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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#4851
BleedingUranium

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paxxton wrote...

Hello! My opinion on Reaper fights is that they were made simple for gameplay reasons. It's unfortunate because there are so many other ways you can fight a Reaper, not only with guns but also with hacking or planting a computer virus, or like during the IFF mission in ME2 - getting inside and destroying the core. The Reapers are oversimplified in ME3.


Was I the only one that found it odd that destroying the eezo core was a great way to destroy the reaper, but it's never ever used or mentioned again? Not in the main plot, not talked about, hell, not even in those emails and secondary codex entries on various battles.

#4852
Wyatt Shepard

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paxxton wrote...

Hello! My opinion on Reaper fights is that they were made simple for gameplay reasons. It's unfortunate because there are so many other ways you can fight a Reaper, not only with guns but also with hacking or planting a computer virus, or like during the IFF mission in ME2 - getting inside and destroying the core. The Reapers are oversimplified in ME3.


I don't think they are at all. Destroying ONE Reaper, ok, been done. Once. And it took a huge fleet to do it and that fleet took massive losses and only managed it to do t because Shep messed up it's shields for a moment. (The two smaller destroyers killed in ME3 don't count)

Unless the set is something like - destroy Harbringer and you stop the Reapers cause is the master control droid ship - or something like that, how do you fight the reapers with hacking, or something? You cannot get inside a live Reaper without it knowing you are there and putting a mind whammy on you. A DEAD reaper managed to indoctrinate a Cerberus science team for pity's sake.

So you cannot take all the Reapers by force of guns, you cannot hack them all....so you need some kind of outside the box solution. Not saying the one presented in the game is necessarily the most gripping, but everything we know about the reapers prior to ME3 starting is that there was no way they could be taken out by any methods used by the characters to that point.

#4853
Wyatt Shepard

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BleedingUranium wrote...

paxxton wrote...

Hello! My opinion on Reaper fights is that they were made simple for gameplay reasons. It's unfortunate because there are so many other ways you can fight a Reaper, not only with guns but also with hacking or planting a computer virus, or like during the IFF mission in ME2 - getting inside and destroying the core. The Reapers are oversimplified in ME3.


Was I the only one that found it odd that destroying the eezo core was a great way to destroy the reaper, but it's never ever used or mentioned again? Not in the main plot, not talked about, hell, not even in those emails and secondary codex entries on various battles.


I assume this is because that was a dead Reaper. A live one would know you were sneaking around in its guts and
use its indoctrination powers to turn you into a turnip.

#4854
Icinix

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BleedingUranium wrote...

MaximizedAction wrote...

HellishFiend wrote...

Thomasrifkins wrote...

Dracorequiem wrote...

Dracorequiem wrote...

HellishFiend wrote...

prettz wrote...

hears a short video of some strange sounds I noticed at end game.
www.youtube.com/watch


Nice! Can any people knowledgable about music determine what notes those chimes are at the beginning of that vid? Could potentially be a clue. 


no joke, the chime notes are A, B, C.

My mind = blown to smithereeens. It's like inception and they're trying desperately to tell us how terrible the literal ending is.


ah nvm just doublechecked it's ACE. i just wanted to believe the other :P


Neither, I get D E G


So its D E G then? Anyone able to speculate what that might mean? I got nothing. Perhaps it's meaningless. 


This...this is not a game anymore. These ringings, among the many other things hidden in ME3, are things you cannot notice unless you look for them explicitly. I simply cannot imagine how Bioware is going to 'reveal' them, if at all. As they said, the ending just as well speaks for itself.

That sheer amount of clues, oddities can IN NO WAY be placed randomly or by laziness.

With these ringings I finally believe that with ME3 Bioware might have created something that is in the likes of classical literature.

ME3 is just too complex to be considered merely a game. I think one can easily base dissertations (in multiple fields) on this.

TL:DR?
Ring ring ring blew my mind!


Is it part of the note progression of a theme or track from ME? I'm good with music, but not good enough to place where that may or may not be from Posted Image


I have zero ability in music and couldn't hold a rhythm if it was in a bag - but to me it sounds almost like a musical joke, not a haha joke, but as in its building up to something, like its about to just go completely off out of left field, like the music is suddenly going to turn and take you by surprise.

#4855
Raistlin Majare 1992

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Wyatt Shepard wrote...

BleedingUranium wrote...

paxxton wrote...

