Aller au contenu

Photo

Was the Ending a Hallucination? - Indoctrination Theory Mark II!


55528 réponses à ce sujet

#48226
MegumiAzusa

MegumiAzusa
  • Members
  • 4 238 messages

Chriz Tah Fah wrote...

masster blaster wrote...

masster blaster wrote...

look at 10:54 on the video that has the Symbol that I am talking about.


It looks like white paint on a rock that sort of looks like the Alliance symbol. I think it's nitpicking though.

They are shadows from the two cables.

#48227
Chriz Tah Fah

Chriz Tah Fah
  • Members
  • 433 messages

RavenEyry wrote...

byne wrote...
Mostly the aiming thing though. I play a vanguard because aim is entirely irrelevant on vanguards.

I'm an infiltrator and I don't know where I'd be without the time dilation thing.


l337 q1ck 5c0p3z. Bioware seriously toned down the time dialation thing in ME3. I couldn't bear getting rid of my extended barrel and armor pearcing for time dialation because I didn't feel that it helped me that much.

Edit: @MegumiAzusa. The sun is directly shining on my monitor at the moment so it is really hard to tell.

Modifié par Chriz Tah Fah, 16 juillet 2012 - 06:23 .


#48228
masster blaster

masster blaster
  • Members
  • 7 278 messages
[quote]Flog61 wrote...

[quote]v0rt3x22 wrote...

[quote]
though it actually looks rather like they are some of those:
Posted Image
ironically again something where you're solo[/quote]
[/quote]
Mind blown - duuuude. 

That's gotta be it - if we can somehow connect the dots - because those black tubes are there as well (in the end scene)

Where is that again? I'd like to take a look at youtube.

[/quote]

I believe that is the start of the geth dreadnought mission[/quote]

Guys remember the EMP that can take down our Sheilds on the Dreadnought mission. looks like that's the same thing that is chasing the Normandy. Also look at Legion when HE is all starped up to the Control machain. Looks a bit like the Control panel Shepard sees when he is offered the choice by the Catalyst.

Modifié par masster blaster, 16 juillet 2012 - 06:26 .


#48229
Big G13

Big G13
  • Members
  • 566 messages

Raistlin Majare 1992 wrote...

byne wrote...

So, what have I missed in the last day?

Also, I'm currently talking to you guys from an airplane, which I think makes me the first person to post in this thread from 10,000+ feet in the air.

:D


Yep in this thread, but not when we count the last one as I had a trip to Japan some time ago in which I posted while flying there.

^_^

I guess that makes you two part of the 'mile high' posting club. :lol:

#48230
Rosewind

Rosewind
  • Members
  • 1 801 messages

byne wrote...

RavenEyry wrote...

Chriz Tah Fah wrote...
While you're at it, why don't you watch my Medi-gel-less Insanity completionist walkthrough :lol:

Eh, medigel is useless against Marauder Shields, the hardest boss in any game ever, anyway.


Man thats not even a joke. Took me like 20 tries on my insanity playthrough to kill him.

Didnt die a single time protecting the missiles, but died 20 times to Marauder Shields. :pinched:


OMG I sware he got harder with the Ec never had so much trouble with him toll then.

#48231
masster blaster

masster blaster
  • Members
  • 7 278 messages

MegumiAzusa wrote...

Chriz Tah Fah wrote...

masster blaster wrote...

masster blaster wrote...

look at 10:54 on the video that has the Symbol that I am talking about.


It looks like white paint on a rock that sort of looks like the Alliance symbol. I think it's nitpicking though.

They are shadows from the two cables.


no they are not, The symbol is green and it's in the bottom left side of the rubble. Also try to pause it to see it better, plus rewind it a bit.


Besides they are bent at angles the symbol is, and the cables do not bend like that because of a shadow. Plus why is it that that the symbol is curved.

Modifié par masster blaster, 16 juillet 2012 - 06:26 .


#48232
lex0r11

lex0r11
  • Members
  • 2 190 messages

Rosewind wrote...

byne wrote...

RavenEyry wrote...

Chriz Tah Fah wrote...
While you're at it, why don't you watch my Medi-gel-less Insanity completionist walkthrough :lol:

Eh, medigel is useless against Marauder Shields, the hardest boss in any game ever, anyway.


Man thats not even a joke. Took me like 20 tries on my insanity playthrough to kill him.

