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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#49451
CoolioThane

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HagarIshay wrote...

paxxton wrote...
The place is constructed from different Shepard's memories.


Yeah but having it constructed from varius memories isn't a bit too complex for a hallucination? Wouldn't be easier just to think about a place Shepard is already familiar with?



I don't think so. 

The beam is new, it could go anywhere. There's nowhere more likely for it to go than a new area we've never seen...so the area is made up from a lot of places we've been before. Pretty interesting.

#49452
Ageless Face

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paxxton wrote...
Think how hallucinations work. They are usually bizarre, a hodgepodge of different things.


Fair enough. 

Thanks for the answers. :)

#49453
Simon_Says

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HagarIshay wrote...

paxxton wrote...
The place is constructed from different Shepard's memories.


Yeah but having it constructed from varius memories isn't a bit too complex for a hallucination? Wouldn't be easier just to think about a place Shepard is already familiar with?

Would it really be easier? Remember Inception? There were dreams that were designed to manipulate the subject, and when real environments were used as a basis it's possible for the subject to notice mistakes and so reject the dream.

I'd say it's actually easier to dream up a place that's plausibly from the Citadel than to recreate the actual Citadel if your goal is not to raise suspicion.

#49454
paxxton

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HagarIshay wrote...

paxxton wrote...
Think how hallucinations work. They are usually bizarre, a hodgepodge of different things.


Fair enough. 

Thanks for the answers. :)

You're welcome.

#49455
Priss Blackburne

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HagarIshay wrote...

paxxton wrote...
The place is constructed from different Shepard's memories.


Yeah but having it constructed from varius memories isn't a bit too complex for a hallucination? Wouldn't be easier just to think about a place Shepard is already familiar with?



true but taking a place Shepard has been before runs the risk of things being amiss more. We often forget details of places only to recall them once we are actually back at those places.  If they recreated a specific place from memory they run the risk of having the subconious remember a key detail later that is not in the image.

edit: Simon said it better :)

Modifié par Priss Blackburne, 18 juillet 2012 - 09:43 .


#49456
Simon_Says

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Oh by the way.

Posted Image

#49457
Arian Dynas

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Simon_Says wrote...

Arian Dynas wrote...

Simon_Says wrote...

Arian Dynas wrote...

I have a few problems with this, but only a few.

It's stated that the Thessia Beacon was intentionally hidden by the Asari, we have no idea where it originally was buried.
It's a big-ass structure. Unless they had significant technological assistance, they couldn't have moved it. Excavated and bilt over it, sure. But moveing it intact? And it didn't appear to be something easily broken apart and put back together either.

But they did discover it by way of Prothean survivors who led them like Gods...
Were they actually meddleing in asari affairs or were they mostly keeping their distance when they weren't experimenting on the primitives? Remember, human scientists don't rule over the wild species they study. They observe, protect and occasionally experiment, but never assert dominance. The ethical ones, anyway.

Also, you are forgetting Victory, in the flashbacks, had a fairly positive outlook too; "They will be remembered in the coming empire." Things to that effect.
That's what he's saying. Vendetta is acting suspiciously compared to the other VIs we see.

Also, you notice each VI has a name, starting with V indicative of their purpose. Vigil was meant to keep watch, Victory was meant to secure their final victory through Prothean Survivors forming a new empire. What is Vendetta's purpose? Why would it be stored in a beacon in the first place?
Maybe the person the VI is based off of took the war a little personal? Like Shepard does?

HOW would it be stored in the beacon in a way that could be stolen?
It's software, remember?


My biggest question actually is why, after fifty asari lifetimes, no asari was able to activate the beacon, learn of the reapers, and prepare the Crucible beforehand. You'd think that if the protheans were grooming the asari to succeed them they'd leave instructions or something.

Simon, we managed to move pyramid blocks with wooden rollers. Imagine what we could have moved with natural biotics enhanced by a Prothean "god"?
Hence my comment about breaking apart and putting back together. Would you trust neolithic Asari to properly reassemble your xbox? Not to mention that this beacon was a holy site for ancient asari. Moving the beacon would be like moving the Foundation Stone. A big no-no.

That was how it started out, but if you look around the meuseum, you'll notice alot of things indicating that these were Protheans who had survived the cataclysm by hiding on the Asari world, and then the three Prothean scientists lived among the Asari and lead them as mythical pre-historical figures, giving them the secrets to agriculture and such. Or at least that was the implication I got.
Which just makes it weirder that the secrets of the beacon remained locked for so long. Then again, if Javik is a model prothean then the protheans were short-sighted, pompous dicks.

Hey, come to think of it, the Asari and Quarians were considered somewhat attractive by Prothean standards, perhaps there's some Prothean blood living on in the Asari. Sort of.
One wonders why they thought barefaced monkeys were attractive when they were essentially big bugs. Then again, I guess humans and asari shouldn't be the only species willing to... dance with other species. Oh God, I just realized. The protheans were conquerors... Implications unpleasant...

