Dwailing wrote...
Well, it seems like we've stopped talking about stuff, so I'll start up the dialogue again.
Shepard.
Wrex.
Icinix wrote...
Yeah there are two when plotting Mass Relay Jumps I can recall.
My first thought was there were markers / anchors for plots in the game so you weren't jumping through the core.
But then I realised that they could easily map around with star systems to travel too.
Has anyone done Map comparison to work out which systems they are we can't go too?
They change between games. Not much, they stay in the same general vicinity, but not enough to be positive "Okay, that's Hawking Eta..." and such.
Bill Casey wrote...
James Vega - Cerberus Spy working WITH the Collectors
I always figured he met Dr. O'Loy, or someone that made a similar deal. For those that don't remember, he was the scientist in Firewalker that made a deal with the Collectors: the Prothean artifact in exchange for sparing the colony his family was in. Could be there was a lot more to it (Vega's story) though.
paxxton wrote...
Hello! My opinion on Reaper fights is that they were made simple for gameplay reasons. It's unfortunate because there are so many other ways you can fight a Reaper, not only with guns but also with hacking or planting a computer virus, or like during the IFF mission in ME2 - getting inside and destroying the core. The Reapers are oversimplified in ME3.
Congratulations, you just reached TIM's level of nonsense without being indoctrinated.
Raistlin Majare 1992 wrote...
Though the Turians and Krogans did managed to destroy a few Reapers in this way by getting nukes on board the Reapers when tehy opened their chasis to allow political leaders inside (for indoctrination) but I dont think any Reaper is gonna let Shepard and crew climb inside it unless it is planning to Indoctrinate them.
Not true:
Harbinger wrote...
Shepard. I want you inside me.
paxxon wrote...
As for the oversimplification, it may be so because they were announcing their arrival for 2 games with big words and in ME3 you actually get to see what they can do. And you are like "What!? That's all it takes to destroy one?" I anticipated more direct fights (and more fights) with Reapers - not only ordering a fleet to bombard from orbit or having a tresher maw deal with it.
Are you ****ing serious? Destroyers are
much weaker than capital ships. By "ordering a fleet to bombard" you're more than "oversimplifying" having the largest fleet in the galaxy rain hellfire on a miniture Reaper's weak spot. Which was only enough to disable it, hardly blowing it to bits. And Kalros is to a thresher maw what a Godzilla is to a chameleon. More to the point, if you knew much about Reapers, you'd know that their best defense is their immensely powerful kinetic barriers. Which, obviously, is completely meaningless against an animal. An animal that has the most potent acid known to exist. For reference sake, here in real life only metal that resists all known acids is iridium. Iridium has incredibly mass, it makes iron look like goddamn feathers, which means the Reapers aren't using it for their hulls since it would mean they'd have to spent many times over as much energy on their mass effect fields compared to if they'd used something made to fight starships rather than giant acid-spitting worms. In other words,
thresher acid > destroyer's hull.
BleedingUranium wrote...
I really don't think the reapers are as awesome as everyone says they are, battle wise. Both in universe and by most fans.
Everyone likes to use the Rannoch reaper as an example of how tough they are, but really, that's a terrible example. The fleet was shooting from space, and trying to hit just the eye of the destroyer. Why to you think it has to cover that with armour? Yeah. Most of the shots were hitting the armour anyway. We havn't seen enough battles with Sovereign-class reapers to really say how good they are in a fight. Actually, we know a lot more about them from the codex, codex entries about battles, and emails about battles, and those sources say they're not as hard to beat as we think.
-As per standard super evil forces, they either think they're super awesome, or just scare everyone by telling them that.
-They need to trick, indoctrinate, and control people to either help them, sabotage people fighting them, or just do nothing.
-They need armies and armies of zobified organics
-They start, or at least, encourage synthetics to rebel
-They cut off all transport by stopping the use of mass relays
-They kill the heads of the whole galaxy in one go, right away, so no one can fight back properly
Sure they're tough, and smart, but they pretend they're way better and more powerful than they really are. "I am the vanguard of your destruction" is a pretty cool line, but seriously, reapers are full of ****, always have been.
Okay, we to discuss the meaning of the word "need." Just because something is done in warfare does not mean that the entire military will collapse without it. It means it's better than not doing it. Like any military that isn't utterly retarded, the Reapers take opportunities to weaken their enemies so that their own risks and costs are kept lower. Remember that story about how Victus handled that situation on Taetrus with Facinus? How he backed off and let Facinus get into it with a salarian spy ring (presumably STG) then came in and wiped out that Facinus group without losing a man? Do you think the turian government
needed to let a handful of rebels that probably didn't know if they'd be able to eat tomorrow get into a firefight with STG? No. It was a good military call because it reduced their own risks. That's all.
Go ahead and take the Reapers lightly guys. I'm sure the yagh will handle it better in 50,000 years.