Didnt die a single time protecting the missiles, but died 20 times to Marauder Shields. :pinched:


OMG I sware he got harder with the Ec never had so much trouble with him toll then.



Posted Image

#48233
Rosewind

Rosewind
  • Members
  • 1 801 messages

lex0r11 wrote...

Big G13 wrote...

[...]
Dos that make you two part of some kind of 'mile high posting, club? [smilie]http://social.bioware.com/images/forum/emoticons/lol.png[/smilie]





HOLY ****, it's Big G13!


Posted Image


They are the most oldest looking teenagers I have ever seen and I thought soap opera teens looked old lol.

#48234
MegumiAzusa

MegumiAzusa
  • Members
  • 4 238 messages

byne wrote...

RavenEyry wrote...

byne wrote...
Mostly the aiming thing though. I play a vanguard because aim is entirely irrelevant on vanguards.

I'm an infiltrator and I don't know where I'd be without the time dilation thing.


Yeah, lack of time dilation in MP is why the only infiltrator I play is the geth hunter. Geth Infiltrator + Geth Plasma Shotgun.

PC - Camping like a baws without auto aim and time dilation since at least 1998.

#48235
byne

byne
  • Members
  • 7 813 messages

MegumiAzusa wrote...

byne wrote...

RavenEyry wrote...

byne wrote...
Mostly the aiming thing though. I play a vanguard because aim is entirely irrelevant on vanguards.

I'm an infiltrator and I don't know where I'd be without the time dilation thing.


Yeah, lack of time dilation in MP is why the only infiltrator I play is the geth hunter. Geth Infiltrator + Geth Plasma Shotgun.

PC - Camping like a baws without auto aim and time dilation since at least 1998.


Well, sure, with the precision you have from a mouse you dont need either of those things.

Also:

Posted Image

#48236
MegumiAzusa

MegumiAzusa
  • Members
  • 4 238 messages

Rosewind wrote...

byne wrote...

RavenEyry wrote...

Chriz Tah Fah wrote...
While you're at it, why don't you watch my Medi-gel-less Insanity completionist walkthrough :lol:

Eh, medigel is useless against Marauder Shields, the hardest boss in any game ever, anyway.


Man thats not even a joke. Took me like 20 tries on my insanity playthrough to kill him.

Didnt die a single time protecting the missiles, but died 20 times to Marauder Shields. :pinched:


OMG I sware he got harder with the Ec never had so much trouble with him toll then.

I swear he got weaker, now you can even miss once on insanity without getting shot.

#48237
Rosewind

Rosewind
  • Members
  • 1 801 messages

MegumiAzusa wrote...

byne wrote...

RavenEyry wrote...

byne wrote...
Mostly the aiming thing though. I play a vanguard because aim is entirely irrelevant on vanguards.

I'm an infiltrator and I don't know where I'd be without the time dilation thing.


Yeah, lack of time dilation in MP is why the only infiltrator I play is the geth hunter. Geth Infiltrator + Geth Plasma Shotgun.

PC - Camping like a baws without auto aim and time dilation since at least 1998.


Also helps to have a  good gun, on my eng or inf I can get aleast 20 head shots with my Saber in one game .... mind you thats on bronze lol :P i like to be able to own things when I am in a horrible mood.

#48238
paxxton

paxxton
  • Members
  • 8 445 messages

munnellyladt wrote...

paxxton wrote...

masster blaster wrote...

masster blaster wrote...

look at 10:54 on the video that has the Symbol that I am talking about.

You mean that thing on the right side of the video?


I cant see it,where exactly is it?

It's on a piece of concrete. It looks like an arrow pointing to the upper-right.

Modifié par paxxton, 16 juillet 2012 - 06:28 .


#48239
RavenEyry

RavenEyry
  • Members
  • 4 394 messages

MegumiAzusa wrote...

PC - Camping like a baws without auto aim and time dilation since at least 1998.

I've never been good at games in general. Probably one of the reasons I so rarely multiplayer.

#48240
Big G13

Big G13
  • Members
  • 566 messages
[quote]lex0r11 wrote...

[quote]Big G13 wrote...

[...]
Dos that make you two part of some kind of 'mile high posting, club? [smilie]http://social.bioware.com/images/forum/emoticons/lol.png[/smilie][/quote]




HOLY ****, it's Big G13!