But the implication I WAS giving was, perhaps these survivors were the abandoned, indoctrinated slaves the Reapers leave behind when the cycle is done, and this bunch was getting orders to artifically ensure the dominance of a race incapable of defeating the Reapers, rather than letting, say Humans dominate the politics of the galaxy.
Crap. *Chomps cigar.*

I know, this is me providing more anecdotal evidence.

I'm not sure, as I said, Vendetta isn't paticularly descriptive of his purpose. Perhaps Venture, Vouchsafe, or Vision, Vendetta is accepting they have already lost and require "Vengance", Vendetta is a bitter and destructive feud defined by acts of revenge, not a means of securing final victory or freedom, not a method of winning, but a method of prolonging ill will.
There you go. The Crucible project was a last attempt at revenge for the shattering of the Empire.


I'll give you that one.

I highly doubt one highly-millataristic, traumataized and emotionally cut off dickcheese seeking solace in a defunct worldveiw as he faces the biggest culture shock in history is exactly typical.

Gorean porn for everyone! :sick:

You're missing the point, it's purpose was securing victory and a new beginning, wiping out the Reapers to rebuild their empire. This was victory, not a phyrric act of vengance. If anything, Victory and Vendetta should be swapped. Victory was what the Crucible was meant to be, Vendetta would be dragging out the conflict by having surviving Protheans build a new empire for the express purpose of destroying the Reapers.

#49458
Arian Dynas

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UltimateTobi wrote...

Simon_Says wrote...

And yet, why does Harbinger 'say' anything at all?

Look at the scene again. There's notice, realization, deliberate aim and some form of communication. If it was saying anything or no, not important. The whole scene screams of Harbinger communicating "I have you now!"

There is some sort of communication.
Like when your dog barks at you, for example. He tells you something, and maybe you guess what he wants to tell you. (Lame example, but I think you know what I mean.)
So, we might make out "Serve us!". No speech at all, so we might be wrong with this. But there is, as you said, communication.


I still say it amounts to; "Hey ****! Eyes up here. I believe I was killing you?"

#49459
Arian Dynas

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Something occured to me. If anything, the Protheans strike me as being very extremely, well, Roman, for lack of a better word.

Those not part of their empire are uncultured barbarians. They view themselves as absolutely right and superior as endowed by the universe (Scientifically in this case, rather than theologically) beings that are not members of their empire as subjugated by them and made "Citizens" are sub-human (Sub-Prothean?) they expand by conquest rather than other methods, they're incredibly vindictive and focused on victory where war is concerned, concepts they find anathematic to them are ones they seek out and destroy with considerable vengeance, and they tend to completely destroy enemies who have vexed them. That and they also caused a technological and cultural renaissance by their conquests.

#49460
Rifneno

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We really need a "There is weakness in falling for your enemy's propaganda" banner in response to all the "der be wisdom in becoming a Reaper!" nonsense ones.

#49461
paxxton

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Rifneno wrote...

We really need a "There is weakness in falling for your enemy's propaganda" banner in response to all the "der be wisdom in becoming a Reaper!" nonsense ones.

Sure, we do. Posted Image

Modifié par paxxton, 18 juillet 2012 - 10:03 .


#49462
MaximizedAction

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Simon_Says wrote...

Oh by the way.

Posted Image


Together we stand...

#49463
Humakt83

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I really think that indoctrination is one of the overarching main background plots of the whole trilogy.

Mass Effect 1:
We discover that what we thought to be our enemies, were in fact indoctrinated individuals, pawns of our real enemy. Saren had a research facility which's main purpose was to study indoctrination, but in fact the researchers were being indoctrinated as well. Suitable place to create sleeper agents.

Mass Effect 2:
We find what happened to traitors of previous cycle, what would indeed happen if we had joined Saren. We discovered what happened to Prothean traitors. We learn more of the effects of indoctrination in derelict Reaper. We learn the fate of captured colonists. Then there is Arrival.

Mass Effect 3:
We witness how Shepard, and some members of the crew too, is slowly being indoctrinated. Three dreams are the clearest sign of this and the ending is nothing sort of skillful manipulation. We also finally discover that Illusive Man and, through him, Cerberus was also under indoctrination.

Also, I want to ask you people this: Do you really think Geth are trustworthy?

Modifié par Humakt83, 18 juillet 2012 - 10:07 .


#49464
Simon_Says

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It just occurred to me that It resembles the first half of Comfortably Numb. We're just waiting for the second half of the song to get going.

#49465
Arian Dynas

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HagarIshay wrote...

Got a question.

If Shepard is hallucinating, why wouldn't s/he hallucinate about a more familiar place on the Citadel? Why wouldn't s/he hallucinate about the Citadel tower, or about the docking bay, or purgatory, or... whatever. Not just a place s/he never seen before.

Was probably been asked before, but I'm just wondering.


But Shepard IS hallucinating familiar places.

The opening hall is the Collector Base, after that it's the Shadow Broker Ship, then it's The Illusive Man's Office and the Citadel Tower Climb, then it's capped off with the Beam Run.

#49466
MaximizedAction

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Simon_Says wrote...

It just occurred to me that It resembles the first half of Comfortably Numb. We're just waiting for the second half of the song to get going.


