[quote]dmay7 wrote...
[quote]llbountyhunter wrote...
I dont think the collectors chose synthesis because there DNA was just re-written, not merged. based on javik, I would say they chose control.
however the species that I DO think chose synthesis was.... wait for it.... the keepers. its known that they are a hybrid of synthetic and organics. and maybe bioware put those keepers in that hallway as a reminder of what happens when you become half-synthetic
thoughts?[/quote]
BRILLIANT!
:O:O:O:O:O:O:O:O:O:O:O:O:O:O:O:O:O
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This remains my theory on the Keepers and the Reapers. (sounds kinda like a song title, don't it?)
[quote]
Millions of years ago, when the Milky Way was still young, a species of carnivores arose to sentience, they were intelligent, murderously so, being far more canny than they prey they hunted.
As they evolved, they developed a natural talent for both science, and war. They conquered their own planet, setting out into the Milky Way in their newly made ships, bristling with horrifying technology.
Planet after planet fell to them, as their empire grew, they mastered yet more wicked sciences, learning how to manipulate the minds of their enemies, how to render down one thing they had in surplus, bodies, into useable building material, they mastered use of the Mass Effect, discovered quantum shielding, and created the first Mass Relays to facillitate speedy travel from one end of their empire to another.
Soon they drew the attention of another, equally powerful foe, a species of insectoid aliens, known for their impressive technical skills, and their abilty as engineers, holding one of the most powerful navies in the galaxy.
The two species clashed with one another, horrifying weapons of war being designed and stolen by each, kinetic accelerator cannons finding themselves replaced with heat generating weapons, firing channels of superaccelerated liquid metal, deep cover agents being created from once trusted friends, forces turning on oneanother, fighters running kamikazi runs at light speed into the sides of powerful dreadnoughts and capital ships, a war that left scars on every world they fought, and eventually lost.
This dark race that arose to face their insectiod enemies was eventually pushed back to their homeworld, a dying, slowly withering rock, orbiting a dying star, a star due to finally die in a massive conflagration that will take with it, it's stony children, including this homeworld.
Desperation sets in, this violent race, desiring to see the continued existence of their species begins work on a method of saving their future.
Soon they realize all their hopes are for naught, there is no possible way for them to save themselves, they simply do not have the means to transport sufficient numbers of their population offworld, to survive the vengeance of their enemies.
Then, one brilliant mind comes upon a soloution. Space and resources preclude the body from traveling, but nothing at all precludes the mind from doing so.
Their hope rekindled, they begin work upon the refit of the greatest of their flagships, turning it into the mightiest ship ever seen, a monster nearly three kilometers in length, a suitable chariot for their species' collective intellect.
They incorporate their mightiest weapons, their most efficient and powerful kinetic barriers and engines, even developing an entirely new form of engine, creating areas of mass free space their flagship will "fall into" they pour all their resources into it, and find them insufficient.
They have run out of building materials.
But, not to be stopped, one of their most brilliant military minds comes to two realizations;
One, they won't need their bodies if they are transporting their minds with the ship, hence they can easily render them down for more building materials needed for the mind storage core.
And two, the ship, then if deprived of the crew needed to help provide building materials, will need someone to crew her, and if they should be attacked, or need to take a world to form their new homeworld, they will need groundtroops, an army.
They turn again to their grim technologies, and find the answer already prepared for them, they turn to their mental manipulation equipment, making it more efficient, and developing new, more effective ways to manipulate the body, as well as the mind, for they long ago mastered the technique of forging flesh as easily as metal.
Soon their great work is to be completed, they near the birth of the great ship that shall be the salvation of their race, taking them and their collective minds far from their dying home. The last minds are transferred into the completed ship, with their greatest military mind, whom is also their ruler, being the last to "board".
He joins his mind to the rest, and then something goes horribly wrong. Rather than maintaining a million distinct personalities, minds and psyches, they form into one horrifying gestalt, a single mind formed of many, a mind more horrible than all of their collective cruelties inflicted upon the galaxy, something perfect, and terrible in it's perfection.
A mind that belives itself to be the end of evolution, a single mind now, which has come to the realization that it is the child of an entire great species, a species which sacrificed everything for it's creation, it's perfection. A perfection it must share, this is the greatest achivement that it's species could form, nay that ANY species could possibly achive, the creation of a collective mind so great, so mighty, a mind that is immortal, not subject to the ravages of time, capable of leveling continents and cities with insulting ease, surely something so great MUST be perfection incarnate, surely this is what is must be to be a God, and as we all know, Gods, are perfect, and all others must find a way to achive this perfection, no all others must be MADE to become as perfect as this new being.
