Arian Dynas wrote...
HellishFiend wrote...
Arian Dynas wrote...
HellishFiend wrote...
You cant compare the two, though. The difference in the level of divergence between those types of things, and whether or not the entire galaxy is synthesized or not, and whether the Reapers even exist or not.... it's simply too much.
No I am saying THEY CAN canonize that the ending was an indoctrination induced hallucination, but they CAN'T canonize that Shepard picked Destroy.
Do you see?
So basically we're not really disagreeing then... I was essentially saying the divergence of literal endings cant be accommodated or canonized in any shape or form, and that isnt exclusive with what you're saying. 
Exactly /Anderson
And to be honest, if they intend to make sequels, which they do by all appearances, and they say they are not canonizing one choice over another, there is only one way that choices with such world shattering consequences can be made to play nice.
By not mattering in the slightest.
This "we won't canonize the endings" makes a different kind of sense now. Hm...I guess during the initial stages of planning a story that is supposed to be as custumizable as possible at some point you start wondering about the ending.
How can you end your story in a way that satisfies all those 25k Shepards out there?
Is it possible to create a satisfying ending that also is completely customized?
Especially with a war story on such a huge scale, there must be more variables for it to be more believable. For example, Thessia falling, no matter what you do doesn't really fall into the category of interactive gameplay. Hence, us not explicitly saving it makes it feel unsatisfying even more so.
So I guess, an interactive, customizable war story allows for many more kinds of endings than a canonized one. So it would make sense for them to spread out the ending in a way of partially releasing parts of it over time. But then you also need an ending for your main game, or else that'd be odd. And indoctrination fits perfectly as a means of doing that.
Well done for writing that PM. And thank you for doing that!
Modifié par MaximizedAction, 16 juillet 2012 - 10:34 .