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Was the Ending a Hallucination? - Indoctrination Theory Mark II!


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#51076
BansheeOwnage

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Dam0299 wrote...

magnetite wrote...

I ran that indoctrination sound through an audio spectrum analyzer, and it does confirm the presence of "infrasonic noise". Sounds like buzzing during the conversation with the Illusive Man, followed by the screen turning kind of red. According to the codex, infrasonic noise is a subliminal signal that the Reapers use to indoctrinate people. Anything below +20 db cannot be heard by the normal human ear. According to this program, the sound goes as low as -120 db or so.

Audio spectrum analyzer


Thats very interesting Magnetite, If possible could you check out the audio in the bottom floor of the Normandy? James Vega says he can hear a strange humming sound, prehaps there is something going on there.

Good idea.

Modifié par BansheeOwnage, 21 juillet 2012 - 06:23 .


#51077
Guest_magnetite_*

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Not sure what you mean by "in-universe factor", but I did analyze some other files from the Rannoch mission and there was no subliminal message or hint of indoctrination (the file was above +20db, so it was not a subliminal message).

#51078
Arian Dynas

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Simon_Says wrote...

Arian Dynas wrote...

Why would we need that?

A combat hardsuit is suitable for vaccum, why not underwater?

Because designing a structure for vacuum is completely different from designing a structure for intense pressure environments. Instead of keeping the internal environment in, you got to keep the external environment out. Completely different problem. If you sent a man in a spacesuit down to the bottom of the ocean the best the spacesuit will do is maybe, maybe, keep the guy's liquefied remains inside the suit itself. Assuming the helmet doesn't cave in on itself and so let everything leak out.

There was a reason only certain suits and mods for suits in ME1 allowed you to survive high-pressure hazards.

Also, an atmosphere or two? That's only like 10 meters under water on Earth. If you want to even go just a few hundreds meters down, prepare for several dozens of atmospheres.


I am aware of all this. I should have been clearer.

Using Mass Effect logic, it is not paticularly unlikely that a combat hardsuit can also suitably work as a drysuit. 

Better?

Modifié par Arian Dynas, 21 juillet 2012 - 06:28 .


#51079
RavenEyry

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Simon_Says wrote...

Arian Dynas wrote...

Why would we need that?

A combat hardsuit is suitable for vaccum, why not underwater?

Because designing a structure for vacuum is completely different from designing a structure for intense pressure environments. Instead of keeping the internal environment in, you got to keep the external environment out. Completely different problem. If you sent a man in a spacesuit down to the bottom of the ocean the best the spacesuit will do is maybe, maybe, keep the guy's liquefied remains inside the suit itself. Assuming the helmet doesn't cave in on itself and so let everything leak out.

There was a reason only certain suits and mods for suits in ME1 allowed you to survive high-pressure hazards.

Also, an atmosphere or two? That's only like 10 meters under water on Earth. If you want to even go just a few hundreds meters down, prepare for several dozens of atmospheres.


"How many atmospheres can this ship take?"
"Well as it is a SPACE ship, anywhere between zero and one."

#51080
Guest_magnetite_*

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I didn't find the file where there was a buzzing noise on the Normandy, but in the game files during the tour that Traynor gives you (BioD_Nor_110Tour.pcc), I did find some files with whispers and other weird sounds which contained subliminal infrasonic noise.

#51081
RavenEyry

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magnetite wrote...

I didn't find the file where there was a buzzing noise on the Normandy, but in the game files during the tour that Traynor gives you (BioD_Nor_110Tour.pcc), I did find some files with whispers and other weird sounds which contained subliminal infrasonic noise.


There's quite a few odd sounds on the Normandy. Some may be to make it seem more alive (like distant footsteps in the cabin) but many are pretty creepy. Just the plain fact that the game uses noises we cant hear shows amazing attention to detail, but oh wait, bad riting lolz.