[smilie]http://i158.photobucket.com/albums/t118/lex0r11/Mass%20Effect%20Motivationals/motivator103.jpg[/smilie]

#48241
masster blaster

masster blaster
  • Members
  • 7 278 messages

paxxton wrote...

munnellyladt wrote...

paxxton wrote...

masster blaster wrote...

masster blaster wrote...

look at 10:54 on the video that has the Symbol that I am talking about.

You mean that thing on the right side of the video?


I cant see it,where exactly is it?

It's on a piece of concrete. It looks like an arrow pointing to the upper-right.


The symbol is green and it's in the bottom left side of the rubble. Also try to pause it to see it better, plus rewind it a bit.


Besides
they are bent at angles the symbol is, and the cables do not bend like
that because of a shadow. Plus why is it that that the symbol is curved.

#48242
MegumiAzusa

MegumiAzusa
  • Members
  • 4 238 messages

byne wrote...

MegumiAzusa wrote...

byne wrote...

RavenEyry wrote...

byne wrote...
Mostly the aiming thing though. I play a vanguard because aim is entirely irrelevant on vanguards.

I'm an infiltrator and I don't know where I'd be without the time dilation thing.


Yeah, lack of time dilation in MP is why the only infiltrator I play is the geth hunter. Geth Infiltrator + Geth Plasma Shotgun.

PC - Camping like a baws without auto aim and time dilation since at least 1998.


Well, sure, with the precision you have from a mouse you dont need either of those things.

Also:

Posted Image

That's why I still believe Controllers aren't the right devices for shooters, consoles should at least accept other devices.

#48243
v0rt3x22

v0rt3x22
  • Members
  • 2 339 messages
I don't have access to the assets - but has anyone ever tried to find the texture for that one particular concrete block at the end - with the black stripes on it?

#48244
paxxton

paxxton
  • Members
  • 8 445 messages
@masster blaster: Make a screenshot and circle the place where you can see that symbol.

#48245
masster blaster

masster blaster
  • Members
  • 7 278 messages

paxxton wrote...

@masster blaster: Make a screenshot and circle the place where you can see that symbol.


Um I don't know how to do that. So can someone tell me how to do that please. Or do it for me.

#48246
RavenEyry

RavenEyry
  • Members
  • 4 394 messages

v0rt3x22 wrote...

I don't have access to the assets - but has anyone ever tried to find the texture for that one particular concrete block at the end - with the black stripes on it?

It's a pre rendered scene so there's no assets to look at.

#48247
v0rt3x22

v0rt3x22
  • Members
  • 2 339 messages

RavenEyry wrote...

v0rt3x22 wrote...

I don't have access to the assets - but has anyone ever tried to find the texture for that one particular concrete block at the end - with the black stripes on it?

It's a pre rendered scene so there's no assets to look at.


I'm aware of that - but I don't think they created extra textures for the pre-rendered scene - they would've most likely taken textures from the game.

Maybe something comes up.

#48248
RavenEyry

RavenEyry
  • Members
  • 4 394 messages

v0rt3x22 wrote...
I'm aware of that - but I don't think they created extra textures for the pre-rendered scene - they would've most likely taken textures from the game.

Maybe something comes up.

You still can't extract from that scene though. TSA has come up with some meshes that look similar, but that's the best we've got.

#48249
MaximizedAction

MaximizedAction
  • Members
  • 3 293 messages

RavenEyry wrote...

v0rt3x22 wrote...

I don't have access to the assets - but has anyone ever tried to find the texture for that one particular concrete block at the end - with the black stripes on it?

It's a pre rendered scene so there's no assets to look at.


Well, that's not entirely correct. For example, that triangular-y block of concrete in the foreground can be seen to the right of the beam run plane in large amounts. I think the prerendered scenes contain mostly assets, it's just only possible to recognize them from visual comparison.

EDIT: :ph34r:'d

Modifié par MaximizedAction, 16 juillet 2012 - 06:39 .


#48250
smokingotter1

smokingotter1
  • Members
  • 735 messages

masster blaster wrote...

paxxton wrote...

@masster blaster: Make a screenshot and circle the place where you can see that symbol.


Um I don't know how to do that. So can someone tell me how to do that please. Or do it for me.


Easy.
Play the video-expand video-hit prtscn on keyboard-Open up paint-type control-V-Circle what you want us to see-save as jpg-upload the pic.