It will help all others ascend to it's level, or if they refuse, they will be forced. This new being will bring them perfection, their destiny, it will be a Harbinger of all they will become.
This new Harbinger, as it calls itself, first attacks their old enemies, causing great harm and massive damage before being driven off, nearly destroyed in it's own attempt, leading it to realize, that despite it's perfection, it remains subject to being killed. Therfore, it requires allies. The Harbinger attacks the remains of several of the old empire's enemies, forming new capital ships of the "worthy" enemies, ones as diverse, intellectual, and strong as its own progenitors, while lesser enemies lose their individuality to become Destroyers, and the animals of these broken planets, rather than being left to simply rot and go to waste, are rendered down into becoming the unintelligent Processing Ships and Troop Transports piloted by other, more worthy ships.
Soon, even their greatest enemy, the insectoid species of engineers falls to their might, the first cycle having completed.
When at this point, the Harbinger comes to a realization. It has scoured the galaxy clean of advanced life, it could destroy all organic life now if it wished.
But that would deny future races the chance at perfection attained by it and it's compatriots. It makes a descision, they will allow organic life to thrive for a time, until it achives greatness as it's own species did, before they return and capture it in the apex of it's greatness, storing it in their new form, making way for other species to join their ranks, but they will need a method of control, a way to ensure their victory before the war has already begun, so that their technology might evolve along paths they understand and know, therefore they create the Mass Relay network, and the Citadel, taking their greatest enemy and repurposing them into the "Keepers" of this new Citadel, so that it's secrets may not be found, and as a final insult to the foe whom nearly drove them to extinction. Every cycle they extend their understanding with the great discoveries of the next species to join them, stripping worlds of their technology to study and understand, learning more of the universe, and ensuring they are prepared for yet more technologies designed by these younger races. They choose to leave behind one of the mightiest of their number, the second of their kind, formed by the Harbinger, the one known as Nazara, to be their vanguard in the next cycle, making the case that the second strongest of their number should be the first strike they make.
And thus, the new "Reapers" begin to gather in dark space, waiting for their crop of flesh to arise anew. [/quote]
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[quote]waldstr18 wrote...
[quote]estebanus wrote...
One way or another, the IT is pretty much a free "get out of jail" card, no matter what you think of it.[/quote]
only story wise. in marketing its suicide.
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No it's not Wald.
Now, I am going to post something logical, and you are going to read it before you attempt to even post ANYTHING on the subject damn it.
[quote]Arian Dynas wrote...
But, in address to the OP (And by the way, all the insults and such? Don't blame everyone who believes something different from what you do by the actions and words of a few elitists. And really, can you blame us for being defensive with the torches and pitchforks reaction we get?)
To be entirely honest with you?
I don't think the EC was planned at all.
Does that mean I doubt IT? Heck no.
I think that the EC is Bioware doing EXACTLY what they said, making things more clear so that people can comprehend the ending better. For the simple fact that I think and continue to beleive their DLC plan worked out something like this;
1). Start up the ANN twitter feed, giving "Live realtime accounts" of the war and the events leading up to it, place the timeline to start the invasion on March 6th.
2). Design Mass Effect 3, plant clues both subtle and obvious to draw the interest of the fans, the ending is designed to be strange, out of place, but ultimately fulfilling and capable of satisfying the fans for now. Multiplayer is implimented to keep fan interest up. Fans keep speculating about the strange, out of place ending, staying involved and interested where normally they would finish the game and that would be the end of their thoughts on the subject.
3). Do weekly multiplayer events to make sure that the fans keep playing, even the casual ones, also integrate a story into multiplayer, since A. That's what Bioware does, and B. It gets fans involved in the story, they get to feel like real soldiers in the war. Multiplayer events coincide with classified major operations in the war, usually announced by Admiral Hackett.
4). Release single player DLC which again raises fan involvement and interest and keeps them playing, as well as speculating as more evidence and information comes in over time, in the ANN timeline, it is announced via the Twitter feed (usually the day before) and launched on the dates the events take place on.
5). Release multiplayer packs, representing various forces that enter the war over time, such as the Quarians and more Krogan as forces swell and increase, reflecting the alliegance of various forces, as well as their maneuvers against the Reapers. Which also keeps ME3 in the front of fans minds, interested, involved. thinking about, speculating.
