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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#51051
FellishBeast

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shepdog77 wrote...

Simon_Says wrote...

shepdog77 wrote...

I just took a crap and water splashed up into my butthole.

Reported for obvious trolling.


i wiped so much i started to bleed


TMI

#51052
comrade gando

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trolls are hungry tonight (shepdog, islandhead you name it), especially since dark knight came out tonight. do not feed them, continue speculating.

#51053
smokingotter1

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So the kegger is going on (and I find out the person I like is an ME fan but is dating so whatever) *hic*

I've been reflecting. Think of all we have been through and how much Mass Effect means to us. I won't lie, I came to mass effect very very late (2011). I don't have as much experience as most of you. I have not slayed as much trolls as you have, I am still a young otter. That said...we've been through doubts, we've been teased by trolls, they tell us its bad writing, the majority of the ME universe proves them wrong.

We are part of possibly one of the biggest twists in video game history. Bioshock set a high bar, Mass Effect is aiming higher. Mass Effect has some of the smartest best educated fans, you've proven it.  Using movies, other games, literature you've set a high bar for fandom.

If you ever start to doubt yourself. Remember the ME2 suicide mission. Is this a the story that ends with weird metaphysics, or one where we kick reaper butt? It ain't over, not even close. So yes, the story, the writing make Mass Effect awesome, but it's also the fanbase, specifically ITers, yes you (pointing at you) make it awesome. My point is Casey Hudson, Mac, and fellow ITers... I haven't even begun speculating.

:wizard:

#51054
comrade gando

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smokingotter1 wrote...

So the kegger is going on (and I find out the person I like is an ME fan but is dating so whatever) *hic*

I've been reflecting. Think of all we have been through and how much Mass Effect means to us. I won't lie, I came to mass effect very very late (2011). I don't have as much experience as most of you. I have not slayed as much trolls as you have, I am still a young otter. That said...we've been through doubts, we've been teased by trolls, they tell us its bad writing, the majority of the ME universe proves them wrong.

We are part of possibly one of the biggest twists in video game history. Bioshock set a high bar, Mass Effect is aiming higher. Mass Effect has some of the smartest best educated fans, you've proven it.  Using movies, other games, literature you've set a high bar for fandom.

If you ever start to doubt yourself. Remember the ME2 suicide mission. Is this a the story that ends with weird metaphysics, or one where we kick reaper butt? It ain't over, not even close. So yes, the story, the writing make Mass Effect awesome, but it's also the fanbase, specifically ITers, yes you (pointing at you) make it awesome. My point is Casey Hudson, Mac, and fellow ITers... I haven't even begun speculating.

:wizard:





need more posts like this. little islands of hope and logic in a sea of confusion and negativity. If bioware seriously thinks this is a fitting end to their trilogy, then god help them.

#51055
masster blaster

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Guys just got back from WATCHING THE DARK KNIGHT RISES, and it was LEGENDARY!

Also what have I missed? in the last 4 hours?

#51056
Simon_Says

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I'm looking at the endings again on YouTube.

In Control, I now only really noticed that it looks like a reaper. There are 'tentacles' flanking the walkway to the handles, which itself would correlate with where the reapers' thanix weapon is located.

Image IPB

Basically, it looks like Shepard is embracing death (which happens to be the actual case).

And Destroy. Other than the tubes feeding the protoreaper, there was something else familiar with it.

Image IPB

I remembered what: it looks sorta like a dreadnought cannon.

Shepard must really, really love guns.

Modifié par Simon_Says, 21 juillet 2012 - 04:01 .


#51057
masster blaster

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Simon_Says wrote...

I'm looking at the endings again on YouTube.

In Control, I now only really noticed that it looks like a reaper. There are 'tentacles' flanking the walkway to the handles, which itself would correlate with where the reapers' thanix weapon is located.

Image IPB

Basically, it looks like Shepard is embracing death (which happens to be the actual case).

And Destroy. Other than the tubes feeding the protoreaper, there was something else familiar with it.

Image IPB

I remembered what: it looks sorta like a dreadnought cannon.

Shepard must really, really love guns.



Also notice the EMP that can kill you/knock out your sheilds, is like the wave that is trying to get the Normandy at the end.


Edit: I guess Shepard likes the big guns too.^_^

Modifié par masster blaster, 21 juillet 2012 - 04:19 .


#51058
comrade gando

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jackie chan shares my reaction to mass effect's ending

Image IPB

#51059
gunslinger_ruiz

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masster blaster wrote...

I'm looking at the endings again on YouTube.

In Control, I now only really noticed that it looks like a reaper. There are 'tentacles' flanking the walkway to the handles, which itself would correlate with where the reapers' thanix weapon is located.

Image IPB

Basically, it looks like Shepard is embracing death (which happens to be the actual case).

And Destroy. Other than the tubes feeding the protoreaper, there was something else familiar with it.

Image IPB

I remembered what: it looks sorta like a dreadnought cannon.

