire fleet multiple pinpoint barrages to take down, and even then it can still talk
Hades Cannon Destroyer - taken out by a single round from a Cain
Conduit Destroyer - Taken out by two heavy missles to the eye

Very inconsistent. 


Um, OK, I'm trying to think up an excuse for each.  It could be argued that the Hades Cannon Destroyer had that round from the Cain detonate inside it, dealing far more damage than any of the shots from the Quarian Fleet.  The Thanix Missles I'm not as sure about, but those really were a precision strike straight into the eye.  And on Rannoch, it doesn't necessarily look like they're shooting it right in the eye.


Out of all of them, the only one I feel is realistic is the Rannoch one. Its a Reaper, for crying out loud. Of course it takes multiple barrages from ships to take down. But a Cain? Why not just mount Cains on all our ships if they are that effective? And I find it hard to believe that Reapers allow themselves to have such a devastating weakness as an eye that, if hit by crude explosive weaponry, will completely disable/destroy it.

Either it's just Bioware doing things for gameplay necessity, or something else is going on.

Also if just a Cain works why bother with the Thanix Missile launchers?
Btw Thanix Missile... why Thanix? The principle of Thanix Cannons are completely different, the cannons melt metal and fire that at the target, it's something completely different. (And I want to remind: the Wikis are created by fans, information in there are either facts presented by the games or random guesses, in short it doesn't matter what the Wiki says)

#4597
HellishFiend

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Dwailing wrote...

Here's a video of the Earth Reaper with the Cain.

That explosion does look pretty powerful....


I find it hard to believe that a handheld weapon has more destructive power than starship weapons....

#4598
DJBare

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HellishFiend wrote...

Oh yeah, and I totally forgot Tuchanka Reaper. So in all we have, in chronological order:

Tuchanka Destroyer - Taken out by a massive Thresher Maw
Rannoch Destroyer - Takes an entire fleet multiple pinpoint barrages to take down, and even then it can still talk
Hades Cannon Destroyer - Taken out by a single round from a Cain
Conduit Destroyer - Taken out by two heavy missles to the eye

I think I can answer the rannoch one, there is no clear shot of the reaper eye, the bombardment still has to get through the armor, in London the slug from the cain gets inside the armor before it closes up.

#4599
byne

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HellishFiend wrote...

Dwailing wrote...

Here's a video of the Earth Reaper with the Cain.

That explosion does look pretty powerful....


I find it hard to believe that a handheld weapon has more destructive power than starship weapons....


I wanna know why even on casual my Cain never killed the Proto-Reaper from ME2 in one shot, but the Cain in ME3 kills a fully grown Destroyer in a single shot.

#4600
HellishFiend

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MegumiAzusa wrote...

 (And I want to remind: the Wikis are created by fans, information in there are either facts presented by the games or random guesses, in short it doesn't matter what the Wiki says)


Right, but just by looking at it, you can plainly see that the Hades Cannon is mounted on top of an ordinary Destroyer.