6). Keep updating the ANN twitter feed, which eventually reaches the date of Chronos Station and the Seige of Earth, then to great fanfare, a final ending DLC is released, in which it is revealed the ending was in fact a big mind **** and that Shepard was facing indoctrination, some fans having realized this before, they reveal the numbers from the legend saves, showing the number of people they "indoctrinated" before allowing people to download this DLC, which follows the choice from their Legendsave, forcing them to live with the choice they made, showing them a different result and mission depending on their choices.
7). Mac Walters and Casey Hudson share a bottle of bubbly with Dr. Musyka and Gamble.
Unfortunately, they flubbed the "satisifed" part of the ending, but got the "strange and out of place" part spot on, so they need to make it clearer that it was intentional, so to salvage their original plan, they have to make the EC, which they didn't expect to have to make, and thus they are forced to defend the artistic integrity of their ending, which was meant to be intentional, yet most fans refused to interpret from the get go, not having to expect interpretative value from a videogame. It explains their comments that they didn't expect to make the EC, why they seemed "hurt" that we didn't like the ending, why they defended their artistic integrity so hard, and why they refused to change the endings that are, from face value, a bunch of stinkers, but from IT perspective, are positively brilliant.
Though I don't expect them to be following their original plan now, from the fan backlash, they likely decided it was a far better idea to just make the EC and squeeze in the ending content they originally had planned, potentially sans combat to win back the fans.
And even better? The funny thing about it? They aren't losing out on this at all. The only thing on the line is their reputation, which assuming this whole thing was planned will get completely turned around.
Returned copies? They don't lose any money, the distributing franchises like Gamestop and Amazon do, (considering Origin flatly refused refunds) and the only thing they maybe lose from them is reputation, which if they turn it around by revealing this massive plot twist? They just earned back AND MORE.
Sold games? Put in the used bin? Cerberus network all over again baby, people buy those used games, they already got their money from producing them, now they get to charge an additional $15 for the actual ending. Cash money.
Well what about the people who sold their games? Wouldn't you go out to buy another copy of one of the greatest games ever that was suddenly vindicated by the most epic twist in videogame interactive storytelling history? Especially since now with an ending suited to it, it's perfect? They just sold the same game to a person TWICE. Jackpot.
Lost reputation due to the worst ending in videogame history? Not quite, it's now being actually advertised as "The Most Talked About Ending in Years!" and there's no advertisement like free advertisement, and you KNOW people will buy it out of morbid cuiriousity to see if the ending is really that bad, and plenty will remember the good parts and think "Hmm, that game was fantastic for 98%" and potentially go back to buy the other two. Ca-CHING!
And the prestige! (not the Christopher Nolan flick) Bioware suddenly will be rocketed to the top again as brilliant storytellers, completely vindicated in the eyes of even their most curmudgeonly fans after the supposed fiasco of DA2, as well as having pulled off a plot twist that would make M. Night Shamaylan cry in jealousy, something other developers will dream of copying, but being completely unable to, cementing Bioware's reputation as tops in the videogame storytelling biz. EA will have conquered their reputation as this evil monolithic company, concerned only with making money (yet ironically, will be making more bank than ever, hmm funny, seems people don't mind that when they get what they want out of it.)
And revealing something this big? After the treatment the ending got on the news, you can BET this will be plastered EVERYWHERE. Yet more free advertisement. Not to mention everyone and their literature professor will be talking about it and dissecting it ala Kubrickian methods for years to come (just like we are now) they will have cemented their place as videogame legends.
Not to mention this will be a HUGE jumping off point for an entire FRANCHISE, Mass Effect just became mainstream, nearly as much as Star Trek and Star Wars, with a feature length movie, comic books, videogames, statuettes, three award winning games, the top of their respective markets, novels, patches, tee shirts, anime, all dragged into the limelight.
Think about it greedily if you must, EA is full of smart, undeniably greedy people, do you honestly think they would possibly turn down a gold mine like this, with literally NO downside? With movies and anime and novels and every kind of merchandising swag under the sun coming out with the Mass Effect name, ME is a franchise they are pushing HARD. IT is a win-win suitation for them, if Bioware DIDN'T do it or plan it, EA would be leaning on them anyway TO do it, their artistic integrity be damned! And yet Bioware gets to pull off a first in gaming, a truly interactive, involving storytelling experience, involving REAL roleplaying (not just Paragon and Renegade choices) with actual interprative vaue just like any well written novel, and a genuine artistic value.
It is literally a win-win suitation. And If I can think of it, you can bet your bollocks that EA and Bioware would. [/quote]
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