Shepard must really, really love guns.



Finally a reason to post this screenshot:

Image IPB

I live to share screenshots y'know :D

#51060
masster blaster

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" So who needs their *** kicking now?"

#51061
Arian Dynas

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DoomsdayDevice wrote...

You know, guys. I really believe in IT (I have from the very first time I played the ending), but I really don't think Bioware is ever going to come out and show us what really happened.

I believe IT was purposely included, but it was always their artistic vision to forever leave it ambiguous. The idea being that they want people to think for themselves and not having to spoon-feed them what it all means. Which is in line with the whole concept of indoctrination. The indoctrinated person will always have this nagging feeling that something is off, but he's never sure. And they accomplished exactly that.

As much as I would like to believe in post-ending DLC revealing it all, I just really, really, really don't think it's going to happen.

When I first heard about the EC, I already believed in the idea of IT, but my first thought was 'They're going to explain the Joker-fleeing-plothole, but leave the rest ambiguous', and guess what... that is exactly what they did.

I don't mean to say I've given up hope, it's just that I never really believed they would actually go so far as to reveal IT. Sure, a reveal would be mind-blowing, but their statement that they were not going to be prescriptive about the endings convinced me that they never will. The latest panel only reinforced that this is still how they feel about it.

EC didn't change how I feel about the endings. It didn't ruin IT at all, and it even added some interesting subtle clues IMO, but I'll say it again: they'll never reveal it.


Simple reason they will reveal something.

They want to make sequels.

#51062
Arian Dynas

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Evebrey wrote...

FFZero wrote...

Simon_Says wrote...

FFZero wrote...

Unless we’d be fighting huskified Hanar...
Image IPB

Fixed?



Thank you :)

I hate linking images, something always goes wrong.


That would be ubber neat, but I'm not sure how the gameplay would work.  It's could either be a vehicle mission (hopefully not) or some sort of Space scuba suit.


Why would we need that?

A combat hardsuit is suitable for vaccum, why not underwater?

#51063
jgibson14352

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Arian Dynas wrote...

Evebrey wrote...

FFZero wrote...

Simon_Says wrote...

FFZero wrote...

Unless we’d be fighting huskified Hanar...
*snip*

Fixed?



Thank you :)

I hate linking images, something always goes wrong.


That would be ubber neat, but I'm not sure how the gameplay would work.  It's could either be a vehicle mission (hopefully not) or some sort of Space scuba suit.


Why would we need that?

A combat hardsuit is suitable for vaccum, why not underwater?

pressure difference would most likely crack the suit/force a lung explosion

#51064
Arian Dynas

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shepdog77 wrote...

I agree with the IT


Glad to see you can be big about this. Congratulations, you have accepted that we are totally right.

#51065
Arian Dynas

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jgibson14352 wrote...

Arian Dynas wrote...

Evebrey wrote...

FFZero wrote...

Simon_Says wrote...

FFZero wrote...

Unless we’d be fighting huskified Hanar...
*snip*

Fixed?



Thank you :)

I hate linking images, something always goes wrong.


That would be ubber neat, but I'm not sure how the gameplay would work.  It's could either be a vehicle mission (hopefully not) or some sort of Space scuba suit.


Why would we need that?

A combat hardsuit is suitable for vaccum, why not underwater?

pressure difference would most likely crack the suit/force a lung explosion


If the suit is designed to survive a lack of atmosphere, and can take RE-ENTRY

I think it can take an atmosphere or two of pressure. It's not much of a stretch.

#51066
jgibson14352

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Arian Dynas wrote...

jgibson14352 wrote...

Arian Dynas wrote...

Evebrey wrote...

FFZero wrote...

Simon_Says wrote...

FFZero wrote...

Unless we’d be fighting huskified Hanar...
*snip*

Fixed?



Thank you :)

I hate linking images, something always goes wrong.


That would be ubber neat, but I'm not sure how the gameplay would work.  It's could either be a vehicle mission (hopefully not) or some sort of Space scuba suit.


Why would we need that?

A combat hardsuit is suitable for vaccum, why not underwater?

pressure difference would most likely crack the suit/force a lung explosion


If the suit is designed to survive a lack of atmosphere, and can take RE-ENTRY

I think it can take an atmosphere or two of pressure. It's not much of a stretch.

as far as we know, only the helmet was able to survive re-entry through a thin atmosphere. the planet well visit in the new DLC may have a very high pressure, we just dont know. water pressure on Earth alone can crush our most high tech submersibles, it would take a very high tech and specialized suit to survive that, again, just on Earth, who knows what the stats will be for whatever this planet will be

#51067
Rosewind

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Arian Dynas wrote...

shepdog77 wrote...

I agree with the IT


Glad to see you can be big about this. Congratulations, you have accepted that we are totally right.


I wouldn't say totally right....