Hello! My opinion on Reaper fights is that they were made simple for gameplay reasons. It's unfortunate because there are so many other ways you can fight a Reaper, not only with guns but also with hacking or planting a computer virus, or like during the IFF mission in ME2 - getting inside and destroying the core. The Reapers are oversimplified in ME3.


Was I the only one that found it odd that destroying the eezo core was a great way to destroy the reaper, but it's never ever used or mentioned again? Not in the main plot, not talked about, hell, not even in those emails and secondary codex entries on various battles.


I assume this is because that was a dead Reaper. A live one would know you were sneaking around in its guts and
use its indoctrination powers to turn you into a turnip.


Exactly and as for hacking or planting viruses...that dosent work on the Geth, at least not in the long term (except when there Reaper technology involved in making said hack or virus) so what in the blazes would make us think we can hack the Reapers in any way?

Shepard even asks Tali if that Neural Flasbang thing they invented against the Geth would work against the Reapers to which Tali says no and for comparision it took the Quarians 300 years to invent a viable electronic weapon against the race they created themselves, but a few upgrades from the Reapers made the weapon useless...or the fact that not a single cycle before has succeded in making such a weapon against the Reapers...yeah, we really stand a chance at making a electronic warfare weapon against the Reapers.

It is part of what also makes the Control ending so impossible in my eyes. Nothing tells us the Reapers can be controlled, nothing.

As for getting inside a Reaper to destroy, unless it specifically opens its chassis to let you in, you will need to break through its armor and shields first at which point it becomes pretty pointless considering the firepower needed to break through.

Though the Turians and Krogans did managed to destroy a few Reapers in this way by getting nukes on board the Reapers when tehy opened their chasis to allow political leaders inside (for indoctrination) but I dont think any Reaper is gonna let Shepard and crew climb inside it unless it is planning to Indoctrinate them.

#4856
paxxton

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Wyatt Shepard wrote...

paxxton wrote...

Hello! My opinion on Reaper fights is that they were made simple for gameplay reasons. It's unfortunate because there are so many other ways you can fight a Reaper, not only with guns but also with hacking or planting a computer virus, or like during the IFF mission in ME2 - getting inside and destroying the core. The Reapers are oversimplified in ME3.


I don't think they are at all. Destroying ONE Reaper, ok, been done. Once. And it took a huge fleet to do it and that fleet took massive losses and only managed it to do t because Shep messed up it's shields for a moment. (The two smaller destroyers killed in ME3 don't count)

Unless the set is something like - destroy Harbringer and you stop the Reapers cause is the master control droid ship - or something like that, how do you fight the reapers with hacking, or something? You cannot get inside a live Reaper without it knowing you are there and putting a mind whammy on you. A DEAD reaper managed to indoctrinate a Cerberus science team for pity's sake.

So you cannot take all the Reapers by force of guns, you cannot hack them all....so you need some kind of outside the box solution. Not saying the one presented in the game is necessarily the most gripping, but everything we know about the reapers prior to ME3 starting is that there was no way they could be taken out by any methods used by the characters to that point.

You could get into a live Reaper if the Alliance came up with a jamming device that could interfere with Reaper detection signals (maybe some variant of IFF).

As for the oversimplification, it may be so because they were announcing their arrival for 2 games with big words and in ME3 you actually get to see what they can do. And you are like "What!? That's all it takes to destroy one?" I anticipated more direct fights (and more fights) with Reapers - not only ordering a fleet to bombard from orbit or having a tresher maw deal with it.

#4857
Raistlin Majare 1992

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Wyatt Shepard wrote...

paxxton wrote...

Hello! My opinion on Reaper fights is that they were made simple for gameplay reasons. It's unfortunate because there are so many other ways you can fight a Reaper, not only with guns but also with hacking or planting a computer virus, or like during the IFF mission in ME2 - getting inside and destroying the core. The Reapers are oversimplified in ME3.


I don't think they are at all. Destroying ONE Reaper, ok, been done. Once. And it took a huge fleet to do it and that fleet took massive losses and only managed it to do t because Shep messed up it's shields for a moment. (The two smaller destroyers killed in ME3 don't count)

Unless the set is something like - destroy Harbringer and you stop the Reapers cause is the master control droid ship - or something like that, how do you fight the reapers with hacking, or something? You cannot get inside a live Reaper without it knowing you are there and putting a mind whammy on you. A DEAD reaper managed to indoctrinate a Cerberus science team for pity's sake.

So you cannot take all the Reapers by force of guns, you cannot hack them all....so you need some kind of outside the box solution. Not saying the one presented in the game is necessarily the most gripping, but everything we know about the reapers prior to ME3 starting is that there was no way they could be taken out by any methods used by the characters to that point.