#51082
Guest_magnetite_*

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Just the plain fact that the game uses noises we cant hear shows amazing attention to detail, but oh wait, bad riting lolz.


My sarcasm detector is a bit off, but I take it that was a joke at the end of that sentence?

At any rate, the amount of detail put into this certainly means it was intentional. Wasn't just hashed together over a weekend like some thought the ending was. 

Modifié par magnetite, 21 juillet 2012 - 07:21 .


#51083
RavenEyry

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magnetite wrote...

Just the plain fact that the game uses noises we cant hear shows amazing attention to detail, but oh wait, bad riting lolz.


My sarcasm detector is a bit off, but I take it that was a joke at the end of that sentence?

At any rate, the amount of detail put into this certainly means it was intentional. Wasn't just hashed together over a weekend like some thought the ending was. 

Yes it was a joke. The standard non-IT explanation for the ending holds no water with me because of all these details.

#51084
gunslinger_ruiz

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magnetite wrote...

Just the plain fact that the game uses noises we cant hear shows amazing attention to detail, but oh wait, bad riting lolz.


My sarcasm detector is a bit off, but I take it that was a joke at the end of that sentence?

At any rate, the amount of detail put into this certainly means it was intentional. Wasn't just hashed together over a weekend like some thought the ending was. 


Just a heads up the whole "it was bad writing" is sort of a running joke for some Theorists since a lot of other forumgoers like to use that phrase to define a lot of things in ME3.

#51085
Starbuck8

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magnetite wrote...

Just the plain fact that the game uses noises we cant hear shows amazing attention to detail, but oh wait, bad riting lolz.


My sarcasm detector is a bit off, but I take it that was a joke at the end of that sentence?

At any rate, the amount of detail put into this certainly means it was intentional. Wasn't just hashed together over a weekend like some thought the ending was. 


Lol pretty sure he meant that sarcastically ^_^

TSA and Hellish did a lot of analysis and found some interesting spots with infrasound. Hellish put a video together for us here: www.youtube.com/watch

Definitely mention any spots you do find infrasound, it's important to note where it appears and does not appear in the game.

#51086
Guest_magnetite_*

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I did find some while on the Citadel during a conversation with Tali. Now if the Reapers built the Citadel, then it may be some sort of giant indoctrination device.

#51087
Starbuck8

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magnetite wrote...

I did find some while on the Citadel during a conversation with Tali. Now if the Reapers built the Citadel, then it may be some sort of giant indoctrination device.


Lol this has actually been considered before. That and the mass relays. Possibly emitting some sort of pacifying, low-level indoctrination signal.

#51088
RavenEyry

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magnetite wrote...

I did find some while on the Citadel during a conversation with Tali. Now if the Reapers built the Citadel, then it may be some sort of giant indoctrination device.

Don't know about full indoctrination, but it's common knowledge the citadel has a calming affect on people.

#51089
Guest_magnetite_*

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Reapers bring order to the chaos. Sounds about right with the calming effect.

#51090
Dam0299

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magnetite wrote...

I didn't find the file where there was a buzzing noise on the Normandy, but in the game files during the tour that Traynor gives you (BioD_Nor_110Tour.pcc), I did find some files with whispers and other weird sounds which contained subliminal infrasonic noise.


There is a point where James says "Can you hear that hum? Is that just me?" Maybe you can find a sound file where he says that.

#51091
RavenEyry

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Dam0299 wrote...

There is a point where James says "Can you hear that hum? Is that just me?" Maybe you can find a sound file where he says that.

I think TSA found there is an unusual hum on that deck, but it could just be the drive core.

#51092
Guest_magnetite_*

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Deck 5 is known as the Shuttle Bay or something, but I'm not seeing any files under that name. There's other files named "Engineering", which corresponds to Deck 4. I'll keep looking.

Modifié par magnetite, 21 juillet 2012 - 08:00 .