#51068
Guest_magnetite_*

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I ran that indoctrination sound through an audio spectrum analyzer, and it does confirm the presence of "infrasonic noise". Sounds like buzzing during the conversation with the Illusive Man, followed by the screen turning kind of red. According to the codex, infrasonic noise is a subliminal signal that the Reapers use to indoctrinate people. Anything below +20 db cannot be heard by the normal human ear. According to this program, the sound goes as low as -120 db or so.

Audio spectrum analyzer

Modifié par magnetite, 21 juillet 2012 - 05:53 .


#51069
gunslinger_ruiz

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Arian Dynas wrote...

If the suit is designed to survive a lack of atmosphere, and can take RE-ENTRY

I think it can take an atmosphere or two of pressure. It's not much of a stretch.


I'd use the phrase "can take Re-entry" loosely given the state of the Commander after his/her re-entry in ME2.

Anyway, possible an Atlas is needed for Heavy Lifting and not just pressure problems.

#51070
Simon_Says

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Arian Dynas wrote...

Why would we need that?

A combat hardsuit is suitable for vaccum, why not underwater?

Because designing a structure for vacuum is completely different from designing a structure for intense pressure environments. Instead of keeping the internal environment in, you got to keep the external environment out. Completely different problem. If you sent a man in a spacesuit down to the bottom of the ocean the best the spacesuit will do is maybe, maybe, keep the guy's liquefied remains inside the suit itself. Assuming the helmet doesn't cave in on itself and so let everything leak out.

There was a reason only certain suits and mods for suits in ME1 allowed you to survive high-pressure hazards.

Also, an atmosphere or two? That's only like 10 meters under water on Earth. If you want to even go just a few hundreds meters down, prepare for several dozens of atmospheres.

Modifié par Simon_Says, 21 juillet 2012 - 06:02 .


#51071
Dam0299

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I pictured that if the Reapers were to make a Hanar husk. They would merge them with a Drell as they both live on the same planet (Similar to a brute). Picture a phantom like Drell with a hanar replacing its head.

#51072
jgibson14352

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Simon_Says wrote...

Arian Dynas wrote...

Why would we need that?

A combat hardsuit is suitable for vaccum, why not underwater?

Because designing a structure for vacuum is completely different from designing a structure for intense pressure environments. Instead of keeping the internal environment in, you got to keep the external environment out. Completely different problem. If you sent a man in a spacesuit down to the bottom of the ocean the best the spacesuit will do is maybe, maybe, keep the guy's liquefied remains inside the suit itself. Assuming the helmet doesn't cave in on itself and so let everything leak out.

There was a reason only certain suits and mods for suits in ME1 allowed you to survive high-pressure hazards.

Also, an atmosphere or two? That's only like 10 meters under water on Earth. If you want to even go just a few hundreds meters down, prepare for several dozens of atmospheres.

lets not forget this.

#51073
Simon_Says

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@Dam0299: Something like this? :P

magnetite wrote...

I ran that indoctrination sound through an audio spectrum analyzer, and it does confirm the presence of "infrasonic noise". Sounds like buzzing during the conversation with the Illusive Man, followed by the screen turning kind of red. According to the codex, infrasonic noise is a subliminal signal that the Reapers use to indoctrinate people. Anything below +20 db cannot be heard by the normal human ear. According to this program, the sound goes as low as -120 db or so.

Audio spectrum analyzer

Thanks for the discovery. This could be huge. :D But can we ask you to check if infrasound is present in areas of the game where indoctrination shouldn't be an in-universe factor?

Modifié par Simon_Says, 21 juillet 2012 - 06:11 .


#51074
Dam0299

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Simon_Says wrote...

@Dam0299: Something like this? :P

magnetite wrote...

I ran that indoctrination sound through an audio spectrum analyzer, and it does confirm the presence of "infrasonic noise". Sounds like buzzing during the conversation with the Illusive Man, followed by the screen turning kind of red. According to the codex, infrasonic noise is a subliminal signal that the Reapers use to indoctrinate people. Anything below +20 db cannot be heard by the normal human ear. According to this program, the sound goes as low as -120 db or so.

Audio spectrum analyzer

Thanks for the discovery. This could be huge. But can we ask you to check if infrasound is present in areas of the game where indoctrination shouldn't be an in-universe factor?


Thank you Simon, Thats a awesome pic.

#51075
Dam0299

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magnetite wrote...

I ran that indoctrination sound through an audio spectrum analyzer, and it does confirm the presence of "infrasonic noise". Sounds like buzzing during the conversation with the Illusive Man, followed by the screen turning kind of red. According to the codex, infrasonic noise is a subliminal signal that the Reapers use to indoctrinate people. Anything below +20 db cannot be heard by the normal human ear. According to this program, the sound goes as low as -120 db or so.

Audio spectrum analyzer


Thats very interesting Magnetite, If possible could you check out the audio in the bottom floor of the Normandy? James Vega says he can hear a strange humming sound, prehaps there is something going on there.