Actually 3-4 dreadnoughts are stated to be able to overwhelm the shields a Sovreign class Reaper, but that is still horrible ratio to have considering that at best the fleet has some 200+ dreadnoughts (and I underline that is at best, as it is not taking into considereation losses allready sustianed over the cause of the war) so the odds are not exactly in  our favor, even with the mightiest fleet.

But the Reapers most certainly wont be flying out of that battle without some serius losses.

#4858
Big G13

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BleedingUranium wrote...

paxxton wrote...

Hello! My opinion on Reaper fights is that they were made simple for gameplay reasons. It's unfortunate because there are so many other ways you can fight a Reaper, not only with guns but also with hacking or planting a computer virus, or like during the IFF mission in ME2 - getting inside and destroying the core. The Reapers are oversimplified in ME3.


Was I the only one that found it odd that destroying the eezo core was a great way to destroy the reaper, but it's never ever used or mentioned again? Not in the main plot, not talked about, hell, not even in those emails and secondary codex entries on various battles.

I agree. Many of our fellow IDTers are dead set against the possibility of a conventional victory and they make extremely compelling arguments. But even in the face of superior logic and superior intellect, I for one am not ready to give up on a conventional solution should the Crucible turn out to be a Reaper trap. And I think focusing on Eezo overload is a good place to start.

#4859
Raistlin Majare 1992

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paxxton wrote...

Wyatt Shepard wrote...

paxxton wrote...

Hello! My opinion on Reaper fights is that they were made simple for gameplay reasons. It's unfortunate because there are so many other ways you can fight a Reaper, not only with guns but also with hacking or planting a computer virus, or like during the IFF mission in ME2 - getting inside and destroying the core. The Reapers are oversimplified in ME3.


I don't think they are at all. Destroying ONE Reaper, ok, been done. Once. And it took a huge fleet to do it and that fleet took massive losses and only managed it to do t because Shep messed up it's shields for a moment. (The two smaller destroyers killed in ME3 don't count)

Unless the set is something like - destroy Harbringer and you stop the Reapers cause is the master control droid ship - or something like that, how do you fight the reapers with hacking, or something? You cannot get inside a live Reaper without it knowing you are there and putting a mind whammy on you. A DEAD reaper managed to indoctrinate a Cerberus science team for pity's sake.

So you cannot take all the Reapers by force of guns, you cannot hack them all....so you need some kind of outside the box solution. Not saying the one presented in the game is necessarily the most gripping, but everything we know about the reapers prior to ME3 starting is that there was no way they could be taken out by any methods used by the characters to that point.

You could get into a live Reaper if the Alliance came up with a jamming device that could interfere with Reaper detection signals (maybe some variant of IFF).


Even if you came up with that (the Normandy only remains undetected because it is mimicking Reaper signals, not jamming them) you would still have to get inside it, which is easier said than done considering there seem to be no openings unless the Reapers opens itself up.

#4860
Raistlin Majare 1992

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Big G13 wrote...

BleedingUranium wrote...

paxxton wrote...

Hello! My opinion on Reaper fights is that they were made simple for gameplay reasons. It's unfortunate because there are so many other ways you can fight a Reaper, not only with guns but also with hacking or planting a computer virus, or like during the IFF mission in ME2 - getting inside and destroying the core. The Reapers are oversimplified in ME3.


Was I the only one that found it odd that destroying the eezo core was a great way to destroy the reaper, but it's never ever used or mentioned again? Not in the main plot, not talked about, hell, not even in those emails and secondary codex entries on various battles.

I agree. Many of our fellow IDTers are dead set against the possibility of a conventional victory and they make extremely compelling arguments. But even in the face of superior logic and superior intellect, I for one am not ready to give up on a conventional solution should the Crucible turn out to be a Reaper trap. And I think focusing on Eezo overload is a good place to start.


The problem is getting to the Eezo core. The Reapers dont exactly open up to hold surpise parties and breaching their armor and shields means the Reaper is as good as dead anyway.

Also Hacket, pretty much the top military commander in the Alliance says a coventional victory is not possible. I am going to take his words on that one.

Modifié par Raistlin Majare 1992, 23 mai 2012 - 09:40 .


#4861
MaximizedAction

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Icinix wrote...

BleedingUranium wrote...

MaximizedAction wrote...

HellishFiend wrote...

Thomasrifkins wrote...

Dracorequiem wrote...

Dracorequiem wrote...