#51093
UltimateTobi

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If there's some kind of infrasonic sound, it doesn't have to be Indoctrination nessecarily (on the Normandy I mean).
Like in the real world, many things emit infrasonic sound, like engines, planes, etc.

But, on the Citadel for example, it'd be only logical to maybe notice infrasonic sound, if you're near the "engine" of the Citadel.

The vibrating creates infrasonic, which can result in seeing things (eye balls resonating), being nervous, etc.

So, if you find infrasonic sound where it shouldn't be, then it's definitely interesting.

#51094
RavenEyry

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UltimateTobi wrote...

If there's some kind of infrasonic sound, it doesn't have to be Indoctrination nessecarily (on the Normandy I mean).
Like in the real world, many things emit infrasonic sound, like engines, planes, etc.

Whether indoc or not, it's still massive attention to detail from the team that made sooo many 'oversights' in the ending.

#51095
UltimateTobi

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RavenEyry wrote...

Whether indoc or not, it's still massive attention to detail from the team that made sooo many 'oversights' in the ending.

Not saying that it couldn't be evidence.
Just that if we find infrasonic noise somewhere, we must consider if it's logical or illogical.
If there's infra. where it shouldn't be, like in dreams, many places on the Citadel, near Major Coats (except on the shuttle), etc., then these are quite good evidences.
Claiming an infra. sound somewhere where it could appear easily, could easily be dismissed.

Just sayin', checkin' before usin'.

#51096
Sen4lifE

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Wow, is Indoc Theory turning into organized religion? Almost every point brought up in "Indoc Theory Mark I" was proven wrong by the Extended Cut DLC, so the entire theory was rewrote to try to fit around it an explain it, thus breaking what the theory was in the first place by trying to retroactively fix it around new content introduced..

Which makes it a different theory entirely. And I'm sure as wrong as the first one.


It didn't happen. Let it go.

Edit: It is fun to theorize for the sake of theorizing, but there are people who are convinced this is the truth of the ending.

Modifié par Sen4lifE, 21 juillet 2012 - 08:14 .


#51097
RavenEyry

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UltimateTobi wrote...
Just sayin', checkin' before usin'.

And I wasn't saying to use them as evidence. My point is that for whatever reason they've been put it it was on purpose, which shows the design teams knew what they were doing despite the complaints of the literalists.

#51098
RavenEyry

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Sen4lifE wrote...

Wow, is Indoc Theory turning into organized religion? Almost every point brought up in "Indoc Theory Mark I" was proven wrong by the Extended Cut DLC, so the entire theory was rewrote to try to fit around it an explain it, thus breaking what the theory was in the first place by trying to retroactively fix it around new content introduced..

No it wasn't.

#51099
UltimateTobi

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Sen4lifE wrote...

Wow, is Indoc Theory turning into organized religion? Almost every point brought up in "Indoc Theory Mark I" was proven wrong by the Extended Cut DLC, so the entire theory was rewrote to try to fit around it an explain it, thus breaking what the theory was in the first place by trying to retroactively fix it around new content introduced..

Which makes it a different theory entirely. And I'm sure as wrong as the first one.


It didn't happen. Let it go.

Edit: It is fun to theorize for the sake of theorizing, but there are people who are convinced this is the truth of the ending.

No, it isn't turning into a religion; it's still just a theory, and a valid possibility for the ending.

And many "old" evidences still exist as valid clues. The EC didn't do anything but just extending the endings AKA sprinkles.

RavenEyry wrote...

And I wasn't saying to use them as
evidence. My point is that for whatever reason they've been put it it
was on purpose, which shows the design teams knew what they were doing
despite the complaints of the literalists.

Agree here. That is anything but bad writing.

What I said wasn't directed at specifically you. Just that IF we make out evidences, we need to check the validity. So, I just spoke in general.

#51100
Dam0299

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I just brought up the Vega bit because it seemed pretty unusual to have him bringing up a strange humming sound if it was for no reason.

Modifié par Dam0299, 21 juillet 2012 - 08:36 .