Oh sweet jesus. This track was the one where I learned what all those people meant by an "awesome guitar solo". If ME3 gives an equivalent....oh boy I tells ya!

Modifié par MaximizedAction, 18 juillet 2012 - 10:10 .


#49467
byne

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I think my demolisher is spoiling me. I had to move away from my supply pylon to get to the hack objective, and forgot to put my pylon down again, and after a few seconds, I ran out of ammo, and was utterly confused as to why my harrier wouldnt fire anymore.

#49468
paxxton

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Has anyone tried the Platinum difficulty?

#49469
smokingotter1

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Chriz Tah Fah wrote...

I found it really odd that in the EC synthesis epilogue nobody seemed really freaked out that they were glowing green. They kind of just looked at themselves and thought "well I always wanted to glow green!" Besides not being completely freaked out they didn't even seem surprised, it's as if none of the people synthesized wondered why or how it happened. On top of that there must have been some people who didn't want to be synthesized or else synthesis should have rightfully happened already. It only showed the good effects/outcomes but not the people against it.

Me and Andromedius were talking on origin once and we both concluded that life would become stagnant in Control and Synthesis (mostly synthesis). In Control you rightfully have a dictatorship where only one mind decides what will be done/what should be done.

In Synthesis, if everyone is at the pinnacle of evolution then there is nothing to strive for. Life was interesting before synthesis because the synthetics strived to better understand organics. Organics tried to better themselves by yadda yadda yadda you get the point.


I think the worst part of synthesis is the concept that there is such a think as "pinnacle of evolution." Evolution is adaptation to change... there is no final evolution ever-ever-ever

Second it brings the idea there is peace between organics and synthetics because we are all the same. Spoiler alert, humans are mostly the same and we fight all the time. The geth fought each other too.

I do see being a mixture of organic and synthetic solves any conflict, the reapers are the epitome of synthesis and look how much conflict they caused.

#49470
byne

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paxxton wrote...

Has anyone tried the Platinum difficulty?


I got to wave 8 on Platinum

#49471
Arian Dynas

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Simon_Says wrote...

There are elements reminiscent of Shepard's previous experiences with the Citadel. How the ward arms look, the Shadow Broker-like panels, 1m1 signs, dreadnought guns.

No it's not a place from memory, but it's a place assembled with pieces from memory. That's how we see it anyway. Could be just asset reuse.


No, it can't be asset re-use, aside from the fact that it would be far simpler to just re-use the Council chamber, which IS where we know the control panel is, and IS featured in ME3 at least once, they had to re-build all the featured assests from old ones, and update the textures.

#49472
MaximizedAction

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paxxton wrote...

Has anyone tried the Platinum difficulty?


A few of us did yesterday, Geth in London. I think I was the only one who could score a few little points in round 1. We got pretty much Instakilled.

#49473
Simon_Says

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Ah but Otter, look at how much conflict that have amongst themselves. Wouldn't it be wonderful if everyone just... got along?

Never mind the cost for that peace. Just think of how wonderful it can be.

Also the only sorta-rational idea for what "pinnacle of evolution" is would be something that is perfectly adaptable for any situation. Uh-huh. Yeah. As if that's possible.

#49474
paxxton

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byne wrote...

paxxton wrote...

Has anyone tried the Platinum difficulty?


I got to wave 8 on Platinum

That's very good! Is it really difficult?

@MaximizedAction: That's not very good.

#49475
Arian Dynas

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Since no one seemed to respond to or read this one...


Andromidius wrote...

Turbo_J wrote...

RavenEyry wrote...

Just read Raistlin's thing about the VI's and it seems Vendetta was either foreshadowing the forthcoming massive retcons, or has been fiddled with in some way to tell you what the reapers want you to think.


I agree with it, but then again I posted something very similar to it about 500 pages ago... and again, not too long ago I mentioned oddeties Regarding it's communications. It behaved like an AI, not a VI. It knows too much, can instantly be understood by every squad mate despite them not having a cypher like Shepard - and Vendetta was not 'on' to 'monitor' communications like Vigil was on Ilos; which is how it learned to communicate.

The comments on the 'cycle' were also almost identical to Liara's diatribe in ME1 with the exception of the 'inferred' master of the cycle, as Vendetta put it.

Funny how the Protheans knew so much for being insta-splintered when the Reapers flooded through the citadel.


Actually, that's a bloody good point. In ME1 they beat you over the head that Shepard could make out a garbled message from a computer on Ilos while the squadmates couldn't, and that Prothean VI's can quickly translate other languages but only if they are monitoring communications.

Vendetta could be understood instantly, and had been turned off.

And Kai Leng (spit) was there almost on cue just before it spilled the beans about what was going on. As if he was waiting.




Not even just that, in From Ashes, they beat you over the head again with only Shepard understanding the Prothean language and memories.

I'm beginning to think that every DLC is meant to be full of clues and "reminders" for new folks to understand things. The next few DLCs I am sure will revisit old, plot critical things that we need to remember and think about again...

Leviathan is probably focusing on Reapers and indoctrination.