HellishFiend wrote...

prettz wrote...

hears a short video of some strange sounds I noticed at end game.
www.youtube.com/watch


Nice! Can any people knowledgable about music determine what notes those chimes are at the beginning of that vid? Could potentially be a clue. 


no joke, the chime notes are A, B, C.

My mind = blown to smithereeens. It's like inception and they're trying desperately to tell us how terrible the literal ending is.


ah nvm just doublechecked it's ACE. i just wanted to believe the other :P


Neither, I get D E G


So its D E G then? Anyone able to speculate what that might mean? I got nothing. Perhaps it's meaningless. 


This...this is not a game anymore. These ringings, among the many other things hidden in ME3, are things you cannot notice unless you look for them explicitly. I simply cannot imagine how Bioware is going to 'reveal' them, if at all. As they said, the ending just as well speaks for itself.

That sheer amount of clues, oddities can IN NO WAY be placed randomly or by laziness.

With these ringings I finally believe that with ME3 Bioware might have created something that is in the likes of classical literature.

ME3 is just too complex to be considered merely a game. I think one can easily base dissertations (in multiple fields) on this.

TL:DR?
Ring ring ring blew my mind!


Is it part of the note progression of a theme or track from ME? I'm good with music, but not good enough to place where that may or may not be from Posted Image


I have zero ability in music and couldn't hold a rhythm if it was in a bag - but to me it sounds almost like a musical joke, not a haha joke, but as in its building up to something, like its about to just go completely off out of left field, like the music is suddenly going to turn and take you by surprise.


You mean like the sudden cliffhanger ending to "And End Once and For All"? :P

Modifié par MaximizedAction, 23 mai 2012 - 09:40 .


#4862
RavenEyry

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Raistlin Majare 1992 wrote...

But the Reapers most certainly wont be flying out of that battle without some serius losses.

Which is why, in a face value interpretation, I think Mr. Sparkle offers alternatives to the solution because reaper numbers are in irrecoverable decline, not some nonsense about being the first to see him.

#4863
Raistlin Majare 1992

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MaximizedAction wrote...

You mean like the sudden cliffhanger ending to "And End Once and For All"? :P


Yeah, it is curoius that such a beatiful melody and with that name would end on such a sudden and omnius (to say the least) note. It is almost like everything is not as perfect as the music wants you to beleive.

#4864
Icinix

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Big G13 wrote...

BleedingUranium wrote...

paxxton wrote...

Hello! My opinion on Reaper fights is that they were made simple for gameplay reasons. It's unfortunate because there are so many other ways you can fight a Reaper, not only with guns but also with hacking or planting a computer virus, or like during the IFF mission in ME2 - getting inside and destroying the core. The Reapers are oversimplified in ME3.


Was I the only one that found it odd that destroying the eezo core was a great way to destroy the reaper, but it's never ever used or mentioned again? Not in the main plot, not talked about, hell, not even in those emails and secondary codex entries on various battles.

I agree. Many of our fellow IDTers are dead set against the possibility of a conventional victory and they make extremely compelling arguments. But even in the face of superior logic and superior intellect, I for one am not ready to give up on a conventional solution should the Crucible turn out to be a Reaper trap. And I think focusing on Eezo overload is a good place to start.


Yeah same.

There was lots of talk in another thread a little while back about potential 'conventional' tactics against the Reapers. One of the better ones was using small forces to engage the Reapers but line up telemetry for fighters without navigation to plot FTL paths into the Reapers, thus bypassing the FTL security features.

You could load a bunch of interceptors up with VI's and some additional weight to give it some mass. Deck out a carrier, drop the carrier out of FTL behind the Reaper lines. Launch the interceptors and jump out again.

I'm not saying a conventional war wouldn't be devastating - but the cycle was delayed already, the galaxy is united with many different species and tactics. There has got to be other options available.

#4865
Raistlin Majare 1992

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RavenEyry wrote...

Raistlin Majare 1992 wrote...

But the Reapers most certainly wont be flying out of that battle without some serius losses.

Which is why, in a face value interpretation, I think Mr. Sparkle offers alternatives to the solution because reaper numbers are in irrecoverable decline, not some nonsense about being the first to see him.


Dont know about that. We have to remember that this cycle probably has had the biggest advantage ever. Normally it is simply a mob up job with each system practically beeing isolated, but in this cycle it is a straight out war. Greater losses should be expected, but will not necesarily repeat in later cycles.

#4866
Raistlin Majare 1992

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Icinix wrote...

Big G13 wrote...

