Hi everyone, I'm de-lurking for a bit. I've had a bit of a text wall building up so here goes.
- TLDR
- Assuming for a minute that the end choices are real or partially real; Destroy is also a reaper trap because it only destroys pure synthetics like the Geth, but merely stuns hybrids like the Reapers.
- Any post game IT based DLC would be more acceptable to Anti-IT people if Shepard's choices have some real world consequence.
- It might be fun for the choice to give him or her a bonus power from the multiplayer list - similarly to Baldur's Gate's dream sequences.
A few pages ago I was interested to read (sorry I can't remember the poster's name, I think it might have been Dwailing) a post theorising that Destroy represents the option to jolt Shepard completely out of the illusion, but Reject just leaves him hanging, and Control and Synthesis leaves him/her indoctrinated, but open to being temporarily jolted out of it with an intervention from the crew or L.I.
I'm leaning towards TBartelmus's Waking Nightmare theory. I think Shepard did make it to the Citadel, but some or all of the people he/she meets there are illusions. I also think the Catalyst is lying his little blue butt off, and is not the controlling AI of the citadel (so the plot of ME1 isn't invalidated), but a projection of Harbinger.
I'm also really intrigued by the idea that the crucible is a reaper trap, and all three original options are designed by the reapers, hence the Catalyst's annoyance if all three are rejected. Synthesis is their ultimate goal, but they're also happy with Control - as they know they can eventually corrupt the Shepard construct and turn it to their point of view.
I think Destroy, might also be beneficial to the Reapers, albeit as their third choice. We know it damages synthetics and technology, but the Reapers, like Shepard, aren't pure machines. They're hybrids. Maybe the Destroy wave just kills pure synthetics like EDI and the Geth, but only stuns hybrids like the Reapers. We know Shepard can survive Destroy, perhaps the Reapers know they can too.
After a couple of minutes to re-boot they can start reaping again, this time without interference from the Geth. Sovereign regarded the Geth with almost as much contempt as he had for organics, they see themselves as above all other life, both synthetic and organic. They'd be quite happy to see all other synthetic life destroyed.
That's why they leaked the plans for the crucible. They want one of the options that the crucible can provide, but they're infinitely patient and happy to wait while the organics to waste all their resources building it for them. An elegant solution that kills two birds with one stone.
However, Harbinger needs Shepard to make this happen, because of the Prothean's sabotage of the Citadel. They can't completely control the damaged citadel anymore, so they need a handy organic to press the button (or shoot the tube - whatever) for him.
(I realise there's a possible plothole here, as the Reapers can control the citadel well enough to move it and close the ward arms - but bare with me I'm doing this for speculation purposes).
I think something leading from this could address the problems a lot of anti-IT people have with the ending - namely that the final choice is meaningless if it's all a "Bobby-Ewing-in-the-shower" dream sequence. Shepard really is making a choice that affects the real world, just not the one we though we were making. An endgame sequence leading from the above could have its starting conditions set by the choice. All the choices have both positive and negative consequences, but the latter can be mitigated by prior decisions.
Picking Control or Synthesis leads to an indoctrinated Shepard. We as players take control of another important character guarenteed to be alive - like James or Shepard's L.I. to fight our way to him/her and talk her out of it. If the Rachni Queen was saved, or Shepard accepted Liara's Gift - this makes the odds of this much better. Shepard snaps out of indoctrination long enough to defeat the Reapers conventionally, but there's a time limit before he/she relapses.
Picking Destroy leads to an unindoctrinated Shepard, but the Geth and EDI are offline, and the Geth war assets are subtracted from the total needed for conventional victory. However, if the Quarians are still alive, they can use their expertise to reboot the Geth and EDI and get them back into the fight.
Refuse would also lead to a free Shepard, but the EMS needed for success with conventional victory would be higher as the Reapers would not be partially damaged from the Destroy wave.
Lastly I think it would be cool if Shepard's exposure to Reaper tech earned him or her a bonus power from the multiplayer list depending on the choice made - similar to the bonus powers earned in Baldur's Gate depending on actions in the dream sequences. This would really make the dreams mean something in the "real world". Something like a tech power for picking control, a biotic power for synthesis and a combat power for destroy.
Phew, that's better. If you've got this far thanks for putting up with me. What does everyone else think? Apologies if I'm retreading old ground, this thread moves way too fast to read every page.
Modifié par Eryri, 20 juillet 2012 - 08:21 .