BleedingUranium wrote...

paxxton wrote...

Hello! My opinion on Reaper fights is that they were made simple for gameplay reasons. It's unfortunate because there are so many other ways you can fight a Reaper, not only with guns but also with hacking or planting a computer virus, or like during the IFF mission in ME2 - getting inside and destroying the core. The Reapers are oversimplified in ME3.


Was I the only one that found it odd that destroying the eezo core was a great way to destroy the reaper, but it's never ever used or mentioned again? Not in the main plot, not talked about, hell, not even in those emails and secondary codex entries on various battles.

I agree. Many of our fellow IDTers are dead set against the possibility of a conventional victory and they make extremely compelling arguments. But even in the face of superior logic and superior intellect, I for one am not ready to give up on a conventional solution should the Crucible turn out to be a Reaper trap. And I think focusing on Eezo overload is a good place to start.


Yeah same.

There was lots of talk in another thread a little while back about potential 'conventional' tactics against the Reapers. One of the better ones was using small forces to engage the Reapers but line up telemetry for fighters without navigation to plot FTL paths into the Reapers, thus bypassing the FTL security features.

You could load a bunch of interceptors up with VI's and some additional weight to give it some mass. Deck out a carrier, drop the carrier out of FTL behind the Reaper lines. Launch the interceptors and jump out again.

I'm not saying a conventional war wouldn't be devastating - but the cycle was delayed already, the galaxy is united with many different species and tactics. There has got to be other options available.


That might work for a time, but my guess is the Reapers would start using oculusses and possibly other non intelligent ships as screens meaning most fighters would probably hit those instead of the Reapers.

#4867
Icinix

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Raistlin Majare 1992 wrote...

MaximizedAction wrote...

You mean like the sudden cliffhanger ending to "And End Once and For All"? :P


Yeah, it is curoius that such a beatiful melody and with that name would end on such a sudden and omnius (to say the least) note. It is almost like everything is not as perfect as the music wants you to beleive.


Yeah, like that. Which is also very interestingly like the music at the end of the dream...

#4868
RavenEyry

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Raistlin Majare 1992 wrote...

RavenEyry wrote...

Raistlin Majare 1992 wrote...

But the Reapers most certainly wont be flying out of that battle without some serius losses.

Which is why, in a face value interpretation, I think Mr. Sparkle offers alternatives to the solution because reaper numbers are in irrecoverable decline, not some nonsense about being the first to see him.


Dont know about that. We have to remember that this cycle probably has had the biggest advantage ever. Normally it is simply a mob up job with each system practically beeing isolated, but in this cycle it is a straight out war. Greater losses should be expected, but will not necesarily repeat in later cycles.

There's probably more losses than usual this cycle, but the size of the human reaper after several whole colonies were fed into it implies they'd only be able to make five in total and it's believed they failed to make a prothean reaper, so I still think that in the (very) long run, they'd eventually die out, showing the solution is no longer viable.

#4869
paxxton

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prettz wrote...

hears a short video of some strange sounds I noticed at end game.
www.youtube.com/watch

The ending is becoming creepy.

#4870
Icinix

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Raistlin Majare 1992 wrote...

Icinix wrote...

Big G13 wrote...

BleedingUranium wrote...

paxxton wrote...

Hello! My opinion on Reaper fights is that they were made simple for gameplay reasons. It's unfortunate because there are so many other ways you can fight a Reaper, not only with guns but also with hacking or planting a computer virus, or like during the IFF mission in ME2 - getting inside and destroying the core. The Reapers are oversimplified in ME3.


Was I the only one that found it odd that destroying the eezo core was a great way to destroy the reaper, but it's never ever used or mentioned again? Not in the main plot, not talked about, hell, not even in those emails and secondary codex entries on various battles.

I agree. Many of our fellow IDTers are dead set against the possibility of a conventional victory and they make extremely compelling arguments. But even in the face of superior logic and superior intellect, I for one am not ready to give up on a conventional solution should the Crucible turn out to be a Reaper trap. And I think focusing on Eezo overload is a good place to start.


Yeah same.

There was lots of talk in another thread a little while back about potential 'conventional' tactics against the Reapers. One of the better ones was using small forces to engage the Reapers but line up telemetry for fighters without navigation to plot FTL paths into the Reapers, thus bypassing the FTL security features.

You could load a bunch of interceptors up with VI's and some additional weight to give it some mass. Deck out a carrier, drop the carrier out of FTL behind the Reaper lines. Launch the interceptors and jump out again.

I'm not saying a conventional war wouldn't be devastating - but the cycle was delayed already, the galaxy is united with many different species and tactics. There has got to be other options available.


That might work for a time, but my guess is the Reapers would start using oculusses and possibly other non intelligent ships as screens meaning most fighters would probably hit those instead of the Reapers.


..when the enemy needs to start re-acting and shifting strategy according to you - you've got them on the back foot. The trick is keeping them there.

You pull something like that off in a co-ordinated strike across major Reaper forces over the Galaxy - it only needs to work once to do massive damage.

#4871
Big G13

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Icinix wrote...

Big G13 wrote...

BleedingUranium wrote...

paxxton wrote...

Hello! My opinion on Reaper fights is that they were made simple for gameplay reasons. It's unfortunate because there are so many other ways you can fight a Reaper, not only with guns but also with hacking or planting a computer virus, or like during the IFF mission in ME2 - getting inside and destroying the core. The Reapers are oversimplified in ME3.


Was I the only one that found it odd that destroying the eezo core was a great way to destroy the reaper, but it's never ever used or mentioned again? Not in the main plot, not talked about, hell, not even in those emails and secondary codex entries on various battles.

I agree. Many of our fellow IDTers are dead set against the possibility of a conventional victory and they make extremely compelling arguments. But even in the face of superior logic and superior intellect, I for one am not ready to give up on a conventional solution should the Crucible turn out to be a Reaper trap. And I think focusing on Eezo overload is a good place to start.


Yeah same.

There was lots of talk in another thread a little while back about potential 'conventional' tactics against the Reapers. One of the better ones was using small forces to engage the Reapers but line up telemetry for fighters without navigation to plot FTL paths into the Reapers, thus bypassing the FTL security features.

You could load a bunch of interceptors up with VI's and some additional weight to give it some mass. Deck out a carrier, drop the carrier out of FTL behind the Reaper lines. Launch the interceptors and jump out again.

I'm not saying a conventional war wouldn't be devastating - but the cycle was delayed already, the galaxy is united with many different species and tactics. There has got to be other options available.

We know from the end of ME2 that we have the blue prints of reaper ships. I was thinking along the lines of small teams with shoulder fired guided missiles that home in on the eezo core. Of coarse, as Raistlin has pointed out 3 or 4 times on one page, punching a hole in the barriers big enough to get a shuttle through is the biggest challenge.

#4872
MaximizedAction

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paxxton wrote...

prettz wrote...

hears a short video of some strange sounds I noticed at end game.
www.youtube.com/watch

The ending is becoming creepy.


To me it's becoming the best ending a player can get:

The Good Guy Ending:
Forces the player to ask questions,
B)
offers interesting answers.

Modifié par MaximizedAction, 23 mai 2012 - 09:57 .


#4873
paxxton

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MaximizedAction wrote...

paxxton wrote...

prettz wrote...

hears a short video of some strange sounds I noticed at end game.
www.youtube.com/watch

The ending is becoming creepy.


To me it's becoming the best ending a player can get:

The Good Guy Ending:
Forces the player to ask questions,
B)
offers interesting answers.

I also think it's a good ending but those ringing sounds make it creepy, completely change its atmosphere.
 Now it's like Silent Hill. Posted Image

Modifié par paxxton, 23 mai 2012 - 10:09 .


#4874
BleedingUranium

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Icinix wrote...

Raistlin Majare 1992 wrote...

MaximizedAction wrote...

You mean like the sudden cliffhanger ending to "And End Once and For All"? Posted Image


Yeah, it is curoius that such a beatiful melody and with that name would end on such a sudden and omnius (to say the least) note. It is almost like everything is not as perfect as the music wants you to beleive.


Yeah, like that. Which is also very interestingly like the music at the end of the dream...


"And End Once And For All" pretty much follows the game:

awesome Posted Image awesome Posted Image awesome Posted Image awesome Posted Image awesome Posted Image awesome Posted Image awesome Posted Image WTF Posted Image

#4875
Icinix

Icinix
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MaximizedAction wrote...

paxxton wrote...

prettz wrote...

hears a short video of some strange sounds I noticed at end game.
www.youtube.com/watch

The ending is becoming creepy.


To me it's becoming the best ending a player can get:

The Good Guy Ending:
Forces the player to ask questions,
B)
offers interesting answers.


Indeed.

It Indoctrinates players to keep coming back to these darn forums and replay the ending with fly cam a squillion times and carefully check every corner of the game three times, then twice with high contrast....

..wait...